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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
static void sub_80CD9D4(struct Sprite* sprite);
// unused_4
// Unknown usage.
void sub_80CD9C4(struct Sprite* sprite)
{
sprite->data[0] = 0;
sprite->callback = sub_80CD9D4;
}
void sub_80CD9D4(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1] = 0;
sprite->data[2] = gObjectBankIDs[gAnimBankAttacker];
sprite->data[3] = GetBankSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
sub_8078E70(sprite->data[2], 0);
sprite->data[0]++;
case 1:
sprite->data[5] += sprite->data[4];
obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
sub_8078F9C(sprite->data[2]);
if (++sprite->data[1] > 3)
{
sprite->data[1] = 0;
sprite->data[4] *= -1;
sprite->data[0]++;
}
break;
case 2:
sprite->data[5] += sprite->data[4];
obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
sub_8078F9C(sprite->data[2]);
if (++sprite->data[1] > 3)
{
sub_8078F40(sprite->data[2]);
DestroyAnimSprite(sprite);
}
break;
}
}
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