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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
void sub_80CF2D0(struct Sprite* sprite);
static void sub_80CF310(struct Sprite* sprite);
// unused_6
const union AnimCmd gSpriteAnim_83D7388[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D7390[] =
{
gSpriteAnim_83D7388,
};
const struct SpriteTemplate gSpriteTemplate_83D7394 =
{
.tileTag = ANIM_TAG_MUSIC_NOTES,
.paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CF2D0,
};
void sub_80CF2D0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gBattleAnimAttacker;
else
bank = gBattleAnimTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_80CF310;
}
static void sub_80CF310(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->y2 -= 3;
if (++sprite->data[1] == 6)
sprite->data[0]++;
break;
case 1:
sprite->y2 += 3;
if (--sprite->data[1] == 0)
sprite->data[0]++;
break;
case 2:
if (++sprite->data[1] == 0x40)
DestroyAnimSprite(sprite);
break;
}
}
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