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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
static void sub_80CF310(struct Sprite* sprite);
// unused_6
void sub_80CF2D0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_80CF310;
}
void sub_80CF310(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos2.y -= 3;
if (++sprite->data[1] == 6)
sprite->data[0]++;
break;
case 1:
sprite->pos2.y += 3;
if (--sprite->data[1] == 0)
sprite->data[0]++;
break;
case 2:
if (++sprite->data[1] == 0x40)
DestroyAnimSprite(sprite);
break;
}
}
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