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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
// unused_7
void sub_80CF374(struct Sprite* sprite)
{
s16 temp;
gSprites[sprite->data[2]].pos2.x += sprite->data[1];
temp = sprite->data[1];
sprite->data[1] = -temp;
if (sprite->data[0] == 0)
{
gSprites[sprite->data[2]].pos2.x = 0;
move_anim_8074EE0(sprite);
}
sprite->data[0]--;
}
void sub_80CF3C4(struct Sprite* sprite)
{
u8 a;
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
a = gObjectBankIDs[gAnimBankTarget];
if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = a;
sprite->callback = sub_80CF374;
sprite->invisible = 1;
}
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