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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80CF490(struct Sprite* sprite);
static void sub_80CF4B8(struct Sprite* sprite);
// unused_8
void sub_80CF458(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, sub_80CF490);
}
void sub_80CF490(struct Sprite* sprite)
{
sprite->data[0] = sprite->data[1];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + 15;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80CF4B8);
}
void sub_80CF4B8(struct Sprite* sprite)
{
if (sprite->data[5] == 0)
DestroyAnimSprite(sprite);
else
sprite->data[5]--;
}
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