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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CFDFC(struct Sprite* sprite);
static void sub_80CFE2C(struct Sprite* sprite);
// unused_9? (Most likely an unused effect.)
// I cannot find any reference to this sprite template used to call this.
const struct SpriteTemplate gSpriteTemplate_83D75AC =
{
.tileTag = ANIM_TAG_UNUSED_VOID_LINES,
.paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CFDFC,
};
void sub_80CFDFC(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
sprite->callback = sub_80CFE2C;
}
static void sub_80CFE2C(struct Sprite* sprite)
{
u16 r7;
u16 r5;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
r5 = sprite->data[0];
r7 = gPlttBufferFaded[r5 + 8];
for (i = 8; i < 16; i++)
{
gPlttBufferFaded[r5 + i] = gPlttBufferFaded[r5 + i + 1];
}
gPlttBufferFaded[r5 + 15] = r7;
if (++sprite->data[2] == 0x18)
DestroyAnimSprite(sprite);
}
}
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