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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
void sub_80CF088(struct Sprite* sprite);
// wave_finger
// Used by Metronome.
void sub_80CF040(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
StoreSpriteCallbackInData(sprite, sub_80CF088);
sprite->callback = sub_80785E4;
}
void sub_80CF088(struct Sprite* sprite)
{
if (++sprite->data[0] > 16)
{
StartSpriteAffineAnim(sprite, 1);
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
sprite->callback = sub_80785E4;
}
}
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