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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
// whip (does a hitting animation that uses a rotating sprite to invoke the sprite getting hit.)
// Used by Slam and Vine Whip.
void sub_80CC810(struct Sprite* sprite)
{
if (sprite->animEnded)
move_anim_8072740(sprite);
}
// unused, beta effect for diagonal sprite movement?
void sub_80CC82C(struct Sprite* sprite)
{
if (GetBankSide(gBattleAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->callback = sub_8078600;
StoreSpriteCallbackInData(sprite, move_anim_8072740);
}
void sub_80CC884(struct Sprite* sprite)
{
if (GetBankSide(gBattleAnimBankAttacker) == 0)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_80CC810;
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
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