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#include "global.h"
#include "battle_anim.h"
#include "main.h"
#include "rom_8077ABC.h"
#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
// extern u8 gAnimBankAttacker;
void sub_80D5CC0(struct Sprite *sprite)
{
if (!sprite->data[0])
{
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[0] += 1;
}
sprite->data[3] += 0xC0 * 2;
sprite->data[4] += 0xA0;
sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
if (gMain.inBattle)
if ((u16) (sprite->data[1] - 0x40) > 0x83)
sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
else
sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1;
else
if ((u16) (sprite->data[1] - 0x40) > 0x83)
sprite->subpriority = 0x1D;
else
sprite->subpriority = 0x1F;
if (++sprite->data[2] > 0x14)
sprite->invisible ^= 1;
if (sprite->data[2] == 0x1E)
DestroyAnimSprite(sprite);
}
// void sub_80D5DDC(struct Sprite *sprite)
// {
// }
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