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#include "global.h"
#include "battle_anim.h"
#include "constants/songs.h"
#include "rom_8077ABC.h"
#include "sound.h"
#include "trig.h"
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
extern u16 gBattleTypeFlags;
extern u8 gUnknown_0202F7D2;
static void sub_80D5C5C(struct Sprite *);
// wisp_orb (animates the wisp orbs)
// Used in Will-O-Wisp
void sub_80D5B0C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sub_80787B0(sprite, 0);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
if (GetBankSide(gBattleAnimBankAttacker) != 0)
{
sprite->data[4] = 4;
}
else
{
sprite->data[4] = -4;
}
sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget);
sprite->data[0]++;
break;
case 1:
sprite->data[1] += 192;
if (GetBankSide(gBattleAnimBankAttacker) != 0)
{
sprite->pos2.y = -(sprite->data[1] >> 8);
}
else
{
sprite->pos2.y = sprite->data[1] >> 8;
}
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 1)
{
sprite->data[3] = 0;
sprite->data[0]++;
}
break;
case 2:
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 31)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 256;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
sub_8078BD4(sprite);
sprite->callback = sub_80D5C5C;
}
break;
}
}
static void sub_80D5C5C(struct Sprite *sprite)
{
s16 initialData5;
s16 newData5;
if (!sub_8078B5C(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
newData5 = sprite->data[5];
if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
{
PlaySE12WithPanning(SE_W172, gUnknown_0202F7D2);
}
}
else
{
move_anim_8072740(sprite);
}
}
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