summaryrefslogtreecommitdiff
path: root/src/battle/battle_message.c
blob: a3cc320ad0b6f40e5a20167154e92a9bc9cdae53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
#include "global.h"
#include "battle_message.h"
#include "battle.h"
#include "item.h"
#include "items.h"
#include "pokemon.h"
#include "data2.h"
#include "text.h"
#include "string_util.h"
#include "link.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "flags.h"

#define BATTLESTRING_TO_SUB 12
#define BATTLESTRINGS_NO    351
#define BATTLESTRINGS_MAX   BATTLESTRINGS_NO + BATTLESTRING_TO_SUB

extern const u8* const gBattleStringsTable[BATTLESTRINGS_NO];

extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gActiveBank;
extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gStringBank;
extern u8 gEffectBank;
extern u8 gAbilitiesPerBank[4];
extern u8 gBattleTextBuff1[];
extern u8 gBattleTextBuff2[];
extern u8 gBattleTextBuff3[];
extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];
extern u16 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent;
extern u8 gDisplayedStringBattle[];
extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];
extern u16 gBattlePartyID[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gBattleBufferA[4][0x200];

extern const u8 gUnknown_084005DB[];
extern const u8 gUnknown_084005C7[];
extern const u8 gUnknown_084005AA[];
extern const u8 gUnknown_08400568[];
extern const u8 gUnknown_08400590[];
extern const u8 gUnknown_0840057B[];
extern const u8 gUnknown_08400555[];
extern const u8 gUnknown_084006F1[];
extern const u8 gUnknown_084006A4[];
extern const u8 gUnknown_0840069C[];
extern const u8 gUnknown_0840065C[];
extern const u8 gUnknown_08400645[];
extern const u8 gUnknown_08400608[];
extern const u8 gUnknown_08400635[];
extern const u8 gUnknown_084005F5[];
extern const u8 gUnknown_08400709[];
extern const u8 gUnknown_08400727[];
extern const u8 gUnknown_08400736[];
extern const u8 gUnknown_08400749[];
extern const u8 gUnknown_08400781[];
extern const u8 gUnknown_08400771[];
extern const u8 gUnknown_0840075E[];
extern const u8 gUnknown_084006B3[];
extern const u8 gUnknown_084006BB[];
extern const u8 gUnknown_084006C6[];
extern const u8 gUnknown_084006D5[];
extern const u8 gUnknown_0840068C[];
extern const u8 gUnknown_0840067C[];
extern const u8 gUnknown_08400622[];
extern const u8 gUnknown_084007BD[];
extern const u8 gUnknown_083FFEFC[];
extern const u8 gUnknown_083FFFF7[];
extern const u8 gUnknown_083FFFEA[];
extern const u8 gUnknown_083FFF6A[];
extern const u8 gUnknown_083FFF99[];
extern const u8 gUnknown_083FFFCB[];
extern const u8 gUnknown_083FFF56[];
extern const u8 gUnknown_083FFF81[];
extern const u8 gUnknown_083FFFB3[];
extern const u8 gUnknown_08400A78[];
extern const u8 gUnknown_08400A85[];
extern const u8 gUnknown_08400797[];
extern const u8 gUnknown_08400791[];
extern const u8 gUnknown_084007B7[];
extern const u8 gUnknown_084007B2[];
extern const u8 gUnknown_0840079C[];
extern const u8 gUnknown_084007A1[];
extern const u8 gUnknown_084007A7[];
extern const u8 gUnknown_084007AC[];
extern const u8 gUnknown_084009ED[];
extern const u8 gUnknown_084009F7[];
extern const u8 gUnknown_084007C8[];
extern const u8 gUnknown_084007CA[];
extern const u8 gUnknown_084007CC[];
extern const u8 gUnknown_084007CE[];
extern const u8 gUnknown_084007D0[];
extern const u8 gUnknown_08400E5E[];
extern const u8 gUnknown_08400E62[];

extern const u16 gUnknown_084016BC[]; // a table of moves

extern const u8* const gUnknown_08401674[]; // table of pointers to 'a -TYPE' strings
extern const u8* const gUnknown_08400F58[]; // table of pointers to stat strings
extern const u8* const gUnknown_08400F78[]; // table of pointers to flavour strings

struct StatusFlagString
{
    u8* flag;
    u8* ptr;
};

extern const struct StatusFlagString gUnknown_081FA6D4[7]; // status flag/text
extern const u8 gUnknown_084017A8[8]; // empty flags

extern struct StringInfoBattle* gSelectedOrderFromParty;
#define gStringInfo gSelectedOrderFromParty

void sub_8121D1C(u8* textBuff);
void sub_8121D74(u8* textBuff);
void StrCpyDecodeBattleTextBuff(u8* src, u8* dst);

u8 GetBankSide(u8 bank);
s32 sub_803FC34(u16);
void get_trainer_name(u8* dst);
u8 get_trainer_class_name_index(void);
u8 sub_8135FD8(void);
u8 GetMultiplayerId(void);
u8 GetBankByPlayerAI(u8 ID);
u8 GetBankSide(u8 bank);
u8 GetBankIdentity(u8 bank);
#ifdef GERMAN
extern u8 *de_sub_804110C();
#endif

void BufferStringBattle(u16 stringID)
{
    int i;
    const u8* stringPtr = NULL;

    gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
    gLastUsedItem = gStringInfo->lastItem;
    gLastUsedAbility = gStringInfo->lastAbility;
    BATTLE_STRUCT->scriptingActive = gStringInfo->scrActive;
    BATTLE_STRUCT->unk1605E = gStringInfo->unk1605E;
    BATTLE_STRUCT->hpScale = gStringInfo->hpScale;
    gStringBank = gStringInfo->StringBank;
    BATTLE_STRUCT->stringMoveType = gStringInfo->moveType;
    for (i = 0; i < 4; i++)
    {
        gAbilitiesPerBank[i] = gStringInfo->abilities[i];
    }
    for (i = 0; i < 0x10; i++)
    {
        gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i];
        gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i];
        gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i];
    }
    switch (stringID)
    {
    case 0: // first battle msg
        if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
        {
            if (gBattleTypeFlags & BATTLE_TYPE_LINK)
            {
                if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
                    stringPtr = gUnknown_084005DB;
                else
                    stringPtr = gUnknown_084005C7;
            }
            else
            {
                stringPtr = gUnknown_084005AA;
#ifdef GERMAN
                stringPtr = de_sub_804110C(0xFFFF, stringPtr);
#endif
            }
        }
        else
        {
            if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
                stringPtr = gUnknown_08400568;
            else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
                stringPtr = gUnknown_08400590;
            else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
                stringPtr = gUnknown_0840057B;
            else
                stringPtr = gUnknown_08400555;
        }
        break;
    case 1: // poke first send-out
        if (GetBankSide(gActiveBank) == 0)
        {
            if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
            {
                if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
                    stringPtr = gUnknown_084006F1;
                else
                    stringPtr = gUnknown_084006A4;
            }
            else
                stringPtr = gUnknown_0840069C;
        }
        else
        {
            if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
            {
                if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
                    stringPtr = gUnknown_0840065C;
                else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
                    stringPtr = gUnknown_08400645;
                else
                {
                    stringPtr = gUnknown_08400608;
#ifdef GERMAN
                    stringPtr = de_sub_804110C(0xFFFF, stringPtr);
#endif
                }
            }
            else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
                stringPtr = gUnknown_08400635;
            else
            {
                stringPtr = gUnknown_084005F5;
#ifdef GERMAN
                stringPtr = de_sub_804110C(0xFFFF, stringPtr);
#endif
            }
        }
        break;
    case 2: // sending poke to ball msg
        if (GetBankSide(gActiveBank) == 0)
        {
            if (BATTLE_STRUCT->hpScale == 0)
                stringPtr = gUnknown_08400709;
            else if (BATTLE_STRUCT->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
                stringPtr = gUnknown_08400727;
            else if (BATTLE_STRUCT->hpScale == 2)
                stringPtr = gUnknown_08400736;
            else
                stringPtr = gUnknown_08400749;
        }
        else
        {
            if (gTrainerBattleOpponent == 0x800)
            {
                if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
                    stringPtr = gUnknown_08400781;
                else
                    stringPtr = gUnknown_08400771;
            }
            else
            {
                stringPtr = gUnknown_0840075E;
#ifdef GERMAN
                stringPtr = de_sub_804110C(0xFFFF, stringPtr);
#endif
            }
        }
        break;
    case 3: // switch-in msg
        if (GetBankSide(BATTLE_STRUCT->scriptingActive) == 0)
        {
            if (BATTLE_STRUCT->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
                stringPtr = gUnknown_084006B3;
            else if (BATTLE_STRUCT->hpScale == 1)
                stringPtr = gUnknown_084006BB;
            else if (BATTLE_STRUCT->hpScale == 2)
                stringPtr = gUnknown_084006C6;
            else
                stringPtr = gUnknown_084006D5;
        }
        else
        {
            if (gBattleTypeFlags & BATTLE_TYPE_LINK)
            {
                if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
                    stringPtr = gUnknown_0840068C;
                else
                    stringPtr = gUnknown_0840067C;
            }
            else
            {
                stringPtr = gUnknown_08400622;
#ifdef GERMAN
                stringPtr = de_sub_804110C(0xFFFF, stringPtr);
#endif
            }
        }
        break;
    case 4: // pokemon used a move msg
        sub_8121D1C(gBattleTextBuff1);
        if (gStringInfo->currentMove > 0x162)
            StringCopy(gBattleTextBuff2, gUnknown_08401674[BATTLE_STRUCT->stringMoveType]);
        else
            StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
        sub_8121D74(gBattleTextBuff2);
        stringPtr = gUnknown_084007BD;
        break;
    case 5: // battle end
        if (gBattleTextBuff1[0] & 0x80)
        {
            gBattleTextBuff1[0] &= ~(0x80);
            if (GetBankSide(gActiveBank) == 1 && gBattleTextBuff1[0] != 3)
                gBattleTextBuff1[0] ^= 3;
            if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
                stringPtr = gUnknown_083FFEFC;
            else
            {
                if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
                    stringPtr = gUnknown_083FFFF7;
                else
                    stringPtr = gUnknown_083FFFEA;
            }
        }
        else
        {
            if (GetBankSide(gActiveBank) == 1 && gBattleTextBuff1[0] != 3)
                gBattleTextBuff1[0] ^= 3;
            if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
            {
                switch (gBattleTextBuff1[0])
                {
                case BATTLE_WON:
                    stringPtr = gUnknown_083FFF6A;
                    break;
                case BATTLE_LOST:
                    stringPtr = gUnknown_083FFF99;
                    break;
                case BATTLE_DREW:
                    stringPtr = gUnknown_083FFFCB;
                    break;
                }
            }
            else
            {
                switch (gBattleTextBuff1[0])
                {
                case BATTLE_WON:
                    stringPtr = gUnknown_083FFF56;
                    break;
                case BATTLE_LOST:
                    stringPtr = gUnknown_083FFF81;
                    break;
                case BATTLE_DREW:
                    stringPtr = gUnknown_083FFFB3;
                    break;
                }
            }
        }
        break;
    default: // load a string from the table
        if (stringID >= BATTLESTRINGS_MAX)
        {
            gDisplayedStringBattle[0] = EOS;
            return;
        }
        else
        {
            stringPtr = gBattleStringsTable[stringID - BATTLESTRING_TO_SUB];
#ifdef GERMAN
            stringPtr = de_sub_804110C(stringID, stringPtr);
#endif
        }
        break;
    }
    StrCpyDecodeToDisplayedStringBattle(stringPtr);
}

u32 StrCpyDecodeToDisplayedStringBattle(const u8* src)
{
    StrCpyDecodeBattle(src, gDisplayedStringBattle);
}

const u8* AppendStatusString(u8* src)
{
    u32 i;
    u8 status[8];
    u32 flag1, flag2;
    u8* statusPtr;

    memcpy(status, gUnknown_084017A8, 8);

    statusPtr = status;
    for (i = 0; i < sizeof(struct StatusFlagString); i++)
    {
        if (*src == EOS)
            break;
        *statusPtr = *src;
        src++;
        statusPtr++;
    }
    flag1 = *(u32*)(&status[0]);
    flag2 = *(u32*)(&status[4]);
    for (i = 0; i < 7; i++)
    {
        if (flag1 == *(u32*)(&gUnknown_081FA6D4[i].flag[0]) && flag2 == *(u32*)(&gUnknown_081FA6D4[i].flag[4]))
            return gUnknown_081FA6D4[i].ptr;
    }
    return NULL;
}

#ifdef GERMAN
extern u8 *de_sub_8073174(u8 *, const u8 *);
extern u8 *de_sub_8041024(s32, u32);
#endif

#ifdef ENGLISH
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex)                     \
    if (GetBankSide(bank) != 0)                                         \
    {                                                                   \
        if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)                     \
            toCpy = gUnknown_08400797;                                  \
        else                                                            \
            toCpy = gUnknown_08400791;                                  \
        while (*toCpy != EOS)                                           \
        {                                                               \
            dst[dstID] = *toCpy;                                        \
            dstID++;                                                    \
            toCpy++;                                                    \
        }                                                               \
        GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text);    \
    }                                                                   \
    else                                                                \
    {                                                                   \
        GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text);   \
    }                                                                   \
    StringGetEnd10(text);                                               \
    toCpy = text;
#else
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex)                     \
    if (GetBankSide(bank) != 0)                                         \
    {                                                                   \
        GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text);    \
        StringGetEnd10(text);                                           \
        toCpy = text;                                                   \
        while (*toCpy != EOS)                                           \
        {                                                               \
            dst[dstID] = *toCpy;                                        \
            dstID++;                                                    \
            toCpy++;                                                    \
        }                                                               \
        if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)                     \
            toCpy = gUnknown_08400797;                                  \
        else                                                            \
            toCpy = gUnknown_08400791;                                  \
    }                                                                   \
    else                                                                \
    {                                                                   \
        GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text);   \
        StringGetEnd10(text);                                           \
        toCpy = text;                                                   \
    }
#endif

u32 StrCpyDecodeBattle(const u8* src, u8* dst)
{
    u32 dstID = 0; // if they used dstID, why not use srcID as well?
    const u8* toCpy = NULL;
    u8 text[12];
    u8 multiplayerID = GetMultiplayerId();

    while (*src != EOS)
    {
        if (*src == 0xFD)
        {
            src++;
            switch (*src)
            {
            case 0:
                if (gBattleTextBuff1[0] == 0xFD)
                {
                    StrCpyDecodeBattleTextBuff(gBattleTextBuff1, gStringVar1);
                    toCpy = gStringVar1;
                }
                else
                {
                    toCpy = AppendStatusString(gBattleTextBuff1);
                    if (toCpy == 0)
                        toCpy = gBattleTextBuff1;
                }
                break;
            case 1:
                if (gBattleTextBuff2[0] == 0xFD)
                {
                    StrCpyDecodeBattleTextBuff(gBattleTextBuff2, gStringVar2);
                    toCpy = gStringVar2;
                }
                else
                    toCpy = gBattleTextBuff2;
                break;
            case 42:
                if (gBattleTextBuff3[0] == 0xFD)
                {
                    StrCpyDecodeBattleTextBuff(gBattleTextBuff3, gStringVar3);
                    toCpy = gStringVar3;
                }
                else
                    toCpy = gBattleTextBuff3;
                break;
            case 2: // first player poke name
                GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPlayerAI(0)]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 3: // first enemy poke name
                GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPlayerAI(1)]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 4: // second player poke name
                GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPlayerAI(2)]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 5: // second enemy poke name
                GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPlayerAI(3)]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 6: // link first player poke name
                GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 7: // link first opponent poke name
                GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 8: // link second player poke name
                GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 9: // link second opponent poke name
                GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                toCpy = text;
                break;
            case 10: // attacker name with prefix, only bank 0/1
                HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[GetBankByPlayerAI(GetBankIdentity(gBankAttacker) & 1)])
                break;
            case 11: // attacker partner name, only bank 0/1
                if (GetBankSide(gBankAttacker) == 0)
                    GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPlayerAI(GetBankIdentity(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
                else
                    GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPlayerAI(GetBankIdentity(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);

                StringGetEnd10(text);
                toCpy = text;
                break;
            case 12: // attacker name with prefix
                HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
                break;
            case 13: // target name with prefix
                HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
                break;
            case 14: // effect bank name with prefix
                HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
                break;
            case 15: // active bank name with prefix
                HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
                break;
            case 16: // scripting active bank name with prefix
                HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, gBattlePartyID[BATTLE_STRUCT->scriptingActive])
                break;
            case 17: // current move name
                if (gStringInfo->currentMove > 0x162)
                    toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType];
                else
                    toCpy = gMoveNames[gStringInfo->currentMove];
                break;
            case 18: // last used move name
                if (gStringInfo->lastMove > 0x162)
                    toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType];
                else
                    toCpy = gMoveNames[gStringInfo->lastMove];
                break;
            case 19: // last used item
                if (gBattleTypeFlags & BATTLE_TYPE_LINK)
                {
                    if (gLastUsedItem == ITEM_ENIGMA_BERRY)
                    {
                        if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank)
                        {
                            StringCopy(text, gEnigmaBerries[gStringBank].name);
#ifdef ENGLISH
                            StringAppend(text, gUnknown_08400A85);
#else
                            de_sub_8073174(text, gUnknown_08400A85);
#endif
                            toCpy = text;
                        }
                        else
                            toCpy = gUnknown_08400A78;
                    }
                    else
                    {
                        CopyItemName(gLastUsedItem, text);
                        toCpy = text;
                    }
                }
                else
                {
                    CopyItemName(gLastUsedItem, text);
                    toCpy = text;
                }
                break;
            case 20: // last used ability
                toCpy = gAbilityNames[gLastUsedAbility];
                break;
            case 21: // attacker ability
                toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]];
                break;
            case 22: // target ability
                toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
                break;
            case 23: // scripting active ability
                toCpy = gAbilityNames[gAbilitiesPerBank[BATTLE_STRUCT->scriptingActive]];
                break;
            case 24: // effect bank ability
                toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
                break;
            case 25: // trainer class name
#ifdef ENGLISH
                if (gTrainerBattleOpponent == 0x400)
                    toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()];
                else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
                    toCpy = gTrainerClassNames[get_trainer_class_name_index()];
                else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
                    toCpy = gTrainerClassNames[sub_8135FD8()];
                else
                    toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent].trainerClass];
                break;
#else
                if (gTrainerBattleOpponent == 0x400)
                    toCpy = de_sub_8041024(gTrainerBattleOpponent, 0);
                else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
                    toCpy = de_sub_8041024(BATTLE_TYPE_BATTLE_TOWER, 0);
                else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
                    toCpy = de_sub_8041024(BATTLE_TYPE_EREADER_TRAINER, 0);
                else
                    toCpy = de_sub_8041024(0, gTrainerBattleOpponent);
                break;
#endif
            case 26: // trainer name
                if (gTrainerBattleOpponent == 0x400)
                {
                    memset(text, 0xFF, 8);
                    memcpy(text, &ewram[0x17002], 7);
                    toCpy = text;
                }
                else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
                {
                    get_trainer_name(text);
                    toCpy = text;
                }
                else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
                {
                    sub_8135FF4(text);
                    toCpy = text;
                }
                else
                    toCpy = gTrainers[gTrainerBattleOpponent].trainerName;
                break;
            case 27: // link player name?
                toCpy = gLinkPlayers[multiplayerID].name;
                break;
            case 28: // link partner name?
                toCpy = gLinkPlayers[sub_803FC34(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
                break;
            case 29: // link opponent 1 name?
                toCpy = gLinkPlayers[sub_803FC34(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
                break;
            case 30: // link opponent 2 name?
                toCpy = gLinkPlayers[sub_803FC34(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
                break;
            case 31: // link scripting active name
                toCpy = gLinkPlayers[sub_803FC34(BATTLE_STRUCT->scriptingActive)].name;
                break;
            case 32: // player name
                toCpy = gSaveBlock2.playerName;
                break;
            case 33: // ?
                toCpy = sub_8082830();
                break;
            case 34: // ?
                HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, BATTLE_STRUCT->unk1605E)
                break;
            case 35: // lanette pc
                if (FlagGet(SYS_PC_LANETTE))
                    toCpy = gUnknown_084009F7;
                else
                    toCpy = gUnknown_084009ED;
                break;
            case 38:
                if (GetBankSide(gBankAttacker) == 0)
                    toCpy = gUnknown_084007AC;
                else
                    toCpy = gUnknown_084007A7;
                break;
            case 39:
                if (GetBankSide(gBankTarget) == 0)
                    toCpy = gUnknown_084007AC;
                else
                    toCpy = gUnknown_084007A7;
                break;
            case 36:
                if (GetBankSide(gBankAttacker) == 0)
                    toCpy = gUnknown_084007A1;
                else
                    toCpy = gUnknown_0840079C;
                break;
            case 37:
                if (GetBankSide(gBankTarget) == 0)
                    toCpy = gUnknown_084007A1;
                else
                    toCpy = gUnknown_0840079C;
                break;
            case 40:
                if (GetBankSide(gBankAttacker) == 0)
                    toCpy = gUnknown_084007B7;
                else
                    toCpy = gUnknown_084007B2;
                break;
            case 41:
                if (GetBankSide(gBankTarget) == 0)
                    toCpy = gUnknown_084007B7;
                else
                    toCpy = gUnknown_084007B2;
                break;
            }
            //if (toCpy != NULL) really GF, why did you forget about this?
            while (*toCpy != EOS)
            {
                dst[dstID] = *toCpy;
                dstID++;
                toCpy++;
            }
            if (*src == 33)
            {
                dst[dstID] = 0xFC;
                dstID++;
                dst[dstID] = 9;
                dstID++;
            }
        }
        else
        {
            dst[dstID] = *src;
            dstID++;
        }
        src++;
    }
    dst[dstID] = *src;
    dstID++;
    return dstID;
}

#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)

void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
{
    u32 srcID = 1;
    u32 value = 0;
    u8 text[12];
    u16 hword;

    *dst = EOS;
    while (src[srcID] != EOS)
    {
        switch (src[srcID])
        {
        case 0: // battle string
            hword = ByteRead16(&src[srcID + 1]);
#ifdef GERMAN
            if (hword == 209 || hword == 211)
                srcID += 3;
#endif
            StringAppend(dst, gBattleStringsTable[hword - BATTLESTRING_TO_SUB]);
            srcID += 3;
            break;
        case 1: // int to string
            switch (src[srcID + 1])
            {
            case 1:
                value = src[srcID + 3];
                break;
            case 2:
                value = ByteRead16(&src[srcID + 3]);
                break;
            case 4:
                value = ByteRead32(&src[srcID + 3]);
                break;
            }
            ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]);
            srcID += src[srcID + 1] + 3;
            break;
        case 2: // move name
            StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]);
            srcID += 3;
            break;
        case 3: // type name
            StringAppend(dst, gTypeNames[src[srcID + 1]]);
            srcID += 2;
            break;
        case 4: // poke nick with prefix
#ifdef ENGLISH
            if (GetBankSide(src[srcID + 1]) == 0)
            {
                GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
            }
            else
            {
                if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
                    StringAppend(dst, gUnknown_08400797);
                else
                    StringAppend(dst, gUnknown_08400791);
                GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
            }
            StringGetEnd10(text);
            StringAppend(dst, text);
#else
            if (GetBankSide(src[srcID + 1]) == 0)
            {
                GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                StringAppend(dst, text);
            }
            else
            {
                GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
                StringGetEnd10(text);
                StringAppend(dst, text);
                if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
                    StringAppend(dst, gUnknown_08400797);
                else
                    StringAppend(dst, gUnknown_08400791);
            }
#endif
            srcID += 3;
            break;
        case 5: // stats
            StringAppend(dst, gUnknown_08400F58[src[srcID + 1]]);
            srcID += 2;
            break;
        case 6: // species name
            GetSpeciesName(dst, ByteRead16(&src[srcID + 1]));
            srcID += 3;
            break;
        case 7: // poke nick without prefix
            if (GetBankSide(src[srcID + 1]) == 0)
                GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
            else
                GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
            StringGetEnd10(dst);
            srcID += 3;
            break;
        case 8: // flavour table
            StringAppend(dst, gUnknown_08400F78[src[srcID + 1]]);
            srcID += 2;
            break;
        case 9: // ability names
            StringAppend(dst, gAbilityNames[src[srcID + 1]]);
            srcID += 2;
            break;
        case 10: // item name
            {
                hword = ByteRead16(&src[srcID + 1]);
                if (gBattleTypeFlags & BATTLE_TYPE_LINK)
                {
                    if (hword == ITEM_ENIGMA_BERRY)
                    {
                        if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank)
                        {
                            StringCopy(dst, gEnigmaBerries[gStringBank].name);
#ifdef ENGLISH
                            StringAppend(dst, gUnknown_08400A85);
#else
                            de_sub_8073174(dst, gUnknown_08400A85);
#endif
                        }
                        else
                            StringAppend(dst, gUnknown_08400A78);
                    }
                    else
                        CopyItemName(hword, dst);
                }
                else
                    CopyItemName(hword, dst);
                srcID += 3;
            }
            break;
        }
    }
}

void sub_8121D1C(u8* textBuff)
{
    s32 counter = 0;
    u32 i = 0;

    while (counter != 4)
    {
        if (gUnknown_084016BC[i] == 0)
            counter++;
        if (gUnknown_084016BC[i++] == gStringInfo->currentMove)
            break;
    }

    if (counter >= 0)
    {
        if (counter <= 2)
            StringCopy(textBuff, gUnknown_08400E5E); // is
        else if (counter <= 4)
            StringCopy(textBuff, gUnknown_08400E62); // 's
    }
}

void sub_8121D74(u8* dst)
{
    s32 counter = 0;
    s32 i = 0;

    while (*dst != EOS)
        dst++;

    while (counter != 4)
    {
        if (gUnknown_084016BC[i] == 0)
            counter++;
        if (gUnknown_084016BC[i++] == gStringInfo->currentMove)
            break;
    }

    switch (counter)
    {
    case 0:
        StringCopy(dst, gUnknown_084007C8);
        break;
    case 1:
        StringCopy(dst, gUnknown_084007CA);
        break;
    case 2:
        StringCopy(dst, gUnknown_084007CC);
        break;
    case 3:
        StringCopy(dst, gUnknown_084007CE);
        break;
    case 4:
        StringCopy(dst, gUnknown_084007D0);
        break;
    }
}