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|
#include "global.h"
#include "battle.h"
#include "pokemon.h"
#include "rng.h"
#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
#define AIScriptRead8(ptr) ((ptr)[0])
/*
this file is a mess. I stopped part way because it starts to involve a huge struct that begins at 0x2000000 and goes
all the way to at least 0x2016800, in addition to extremely hard functions that I can't seem to get right. I am leaving this file
as it currently is until someone bothers to document this huge struct.
*/
extern u8 sub_8015A98(u8, u8, u8);
extern u8 battle_side_get_owner(u8);
extern s16 battle_get_per_side_status(u8);
extern u8 b_first_side(u8, u8, u8);
extern u16 gUnknown_020239F8;
extern u8 gUnknown_02024A60;
extern u8 gUnknown_02024C07;
extern u8 gUnknown_02024C08;
extern u8 gUnknown_02024C0C;
extern u16 gUnknown_02024DEC;
extern u8 gUnknown_02024C68;
extern u32 gUnknown_02024BEC;
extern u8 gUnknown_0201601C;
extern u8 gUnknown_0201601F;
extern u16 gUnknown_02024BE6;
extern u8 gCritMultiplier;
extern u16 gUnknown_02024C34[];
extern u32 gUnknown_02024ACC[];
extern u32 gUnknown_02024C98[];
extern u16 gUnknown_02024C7A[];
extern struct BattlePokemon gUnknown_02024A8C[];
extern u8 gUnknown_030042E0[];
extern u8 *gAIScriptPtr;
extern u16 gTrainerBattleOpponent;
extern u32 gBitTable[];
extern u8 *BattleAIs[];
extern struct Trainer gTrainers[];
extern struct BattlePokemon gBattleMons[];
extern struct BattleMove gBattleMoves[];
extern struct BaseStats gBaseStats[];
extern void (*gBattleAICmdTable[])(void);
struct UnknownStruct1
{
/* 0x00 */ u16 unk0[2][8];
/* 0x20 */ u8 unk20[2];
/* 0x22 */ u8 unk22[2];
/* 0x24 */ u16 items[4];
/* 0x2C */ u8 unk8;
};
struct UnknownStruct2 /* 0x2016800 */
{
/* 0x00 */ u8 unk0;
/* 0x01 */ u8 moveConsidered;
/* 0x02 */ u16 unk2;
/* 0x04 */ s8 score[4]; // score?
/* 0x08 */ u32 unk8;
/* 0x0C */ u32 aiFlags;
/* 0x10 */ u8 unk10;
/* 0x11 */ u8 unk11;
/* 0x12 */ u8 filler12[6];
/* 0x18 */ u8 unk18[4];
};
struct UnknownStruct3
{
u8 filler0[0x20];
u8 unk20;
};
struct SmallBattleStruct1
{
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
};
// move to battle.h before PR.
struct BattleStruct /* 0x2000000 */
{
u8 filler0[0x1601C];
struct SmallBattleStruct1 unk;
};
extern struct BattleStruct unk_2000000;
extern struct UnknownStruct2 unk_2016800;
extern struct UnknownStruct1 unk_2016A00;
extern struct UnknownStruct3 unk_2016C00;
void sub_810715C(void);
void sub_8107374(void);
void sub_810745C(void);
void sub_81070D4(void)
{
s32 i;
u8 *data = (u8 *)&unk_2016A00;
for(i = 0; (u32)i < 48; i++)
data[i] = 0;
if((gUnknown_020239F8 & 8) && gTrainerBattleOpponent != 0x400 && !(gUnknown_020239F8 & 0x982))
{
for(i = 0; i < 4; i++)
{
if(gTrainers[gTrainerBattleOpponent].items[i] != 0)
{
unk_2016A00.items[unk_2016A00.unk8] = gTrainers[gTrainerBattleOpponent].items[i];
unk_2016A00.unk8++;
}
}
}
sub_810715C();
}
void sub_810715C(void)
{
s32 i;
u8 *data = (u8 *)&unk_2016800;
u8 r7;
for(i = 0; (u32)i < 28; i++)
data[i] = 0;
for(i = 0; i < 4; i++)
unk_2016800.score[i] = 100;
r7 = sub_8015A98(gUnknown_02024A60, 0, 0xFF);
for(i = 0; i < 4; i++)
{
u16 rand;
if(gBitTable[i] & r7)
unk_2016800.score[i] = 0;
rand = Random();
unk_2016800.unk18[i] = 100 - (rand & 0xF);
}
unk_2016C00.unk20 = 0;
gUnknown_02024C07 = gUnknown_02024A60;
if(gUnknown_020239F8 & 1)
{
gUnknown_02024C08 = Random() & 2;
if(gUnknown_02024C0C & gBitTable[gUnknown_02024C08])
gUnknown_02024C08 ^= 2;
}
else
gUnknown_02024C08 = gUnknown_02024A60 ^ 1;
if(gUnknown_020239F8 & 0x80)
unk_2016800.aiFlags = 0x40000000;
else if(gUnknown_020239F8 & 0x400)
unk_2016800.aiFlags = 0x20000000;
else if(gUnknown_020239F8 & 0x10)
unk_2016800.aiFlags = 0x80000000;
else
unk_2016800.aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags;
}
u8 sub_81072A8(void)
{
u8 arr1[4];
u8 arr2[4];
u8 r5;
s32 i;
sub_810745C();
while(unk_2016800.aiFlags != 0)
{
if(unk_2016800.aiFlags & 1)
{
unk_2016800.unk0 = 0;
sub_8107374();
}
unk_2016800.aiFlags >>= 1;
unk_2016800.unk11++;
unk_2016800.moveConsidered = 0;
}
if(unk_2016800.unk10 & 2)
return 4;
if(unk_2016800.unk10 & 4)
return 5;
r5 = 1;
arr1[0] = unk_2016800.score[0];
arr2[0] = 0;
for(i = 1; i < 4; i++)
{
if(arr1[0] < (s8)unk_2016800.score[i])
{
r5 = 1;
arr1[0] = unk_2016800.score[i];
arr2[0] = i;
}
if(arr1[0] == (s8)unk_2016800.score[i])
{
arr1[r5] = unk_2016800.score[i];
arr2[r5++] = i;
}
}
return arr2[Random() % r5];
}
void sub_8107374(void)
{
while(unk_2016800.unk0 != 2)
{
switch(unk_2016800.unk0)
{
case 3: //Needed to match.
break;
case 0:
gAIScriptPtr = BattleAIs[unk_2016800.unk11];
if(gBattleMons[gUnknown_02024C07].pp[unk_2016800.moveConsidered] == 0)
{
unk_2016800.unk2 = 0;
}
else
{
unk_2016800.unk2 = gBattleMons[gUnknown_02024C07].moves[unk_2016800.moveConsidered];
}
unk_2016800.unk0++;
break;
case 1:
if(unk_2016800.unk2 != 0)
gBattleAICmdTable[*(u8 *)gAIScriptPtr](); //weird...
else
{
unk_2016800.score[unk_2016800.moveConsidered] = 0;
unk_2016800.unk10 |= 1;
}
if(unk_2016800.unk10 & 1)
{
unk_2016800.moveConsidered++;
if(unk_2016800.moveConsidered < 4 && !(unk_2016800.unk10 & 8))
unk_2016800.unk0 = 0;
else
unk_2016800.unk0++;
unk_2016800.unk10 &= 0xFE;
}
break;
}
}
}
#ifdef NONMATCHING
void sub_810745C(void)
{
s32 i;
for(i = 0; i < 8; i++)
{
if(unk_2016A00.unk0[gUnknown_02024C08 / 2][i] == 0)
{
//gUnknown_02024C34[gUnknown_02024C08] += 0;
unk_2016A00.unk0[gUnknown_02024C08 / 2][i] = gUnknown_02024C34[gUnknown_02024C08];
return;
}
}
}
#else
__attribute__((naked))
void sub_810745C(void)
{
asm(".syntax unified\n\
push {r4-r6,lr}\n\
movs r2, 0\n\
ldr r3, _08107488 @ =gUnknown_02024C08\n\
ldr r5, _0810748C @ =0x02016a00\n\
ldr r6, _08107490 @ =gUnknown_02024C34\n\
adds r4, r3, 0\n\
_08107468:\n\
lsls r0, r2, 1\n\
ldrb r1, [r4]\n\
lsrs r1, 1\n\
lsls r1, 4\n\
adds r0, r1\n\
adds r1, r0, r5\n\
ldrh r0, [r1]\n\
cmp r0, 0\n\
bne _08107494\n\
ldrb r0, [r3]\n\
lsls r0, 1\n\
adds r0, r6\n\
ldrh r0, [r0]\n\
strh r0, [r1]\n\
b _0810749A\n\
.align 2, 0\n\
_08107488: .4byte gUnknown_02024C08\n\
_0810748C: .4byte 0x02016a00\n\
_08107490: .4byte gUnknown_02024C34\n\
_08107494:\n\
adds r2, 0x1\n\
cmp r2, 0x7\n\
ble _08107468\n\
_0810749A:\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
}
#endif
void unref_sub_81074A0(u8 a)
{
s32 i;
for(i = 0; i < 8; i++)
unk_2016A00.unk0[a / 2][i] = 0;
}
void sub_81074C4(u8 a, u8 b)
{
if(battle_side_get_owner(a) == 0)
unk_2016A00.unk20[battle_get_per_side_status(a) & 1] = b;
}
void sub_81074F8(u8 a, u8 b)
{
if(battle_side_get_owner(a) == 0)
unk_2016A00.unk22[battle_get_per_side_status(a) & 1] = b;
}
void BattleAICmd_if_random(void)
{
u16 random = Random();
if (!(random % 256 >= gAIScriptPtr[1])) // roll a random value. is it less than the parameter of the if_random call? (96 on if_random 80 will return true)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_not_random(void)
{
u16 random = Random();
if (!(random % 256 <= gAIScriptPtr[1])) // roll a random value. is it greater than the parameter of the if_random call? (96 on if_random 80 will return true)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_random_1(void) // if RNG Value equal to
{
u16 random = Random();
if (random % 256 == gAIScriptPtr[1]) // roll a random value. is it greater than the parameter of the if_random call? (96 on if_random 80 will return true)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_not_random_1(void) // if RNG value not equal to
{
u16 random = Random();
if (random % 256 != gAIScriptPtr[1]) // roll a random value. is it greater than the parameter of the if_random call? (96 on if_random 80 will return true)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_score(void)
{
unk_2016800.score[unk_2016800.moveConsidered] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
if(unk_2016800.score[unk_2016800.moveConsidered] < 0) // if the score is negative, flatten it to 0.
unk_2016800.score[unk_2016800.moveConsidered] = 0;
gAIScriptPtr += 2; // AI return.
}
void BattleAICmd_if_hp_less_than(void)
{
u16 var;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
void BattleAICmd_if_hp_more_than(void)
{
u16 var;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
void BattleAICmd_if_hp_equal(void)
{
u16 var;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
void BattleAICmd_if_hp_not_equal(void)
{
u16 var;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
void BattleAICmd_if_status(void)
{
u16 var;
u32 temp;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = AIScriptRead32(gAIScriptPtr + 2);
if (gBattleMons[var].status1 & temp)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_not_status(void)
{
u16 var;
u32 temp;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = AIScriptRead32(gAIScriptPtr + 2);
if (!(gBattleMons[var].status1 & temp))
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_status2(void)
{
u8 var;
u32 temp;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = AIScriptRead32(gAIScriptPtr + 2);
if (gBattleMons[var].status2 & temp)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_not_status2(void)
{
u8 var;
u32 temp;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = AIScriptRead32(gAIScriptPtr + 2);
if (!(gBattleMons[var].status2 & temp))
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_status3(void)
{
u8 var;
u32 temp;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = AIScriptRead32(gAIScriptPtr + 2);
if ( gUnknown_02024C98[var] & temp )
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_not_status3(void)
{
u8 var;
u32 temp;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = AIScriptRead32(gAIScriptPtr + 2);
if (!(gUnknown_02024C98[var] & temp))
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_status4(void)
{
u8 var;
u32 temp;
u32 temp2;
if ( gAIScriptPtr[1] == 1 )
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = battle_get_per_side_status(var) & 1;
temp2 = AIScriptRead32(gAIScriptPtr + 2);
if ( gUnknown_02024C7A[temp] & temp2 )
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_not_status4(void)
{
u8 var;
u32 temp;
u32 temp2;
if (gAIScriptPtr[1] == 1)
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
temp = battle_get_per_side_status(var) & 1;
temp2 = AIScriptRead32(gAIScriptPtr + 2);
if (!(gUnknown_02024C7A[temp] & temp2))
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
void BattleAICmd_if_less_than(void)
{
if (unk_2016800.unk8 < gAIScriptPtr[1])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_more_than(void)
{
if (unk_2016800.unk8 > gAIScriptPtr[1])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_equal(void)
{
if (unk_2016800.unk8 == gAIScriptPtr[1])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_not_equal(void)
{
if (unk_2016800.unk8 != gAIScriptPtr[1])
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_less_than_32(void)
{
u8 *temp = AIScriptRead32(gAIScriptPtr + 1);
if (unk_2016800.unk8 < *temp)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
void BattleAICmd_if_more_than_32(void)
{
u8 *temp = AIScriptRead32(gAIScriptPtr + 1);
if (unk_2016800.unk8 > *temp)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
void BattleAICmd_if_equal_32(void)
{
u8 *temp = AIScriptRead32(gAIScriptPtr + 1);
if (unk_2016800.unk8 == *temp)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
void BattleAICmd_if_not_equal_32(void)
{
u8 *temp = AIScriptRead32(gAIScriptPtr + 1);
if (unk_2016800.unk8 != *temp)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
void BattleAICmd_if_move(void)
{
u16 move = AIScriptRead16(gAIScriptPtr + 1);
if (unk_2016800.unk2 == move)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
void BattleAICmd_if_not_move(void)
{
u16 move = AIScriptRead16(gAIScriptPtr + 1);
if (unk_2016800.unk2 != move)
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
void BattleAICmd_if_in_bytes(void)
{
u8 *ptr = AIScriptRead32(gAIScriptPtr + 1);
while(*ptr != 0xFF)
{
if(unk_2016800.unk8 == *ptr)
{
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
return;
}
ptr++;
}
gAIScriptPtr += 9;
}
void BattleAICmd_if_not_in_bytes(void)
{
u8 *ptr = AIScriptRead32(gAIScriptPtr + 1);
while(*ptr != 0xFF)
{
if(unk_2016800.unk8 == *ptr)
{
gAIScriptPtr += 9;
return;
}
ptr++;
}
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
}
void BattleAICmd_if_in_words(void)
{
u16 *ptr = AIScriptRead32(gAIScriptPtr + 1);
while(*ptr != 0xFFFF)
{
if(unk_2016800.unk8 == *ptr)
{
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
return;
}
ptr++;
}
gAIScriptPtr += 9;
}
void BattleAICmd_if_not_in_words(void)
{
u16 *ptr = AIScriptRead32(gAIScriptPtr + 1);
while(*ptr != 0xFFFF)
{
if(unk_2016800.unk8 == *ptr)
{
gAIScriptPtr += 9;
return;
}
ptr++;
}
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 5);
}
void BattleAICmd_if_user_can_damage(void)
{
s32 i;
for(i = 0; i < 4; i++)
{
if (gBattleMons[gUnknown_02024C07].moves[i] != 0
&& gBattleMoves[gBattleMons[gUnknown_02024C07].moves[i]].power != 0)
break;
}
if(i == 4)
gAIScriptPtr += 5;
else
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 1);
}
void BattleAICmd_if_user_cant_damage(void)
{
s32 i;
for(i = 0; i < 4; i++)
{
if (gBattleMons[gUnknown_02024C07].moves[i] != 0
&& gBattleMoves[gBattleMons[gUnknown_02024C07].moves[i]].power != 0)
break;
}
if(i != 4)
gAIScriptPtr += 5;
else
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 1);
}
void BattleAICmd_unk_21(void)
{
unk_2016800.unk8 = gUnknown_030042E0[19];
gAIScriptPtr += 1;
}
void BattleAICmd_get_type(void)
{
u8 typeVar = gAIScriptPtr[1];
switch(typeVar)
{
case 1:
unk_2016800.unk8 = gBattleMons[gUnknown_02024C07].type1;
break;
case 0:
unk_2016800.unk8 = gBattleMons[gUnknown_02024C08].type1;
break;
case 3:
unk_2016800.unk8 = gBattleMons[gUnknown_02024C07].type2;
break;
case 2:
unk_2016800.unk8 = gBattleMons[gUnknown_02024C08].type2;
break;
case 4:
unk_2016800.unk8 = gBattleMoves[unk_2016800.unk2].type;
break;
}
gAIScriptPtr += 2;
}
void BattleAICmd_unk_23(void)
{
unk_2016800.unk8 = gBattleMoves[unk_2016800.unk2].power;
gAIScriptPtr += 1;
}
__attribute__((naked))
void BattleAICmd_unk_24(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x14\n\
movs r3, 0\n\
ldr r0, _08108328 @ =gUnknown_083F62BC\n\
ldrh r1, [r0]\n\
ldr r4, _0810832C @ =0x0000ffff\n\
ldr r6, _08108330 @ =gBattleMoves\n\
ldr r5, _08108334 @ =0x02016800\n\
cmp r1, r4\n\
beq _0810822E\n\
ldrh r1, [r5, 0x2]\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
lsls r0, 2\n\
adds r0, r6\n\
ldrb r2, [r0]\n\
ldr r1, _08108328 @ =gUnknown_083F62BC\n\
_0810821E:\n\
ldrh r0, [r1]\n\
cmp r2, r0\n\
beq _0810822E\n\
adds r1, 0x2\n\
adds r3, 0x1\n\
ldrh r0, [r1]\n\
cmp r0, r4\n\
bne _0810821E\n\
_0810822E:\n\
ldrh r0, [r5, 0x2]\n\
lsls r1, r0, 1\n\
adds r1, r0\n\
lsls r1, 2\n\
adds r1, r6\n\
ldrb r0, [r1, 0x1]\n\
cmp r0, 0x1\n\
bhi _08108240\n\
b _081083B2\n\
_08108240:\n\
lsls r0, r3, 1\n\
ldr r1, _08108328 @ =gUnknown_083F62BC\n\
adds r0, r1\n\
ldrh r3, [r0]\n\
ldr r0, _0810832C @ =0x0000ffff\n\
cmp r3, r0\n\
beq _08108250\n\
b _081083B2\n\
_08108250:\n\
ldr r0, _08108338 @ =gUnknown_02024DEC\n\
movs r1, 0\n\
strh r1, [r0]\n\
ldr r2, _0810833C @ =0xfffff81c\n\
adds r0, r5, r2\n\
strb r1, [r0]\n\
adds r2, 0x3\n\
adds r0, r5, r2\n\
movs r2, 0x1\n\
strb r2, [r0]\n\
ldr r0, _08108340 @ =gUnknown_02024C68\n\
strb r1, [r0]\n\
ldr r0, _08108344 @ =gCritMultiplier\n\
strb r2, [r0]\n\
movs r6, 0\n\
mov r9, r3\n\
ldr r0, _08108328 @ =gUnknown_083F62BC\n\
ldrh r0, [r0]\n\
str r0, [sp, 0x10]\n\
_08108276:\n\
movs r3, 0\n\
ldr r5, _08108348 @ =gBattleMons\n\
lsls r4, r6, 1\n\
ldr r7, _0810834C @ =gUnknown_02024C07\n\
lsls r1, r6, 2\n\
mov r8, r1\n\
adds r2, r6, 0x1\n\
mov r10, r2\n\
ldr r0, [sp, 0x10]\n\
cmp r0, r9\n\
beq _081082BA\n\
ldr r2, _08108330 @ =gBattleMoves\n\
ldrb r1, [r7]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r4, r0\n\
adds r1, r5, 0\n\
adds r1, 0xC\n\
adds r0, r1\n\
ldrh r1, [r0]\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
lsls r0, 2\n\
adds r0, r2\n\
ldrb r2, [r0]\n\
ldr r1, _08108328 @ =gUnknown_083F62BC\n\
_081082AA:\n\
ldrh r0, [r1]\n\
cmp r2, r0\n\
beq _081082BA\n\
adds r1, 0x2\n\
adds r3, 0x1\n\
ldrh r0, [r1]\n\
cmp r0, r9\n\
bne _081082AA\n\
_081082BA:\n\
ldrb r1, [r7]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r4, r0\n\
adds r1, r5, 0\n\
adds r1, 0xC\n\
adds r1, r0, r1\n\
ldrh r0, [r1]\n\
cmp r0, 0\n\
beq _0810835C\n\
lsls r0, r3, 1\n\
ldr r2, _08108328 @ =gUnknown_083F62BC\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
cmp r0, r9\n\
bne _0810835C\n\
ldr r0, _08108330 @ =gBattleMoves\n\
ldrh r2, [r1]\n\
lsls r1, r2, 1\n\
adds r1, r2\n\
lsls r1, 2\n\
adds r1, r0\n\
ldrb r0, [r1, 0x1]\n\
cmp r0, 0x1\n\
bls _0810835C\n\
ldr r5, _08108350 @ =gUnknown_02024BE6\n\
strh r2, [r5]\n\
ldrb r0, [r7]\n\
ldr r4, _08108354 @ =gUnknown_02024C08\n\
ldrb r1, [r4]\n\
bl sub_801CAF8\n\
ldrh r0, [r5]\n\
ldrb r1, [r7]\n\
ldrb r2, [r4]\n\
bl move_effectiveness_something\n\
mov r4, sp\n\
add r4, r8\n\
ldr r2, _08108358 @ =gUnknown_02024BEC\n\
ldr r0, _08108334 @ =0x02016800\n\
adds r0, 0x18\n\
adds r0, r6, r0\n\
ldrb r1, [r0]\n\
ldr r0, [r2]\n\
muls r0, r1\n\
movs r1, 0x64\n\
bl __divsi3\n\
str r0, [r4]\n\
cmp r0, 0\n\
bne _08108364\n\
movs r0, 0x1\n\
str r0, [r4]\n\
b _08108364\n\
.align 2, 0\n\
_08108328: .4byte gUnknown_083F62BC\n\
_0810832C: .4byte 0x0000ffff\n\
_08108330: .4byte gBattleMoves\n\
_08108334: .4byte 0x02016800\n\
_08108338: .4byte gUnknown_02024DEC\n\
_0810833C: .4byte 0xfffff81c\n\
_08108340: .4byte gUnknown_02024C68\n\
_08108344: .4byte gCritMultiplier\n\
_08108348: .4byte gBattleMons\n\
_0810834C: .4byte gUnknown_02024C07\n\
_08108350: .4byte gUnknown_02024BE6\n\
_08108354: .4byte gUnknown_02024C08\n\
_08108358: .4byte gUnknown_02024BEC\n\
_0810835C:\n\
mov r1, sp\n\
add r1, r8\n\
movs r0, 0\n\
str r0, [r1]\n\
_08108364:\n\
mov r6, r10\n\
cmp r6, 0x3\n\
ble _08108276\n\
movs r6, 0\n\
ldr r1, _081083A4 @ =0x02016800\n\
ldrb r0, [r1, 0x1]\n\
lsls r0, 2\n\
add r0, sp\n\
ldr r2, [sp]\n\
ldr r0, [r0]\n\
adds r5, r1, 0\n\
ldr r4, _081083A8 @ =gAIScriptPtr\n\
cmp r2, r0\n\
bgt _0810839A\n\
adds r3, r5, 0\n\
mov r2, sp\n\
_08108384:\n\
adds r2, 0x4\n\
adds r6, 0x1\n\
cmp r6, 0x3\n\
bgt _0810839A\n\
ldrb r0, [r3, 0x1]\n\
lsls r0, 2\n\
add r0, sp\n\
ldr r1, [r2]\n\
ldr r0, [r0]\n\
cmp r1, r0\n\
ble _08108384\n\
_0810839A:\n\
cmp r6, 0x4\n\
bne _081083AC\n\
movs r0, 0x2\n\
str r0, [r5, 0x8]\n\
b _081083B8\n\
.align 2, 0\n\
_081083A4: .4byte 0x02016800\n\
_081083A8: .4byte gAIScriptPtr\n\
_081083AC:\n\
movs r0, 0x1\n\
str r0, [r5, 0x8]\n\
b _081083B8\n\
_081083B2:\n\
movs r0, 0\n\
str r0, [r5, 0x8]\n\
ldr r4, _081083D0 @ =gAIScriptPtr\n\
_081083B8:\n\
ldr r0, [r4]\n\
adds r0, 0x1\n\
str r0, [r4]\n\
add sp, 0x14\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.align 2, 0\n\
_081083D0: .4byte gAIScriptPtr\n\
.syntax divided\n");
}
void BattleAICmd_get_move(void)
{
if ( gAIScriptPtr[1] == 1 )
unk_2016800.unk8 = gUnknown_02024C34[gUnknown_02024C07];
else
unk_2016800.unk8 = gUnknown_02024C34[gUnknown_02024C08];
gAIScriptPtr += 2;
}
void BattleAICmd_if_type(void)
{
if ( gAIScriptPtr[1] == unk_2016800.unk8 )
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_unk_27(void) // if_not_type
{
if ( gAIScriptPtr[1] != unk_2016800.unk8 )
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_would_go_first(void)
{
if ( b_first_side(gUnknown_02024C07, gUnknown_02024C08, 1) == gAIScriptPtr[1] )
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_if_would_not_go_first(void)
{
if ( b_first_side(gUnknown_02024C07, gUnknown_02024C08, 1) != gAIScriptPtr[1] )
gAIScriptPtr = AIScriptRead32(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
void BattleAICmd_unk_2A(void)
{}
void BattleAICmd_unk_2B(void)
{}
__attribute__((naked))
void BattleAICmd_count_alive_pokemon(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r9\n\
mov r6, r8\n\
push {r6,r7}\n\
ldr r1, _08108550 @ =0x02016800\n\
movs r0, 0\n\
str r0, [r1, 0x8]\n\
ldr r0, _08108554 @ =gAIScriptPtr\n\
ldr r0, [r0]\n\
ldrb r0, [r0, 0x1]\n\
cmp r0, 0x1\n\
bne _0810855C\n\
ldr r0, _08108558 @ =gUnknown_02024C07\n\
b _0810855E\n\
.align 2, 0\n\
_08108550: .4byte 0x02016800\n\
_08108554: .4byte gAIScriptPtr\n\
_08108558: .4byte gUnknown_02024C07\n\
_0810855C:\n\
ldr r0, _081085A8 @ =gUnknown_02024C08\n\
_0810855E:\n\
ldrb r5, [r0]\n\
adds r0, r5, 0\n\
bl battle_side_get_owner\n\
lsls r0, 24\n\
ldr r1, _081085AC @ =gEnemyParty\n\
mov r9, r1\n\
cmp r0, 0\n\
bne _08108574\n\
ldr r0, _081085B0 @ =gPlayerParty\n\
mov r9, r0\n\
_08108574:\n\
ldr r0, _081085B4 @ =gUnknown_020239F8\n\
ldrh r1, [r0]\n\
movs r0, 0x1\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _081085BC\n\
ldr r4, _081085B8 @ =gUnknown_02024A6A\n\
lsls r0, r5, 1\n\
adds r0, r4\n\
ldrb r0, [r0]\n\
mov r8, r0\n\
adds r0, r5, 0\n\
bl battle_get_per_side_status\n\
movs r1, 0x2\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
bl battle_get_side_with_given_state\n\
lsls r0, 24\n\
lsrs r0, 23\n\
adds r0, r4\n\
ldrb r6, [r0]\n\
b _081085C6\n\
.align 2, 0\n\
_081085A8: .4byte gUnknown_02024C08\n\
_081085AC: .4byte gEnemyParty\n\
_081085B0: .4byte gPlayerParty\n\
_081085B4: .4byte gUnknown_020239F8\n\
_081085B8: .4byte gUnknown_02024A6A\n\
_081085BC:\n\
ldr r1, _08108624 @ =gUnknown_02024A6A\n\
lsls r0, r5, 1\n\
adds r0, r1\n\
ldrb r6, [r0]\n\
mov r8, r6\n\
_081085C6:\n\
movs r5, 0\n\
ldr r7, _08108628 @ =0x02016800\n\
_081085CA:\n\
cmp r5, r8\n\
beq _08108608\n\
cmp r5, r6\n\
beq _08108608\n\
movs r0, 0x64\n\
muls r0, r5\n\
mov r1, r9\n\
adds r4, r1, r0\n\
adds r0, r4, 0\n\
movs r1, 0x39\n\
bl GetMonData\n\
cmp r0, 0\n\
beq _08108608\n\
adds r0, r4, 0\n\
movs r1, 0x41\n\
bl GetMonData\n\
cmp r0, 0\n\
beq _08108608\n\
adds r0, r4, 0\n\
movs r1, 0x41\n\
bl GetMonData\n\
movs r1, 0xCE\n\
lsls r1, 1\n\
cmp r0, r1\n\
beq _08108608\n\
ldr r0, [r7, 0x8]\n\
adds r0, 0x1\n\
str r0, [r7, 0x8]\n\
_08108608:\n\
adds r5, 0x1\n\
cmp r5, 0x5\n\
ble _081085CA\n\
ldr r1, _0810862C @ =gAIScriptPtr\n\
ldr r0, [r1]\n\
adds r0, 0x2\n\
str r0, [r1]\n\
pop {r3,r4}\n\
mov r8, r3\n\
mov r9, r4\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.align 2, 0\n\
_08108624: .4byte gUnknown_02024A6A\n\
_08108628: .4byte 0x02016800\n\
_0810862C: .4byte gAIScriptPtr\n\
.syntax divided");
}
void BattleAICmd_unk_2D(void)
{
unk_2016800.unk8 = unk_2016800.unk2;
gAIScriptPtr += 1;
}
void BattleAICmd_unk_2E(void)
{
unk_2016800.unk8 = gBattleMoves[unk_2016800.unk2].effect;
gAIScriptPtr += 1;
}
void BattleAICmd_get_ability(void)
{
u8 var;
if(gAIScriptPtr[1] == 1)
var = gUnknown_02024C07;
else
var = gUnknown_02024C08;
if(battle_side_get_owner(var) == 0)
{
//register u8 unk asm("r1") = battle_get_per_side_status(var) & 1;
s32 unk = battle_get_per_side_status(var) & 1;
if(unk_2016A00.unk20[unk] != 0)
{
((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = unk_2016A00.unk20[unk];
gAIScriptPtr += 2;
return;
}
//_081086C8
if(gBattleMons[var].ability == 0x17 || gBattleMons[var].ability == 0x2A || gBattleMons[var].ability == 0x47)
{
//_081086E4
unk_2016800.unk8 = gBattleMons[var].ability;
gAIScriptPtr += 2;
return;
}
//_081086FC
if(gBaseStats[gBattleMons[var].species].ability1 != 0)
{
if(gBaseStats[gBattleMons[var].species].ability2 != 0)
{
if(Random() & 1)
{
((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability1;
gAIScriptPtr += 2;
return;
}
//_0810873C
else
{
((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability2;
gAIScriptPtr += 2;
return;
}
}
//_08108754
else
{
((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability1;
gAIScriptPtr += 2;
return;
}
}
//_08108764
else
{
((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability2;
gAIScriptPtr += 2;
return;
}
}
//_08108774
unk_2016800.unk8 = gBattleMons[var].ability;
gAIScriptPtr += 2;
}
// this should probably be in battle.h after this file is fully decompiled.
extern struct
{
u8 unknownStuff[0x16000];
struct
{
u8 filler0[0x1C];
u8 unk1C;
u8 filler1D[2];
u8 unk1F;
u8 filler16020[0x7E0];
} unk_2016000;
struct UnknownStruct2 unk_2016800;
} ewram; //0x02000000
#ifdef NONMATCHING
void BattleAICmd_unk_30(void)
{
s32 loopCounter;
gUnknown_02024DEC = 0;
ewram.unk_2016000.unk1C = 0;
ewram.unk_2016000.unk1F = 1;
gUnknown_02024C68 = 0;
gCritMultiplier = 1;
ewram.unk_2016800.unk8 = 0;
for(loopCounter = 0; loopCounter <= 3; loopCounter++)
{
gUnknown_02024BEC = 40;
gUnknown_02024BE6 = gBattleMons[gUnknown_02024C07].moves[loopCounter];
if (gUnknown_02024BE6)
{
move_effectiveness_something(gUnknown_02024BE6, gUnknown_02024C07, gUnknown_02024C08);
// reduce by 1/3.
if (gUnknown_02024BEC == 120)
gUnknown_02024BEC = 80;
if(gUnknown_02024BEC == 240)
gUnknown_02024BEC = 160;
if(gUnknown_02024BEC == 30)
gUnknown_02024BEC = 20;
if(gUnknown_02024BEC == 15)
gUnknown_02024BEC = 10;
if(gUnknown_02024C68 & 8)
gUnknown_02024BEC = 0;
if (ewram.unk_2016800.unk8 < gUnknown_02024BEC)
ewram.unk_2016800.unk8 = gUnknown_02024BEC;
}
}
gAIScriptPtr += 1;
}
#else
__attribute__((naked))
void BattleAICmd_unk_30(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r8\n\
push {r7}\n\
ldr r0, _0810885C @ =gUnknown_02024DEC\n\
movs r2, 0\n\
strh r2, [r0]\n\
ldr r1, _08108860 @ =0x02000000\n\
ldr r3, _08108864 @ =0x0001601c\n\
adds r0, r1, r3\n\
movs r4, 0\n\
strb r2, [r0]\n\
adds r3, 0x3\n\
adds r0, r1, r3\n\
movs r3, 0x1\n\
strb r3, [r0]\n\
ldr r0, _08108868 @ =gUnknown_02024C68\n\
strb r2, [r0]\n\
ldr r0, _0810886C @ =gCritMultiplier\n\
strb r3, [r0]\n\
movs r0, 0xB4\n\
lsls r0, 9\n\
adds r1, r0\n\
str r4, [r1, 0x8]\n\
movs r5, 0\n\
ldr r4, _08108870 @ =gUnknown_02024BEC\n\
ldr r7, _08108874 @ =gUnknown_02024BE6\n\
ldr r3, _08108878 @ =gUnknown_02024A8C\n\
mov r8, r3\n\
ldr r6, _0810887C @ =gUnknown_02024C07\n\
_081087DA:\n\
movs r0, 0x28\n\
str r0, [r4]\n\
lsls r1, r5, 1\n\
ldrb r2, [r6]\n\
movs r0, 0x58\n\
muls r0, r2\n\
adds r1, r0\n\
add r1, r8\n\
ldrh r0, [r1]\n\
strh r0, [r7]\n\
lsls r0, 16\n\
cmp r0, 0\n\
beq _08108844\n\
ldrh r0, [r7]\n\
ldrb r1, [r6]\n\
ldr r2, _08108880 @ =gUnknown_02024C08\n\
ldrb r2, [r2]\n\
bl move_effectiveness_something\n\
ldr r0, [r4]\n\
cmp r0, 0x78\n\
bne _0810880A\n\
movs r0, 0x50\n\
str r0, [r4]\n\
_0810880A:\n\
ldr r0, [r4]\n\
cmp r0, 0xF0\n\
bne _08108814\n\
movs r0, 0xA0\n\
str r0, [r4]\n\
_08108814:\n\
ldr r0, [r4]\n\
cmp r0, 0x1E\n\
bne _0810881E\n\
movs r0, 0x14\n\
str r0, [r4]\n\
_0810881E:\n\
ldr r0, [r4]\n\
cmp r0, 0xF\n\
bne _08108828\n\
movs r0, 0xA\n\
str r0, [r4]\n\
_08108828:\n\
ldr r0, _08108868 @ =gUnknown_02024C68\n\
ldrb r1, [r0]\n\
movs r0, 0x8\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _08108838\n\
movs r0, 0\n\
str r0, [r4]\n\
_08108838:\n\
ldr r2, _08108884 @ =0x02016800\n\
ldr r0, [r2, 0x8]\n\
ldr r1, [r4]\n\
cmp r0, r1\n\
bcs _08108844\n\
str r1, [r2, 0x8]\n\
_08108844:\n\
adds r5, 0x1\n\
cmp r5, 0x3\n\
ble _081087DA\n\
ldr r1, _08108888 @ =gAIScriptPtr\n\
ldr r0, [r1]\n\
adds r0, 0x1\n\
str r0, [r1]\n\
pop {r3}\n\
mov r8, r3\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.align 2, 0\n\
_0810885C: .4byte gUnknown_02024DEC\n\
_08108860: .4byte 0x02000000\n\
_08108864: .4byte 0x0001601c\n\
_08108868: .4byte gUnknown_02024C68\n\
_0810886C: .4byte gCritMultiplier\n\
_08108870: .4byte gUnknown_02024BEC\n\
_08108874: .4byte gUnknown_02024BE6\n\
_08108878: .4byte gUnknown_02024A8C\n\
_0810887C: .4byte gUnknown_02024C07\n\
_08108880: .4byte gUnknown_02024C08\n\
_08108884: .4byte 0x02016800\n\
_08108888: .4byte gAIScriptPtr\n\
.syntax divided\n");
}
#endif
// same function as above but no for loop.
__attribute__((naked))
void BattleAICmd_if_damage_bonus(void)
{
asm(".syntax unified\n\
push {r4,r5,lr}\n\
ldr r0, _08108928 @ =gUnknown_02024DEC\n\
movs r1, 0\n\
strh r1, [r0]\n\
ldr r2, _0810892C @ =0x02000000\n\
ldr r3, _08108930 @ =0x0001601c\n\
adds r0, r2, r3\n\
strb r1, [r0]\n\
adds r3, 0x3\n\
adds r0, r2, r3\n\
movs r3, 0x1\n\
strb r3, [r0]\n\
ldr r5, _08108934 @ =gUnknown_02024C68\n\
strb r1, [r5]\n\
ldr r0, _08108938 @ =gCritMultiplier\n\
strb r3, [r0]\n\
ldr r4, _0810893C @ =gUnknown_02024BEC\n\
movs r0, 0x28\n\
str r0, [r4]\n\
ldr r1, _08108940 @ =gUnknown_02024BE6\n\
movs r0, 0xB4\n\
lsls r0, 9\n\
adds r2, r0\n\
ldrh r0, [r2, 0x2]\n\
strh r0, [r1]\n\
ldrh r0, [r1]\n\
ldr r1, _08108944 @ =gUnknown_02024C07\n\
ldrb r1, [r1]\n\
ldr r2, _08108948 @ =gUnknown_02024C08\n\
ldrb r2, [r2]\n\
bl move_effectiveness_something\n\
ldr r0, [r4]\n\
cmp r0, 0x78\n\
bne _081088D6\n\
movs r0, 0x50\n\
str r0, [r4]\n\
_081088D6:\n\
ldr r0, [r4]\n\
cmp r0, 0xF0\n\
bne _081088E0\n\
movs r0, 0xA0\n\
str r0, [r4]\n\
_081088E0:\n\
ldr r0, [r4]\n\
cmp r0, 0x1E\n\
bne _081088EA\n\
movs r0, 0x14\n\
str r0, [r4]\n\
_081088EA:\n\
ldr r0, [r4]\n\
cmp r0, 0xF\n\
bne _081088F4\n\
movs r0, 0xA\n\
str r0, [r4]\n\
_081088F4:\n\
ldrb r1, [r5]\n\
movs r0, 0x8\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _08108902\n\
movs r0, 0\n\
str r0, [r4]\n\
_08108902:\n\
ldrb r0, [r4]\n\
ldr r3, _0810894C @ =gAIScriptPtr\n\
ldr r2, [r3]\n\
ldrb r1, [r2, 0x1]\n\
cmp r0, r1\n\
bne _08108950\n\
ldrb r1, [r2, 0x2]\n\
ldrb r0, [r2, 0x3]\n\
lsls r0, 8\n\
orrs r1, r0\n\
ldrb r0, [r2, 0x4]\n\
lsls r0, 16\n\
orrs r1, r0\n\
ldrb r0, [r2, 0x5]\n\
lsls r0, 24\n\
orrs r1, r0\n\
str r1, [r3]\n\
b _08108954\n\
.align 2, 0\n\
_08108928: .4byte gUnknown_02024DEC\n\
_0810892C: .4byte 0x02000000\n\
_08108930: .4byte 0x0001601c\n\
_08108934: .4byte gUnknown_02024C68\n\
_08108938: .4byte gCritMultiplier\n\
_0810893C: .4byte gUnknown_02024BEC\n\
_08108940: .4byte gUnknown_02024BE6\n\
_08108944: .4byte gUnknown_02024C07\n\
_08108948: .4byte gUnknown_02024C08\n\
_0810894C: .4byte gAIScriptPtr\n\
_08108950:\n\
adds r0, r2, 0x6\n\
str r0, [r3]\n\
_08108954:\n\
pop {r4,r5}\n\
pop {r0}\n\
bx r0\n\
.syntax divided\n");
}
void BattleAICmd_unk_32(void)
{}
void BattleAICmd_unk_33(void)
{}
|