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|
#include "global.h"
#include "berry.h"
#include "event_object_movement.h"
#include "field_control_avatar.h"
#include "fieldmap.h"
#include "item.h"
#include "item_menu.h"
#include "item_use.h"
#include "main.h"
#include "menu.h"
#include "random.h"
#include "task.h"
#include "text.h"
#include "constants/berry.h"
#include "constants/event_object_movement.h"
#include "constants/items.h"
#ifdef ENGLISH
#define NAME_CHERI_BERRY _("CHERI")
#define NAME_CHESTO_BERRY _("CHESTO")
#define NAME_PECHA_BERRY _("PECHA")
#define NAME_RAWST_BERRY _("RAWST")
#define NAME_ASPEAR_BERRY _("ASPEAR")
#define NAME_LEPPA_BERRY _("LEPPA")
#define NAME_ORAN_BERRY _("ORAN")
#define NAME_PERSIM_BERRY _("PERSIM")
#define NAME_LUM_BERRY _("LUM")
#define NAME_SITRUS_BERRY _("SITRUS")
#define NAME_FIGY_BERRY _("FIGY")
#define NAME_WIKI_BERRY _("WIKI")
#define NAME_MAGO_BERRY _("MAGO")
#define NAME_AGUAV_BERRY _("AGUAV")
#define NAME_IAPAPA_BERRY _("IAPAPA")
#define NAME_RAZZ_BERRY _("RAZZ")
#define NAME_BLUK_BERRY _("BLUK")
#define NAME_NANAB_BERRY _("NANAB")
#define NAME_WEPEAR_BERRY _("WEPEAR")
#define NAME_PINAP_BERRY _("PINAP")
#define NAME_POMEG_BERRY _("POMEG")
#define NAME_KELPSY_BERRY _("KELPSY")
#define NAME_QUALOT_BERRY _("QUALOT")
#define NAME_HONDEW_BERRY _("HONDEW")
#define NAME_GREPA_BERRY _("GREPA")
#define NAME_TAMATO_BERRY _("TAMATO")
#define NAME_CORNN_BERRY _("CORNN")
#define NAME_MAGOST_BERRY _("MAGOST")
#define NAME_RABUTA_BERRY _("RABUTA")
#define NAME_NOMEL_BERRY _("NOMEL")
#define NAME_SPELON_BERRY _("SPELON")
#define NAME_PAMTRE_BERRY _("PAMTRE")
#define NAME_WATMEL_BERRY _("WATMEL")
#define NAME_DURIN_BERRY _("DURIN")
#define NAME_BELUE_BERRY _("BELUE")
#define NAME_LIECHI_BERRY _("LIECHI")
#define NAME_GANLON_BERRY _("GANLON")
#define NAME_SALAC_BERRY _("SALAC")
#define NAME_PETAYA_BERRY _("PETAYA")
#define NAME_APICOT_BERRY _("APICOT")
#define NAME_LANSAT_BERRY _("LANSAT")
#define NAME_STARF_BERRY _("STARF")
#define NAME_ENIGMA_BERRY _("ENIGMA")
static const u8 sBerryDescriptionPart1_Cheri[] = _("Blooms with delicate pretty flowers.");
static const u8 sBerryDescriptionPart2_Cheri[] = _("The bright red BERRY is very spicy.");
static const u8 sBerryDescriptionPart1_Chesto[] = _("The BERRY's thick skin and fruit are");
static const u8 sBerryDescriptionPart2_Chesto[] = _("very tough. It is dry-tasting all over.");
static const u8 sBerryDescriptionPart1_Pecha[] = _("Very sweet and delicious.");
static const u8 sBerryDescriptionPart2_Pecha[] = _("Also very tender - handle with care.");
static const u8 sBerryDescriptionPart1_Rawst[] = _("If the leaves grow long and curly,");
static const u8 sBerryDescriptionPart2_Rawst[] = _("the BERRY seems to grow very bitter.");
static const u8 sBerryDescriptionPart1_Aspear[] = _("The hard BERRY is dense with a rich");
static const u8 sBerryDescriptionPart2_Aspear[] = _("juice. It is quite sour.");
static const u8 sBerryDescriptionPart1_Leppa[] = _("Grows slower than CHERI and others.");
static const u8 sBerryDescriptionPart2_Leppa[] = _("The smaller the BERRY, the tastier.");
static const u8 sBerryDescriptionPart1_Oran[] = _("A peculiar BERRY with a mix of flavors.");
static const u8 sBerryDescriptionPart2_Oran[] = _("BERRIES grow in half a day.");
static const u8 sBerryDescriptionPart1_Persim[] = _("Loves sunlight. The BERRY's color");
static const u8 sBerryDescriptionPart2_Persim[] = _("grows vivid when exposed to the sun.");
static const u8 sBerryDescriptionPart1_Lum[] = _("Slow to grow. If raised with loving");
static const u8 sBerryDescriptionPart2_Lum[] = _("care, it may grow two BERRIES.");
static const u8 sBerryDescriptionPart1_Sitrus[] = _("Closely related to ORAN. The large");
static const u8 sBerryDescriptionPart2_Sitrus[] = _("BERRY has a well-rounded flavor.");
static const u8 sBerryDescriptionPart1_Figy[] = _("The BERRY, which looks chewed up,");
static const u8 sBerryDescriptionPart2_Figy[] = _("brims with spicy substances.");
static const u8 sBerryDescriptionPart1_Wiki[] = _("The BERRY is said to have grown lumpy");
static const u8 sBerryDescriptionPart2_Wiki[] = _("to help POKéMON grip it.");
static const u8 sBerryDescriptionPart1_Mago[] = _("The BERRY turns curvy as it grows.");
static const u8 sBerryDescriptionPart2_Mago[] = _("The curvier, the sweeter and tastier.");
static const u8 sBerryDescriptionPart1_Aguav[] = _("The flower is dainty. It is rare in its");
static const u8 sBerryDescriptionPart2_Aguav[] = _("ability to grow without light.");
static const u8 sBerryDescriptionPart1_Iapapa[] = _("The BERRY is very big and sour.");
static const u8 sBerryDescriptionPart2_Iapapa[] = _("It takes at least a day to grow.");
static const u8 sBerryDescriptionPart1_Razz[] = _("The red BERRY tastes slightly spicy.");
static const u8 sBerryDescriptionPart2_Razz[] = _("It grows quickly in just four hours.");
static const u8 sBerryDescriptionPart1_Bluk[] = _("The BERRY is blue on the outside, but");
static const u8 sBerryDescriptionPart2_Bluk[] = _("it blackens the mouth when eaten.");
static const u8 sBerryDescriptionPart1_Nanab[] = _("This BERRY was the seventh");
static const u8 sBerryDescriptionPart2_Nanab[] = _("discovered in the world. It is sweet.");
static const u8 sBerryDescriptionPart1_Wepear[] = _("The flower is small and white. It has a");
static const u8 sBerryDescriptionPart2_Wepear[] = _("delicate balance of bitter and sour.");
static const u8 sBerryDescriptionPart1_Pinap[] = _("Weak against wind and cold.");
static const u8 sBerryDescriptionPart2_Pinap[] = _("The fruit is spicy and the skin, sour.");
static const u8 sBerryDescriptionPart1_Pomeg[] = _("However much it is watered,");
static const u8 sBerryDescriptionPart2_Pomeg[] = _("it only grows up to six BERRIES.");
static const u8 sBerryDescriptionPart1_Kelpsy[] = _("A rare variety shaped like a root.");
static const u8 sBerryDescriptionPart2_Kelpsy[] = _("Grows a very large flower.");
static const u8 sBerryDescriptionPart1_Qualot[] = _("Loves water. Grows strong even in");
static const u8 sBerryDescriptionPart2_Qualot[] = _("locations with constant rainfall.");
static const u8 sBerryDescriptionPart1_Hondew[] = _("A BERRY that is very valuable and");
static const u8 sBerryDescriptionPart2_Hondew[] = _("rarely seen. It is very delicious.");
static const u8 sBerryDescriptionPart1_Grepa[] = _("Despite its tenderness and round");
static const u8 sBerryDescriptionPart2_Grepa[] = _("shape, the BERRY is unimaginably sour.");
static const u8 sBerryDescriptionPart1_Tamato[] = _("The BERRY is lip-bendingly spicy.");
static const u8 sBerryDescriptionPart2_Tamato[] = _("It takes time to grow.");
static const u8 sBerryDescriptionPart1_Cornn[] = _("A BERRY from an ancient era. May not");
static const u8 sBerryDescriptionPart2_Cornn[] = _("grow unless planted in quantity.");
static const u8 sBerryDescriptionPart1_Magost[] = _("A BERRY that is widely said to have");
static const u8 sBerryDescriptionPart2_Magost[] = _("a finely balanced flavor.");
static const u8 sBerryDescriptionPart1_Rabuta[] = _("A rare variety that is overgrown with");
static const u8 sBerryDescriptionPart2_Rabuta[] = _("hair. It is quite bitter.");
static const u8 sBerryDescriptionPart1_Nomel[] = _("Quite sour. Just one bite makes it");
static const u8 sBerryDescriptionPart2_Nomel[] = _("impossible to taste for three days.");
static const u8 sBerryDescriptionPart1_Spelon[] = _("The vividly red BERRY is very spicy.");
static const u8 sBerryDescriptionPart2_Spelon[] = _("Its warts secrete a spicy substance.");
static const u8 sBerryDescriptionPart1_Pamtre[] = _("Drifts on the sea from somewhere.");
static const u8 sBerryDescriptionPart2_Pamtre[] = _("It is thought to grow elsewhere.");
static const u8 sBerryDescriptionPart1_Watmel[] = _("A huge BERRY, with some over 20");
static const u8 sBerryDescriptionPart2_Watmel[] = _("inches discovered. Exceedingly sweet.");
static const u8 sBerryDescriptionPart1_Durin[] = _("Bitter to even look at. It is so");
static const u8 sBerryDescriptionPart2_Durin[] = _("bitter, no one has ever eaten it as is.");
static const u8 sBerryDescriptionPart1_Belue[] = _("It is glossy and looks delicious, but");
static const u8 sBerryDescriptionPart2_Belue[] = _("it is awfully sour. Takes time to grow.");
static const u8 sBerryDescriptionPart1_Liechi[] = _("A mysterious BERRY. It is rumored to");
static const u8 sBerryDescriptionPart2_Liechi[] = _("contain the power of the sea.");
static const u8 sBerryDescriptionPart1_Ganlon[] = _("A mysterious BERRY. It is rumored to");
static const u8 sBerryDescriptionPart2_Ganlon[] = _("contain the power of the land.");
static const u8 sBerryDescriptionPart1_Salac[] = _("A mysterious BERRY. It is rumored to");
static const u8 sBerryDescriptionPart2_Salac[] = _("contain the power of the sky.");
static const u8 sBerryDescriptionPart1_Petaya[] = _("A mysterious BERRY. It is rumored to");
static const u8 sBerryDescriptionPart2_Petaya[] = _("contain the power of all living things.");
static const u8 sBerryDescriptionPart1_Apicot[] = _("A very mystifying BERRY. No telling");
static const u8 sBerryDescriptionPart2_Apicot[] = _("what may happen or how it can be used.");
static const u8 sBerryDescriptionPart1_Lansat[] = _("Said to be a legendary BERRY.");
static const u8 sBerryDescriptionPart2_Lansat[] = _("Holding it supposedly brings joy.");
static const u8 sBerryDescriptionPart1_Starf[] = _("So strong, it was abandoned at the");
static const u8 sBerryDescriptionPart2_Starf[] = _("world's edge. Considered a mirage.");
static const u8 sBerryDescriptionPart1_Enigma[] = _("A completely enigmatic BERRY.");
static const u8 sBerryDescriptionPart2_Enigma[] = _("Appears to have the power of stars.");
#elif defined(GERMAN)
#define NAME_CHERI_BERRY _("AMRENA")
#define NAME_CHESTO_BERRY _("MARON")
#define NAME_PECHA_BERRY _("PIRSIF")
#define NAME_RAWST_BERRY _("FRAGIA")
#define NAME_ASPEAR_BERRY _("WILBIR")
#define NAME_LEPPA_BERRY _("JONAGO")
#define NAME_ORAN_BERRY _("SINEL")
#define NAME_PERSIM_BERRY _("PERSIM")
#define NAME_LUM_BERRY _("PRUNUS")
#define NAME_SITRUS_BERRY _("TSITRU")
#define NAME_FIGY_BERRY _("GIEFE")
#define NAME_WIKI_BERRY _("WIKI")
#define NAME_MAGO_BERRY _("MAGO")
#define NAME_AGUAV_BERRY _("GAUVE")
#define NAME_IAPAPA_BERRY _("YAPA")
#define NAME_RAZZ_BERRY _("HIMMIH")
#define NAME_BLUK_BERRY _("MORB")
#define NAME_NANAB_BERRY _("NANAB")
#define NAME_WEPEAR_BERRY _("NIRBE")
#define NAME_PINAP_BERRY _("SANANA")
#define NAME_POMEG_BERRY _("GRANA")
#define NAME_KELPSY_BERRY _("SETANG")
#define NAME_QUALOT_BERRY _("QUALOT")
#define NAME_HONDEW_BERRY _("HONMEL")
#define NAME_GREPA_BERRY _("LABRUS")
#define NAME_TAMATO_BERRY _("TAMOT")
#define NAME_CORNN_BERRY _("SAIM")
#define NAME_MAGOST_BERRY _("MAGOST")
#define NAME_RABUTA_BERRY _("RABUTA")
#define NAME_NOMEL_BERRY _("TRONZI")
#define NAME_SPELON_BERRY _("KIWAN")
#define NAME_PAMTRE_BERRY _("PALLM")
#define NAME_WATMEL_BERRY _("WASMEL")
#define NAME_DURIN_BERRY _("DURIN")
#define NAME_BELUE_BERRY _("MYRTIL")
#define NAME_LIECHI_BERRY _("LYDZI")
#define NAME_GANLON_BERRY _("LINGAN")
#define NAME_SALAC_BERRY _("SALKA")
#define NAME_PETAYA_BERRY _("TAHAY")
#define NAME_APICOT_BERRY _("APIKO")
#define NAME_LANSAT_BERRY _("LANSAT")
#define NAME_STARF_BERRY _("KRAMBO")
#define NAME_ENIGMA_BERRY _("ENIGMA")
static const u8 sBerryDescriptionPart1_Cheri[] = _("Erblüht mit hübschen, zarten Blumen.");
static const u8 sBerryDescriptionPart2_Cheri[] = _("Diese knallrote BEERE ist sehr scharf.");
static const u8 sBerryDescriptionPart1_Chesto[] = _("Diese BEERE hat eine dicke Haut und");
static const u8 sBerryDescriptionPart2_Chesto[] = _("hartes Fruchtfleisch. Trocken!");
static const u8 sBerryDescriptionPart1_Pecha[] = _("Sehr süß und delikat.");
static const u8 sBerryDescriptionPart2_Pecha[] = _("Sehr zart. Vorsichtig anfassen!");
static const u8 sBerryDescriptionPart1_Rawst[] = _("Wenn die Blätter lang und wellig sind,");
static const u8 sBerryDescriptionPart2_Rawst[] = _("wird die BEERE sehr bitter.");
static const u8 sBerryDescriptionPart1_Aspear[] = _("Diese harte BEERE ist sehr");
static const u8 sBerryDescriptionPart2_Aspear[] = _("saftig und sauer im Geschmack!");
static const u8 sBerryDescriptionPart1_Leppa[] = _("Wächst langsamer als AMRENA und");
static const u8 sBerryDescriptionPart2_Leppa[] = _("andere. Je kleiner, desto delikater.");
static const u8 sBerryDescriptionPart1_Oran[] = _("Eine BEERE unterschiedlichsten Ge-");
static const u8 sBerryDescriptionPart2_Oran[] = _("schmacks. Wächst an einem halben Tag.");
static const u8 sBerryDescriptionPart1_Persim[] = _("Liebt Sonnenlicht. Die BEERE");
static const u8 sBerryDescriptionPart2_Persim[] = _("wächst im Sonnenlicht sehr schnell.");
static const u8 sBerryDescriptionPart1_Lum[] = _("Langsamer Wuchs. Wird sie liebevoll ge-");
static const u8 sBerryDescriptionPart2_Lum[] = _("pflegt, kann sie 2 BEEREN tragen.");
static const u8 sBerryDescriptionPart1_Sitrus[] = _("Eng verwandt mit SINEL. Diese große");
static const u8 sBerryDescriptionPart2_Sitrus[] = _("BEERE ist von rundem Geschmack.");
static const u8 sBerryDescriptionPart1_Figy[] = _("Die BEERE sieht angekaut aus. Sie ist");
static const u8 sBerryDescriptionPart2_Figy[] = _("voller scharfer Substanzen.");
static const u8 sBerryDescriptionPart1_Wiki[] = _("Die BEERE wächst unförmig,");
static const u8 sBerryDescriptionPart2_Wiki[] = _("damit PKMN sie besser greifen können.");
static const u8 sBerryDescriptionPart1_Mago[] = _("Die BEERE hat Ausbeulungen. Je mehr");
static const u8 sBerryDescriptionPart2_Mago[] = _("Beulen, desto schmackhafter ist sie.");
static const u8 sBerryDescriptionPart1_Aguav[] = _("Die Blume ist zart. Sie ist fähig,");
static const u8 sBerryDescriptionPart2_Aguav[] = _("ohne Licht wachsen zu können.");
static const u8 sBerryDescriptionPart1_Iapapa[] = _("Die BEERE ist groß und sauer.");
static const u8 sBerryDescriptionPart2_Iapapa[] = _("Sie braucht einen Tag zum Wachsen.");
static const u8 sBerryDescriptionPart1_Razz[] = _("Diese rote BEERE schmeckt etwas");
static const u8 sBerryDescriptionPart2_Razz[] = _("scharf. Sie wächst in nur 4 Stunden.");
static const u8 sBerryDescriptionPart1_Bluk[] = _("Die BEERE ist außen blau, verfärbt");
static const u8 sBerryDescriptionPart2_Bluk[] = _("sich im Mund aber schwarz.");
static const u8 sBerryDescriptionPart1_Nanab[] = _("Diese BEERE war die 7., die auf der");
static const u8 sBerryDescriptionPart2_Nanab[] = _("Welt entdeckt wurde. Sie ist süß.");
static const u8 sBerryDescriptionPart1_Wepear[] = _("Die Blume ist klein und weiß. Angenehm");
static const u8 sBerryDescriptionPart2_Wepear[] = _("bitter und sauer zugleich.");
static const u8 sBerryDescriptionPart1_Pinap[] = _("Wind und Kälte verträgt sie nicht.");
static const u8 sBerryDescriptionPart2_Pinap[] = _("Fruchtfleisch: Scharf. Haut: Sauer.");
static const u8 sBerryDescriptionPart1_Pomeg[] = _("Egal wie viel Wasser sie bekommt, sie");
static const u8 sBerryDescriptionPart2_Pomeg[] = _("trägt immer bis zu 6 BEEREN.");
static const u8 sBerryDescriptionPart1_Kelpsy[] = _("Eine Seltenheit. Geformt wie eine");
static const u8 sBerryDescriptionPart2_Kelpsy[] = _("Wurzel. Hat eine große Blume.");
static const u8 sBerryDescriptionPart1_Qualot[] = _("Liebt das Wasser. Wächst besonders");
static const u8 sBerryDescriptionPart2_Qualot[] = _("gut in regenreichen Gegenden.");
static const u8 sBerryDescriptionPart1_Hondew[] = _("Eine wertvolle und seltene BEERE.");
static const u8 sBerryDescriptionPart2_Hondew[] = _("Sie ist sehr schmackhaft.");
static const u8 sBerryDescriptionPart1_Grepa[] = _("Die BEERE ist zart und von runder");
static const u8 sBerryDescriptionPart2_Grepa[] = _("Form. Aber sie ist unglaublich sauer!");
static const u8 sBerryDescriptionPart1_Tamato[] = _("Die Schärfe der BEERE verbrennt die");
static const u8 sBerryDescriptionPart2_Tamato[] = _("Lippen. Sie braucht Zeit zum Wachsen.");
static const u8 sBerryDescriptionPart1_Cornn[] = _("Eine BEERE aus alten Zeiten. Wächst");
static const u8 sBerryDescriptionPart2_Cornn[] = _("nur, wenn in großen Mengen gepflanzt.");
static const u8 sBerryDescriptionPart1_Magost[] = _("Eine BEERE, die für ihren feinen, aus-");
static const u8 sBerryDescriptionPart2_Magost[] = _("gewogenen Geschmack bekannt ist.");
static const u8 sBerryDescriptionPart1_Rabuta[] = _("Eine Seltenheit, die über und über mit");
static const u8 sBerryDescriptionPart2_Rabuta[] = _("Haaren bewachsen ist. Sehr bitter!");
static const u8 sBerryDescriptionPart1_Nomel[] = _("Sehr sauer. Ein Biss betäubt die");
static const u8 sBerryDescriptionPart2_Nomel[] = _("Geschmacksnerven für 3 Tage!");
static const u8 sBerryDescriptionPart1_Spelon[] = _("Die leuchtend rote BEERE ist sehr");
static const u8 sBerryDescriptionPart2_Spelon[] = _("scharf. Gibt scharfe Substanzen ab!");
static const u8 sBerryDescriptionPart1_Pamtre[] = _("Wird vom Meer angespült. Sie wächst");
static const u8 sBerryDescriptionPart2_Pamtre[] = _("an einem anderen Ort.");
static const u8 sBerryDescriptionPart1_Watmel[] = _("Eine große BEERE, 25 cm groß.");
static const u8 sBerryDescriptionPart2_Watmel[] = _("Außergewöhnlich süß.");
static const u8 sBerryDescriptionPart1_Durin[] = _("Bitter schon ihr Anblick! Sie ist so");
static const u8 sBerryDescriptionPart2_Durin[] = _("bitter, dass niemand sie pur isst.");
static const u8 sBerryDescriptionPart1_Belue[] = _("Sie glänzt, sieht zart aus, ist extrem");
static const u8 sBerryDescriptionPart2_Belue[] = _("sauer und braucht Zeit zum Wachsen.");
static const u8 sBerryDescriptionPart1_Liechi[] = _("Eine geheimnisvolle BEERE. Man sagt,");
static const u8 sBerryDescriptionPart2_Liechi[] = _("sie enthalte die Kraft des Meeres.");
static const u8 sBerryDescriptionPart1_Ganlon[] = _("Eine geheimnisvolle BEERE. Man sagt,");
static const u8 sBerryDescriptionPart2_Ganlon[] = _("sie enthalte die Kraft des Landes.");
static const u8 sBerryDescriptionPart1_Salac[] = _("Eine geheimnisvolle BEERE. Man sagt,");
static const u8 sBerryDescriptionPart2_Salac[] = _("sie enthalte die Kraft des Himmels.");
static const u8 sBerryDescriptionPart1_Petaya[] = _("Eine geheimnisvolle BEERE. Man sagt,");
static const u8 sBerryDescriptionPart2_Petaya[] = _("sie enthalte die Kraft allen Lebens.");
static const u8 sBerryDescriptionPart1_Apicot[] = _("Eine rätselhafte BEERE. Man kann");
static const u8 sBerryDescriptionPart2_Apicot[] = _("nicht sagen, wie und was sie ist.");
static const u8 sBerryDescriptionPart1_Lansat[] = _("Eine legendäre BEERE. Sie zu");
static const u8 sBerryDescriptionPart2_Lansat[] = _("tragen bringt Freude.");
static const u8 sBerryDescriptionPart1_Starf[] = _("So stark, dass sie an den Rand der");
static const u8 sBerryDescriptionPart2_Starf[] = _("Welt verbannt wurde. Ein Märchen?");
static const u8 sBerryDescriptionPart1_Enigma[] = _("Eine enigmatische BEERE. Sie scheint");
static const u8 sBerryDescriptionPart2_Enigma[] = _("die Macht der Sterne zu besitzen.");
#endif
const struct Berry gBerries[] =
{
{
.name = NAME_CHERI_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 20,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Cheri,
.description2 = sBerryDescriptionPart2_Cheri,
.stageDuration = 3,
.spicy = 10,
.dry = 0,
.sweet = 0,
.bitter = 0,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_CHESTO_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 80,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Chesto,
.description2 = sBerryDescriptionPart2_Chesto,
.stageDuration = 3,
.spicy = 0,
.dry = 10,
.sweet = 0,
.bitter = 0,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_PECHA_BERRY,
.firmness = BERRY_FIRMNESS_VERY_SOFT,
.size = 40,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Pecha,
.description2 = sBerryDescriptionPart2_Pecha,
.stageDuration = 3,
.spicy = 0,
.dry = 0,
.sweet = 10,
.bitter = 0,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_RAWST_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 32,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Rawst,
.description2 = sBerryDescriptionPart2_Rawst,
.stageDuration = 3,
.spicy = 0,
.dry = 0,
.sweet = 0,
.bitter = 10,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_ASPEAR_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 50,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Aspear,
.description2 = sBerryDescriptionPart2_Aspear,
.stageDuration = 3,
.spicy = 0,
.dry = 0,
.sweet = 0,
.bitter = 0,
.sour = 10,
.smoothness = 25,
},
{
.name = NAME_LEPPA_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 28,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Leppa,
.description2 = sBerryDescriptionPart2_Leppa,
.stageDuration = 4,
.spicy = 10,
.dry = 0,
.sweet = 10,
.bitter = 10,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_ORAN_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 35,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Oran,
.description2 = sBerryDescriptionPart2_Oran,
.stageDuration = 3,
.spicy = 10,
.dry = 10,
.sweet = 10,
.bitter = 10,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_PERSIM_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 47,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Persim,
.description2 = sBerryDescriptionPart2_Persim,
.stageDuration = 3,
.spicy = 10,
.dry = 10,
.sweet = 10,
.bitter = 10,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_LUM_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 34,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Lum,
.description2 = sBerryDescriptionPart2_Lum,
.stageDuration = 12,
.spicy = 10,
.dry = 10,
.sweet = 10,
.bitter = 10,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_SITRUS_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 95,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Sitrus,
.description2 = sBerryDescriptionPart2_Sitrus,
.stageDuration = 6,
.spicy = 10,
.dry = 10,
.sweet = 10,
.bitter = 10,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_FIGY_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 100,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Figy,
.description2 = sBerryDescriptionPart2_Figy,
.stageDuration = 6,
.spicy = 10,
.dry = 0,
.sweet = 0,
.bitter = 0,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_WIKI_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 115,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Wiki,
.description2 = sBerryDescriptionPart2_Wiki,
.stageDuration = 6,
.spicy = 0,
.dry = 10,
.sweet = 0,
.bitter = 0,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_MAGO_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 126,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Mago,
.description2 = sBerryDescriptionPart2_Mago,
.stageDuration = 6,
.spicy = 0,
.dry = 0,
.sweet = 10,
.bitter = 0,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_AGUAV_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 64,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Aguav,
.description2 = sBerryDescriptionPart2_Aguav,
.stageDuration = 6,
.spicy = 0,
.dry = 0,
.sweet = 0,
.bitter = 10,
.sour = 0,
.smoothness = 25,
},
{
.name = NAME_IAPAPA_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 223,
.maxYield = 3,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Iapapa,
.description2 = sBerryDescriptionPart2_Iapapa,
.stageDuration = 6,
.spicy = 0,
.dry = 0,
.sweet = 0,
.bitter = 0,
.sour = 10,
.smoothness = 25,
},
{
.name = NAME_RAZZ_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 120,
.maxYield = 6,
.minYield = 3,
.description1 = sBerryDescriptionPart1_Razz,
.description2 = sBerryDescriptionPart2_Razz,
.stageDuration = 1,
.spicy = 10,
.dry = 10,
.sweet = 0,
.bitter = 0,
.sour = 0,
.smoothness = 20,
},
{
.name = NAME_BLUK_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 108,
.maxYield = 6,
.minYield = 3,
.description1 = sBerryDescriptionPart1_Bluk,
.description2 = sBerryDescriptionPart2_Bluk,
.stageDuration = 1,
.spicy = 0,
.dry = 10,
.sweet = 10,
.bitter = 0,
.sour = 0,
.smoothness = 20,
},
{
.name = NAME_NANAB_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 77,
.maxYield = 6,
.minYield = 3,
.description1 = sBerryDescriptionPart1_Nanab,
.description2 = sBerryDescriptionPart2_Nanab,
.stageDuration = 1,
.spicy = 0,
.dry = 0,
.sweet = 10,
.bitter = 10,
.sour = 0,
.smoothness = 20,
},
{
.name = NAME_WEPEAR_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 74,
.maxYield = 6,
.minYield = 3,
.description1 = sBerryDescriptionPart1_Wepear,
.description2 = sBerryDescriptionPart2_Wepear,
.stageDuration = 1,
.spicy = 0,
.dry = 0,
.sweet = 0,
.bitter = 10,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_PINAP_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 80,
.maxYield = 6,
.minYield = 3,
.description1 = sBerryDescriptionPart1_Pinap,
.description2 = sBerryDescriptionPart2_Pinap,
.stageDuration = 1,
.spicy = 10,
.dry = 0,
.sweet = 0,
.bitter = 0,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_POMEG_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 135,
.maxYield = 6,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Pomeg,
.description2 = sBerryDescriptionPart2_Pomeg,
.stageDuration = 3,
.spicy = 10,
.dry = 0,
.sweet = 10,
.bitter = 10,
.sour = 0,
.smoothness = 20,
},
{
.name = NAME_KELPSY_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 150,
.maxYield = 6,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Kelpsy,
.description2 = sBerryDescriptionPart2_Kelpsy,
.stageDuration = 3,
.spicy = 0,
.dry = 10,
.sweet = 0,
.bitter = 10,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_QUALOT_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 110,
.maxYield = 6,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Qualot,
.description2 = sBerryDescriptionPart2_Qualot,
.stageDuration = 3,
.spicy = 10,
.dry = 0,
.sweet = 10,
.bitter = 0,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_HONDEW_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 162,
.maxYield = 6,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Hondew,
.description2 = sBerryDescriptionPart2_Hondew,
.stageDuration = 3,
.spicy = 10,
.dry = 10,
.sweet = 0,
.bitter = 10,
.sour = 0,
.smoothness = 20,
},
{
.name = NAME_GREPA_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 149,
.maxYield = 6,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Grepa,
.description2 = sBerryDescriptionPart2_Grepa,
.stageDuration = 3,
.spicy = 0,
.dry = 10,
.sweet = 10,
.bitter = 0,
.sour = 10,
.smoothness = 20,
},
{
.name = NAME_TAMATO_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 200,
.maxYield = 4,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Tamato,
.description2 = sBerryDescriptionPart2_Tamato,
.stageDuration = 6,
.spicy = 20,
.dry = 10,
.sweet = 0,
.bitter = 0,
.sour = 0,
.smoothness = 30,
},
{
.name = NAME_CORNN_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 75,
.maxYield = 4,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Cornn,
.description2 = sBerryDescriptionPart2_Cornn,
.stageDuration = 6,
.spicy = 0,
.dry = 20,
.sweet = 10,
.bitter = 0,
.sour = 0,
.smoothness = 30,
},
{
.name = NAME_MAGOST_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 140,
.maxYield = 4,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Magost,
.description2 = sBerryDescriptionPart2_Magost,
.stageDuration = 6,
.spicy = 0,
.dry = 0,
.sweet = 20,
.bitter = 10,
.sour = 0,
.smoothness = 30,
},
{
.name = NAME_RABUTA_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 226,
.maxYield = 4,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Rabuta,
.description2 = sBerryDescriptionPart2_Rabuta,
.stageDuration = 6,
.spicy = 0,
.dry = 0,
.sweet = 0,
.bitter = 20,
.sour = 10,
.smoothness = 30,
},
{
.name = NAME_NOMEL_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 285,
.maxYield = 4,
.minYield = 2,
.description1 = sBerryDescriptionPart1_Nomel,
.description2 = sBerryDescriptionPart2_Nomel,
.stageDuration = 6,
.spicy = 10,
.dry = 0,
.sweet = 0,
.bitter = 0,
.sour = 20,
.smoothness = 30,
},
{
.name = NAME_SPELON_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 133,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Spelon,
.description2 = sBerryDescriptionPart2_Spelon,
.stageDuration = 18,
.spicy = 40,
.dry = 10,
.sweet = 0,
.bitter = 0,
.sour = 0,
.smoothness = 70,
},
{
.name = NAME_PAMTRE_BERRY,
.firmness = BERRY_FIRMNESS_VERY_SOFT,
.size = 244,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Pamtre,
.description2 = sBerryDescriptionPart2_Pamtre,
.stageDuration = 18,
.spicy = 0,
.dry = 40,
.sweet = 10,
.bitter = 0,
.sour = 0,
.smoothness = 70,
},
{
.name = NAME_WATMEL_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 250,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Watmel,
.description2 = sBerryDescriptionPart2_Watmel,
.stageDuration = 18,
.spicy = 0,
.dry = 0,
.sweet = 40,
.bitter = 10,
.sour = 0,
.smoothness = 70,
},
{
.name = NAME_DURIN_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 280,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Durin,
.description2 = sBerryDescriptionPart2_Durin,
.stageDuration = 18,
.spicy = 0,
.dry = 0,
.sweet = 0,
.bitter = 40,
.sour = 10,
.smoothness = 70,
},
{
.name = NAME_BELUE_BERRY,
.firmness = BERRY_FIRMNESS_VERY_SOFT,
.size = 300,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Belue,
.description2 = sBerryDescriptionPart2_Belue,
.stageDuration = 18,
.spicy = 10,
.dry = 0,
.sweet = 0,
.bitter = 0,
.sour = 40,
.smoothness = 70,
},
{
.name = NAME_LIECHI_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 111,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Liechi,
.description2 = sBerryDescriptionPart2_Liechi,
.stageDuration = 24,
.spicy = 40,
.dry = 0,
.sweet = 40,
.bitter = 0,
.sour = 10,
.smoothness = 80,
},
{
.name = NAME_GANLON_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 33,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Ganlon,
.description2 = sBerryDescriptionPart2_Ganlon,
.stageDuration = 24,
.spicy = 0,
.dry = 40,
.sweet = 0,
.bitter = 40,
.sour = 0,
.smoothness = 80,
},
{
.name = NAME_SALAC_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 95,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Salac,
.description2 = sBerryDescriptionPart2_Salac,
.stageDuration = 24,
.spicy = 0,
.dry = 0,
.sweet = 40,
.bitter = 0,
.sour = 40,
.smoothness = 80,
},
{
.name = NAME_PETAYA_BERRY,
.firmness = BERRY_FIRMNESS_VERY_HARD,
.size = 237,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Petaya,
.description2 = sBerryDescriptionPart2_Petaya,
.stageDuration = 24,
.spicy = 40,
.dry = 0,
.sweet = 0,
.bitter = 40,
.sour = 0,
.smoothness = 80,
},
{
.name = NAME_APICOT_BERRY,
.firmness = BERRY_FIRMNESS_HARD,
.size = 75,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Apicot,
.description2 = sBerryDescriptionPart2_Apicot,
.stageDuration = 24,
.spicy = 0,
.dry = 40,
.sweet = 0,
.bitter = 0,
.sour = 40,
.smoothness = 80,
},
{
.name = NAME_LANSAT_BERRY,
.firmness = BERRY_FIRMNESS_SOFT,
.size = 97,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Lansat,
.description2 = sBerryDescriptionPart2_Lansat,
.stageDuration = 24,
.spicy = 10,
.dry = 10,
.sweet = 10,
.bitter = 10,
.sour = 10,
.smoothness = 30,
},
{
.name = NAME_STARF_BERRY,
.firmness = BERRY_FIRMNESS_SUPER_HARD,
.size = 153,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Starf,
.description2 = sBerryDescriptionPart2_Starf,
.stageDuration = 24,
.spicy = 10,
.dry = 10,
.sweet = 10,
.bitter = 10,
.sour = 10,
.smoothness = 30,
},
{
.name = NAME_ENIGMA_BERRY,
.firmness = BERRY_FIRMNESS_UNKNOWN,
.size = 0,
.maxYield = 2,
.minYield = 1,
.description1 = sBerryDescriptionPart1_Enigma,
.description2 = sBerryDescriptionPart2_Enigma,
.stageDuration = 24,
.spicy = 40,
.dry = 40,
.sweet = 40,
.bitter = 40,
.sour = 40,
.smoothness = 40,
},
};
static const struct BerryTree gBlankBerryTree = {0};
extern u8 S_BerryTree[];
extern u16 gSpecialVar_LastTalked;
extern u16 gSpecialVar_0x8004;
extern u16 gSpecialVar_0x8005;
extern u16 gSpecialVar_0x8006;
/*
An enigma berry is a type of berry which functions
as though it is a custom berry. Because it behaves
like its a custom berry, it doesn't hold an identity
represented in its icons or descriptions, leaving its
information to be decided by the e-reader cards
which were intended to deliver these custom
berries.
*/
static u8 CalcBerryYield(struct BerryTree *tree);
static u16 GetStageDurationByBerryType(u8 berry);
#if DEBUG
extern u8 sub_80B47D8(u16 var);
u8 debug_sub_80C2B04(void)
{
u8 taskId = sub_80B47D8(0);
gTasks[taskId].data[4]--;
CloseMenu();
return 1;
}
u8 debug_sub_80C2B30(void)
{
u8 taskId = sub_80B47D8(1);
gTasks[taskId].data[4]--;
CloseMenu();
return 1;
}
#endif
// unused
// this could be static, but making it so causes a compile-time warning.
void ClearEnigmaBerries(void)
{
CpuFill16(0, &gSaveBlock1.enigmaBerry, sizeof(gSaveBlock1.enigmaBerry));
}
void SetEnigmaBerry(u8 *src)
{
// initialize the enigma berry by copying the data from the script.
u32 i;
u8 *dest = (u8*)&gSaveBlock1.enigmaBerry;
for (i = 0; i < sizeof(gSaveBlock1.enigmaBerry); i++)
dest[i] = src[i];
// at this point, the description pointer is not yet initialized. we need to initialize it since
// we dont know where in memory this is going to be. set the berry desc pointers to the
// EnigmaBerry struct's description arrays since these are where the descriptions are stored.
gSaveBlock1.enigmaBerry.berry.description1 = gSaveBlock1.enigmaBerry.description1;
gSaveBlock1.enigmaBerry.berry.description2 = gSaveBlock1.enigmaBerry.description2;
}
static u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry)
{
const u8 *description1;
const u8 *description2;
u32 i;
u32 checksum;
u8 *dest;
// the description pointers could be pointing to anywhere in memory. we do not want these
// pointers to factor into the checksum as it will produce a different result every time: so
// back the pointers up and set them to null so the checksum is safe to calculate.
description1 = gSaveBlock1.enigmaBerry.berry.description1;
description2 = gSaveBlock1.enigmaBerry.berry.description2;
gSaveBlock1.enigmaBerry.berry.description1 = NULL;
gSaveBlock1.enigmaBerry.berry.description2 = NULL;
dest = (u8*)enigmaBerry;
checksum = 0;
for (i = 0; i < ((u32)&gSaveBlock1.enigmaBerry.checksum - (u32)&gSaveBlock1.enigmaBerry); i++)
checksum += dest[i];
// the checksum is calculated: the descriptions are safe to restore now.
gSaveBlock1.enigmaBerry.berry.description1 = description1;
gSaveBlock1.enigmaBerry.berry.description2 = description2;
return checksum;
}
#if DEBUG
extern const u8 gSpriteImage_UnusedCherry[];
extern const u16 gSpritePalette_UnusedCherry[];
extern u8 gUnknown_Debug_839B6CE[];
static const u8 gUnknown_Debug_083F7F84[] = DTR("そとから きた きのみ", "An exterior BERRY");
static const u8 gUnknown_Debug_083F7F90[] = DTR("ただいま かいはつちゅう", "Currently under development");
void debug_sub_80C2C18(const u8 *name, u8 holdEffect, u8 holdEffectParam)
{
s32 i;
gSaveBlock1.enigmaBerry.berry = gBerries[0];
StringCopy(gSaveBlock1.enigmaBerry.berry.name, name);
StringCopy(gSaveBlock1.enigmaBerry.description1, gUnknown_Debug_083F7F84);
StringCopy(gSaveBlock1.enigmaBerry.description2, gUnknown_Debug_083F7F90);
gSaveBlock1.enigmaBerry.berry.description1 = gSaveBlock1.enigmaBerry.description1;
gSaveBlock1.enigmaBerry.berry.description2 = gSaveBlock1.enigmaBerry.description2;
for (i = 0; i < 0x480; i++)
gSaveBlock1.enigmaBerry.pic[i] = gSpriteImage_UnusedCherry[i];
for (i = 0; i < 16; i++)
gSaveBlock1.enigmaBerry.palette[i] = gSpritePalette_UnusedCherry[i];
for (i = 0; i < 18; i++)
gSaveBlock1.enigmaBerry.itemEffect[i] = gUnknown_Debug_839B6CE[i];
gSaveBlock1.enigmaBerry.holdEffect = holdEffect;
gSaveBlock1.enigmaBerry.holdEffectParam = holdEffectParam;
gSaveBlock1.enigmaBerry.checksum = GetEnigmaBerryChecksum(&gSaveBlock1.enigmaBerry);
}
void debug_sub_80C2D24(u8 spicy, u8 dry, u8 sweet, u8 bitter, u8 sour, u8 smoothness)
{
gSaveBlock1.enigmaBerry.berry.spicy = spicy;
gSaveBlock1.enigmaBerry.berry.dry = dry;
gSaveBlock1.enigmaBerry.berry.sweet = sweet;
gSaveBlock1.enigmaBerry.berry.bitter = bitter;
gSaveBlock1.enigmaBerry.berry.sour = sour;
gSaveBlock1.enigmaBerry.berry.smoothness = smoothness;
gSaveBlock1.enigmaBerry.checksum = GetEnigmaBerryChecksum(&gSaveBlock1.enigmaBerry);
}
#endif
// due to e-reader scans being particularly volatile to failure, it is a requirement to check for
// their integrity here due to scans possibly failing to produce the correct result.
bool32 IsEnigmaBerryValid(void)
{
if (gSaveBlock1.enigmaBerry.berry.stageDuration == 0)
return FALSE;
if (gSaveBlock1.enigmaBerry.berry.maxYield == 0)
return FALSE;
if (GetEnigmaBerryChecksum(&gSaveBlock1.enigmaBerry) != gSaveBlock1.enigmaBerry.checksum)
return FALSE;
return TRUE;
}
const struct Berry *GetBerryInfo(u8 berry)
{
// when getting the pointer to the berry info, enigma berries are handled differently. if your
// berry is an Enigma Berry and its checksum is valid, fetch the pointer to its information in
// the save block.
if (berry == ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) && IsEnigmaBerryValid())
return &gSaveBlock1.enigmaBerry.berry;
else
{
// invalid berries will be flattened into a cheri berry. Interestingly, if your berry was
// an enigma berry whos checksum failed, the game will use the Enigma Berry information
// for this: meaning if you see the Enigma Berry information, its actually because the
// checksum failed.
if (berry == BERRY_NONE || berry > ITEM_TO_BERRY(LAST_BERRY_INDEX))
berry = ITEM_TO_BERRY(FIRST_BERRY_INDEX);
return &gBerries[berry - 1];
}
}
// the save file can handle up to a number of 128 berry trees as indicated by its definition
// in global.h. Interestingly, this function does not check that limit of 128.
static struct BerryTree *GetBerryTreeInfo(u8 id)
{
return &gSaveBlock1.berryTrees[id];
}
// this was called because the berry script was successful: meaning the player chose to
// water the tree. We need to check for the current tree stage and set the appropriate
// water flag to true.
bool32 ObjectEventInteractionWaterBerryTree(void)
{
// GetBerryTreeInfo does not sanitize the tree retrieved, but there are no known
// instances where this can cause problems.
struct BerryTree *tree = GetBerryTreeInfo(ObjectEventGetBerryTreeId(gSelectedObjectEvent));
switch (tree->stage)
{
case BERRY_STAGE_PLANTED:
tree->watered1 = TRUE;
break;
case BERRY_STAGE_SPROUTED:
tree->watered2 = TRUE;
break;
case BERRY_STAGE_TALLER:
tree->watered3 = TRUE;
break;
case BERRY_STAGE_FLOWERING:
tree->watered4 = TRUE;
break;
default:
return FALSE;
}
return TRUE;
}
bool8 IsPlayerFacingUnplantedSoil(void)
{
if (GetObjectEventScriptPointerPlayerFacing() == S_BerryTree
&& GetStageByBerryTreeId(ObjectEventGetBerryTreeId(gSelectedObjectEvent)) == BERRY_STAGE_NO_BERRY)
return TRUE;
else
return FALSE;
}
bool8 TryToWaterBerryTree(void)
{
if (GetObjectEventScriptPointerPlayerFacing() != S_BerryTree)
return FALSE;
else
return ObjectEventInteractionWaterBerryTree();
}
void ClearBerryTrees(void)
{
int i;
struct SaveBlock1 *saveBlock1 = &gSaveBlock1;
struct BerryTree berryTree = gBlankBerryTree;
for (i = 0; i < MAX_BERRY_TREES; i++)
saveBlock1->berryTrees[i] = berryTree;
}
// when the player does not interact with the tree for a period of time, this is called
// to advance the grow state.
static bool32 BerryTreeGrow(struct BerryTree *tree)
{
if (tree->growthSparkle)
return FALSE;
switch (tree->stage)
{
case BERRY_STAGE_NO_BERRY:
return FALSE;
case BERRY_STAGE_FLOWERING:
tree->berryYield = CalcBerryYield(tree);
case BERRY_STAGE_PLANTED:
case BERRY_STAGE_SPROUTED:
case BERRY_STAGE_TALLER:
tree->stage++;
break;
case BERRY_STAGE_BERRIES:
tree->watered1 = 0;
tree->watered2 = 0;
tree->watered3 = 0;
tree->watered4 = 0;
tree->berryYield = 0;
tree->stage = BERRY_STAGE_SPROUTED;
if (++tree->regrowthCount == BERRY_REGROW_LIMIT)
*tree = gBlankBerryTree;
break;
}
return TRUE;
}
void BerryTreeTimeUpdate(s32 minutesPassed)
{
int i;
struct BerryTree *tree;
for (i = 0; i < MAX_BERRY_TREES; i++)
{
tree = &gSaveBlock1.berryTrees[i];
if (tree->berry != BERRY_NONE && tree->stage != BERRY_STAGE_NO_BERRY && tree->growthSparkle == FALSE)
{
// the player has waited too long to water the berry. Reset the tree. This is because
// if the berry state is not in the unwatered state, the tree will grow anyway despite this
// check, which means BerryTreeGrow will handle the regrow process for this, removing the
// need for this check. This only handles the unwatered soil state.
if (minutesPassed >= GetStageDurationByBerryType(tree->berry) * 71)
{
*tree = gBlankBerryTree;
}
else
{
// because time is altered below, perhaps they thought it was unsafe to change it, even
// though that is not how passed arguments behave.
s32 time = minutesPassed;
while (time != 0)
{
if (tree->minutesUntilNextStage > time)
{
// its been X minutes since the last berry update, so update
// minutesUntilNextStage appropriately to match the time offset
// that has passed since the update.
tree->minutesUntilNextStage -= time;
break;
}
// perform the subtraction the other way around to get the number of minutes since
// the inferred stage update that occured, since minutesUntilNextStage is <= time.
// we may need this variable to simulate multiple berry cycles in the while loop.
time -= tree->minutesUntilNextStage;
tree->minutesUntilNextStage = GetStageDurationByBerryType(tree->berry); // since the tree was inferred to update, set the new minutesUntilNextStage.
if (BerryTreeGrow(tree) == FALSE)
break;
if (tree->stage == BERRY_STAGE_BERRIES)
tree->minutesUntilNextStage *= 4;
}
}
}
}
}
void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
{
struct BerryTree *tree = GetBerryTreeInfo(id);
*tree = gBlankBerryTree;
tree->berry = berry;
tree->minutesUntilNextStage = GetStageDurationByBerryType(berry);
tree->stage = stage;
if (stage == BERRY_STAGE_BERRIES)
{
tree->berryYield = CalcBerryYield(tree);
tree->minutesUntilNextStage *= 4;
}
if (!sparkle)
{
tree->growthSparkle = TRUE;
}
}
void RemoveBerryTree(u8 id)
{
gSaveBlock1.berryTrees[id] = gBlankBerryTree;
}
u8 GetBerryTypeByBerryTreeId(u8 id)
{
return gSaveBlock1.berryTrees[id].berry;
}
u8 GetStageByBerryTreeId(u8 id)
{
return gSaveBlock1.berryTrees[id].stage;
}
u8 ItemIdToBerryType(u16 item)
{
u16 berry = item - FIRST_BERRY_INDEX;
if (berry > LAST_BERRY_INDEX - FIRST_BERRY_INDEX)
return ITEM_TO_BERRY(FIRST_BERRY_INDEX);
else
return ITEM_TO_BERRY(item);
}
static u16 BerryTypeToItemId(u16 berry)
{
u16 item = berry - 1;
if (item > LAST_BERRY_INDEX - FIRST_BERRY_INDEX)
return FIRST_BERRY_INDEX;
else
return berry + FIRST_BERRY_INDEX - 1;
}
void GetBerryNameByBerryType(u8 berry, u8 *string)
{
memcpy(string, GetBerryInfo(berry)->name, BERRY_NAME_LENGTH);
string[BERRY_NAME_LENGTH] = EOS;
}
void ResetBerryTreeSparkleFlag(u8 id)
{
GetBerryTreeInfo(id)->growthSparkle = FALSE;
}
static u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree)
{
u8 count = 0;
if (tree->watered1)
count++;
if (tree->watered2)
count++;
if (tree->watered3)
count++;
if (tree->watered4)
count++;
return count;
}
static u8 GetNumStagesWateredByBerryTreeId(u8 id)
{
return BerryTreeGetNumStagesWatered(GetBerryTreeInfo(id));
}
static u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water)
{
u32 randMin;
u32 randMax;
u32 rand;
u32 extraYield;
// depending on if the player gave the tree plenty of water, berry yield will be affected proportionally.
if (water == 0)
return min;
else
{
randMin = (max - min) * (water - 1);
randMax = (max - min) * (water);
rand = randMin + Random() % (randMax - randMin + 1);
if ((rand % 4) > 1)
extraYield = rand / 4 + 1;
else
extraYield = rand / 4;
return extraYield + min;
}
}
static u8 CalcBerryYield(struct BerryTree *tree)
{
const struct Berry *berry = GetBerryInfo(tree->berry);
u8 min = berry->minYield;
u8 max = berry->maxYield;
return CalcBerryYieldInternal(max, min, BerryTreeGetNumStagesWatered(tree));
}
static u8 GetBerryCountByBerryTreeId(u8 id)
{
return gSaveBlock1.berryTrees[id].berryYield;
}
static u16 GetStageDurationByBerryType(u8 berry)
{
return GetBerryInfo(berry)->stageDuration * 60;
}
void ObjectEventInteractionGetBerryTreeData(void)
{
u8 id;
u8 berry;
u8 localId;
u8 group;
u8 num;
id = ObjectEventGetBerryTreeId(gSelectedObjectEvent);
berry = GetBerryTypeByBerryTreeId(id);
ResetBerryTreeSparkleFlag(id);
localId = gSpecialVar_LastTalked;
num = gSaveBlock1.location.mapNum;
group = gSaveBlock1.location.mapGroup;
if (IsBerryTreeSparkling(localId, num, group))
{
// we cannot allow the player to grow/interact with the tree while the tree
// is undergoing the sparkling effect, so set the special var to the sparkling
// state and let the event script process the flag.
gSpecialVar_0x8004 = BERRY_STAGE_SPARKLING;
}
else
gSpecialVar_0x8004 = GetStageByBerryTreeId(id);
gSpecialVar_0x8005 = GetNumStagesWateredByBerryTreeId(id);
gSpecialVar_0x8006 = GetBerryCountByBerryTreeId(id);
GetBerryNameByBerryType(berry, gStringVar1);
}
void Berry_FadeAndGoToBerryBagMenu(void)
{
SetMainCallback2(CB2_ChooseBerry);
}
void ObjectEventInteractionPlantBerryTree(void)
{
u8 berry = ItemIdToBerryType(gSpecialVar_ItemId);
PlantBerryTree(ObjectEventGetBerryTreeId(gSelectedObjectEvent), berry, 1, TRUE);
ObjectEventInteractionGetBerryTreeData();
}
void ObjectEventInteractionPickBerryTree(void)
{
u8 id = ObjectEventGetBerryTreeId(gSelectedObjectEvent);
u8 berry = GetBerryTypeByBerryTreeId(id);
gSpecialVar_0x8004 = AddBagItem(BerryTypeToItemId(berry), GetBerryCountByBerryTreeId(id));
}
void ObjectEventInteractionRemoveBerryTree(void)
{
RemoveBerryTree(ObjectEventGetBerryTreeId(gSelectedObjectEvent));
sub_8060288(gSpecialVar_LastTalked, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup);
}
bool8 PlayerHasBerries(void)
{
return IsBagPocketNonEmpty(BAG_BERRIES);
}
#if DEBUG
void debug_sub_80C33FC(const u8 *buffer, s32 value, u8 n)
{
StringAppend(gStringVar4, buffer);
ConvertIntToDecimalStringN(gStringVar1, value, STR_CONV_MODE_LEADING_ZEROS, n);
StringAppend(gStringVar4, gStringVar1);
}
static const u8 gUnknown_Debug_083F7F9D[] = _("POS:");
static const u8 gUnknown_Debug_083F7FA2[] = _("\nTYPE:");
static const u8 gUnknown_Debug_083F7FA9[] = _("\nGROW:");
static const u8 gUnknown_Debug_083F7FB0[] = _("\nTIME:");
static const u8 gUnknown_Debug_083F7FB7[] = _("\nFCNT:");
static const u8 gUnknown_Debug_083F7FBE[] = _("\nSCNT:");
static const u8 gUnknown_Debug_083F7FC5[] = _("\nHOOK:");
static const u8 gUnknown_Debug_083F7FCC[] = _("\nWBIT:");
static const u8 gUnknown_Debug_083F7FD3[] = _("");
u8* DebugOpenBerryInfo(void)
{
if (GetObjectEventScriptPointerPlayerFacing() != S_BerryTree)
{
return NULL;
}
else
{
u32 berryTreeId = ObjectEventGetBerryTreeId(gSelectedObjectEvent);
struct BerryTree *berryTree = GetBerryTreeInfo(berryTreeId);
s32 i;
for (i = 0; i < 500; i++)
gStringVar4[i] = EOS;
debug_sub_80C33FC(gUnknown_Debug_083F7F9D, berryTreeId, 3);
debug_sub_80C33FC(gUnknown_Debug_083F7FA2, berryTree->berry, 2);
debug_sub_80C33FC(gUnknown_Debug_083F7FA9, berryTree->stage, 2);
debug_sub_80C33FC(gUnknown_Debug_083F7FB0, berryTree->minutesUntilNextStage, 5);
debug_sub_80C33FC(gUnknown_Debug_083F7FB7, berryTree->berryYield, 2);
debug_sub_80C33FC(gUnknown_Debug_083F7FBE, berryTree->regrowthCount, 3);
debug_sub_80C33FC(gUnknown_Debug_083F7FC5, berryTree->growthSparkle, 1);
debug_sub_80C33FC(gUnknown_Debug_083F7FCC, berryTree->watered1, 1);
debug_sub_80C33FC(gUnknown_Debug_083F7FD3, berryTree->watered2, 1);
debug_sub_80C33FC(gUnknown_Debug_083F7FD3, berryTree->watered3, 1);
debug_sub_80C33FC(gUnknown_Debug_083F7FD3, berryTree->watered4, 1);
return gStringVar4;
}
}
#endif
// whenever the player is not within view of the berry tree during its sparkle state, the
// sparkle state will be reset.
void ResetBerryTreeSparkleFlags(void)
{
s16 cam_left;
s16 cam_top;
s16 left;
s16 top;
s16 right;
s16 bottom;
int i;
GetCameraCoords(&cam_left, &cam_top);
left = cam_left;
top = cam_top + 3;
right = cam_left + 14;
bottom = top + 8;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active && gObjectEvents[i].movementType == MOVEMENT_TYPE_BERRY_TREE_GROWTH)
{
cam_left = gObjectEvents[i].currentCoords.x;
cam_top = gObjectEvents[i].currentCoords.y;
if (left <= cam_left && cam_left <= right && top <= cam_top && cam_top <= bottom)
ResetBerryTreeSparkleFlag(gObjectEvents[i].trainerRange_berryTreeId);
}
}
}
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