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#include "global.h"
#include "clock.h"
#include "berry.h"
#include "event_data.h"
#include "lottery_corner.h"
#include "main.h"
#include "rom4.h"
#include "rtc.h"
#include "wallclock.h"
extern void sub_80FA220(u16);
extern void sub_80BE8C4(u16);
extern void sub_8080834(u16);
extern void UpdatePartyPokerusTime(u16);
extern void sub_810D2F4(u16);
extern void UpdateBirchState(u16);
extern void sub_810F618(u16);
static void InitTimeBasedEvents(void);
static void UpdatePerDay(struct Time *time);
static void UpdatePerSecond(struct Time *time);
static void ReturnFromStartWallClock(void);
static void InitTimeBasedEvents(void)
{
FlagSet(SYS_CLOCK_SET);
RtcCalcLocalTime();
gSaveBlock2.lastBerryTreeUpdate = gLocalTime;
VarSet(VAR_DAYS, gLocalTime.days);
}
void DoTimeBasedEvents(void)
{
if (FlagGet(SYS_CLOCK_SET))
{
RtcCalcLocalTime();
UpdatePerDay(&gLocalTime);
UpdatePerSecond(&gLocalTime);
}
}
static void UpdatePerDay(struct Time *time)
{
u16 *varPtr = GetVarPointer(VAR_DAYS);
int days = *varPtr;
u16 newDays;
if (days != time->days && days <= time->days)
{
newDays = time->days - days;
ClearUpperFlags();
sub_80FA220(newDays);
sub_80BE8C4(newDays);
sub_8080834(newDays);
UpdatePartyPokerusTime(newDays);
sub_810D2F4(newDays);
UpdateBirchState(newDays);
sub_810F618(newDays);
SetRandomLotteryNumber(newDays);
*varPtr = time->days;
}
}
static void UpdatePerSecond(struct Time *time)
{
struct Time newTime;
s32 totalSeconds;
CalcTimeDifference(&newTime, &gSaveBlock2.lastBerryTreeUpdate, time);
totalSeconds = 1440 * newTime.days + 60 * newTime.hours + newTime.minutes;
// there's no way to get the correct assembly other than with this nested if check. so dumb.
if (totalSeconds != 0)
{
if (totalSeconds >= 0)
{
BerryTreeTimeUpdate(totalSeconds);
gSaveBlock2.lastBerryTreeUpdate = *time;
}
}
}
static void ReturnFromStartWallClock(void)
{
InitTimeBasedEvents();
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
void StartWallClock(void)
{
SetMainCallback2(CB2_StartWallClock);
gMain.savedCallback = ReturnFromStartWallClock;
}
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