1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
|
.include "constants/global.h"
.include "constants/gba_constants.inc"
.include "constants/misc_constants.inc"
.include "constants/version.inc"
.syntax unified
.global Start
.text
.arm
Start: @ 8000000
b Init
# These will be set by gbafix
.global RomHeaderNintendoLogo
RomHeaderNintendoLogo:
.space 0x9c
RomHeaderGameTitle:
.space 12
RomHeaderGameCode:
.4byte 0
RomHeaderMakerCode:
.2byte 0
RomHeaderMagic:
.byte 0x96
RomHeaderMainUnitCode:
.byte 0
RomHeaderDeviceType:
.byte 0
RomHeaderReserved1:
.space 7
RomHeaderSoftwareVersion:
.byte 0
RomHeaderChecksum:
.byte 0
RomHeaderReserved2:
.space 2
@ 80000C0
.word 0
.global GPIOPortData
GPIOPortData: @ 80000C4
.hword 0
.global GPIOPortDirection
GPIOPortDirection: @ 80000C6
.hword 0
.global GPIOPortReadEnable
GPIOPortReadEnable: @ 80000C8
.hword 0
.space 6
@ 80000D0
@ TODO: figure out what this data is
.ifdef GERMAN
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte GAME_VERSION
.4byte GAME_LANGUAGE
.ifdef SAPPHIRE
.ascii "pokemon sapphire version"
.space 8
.else
.ascii "pokemon ruby version"
.space 12
.endif
.4byte gMonFrontPicTable
.4byte gMonBackPicTable
.4byte gMonPaletteTable
.4byte gMonShinyPaletteTable
.4byte gMonIconTable
.4byte gMonIconPaletteIndices
.4byte gMonIconPaletteTable
.4byte gSpeciesNames
.4byte gMoveNames
.4byte gDecorations
.4byte 0x1220
.4byte 0x1340
.4byte 0x18
.4byte 0x938
.4byte 0x3A8C
.4byte 0x46
.4byte 0x836
.4byte 0x84C
.4byte 0x182
.4byte 0xA0A0A07
.4byte 0xC060C0C
.4byte 0xC121006
.4byte 0x8010B0F
.4byte 0xC
.4byte 0x890
.4byte 0x3AC0
.4byte 0x234
.4byte 0x238
.4byte 9
.4byte 0xA
.4byte 0
.4byte 8
.4byte 0x556
.4byte 0x557
.4byte 0x312F
.4byte 0x311B
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0
.4byte 0xFFFFFFFF
.endif
.arm
.align 2, 0
.global Init
Init:
mov r0, PSR_IRQ_MODE
msr cpsr_cf, r0
ldr sp, sp_irq
mov r0, PSR_SYS_MODE
msr cpsr_cf, r0
ldr sp, sp_sys
ldr r1, =INTR_VECTOR
adr r0, IntrMain
str r0, [r1]
ldr r1, =AgbMain
mov lr, pc
bx r1
b Init
.align 2, 0
sp_sys: .word IWRAM_END - 0x1a0
sp_irq: .word IWRAM_END - 0x60
.arm
.align 2, 0
.global IntrMain
IntrMain:
mov r3, REG_BASE
add r3, r3, 0x200
ldr r2, [r3, OFFSET_REG_IE - 0x200]
ldrh r1, [r3, OFFSET_REG_IME - 0x200]
mrs r0, spsr
stmdb sp!, {r0-r3,lr}
mov r0, 1
strh r0, [r3, OFFSET_REG_IME - 0x200]
and r1, r2, r2, lsr 16
mov r12, 0
ands r0, r1, INTR_FLAG_SERIAL
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_HBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_VBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_VCOUNT
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_KEYPAD
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_GAMEPAK
strbne r0, [r3, OFFSET_REG_SOUNDCNT_X - 0x200]
IntrMain_Loop:
bne IntrMain_Loop
IntrMain_FoundIntr:
strh r0, [r3, OFFSET_REG_IF - 0x200]
mov r1, INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_HBLANK
bic r2, r2, r0
and r1, r1, r2
strh r1, [r3, OFFSET_REG_IE - 0x200]
mrs r3, cpsr
bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, PSR_SYS_MODE
msr cpsr_cf, r3
ldr r1, =gIntrTable
add r1, r1, r12
ldr r0, [r1]
stmdb sp!, {lr}
adr lr, IntrMain_RetAddr
bx r0
IntrMain_RetAddr:
ldmia sp!, {lr}
mrs r3, cpsr
bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, PSR_I_BIT | PSR_IRQ_MODE
msr cpsr_cf, r3
ldmia sp!, {r0-r3,lr}
strh r2, [r3, OFFSET_REG_IE - 0x200]
strh r1, [r3, OFFSET_REG_IME - 0x200]
msr spsr_cf, r0
bx lr
.pool
.align 2, 0 @ Don't pad with nop.
|