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path: root/src/data/bard_music/conditions.h
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#ifndef GUARD_DATA_BARD_MUSIC_CONDITIONS_H
#define GUARD_DATA_BARD_MUSIC_CONDITIONS_H

#if ENGLISH
const struct BardSound gBardSounds_Conditions[][6] = {
   { // HOT
        {0x15}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXISTS
        {0x0B}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCESS
        {0x0B}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // APPROVED
        {0x06}, {0x29}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAS
        {0x01}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOOD
        {0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LESS
        {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MOMENTUM
        {0x1A}, {0x0B}, {0x2C}, {0x33}, {0xFF}, {0xFF}
    }, { // GOING
        {0x1A}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WEIRD
        {0x18}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BUSY
        {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOGETHER
        {0x29}, {0x0A}, {0x32}, {0xFF}, {0xFF}, {0xFF}
    }, { // FULL
        {0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ABSENT
        {0x02}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEING
        {0x0F}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEED
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TASTY
        {0x05}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SKILLED
        {0x11}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NOISY
        {0x20}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BIG
        {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LATE
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CLOSE
        {0x19}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DOCILE
        {0x17}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // AMUSING
        {0x2C}, {0x27}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // ENTERTAINING
        {0x09}, {0x30}, {0x03}, {0x11}, {0x33}, {0xFF}
    }, { // PERFECTION
        {0x32}, {0x0B}, {0x2C}, {0x33}, {0xFF}, {0xFF}
    }, { // PRETTY
        {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEALTHY
        {0x0A}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCELLENT
        {0x09}, {0x2C}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // UPSIDE DOWN
        {0x2C}, {0x14}, {0x23}, {0xFF}, {0xFF}, {0xFF}
    }, { // COLD
        {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // REFRESHING
        {0x0E}, {0x0A}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // UNAVOIDABLE
        {0x2C}, {0x2A}, {0x1E}, {0x2C}, {0x26}, {0xFF}
    }, { // MUCH
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OVERWHELMING
        {0x1A}, {0x32}, {0x0B}, {0x11}, {0x33}, {0xFF}
    }, { // FABULOUS
        {0x00}, {0x27}, {0x2C}, {0xFF}, {0xFF}, {0xFF}
    }, { // ELSE
        {0x0A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXPENSIVE
        {0x09}, {0x0A}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // CORRECT
        {0x1A}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // IMPOSSIBLE
        {0x0F}, {0x1D}, {0x2A}, {0x26}, {0xFF}, {0xFF}
    }, { // SMALL
        {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DIFFERENT
        {0x11}, {0x30}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // TIRED
        {0x14}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SKILL
        {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOP
        {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NON-STOP
        {0x17}, {0x16}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PREPOSTEROUS
        {0x2A}, {0x16}, {0x32}, {0x2C}, {0x33}, {0xFF}
    }, { // NONE
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NOTHING
        {0x2C}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NATURAL
        {0x02}, {0x32}, {0x26}, {0xFF}, {0xFF}, {0xFF}
    }, { // BECOMES
        {0x0E}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LUKEWARM
        {0x29}, {0x1C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FAST
        {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOW
        {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // AWFUL
        {0x08}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALONE
        {0x2C}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BORED
        {0x1A}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SECRET
        {0x0E}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MYSTERY
        {0x11}, {0x30}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
    }, { // LACKS
        {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEST
        {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOUSY
        {0x21}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MISTAKE
        {0x11}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // KIND
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WELL
        {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WEAKENED
        {0x0E}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SIMPLE
        {0x0F}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEEMS
        {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BADLY
        {0x00}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Conditions[][6] = {
    { // HOT
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXISTS
        {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCESS
        {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // APPROVED
        {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAS
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOOD
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LESS
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // MOMENTUM
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOING
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WEIRD
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BUSY
        {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOGETHER
        {0x29}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // FULL
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ABSENT
        {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEING
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEED
        {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // TASTY
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SKILLED
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NOISY
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BIG
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LATE
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CLOSE
        {0x02}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // DOCILE
        {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // AMUSING
        {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // ENTERTAINING
        {0x29}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}
    }, { // PERFECTION
        {0x0B}, {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}
    }, { // PRETTY
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEALTHY
        {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCELLENT
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // UPSIDE DOWN
        {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // COLD
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // REFRESHING
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // UNAVOIDABLE
        {0x29}, {0x0B}, {0x0B}, {0x11}, {0x02}, {0xFF}
    }, { // MUCH
        {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // OVERWHELMING
        {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // FABULOUS
        {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // ELSE
        {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXPENSIVE
        {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // CORRECT
        {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // IMPOSSIBLE
        {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMALL
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DIFFERENT
        {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}
    }, { // TIRED
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SKILL
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOP
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NON-STOP
        {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PREPOSTEROUS
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NONE
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NOTHING
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NATURAL
        {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // BECOMES
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LUKEWARM
        {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // FAST
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOW
        {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // AWFUL
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALONE
        {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // BORED
        {0x0B}, {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // SECRET
        {0x0B}, {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}
    }, { // MYSTERY
        {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // LACKS
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEST
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOUSY
        {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // MISTAKE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // KIND
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WELL
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WEAKENED
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SIMPLE
        {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEEMS
        {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BADLY
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_CONDITIONS_H