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|
#ifndef POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H
#define POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H
u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
gMovementActionFuncs_FaceDown, // MOVEMENT_ACTION_FACE_DOWN
gMovementActionFuncs_FaceUp, // MOVEMENT_ACTION_FACE_UP
gMovementActionFuncs_FaceLeft, // MOVEMENT_ACTION_FACE_LEFT
gMovementActionFuncs_FaceRight, // MOVEMENT_ACTION_FACE_RIGHT
gMovementActionFuncs_WalkSlowDown, // MOVEMENT_ACTION_WALK_DOWN_SLOW
gMovementActionFuncs_WalkSlowUp, // MOVEMENT_ACTION_WALK_UP_SLOW
gMovementActionFuncs_WalkSlowLeft, // MOVEMENT_ACTION_WALK_LEFT_SLOW
gMovementActionFuncs_WalkSlowRight, // MOVEMENT_ACTION_WALK_RIGHT_SLOW
gMovementActionFuncs_WalkNormalDown, // MOVEMENT_ACTION_WALK_DOWN_NORMAL
gMovementActionFuncs_WalkNormalUp, // MOVEMENT_ACTION_WALK_UP_NORMAL
gMovementActionFuncs_WalkNormalLeft, // MOVEMENT_ACTION_WALK_LEFT_NORMAL
gMovementActionFuncs_WalkNormalRight, // MOVEMENT_ACTION_WALK_RIGHT_NORMAL
gMovementActionFuncs_Jump2Down, // MOVEMENT_ACTION_JUMP_2_DOWN
gMovementActionFuncs_Jump2Up, // MOVEMENT_ACTION_JUMP_2_UP
gMovementActionFuncs_Jump2Left, // MOVEMENT_ACTION_JUMP_2_LEFT
gMovementActionFuncs_Jump2Right, // MOVEMENT_ACTION_JUMP_2_RIGHT
gMovementActionFuncs_Delay1, // MOVEMENT_ACTION_DELAY_1
gMovementActionFuncs_Delay2, // MOVEMENT_ACTION_DELAY_2
gMovementActionFuncs_Delay4, // MOVEMENT_ACTION_DELAY_4
gMovementActionFuncs_Delay8, // MOVEMENT_ACTION_DELAY_8
gMovementActionFuncs_Delay16, // MOVEMENT_ACTION_DELAY_16
gMovementActionFuncs_WalkFastDown, // MOVEMENT_ACTION_WALK_FAST_DOWN
gMovementActionFuncs_WalkFastUp, // MOVEMENT_ACTION_WALK_FAST_UP
gMovementActionFuncs_WalkFastLeft, // MOVEMENT_ACTION_WALK_FAST_LEFT
gMovementActionFuncs_WalkFastRight, // MOVEMENT_ACTION_WALK_FAST_RIGHT
gMovementActionFuncs_WalkInPlaceSlowDown, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN
gMovementActionFuncs_WalkInPlaceSlowUp, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP
gMovementActionFuncs_WalkInPlaceSlowLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT
gMovementActionFuncs_WalkInPlaceSlowRight, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT
gMovementActionFuncs_WalkInPlaceNormalDown, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN
gMovementActionFuncs_WalkInPlaceNormalUp, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP
gMovementActionFuncs_WalkInPlaceNormalLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT
gMovementActionFuncs_WalkInPlaceNormalRight, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT
gMovementActionFuncs_WalkInPlaceFastDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN
gMovementActionFuncs_WalkInPlaceFastUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP
gMovementActionFuncs_WalkInPlaceFastLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT
gMovementActionFuncs_WalkInPlaceFastRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT
gMovementActionFuncs_WalkInPlaceFastestDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN
gMovementActionFuncs_WalkInPlaceFastestUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP
gMovementActionFuncs_WalkInPlaceFastestLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT
gMovementActionFuncs_WalkInPlaceFastestRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT
gMovementActionFuncs_RideWaterCurrentDown, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN
gMovementActionFuncs_RideWaterCurrentUp, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP
gMovementActionFuncs_RideWaterCurrentLeft, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT
gMovementActionFuncs_RideWaterCurrentRight, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT
gMovementActionFuncs_WalkFastestDown, // MOVEMENT_ACTION_WALK_FASTEST_DOWN
gMovementActionFuncs_WalkFastestUp, // MOVEMENT_ACTION_WALK_FASTEST_UP
gMovementActionFuncs_WalkFastestLeft, // MOVEMENT_ACTION_WALK_FASTEST_LEFT
gMovementActionFuncs_WalkFastestRight, // MOVEMENT_ACTION_WALK_FASTEST_RIGHT
gMovementActionFuncs_SlideDown, // MOVEMENT_ACTION_SLIDE_DOWN
gMovementActionFuncs_SlideUp, // MOVEMENT_ACTION_SLIDE_UP
gMovementActionFuncs_SlideLeft, // MOVEMENT_ACTION_SLIDE_LEFT
gMovementActionFuncs_SlideRight, // MOVEMENT_ACTION_SLIDE_RIGHT
gMovementActionFuncs_PlayerRunDown, // MOVEMENT_ACTION_PLAYER_RUN_DOWN
gMovementActionFuncs_PlayerRunUp, // MOVEMENT_ACTION_PLAYER_RUN_UP
gMovementActionFuncs_PlayerRunLeft, // MOVEMENT_ACTION_PLAYER_RUN_LEFT
gMovementActionFuncs_PlayerRunRight, // MOVEMENT_ACTION_PLAYER_RUN_RIGHT
gMovementActionFuncs_StartAnimInDirection, // MOVEMENT_ACTION_START_ANIM_IN_DIRECTION
gMovementActionFuncs_JumpSpecialDown, // MOVEMENT_ACTION_JUMP_SPECIAL_DOWN
gMovementActionFuncs_JumpSpecialUp, // MOVEMENT_ACTION_JUMP_SPECIAL_UP
gMovementActionFuncs_JumpSpecialLeft, // MOVEMENT_ACTION_JUMP_SPECIAL_LEFT
gMovementActionFuncs_JumpSpecialRight, // MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT
gMovementActionFuncs_FacePlayer, // MOVEMENT_ACTION_FACE_PLAYER
gMovementActionFuncs_FaceAwayPlayer, // MOVEMENT_ACTION_FACE_AWAY_PLAYER
gMovementActionFuncs_LockFacingDirection, // MOVEMENT_ACTION_LOCK_FACING_DIRECTION
gMovementActionFuncs_UnlockFacingDirection, // MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION
gMovementActionFuncs_JumpDown, // MOVEMENT_ACTION_JUMP_DOWN
gMovementActionFuncs_JumpUp, // MOVEMENT_ACTION_JUMP_UP
gMovementActionFuncs_JumpLeft, // MOVEMENT_ACTION_JUMP_LEFT
gMovementActionFuncs_JumpRight, // MOVEMENT_ACTION_JUMP_RIGHT
gMovementActionFuncs_JumpInPlaceDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN
gMovementActionFuncs_JumpInPlaceUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP
gMovementActionFuncs_JumpInPlaceLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT
gMovementActionFuncs_JumpInPlaceRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT
gMovementActionFuncs_JumpInPlaceDownUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP
gMovementActionFuncs_JumpInPlaceUpDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN
gMovementActionFuncs_JumpInPlaceLeftRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT
gMovementActionFuncs_JumpInPlaceRightLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT
gMovementActionFuncs_FaceOriginalDirection, // MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION
gMovementActionFuncs_NurseJoyBowDown, // MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN
gMovementActionFuncs_EnableJumpLandingGroundEffect, // MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT
gMovementActionFuncs_DisableJumpLandingGroundEffect, // MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT
gMovementActionFuncs_DisableAnimation, // MOVEMENT_ACTION_DISABLE_ANIMATION
gMovementActionFuncs_RestoreAnimation, // MOVEMENT_ACTION_RESTORE_ANIMATION
gMovementActionFuncs_SetInvisible, // MOVEMENT_ACTION_SET_INVISIBLE
gMovementActionFuncs_SetVisible, // MOVEMENT_ACTION_SET_VISIBLE
gMovementActionFuncs_EmoteExclamationMark, // MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK
gMovementActionFuncs_EmoteQuestionMark, // MOVEMENT_ACTION_EMOTE_QUESTION_MARK
gMovementActionFuncs_EmoteHeart, // MOVEMENT_ACTION_EMOTE_HEART
gMovementActionFuncs_RevealTrainer, // MOVEMENT_ACTION_REVEAL_TRAINER
gMovementActionFuncs_RockSmashBreak, // MOVEMENT_ACTION_ROCK_SMASH_BREAK
gMovementActionFuncs_CutTree, // MOVEMENT_ACTION_CUT_TREE
gMovementActionFuncs_SetFixedPriority, // MOVEMENT_ACTION_SET_FIXED_PRIORITY
gMovementActionFuncs_ClearFixedPriority, // MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY
gMovementActionFuncs_InitAffineAnim, // MOVEMENT_ACTION_INIT_AFFINE_ANIM
gMovementActionFuncs_ClearAffineAnim, // MOVEMENT_ACTION_CLEAR_AFFINE_ANIM
gMovementActionFuncs_WalkDownStartAffine, // MOVEMENT_ACTION_WALK_DOWN_START_AFFINE
gMovementActionFuncs_WalkDownAffine, // MOVEMENT_ACTION_WALK_DOWN_AFFINE_1
gMovementActionFuncs_AcroWheelieFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN
gMovementActionFuncs_AcroWheelieFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP
gMovementActionFuncs_AcroWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT
gMovementActionFuncs_AcroWheelieFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT
gMovementActionFuncs_AcroPopWheelieDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN
gMovementActionFuncs_AcroPopWheelieUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP
gMovementActionFuncs_AcroPopWheelieLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT
gMovementActionFuncs_AcroPopWheelieRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT
gMovementActionFuncs_AcroEndWheelieFaceDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN
gMovementActionFuncs_AcroEndWheelieFaceUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP
gMovementActionFuncs_AcroEndWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT
gMovementActionFuncs_AcroEndWheelieFaceRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT
gMovementActionFuncs_AcroWheelieHopFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN
gMovementActionFuncs_AcroWheelieHopFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP
gMovementActionFuncs_AcroWheelieHopFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT
gMovementActionFuncs_AcroWheelieHopFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT
gMovementActionFuncs_AcroWheelieHopDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN
gMovementActionFuncs_AcroWheelieHopUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP
gMovementActionFuncs_AcroWheelieHopLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT
gMovementActionFuncs_AcroWheelieHopRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT
gMovementActionFuncs_AcroWheelieJumpDown, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN
gMovementActionFuncs_AcroWheelieJumpUp, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP
gMovementActionFuncs_AcroWheelieJumpLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT
gMovementActionFuncs_AcroWheelieJumpRight, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT
gMovementActionFuncs_AcroWheelieInPlaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN
gMovementActionFuncs_AcroWheelieInPlaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP
gMovementActionFuncs_AcroWheelieInPlaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT
gMovementActionFuncs_AcroWheelieInPlaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT
gMovementActionFuncs_AcroPopWheelieMoveDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN
gMovementActionFuncs_AcroPopWheelieMoveUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP
gMovementActionFuncs_AcroPopWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT
gMovementActionFuncs_AcroPopWheelieMoveRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT
gMovementActionFuncs_AcroWheelieMoveDown, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN
gMovementActionFuncs_AcroWheelieMoveUp, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP
gMovementActionFuncs_AcroWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT
gMovementActionFuncs_AcroWheelieMoveRight, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT
gMovementActionFuncs_AcroEndWheelieMoveDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN
gMovementActionFuncs_AcroEndWheelieMoveUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP
gMovementActionFuncs_AcroEndWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT
gMovementActionFuncs_AcroEndWheelieMoveRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT
};
u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceDown_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceUp_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceLeft_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceRight_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gUnknown_083759C0[])(u8) = {
GetMoveDirectionAnimNum,
GetMoveDirectionFastAnimNum,
GetMoveDirectionFastAnimNum,
GetMoveDirectionFasterAnimNum,
GetMoveDirectionFastestAnimNum
};
u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowDown_Step0,
MovementAction_WalkSlowDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowUp_Step0,
MovementAction_WalkSlowUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowLeft_Step0,
MovementAction_WalkSlowLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkSlowRight_Step0,
MovementAction_WalkSlowRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalDown_Step0,
MovementAction_WalkNormalDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalUp_Step0,
MovementAction_WalkNormalUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalLeft_Step0,
MovementAction_WalkNormalLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkNormalRight_Step0,
MovementAction_WalkNormalRight_Step1,
MovementAction_PauseSpriteAnim
};
const s16 gUnknown_08375A34[] = {0, 1, 1};
const s16 gUnknown_08375A3A[] = {0, 0, 1};
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Down_Step0,
MovementAction_Jump2Down_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Up_Step0,
MovementAction_Jump2Up_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Left_Step0,
MovementAction_Jump2Left_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Right_Step0,
MovementAction_Jump2Right_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay1_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay2_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay4_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay8_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Delay16_Step0,
MovementAction_Delay_Step1,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastDown_Step0,
MovementAction_WalkFastDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastUp_Step0,
MovementAction_WalkFastUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastLeft_Step0,
MovementAction_WalkFastLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastRight_Step0,
MovementAction_WalkFastRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowDown_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowUp_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowLeft_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceSlowRight_Step0,
MovementAction_WalkInPlaceSlow_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceNormalRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentDown_Step0,
MovementAction_RideWaterCurrentDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentUp_Step0,
MovementAction_RideWaterCurrentUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentLeft_Step0,
MovementAction_RideWaterCurrentLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RideWaterCurrentRight_Step0,
MovementAction_RideWaterCurrentRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestDown_Step0,
MovementAction_WalkFastestDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestUp_Step0,
MovementAction_WalkFastestUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestLeft_Step0,
MovementAction_WalkFastestLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestRight_Step0,
MovementAction_WalkFastestRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideDown_Step0,
MovementAction_SlideDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideUp_Step0,
MovementAction_SlideUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideLeft_Step0,
MovementAction_SlideLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SlideRight_Step0,
MovementAction_SlideRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunDown_Step0,
MovementAction_PlayerRunDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunUp_Step0,
MovementAction_PlayerRunUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunLeft_Step0,
MovementAction_PlayerRunLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_PlayerRunRight_Step0,
MovementAction_PlayerRunRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_StartAnimInDirection_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialDown_Step0,
MovementAction_JumpSpecialDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialUp_Step0,
MovementAction_JumpSpecialUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialLeft_Step0,
MovementAction_JumpSpecialLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpSpecialRight_Step0,
MovementAction_JumpSpecialRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FacePlayer_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceAwayPlayer_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_LockFacingDirection_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnlockFacingDirection_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpDown_Step0,
MovementAction_JumpDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpUp_Step0,
MovementAction_JumpUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpLeft_Step0,
MovementAction_JumpLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpRight_Step0,
MovementAction_JumpRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDown_Step0,
MovementAction_JumpInPlaceDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUp_Step0,
MovementAction_JumpInPlaceUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeft_Step0,
MovementAction_JumpInPlaceLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRight_Step0,
MovementAction_JumpInPlaceRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceDownUp_Step0,
MovementAction_JumpInPlaceDownUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceUpDown_Step0,
MovementAction_JumpInPlaceUpDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceLeftRight_Step0,
MovementAction_JumpInPlaceLeftRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_JumpInPlaceRightLeft_Step0,
MovementAction_JumpInPlaceRightLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_FaceOriginalDirection_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_NurseJoyBowDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EnableJumpLandingGroundEffect_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableJumpLandingGroundEffect_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_DisableAnimation_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RestoreAnimation_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetInvisible_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetVisible_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteExclamationMark_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteQuestionMark_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_EmoteHeart_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RevealTrainer_Step0,
MovementAction_RevealTrainer_Step1,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_RockSmashBreak_Step0,
MovementAction_RockSmashBreak_Step1,
MovementAction_RockSmashBreak_Step2,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_CutTree_Step0,
MovementAction_CutTree_Step1,
MovementAction_CutTree_Step2,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_SetFixedPriority_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearFixedPriority_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_InitAffineAnim_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_ClearAffineAnim_Step0,
MovementAction_Finish
};
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownStartAffine_Step0,
MovementAction_WalkDownStartAffine_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkDownAffine_Step0,
MovementAction_WalkDownAffine_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceDown_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceUp_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceLeft_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieFaceRight_Step0,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieFaceRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_UnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionDown_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_UnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionUp_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_UnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionLeft_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_UnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_UnusedAcroActionRight_Step0,
MovementAction_WaitSpriteAnim,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceDown_Step0,
MovementAction_AcroWheelieHopFaceDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceUp_Step0,
MovementAction_AcroWheelieHopFaceUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceLeft_Step0,
MovementAction_AcroWheelieHopFaceLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopFaceRight_Step0,
MovementAction_AcroWheelieHopFaceRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopDown_Step0,
MovementAction_AcroWheelieHopDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopUp_Step0,
MovementAction_AcroWheelieHopUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopLeft_Step0,
MovementAction_AcroWheelieHopLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieHopRight_Step0,
MovementAction_AcroWheelieHopRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpDown_Step0,
MovementAction_AcroWheelieJumpDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpUp_Step0,
MovementAction_AcroWheelieJumpUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpLeft_Step0,
MovementAction_AcroWheelieJumpLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieJumpRight_Step0,
MovementAction_AcroWheelieJumpRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieInPlaceRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveDown_Step0,
MovementAction_AcroPopWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveUp_Step0,
MovementAction_AcroPopWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveLeft_Step0,
MovementAction_AcroPopWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroPopWheelieMoveRight_Step0,
MovementAction_AcroPopWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveDown_Step0,
MovementAction_AcroWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveUp_Step0,
MovementAction_AcroWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveLeft_Step0,
MovementAction_AcroWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroWheelieMoveRight_Step0,
MovementAction_AcroWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveDown_Step0,
MovementAction_AcroEndWheelieMoveDown_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveUp_Step0,
MovementAction_AcroEndWheelieMoveUp_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveLeft_Step0,
MovementAction_AcroEndWheelieMoveLeft_Step1,
MovementAction_PauseSpriteAnim
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_AcroEndWheelieMoveRight_Step0,
MovementAction_AcroEndWheelieMoveRight_Step1,
MovementAction_PauseSpriteAnim
};
#endif //POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H
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