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path: root/src/data/region_map_names_en.h
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const u8 gMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN");
const u8 gMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN");
const u8 gMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN");
const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN");
const u8 gMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN");
const u8 gMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN");
const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN");
const u8 gMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY");
const u8 gMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY");
const u8 gMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY");
const u8 gMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY");
const u8 gMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY");
const u8 gMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY");
const u8 gMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY");
const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY");
const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY");
const u8 gMapName_Route101[] = _("ROUTE 101");
const u8 gMapName_Route102[] = _("ROUTE 102");
const u8 gMapName_Route103[] = _("ROUTE 103");
const u8 gMapName_Route104[] = _("ROUTE 104");
const u8 gMapName_Route105[] = _("ROUTE 105");
const u8 gMapName_Route106[] = _("ROUTE 106");
const u8 gMapName_Route107[] = _("ROUTE 107");
const u8 gMapName_Route108[] = _("ROUTE 108");
const u8 gMapName_Route109[] = _("ROUTE 109");
const u8 gMapName_Route110[] = _("ROUTE 110");
const u8 gMapName_Route111[] = _("ROUTE 111");
const u8 gMapName_Route112[] = _("ROUTE 112");
const u8 gMapName_Route113[] = _("ROUTE 113");
const u8 gMapName_Route114[] = _("ROUTE 114");
const u8 gMapName_Route115[] = _("ROUTE 115");
const u8 gMapName_Route116[] = _("ROUTE 116");
const u8 gMapName_Route117[] = _("ROUTE 117");
const u8 gMapName_Route118[] = _("ROUTE 118");
const u8 gMapName_Route119[] = _("ROUTE 119");
const u8 gMapName_Route120[] = _("ROUTE 120");
const u8 gMapName_Route121[] = _("ROUTE 121");
const u8 gMapName_Route122[] = _("ROUTE 122");
const u8 gMapName_Route123[] = _("ROUTE 123");
const u8 gMapName_Route124[] = _("ROUTE 124");
const u8 gMapName_Route125[] = _("ROUTE 125");
const u8 gMapName_Route126[] = _("ROUTE 126");
const u8 gMapName_Route127[] = _("ROUTE 127");
const u8 gMapName_Route128[] = _("ROUTE 128");
const u8 gMapName_Route129[] = _("ROUTE 129");
const u8 gMapName_Route130[] = _("ROUTE 130");
const u8 gMapName_Route131[] = _("ROUTE 131");
const u8 gMapName_Route132[] = _("ROUTE 132");
const u8 gMapName_Route133[] = _("ROUTE 133");
const u8 gMapName_Route134[] = _("ROUTE 134");
const u8 gMapName_Underwater[] = _("UNDERWATER");
const u8 gMapName_GraniteCave[] = _("GRANITE CAVE");
const u8 gMapName_MtChimney[] = _("MT. CHIMNEY");
const u8 gMapName_SafariZone[] = _("SAFARI ZONE");
const u8 gMapName_BattleTower[] = _("BATTLE TOWER");
const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS");
const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP");
const u8 gMapName_NewMauville[] = _("NEW MAUVILLE");
const u8 gMapName_MeteorFalls[] = _("METEOR FALLS");
const u8 gMapName_MtPyre[] = _("MT. PYRE");
const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT");
const u8 gMapName_ShoalCave[] = _("SHOAL CAVE");
const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD");
const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND");
const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
const u8 gMapName_FieryPath[] = _("FIERY PATH");
const u8 gMapName_JaggedPass[] = _("JAGGED PASS");
const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER");
const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB");
const u8 gMapName_IslandCave[] = _("ISLAND CAVE");
const u8 gMapName_DesertRuins[] = _("DESERT RUINS");
const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB");
const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
const u8 gMapName_SkyPillar[] = _("SKY PILLAR");
const u8 gMapName_SecretBase[] = _("SECRET BASE");
const u8 gMapName_None[] = _("");