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|
#if DEBUG
#include "global.h"
#include "menu.h"
u8 KagayaDebugMenu_TrainerCard();
u8 KagayaDebugMenu_CardToExchange();
u8 KagayaDebugMenu_SlotMachine();
const u8 Str_83EBB34[] = _("Trainer’s card");
const u8 Str_83EBB43[] = _("Card to exchange");
const u8 Str_83EBB54[] = _("Slot machine");
const struct MenuAction _83EBB64[] = {
{ Str_83EBB34, KagayaDebugMenu_TrainerCard },
{ Str_83EBB43, KagayaDebugMenu_CardToExchange },
{ Str_83EBB54, KagayaDebugMenu_SlotMachine },
};
__attribute__((naked))
void InitKagayaDebugMenu_A()
{
asm(
" push {lr}\n"
" bl InitKagayaDebugMenu_B\n"
" mov r0, #0x0\n"
" pop {r1}\n"
" bx r1\n"
"\n"
);
}
__attribute__((naked))
void InitKagayaDebugMenu_B()
{
asm(
" push {lr}\n"
" add sp, sp, #0xfffffff8\n"
" bl Menu_EraseScreen\n"
" mov r0, #0x0\n"
" mov r1, #0x0\n"
" mov r2, #0xe\n"
" mov r3, #0x7\n"
" bl Menu_DrawStdWindowFrame\n"
" ldr r3, ._1\n"
" mov r0, #0x2\n"
" mov r1, #0x1\n"
" mov r2, #0x3\n"
" bl Menu_PrintItems\n"
" mov r0, #0x0\n"
" str r0, [sp]\n"
" mov r0, #0xd\n"
" str r0, [sp, #0x4]\n"
" mov r0, #0x0\n"
" mov r1, #0x1\n"
" mov r2, #0x1\n"
" mov r3, #0x3\n"
" bl InitMenu\n"
" ldr r1, ._1 + 4\n"
" ldr r0, ._1 + 8\n"
" str r0, [r1]\n"
" add sp, sp, #0x8\n"
" pop {r0}\n"
" bx r0\n"
"._2:\n"
" .align 2, 0\n"
"._1:\n"
" .word _83EBB64\n"
" .word gCallback_03004AE8\n"
" .word debug_sub_80B061C+1\n"
"\n"
);
}
__attribute__((naked))
void debug_sub_80B061C()
{
asm(
" push {lr}\n"
" bl Menu_ProcessInput\n"
" lsl r0, r0, #0x18\n"
" asr r1, r0, #0x18\n"
" mov r0, #0x2\n"
" neg r0, r0\n"
" cmp r1, r0\n"
" bne ._3 @cond_branch\n"
" mov r0, #0x0\n"
" b ._6\n"
"._3:\n"
" mov r0, #0x1\n"
" neg r0, r0\n"
" cmp r1, r0\n"
" beq ._5 @cond_branch\n"
" ldr r2, ._7\n"
" ldr r0, ._7 + 4\n"
" lsl r1, r1, #0x3\n"
" add r0, r0, #0x4\n"
" add r1, r1, r0\n"
" ldr r0, [r1]\n"
" str r0, [r2]\n"
" mov r0, #0x0\n"
" b ._6\n"
"._8:\n"
" .align 2, 0\n"
"._7:\n"
" .word gCallback_03004AE8\n"
" .word _83EBB64\n"
"._5:\n"
" bl CloseMenu\n"
" mov r0, #0x1\n"
"._6:\n"
" pop {r1}\n"
" bx r1\n"
"\n"
);
}
__attribute__((naked))
u8 KagayaDebugMenu_TrainerCard()
{
asm(
" push {lr}\n"
" add sp, sp, #0xfffffffc\n"
" mov r0, #0x1\n"
" neg r0, r0\n"
" mov r1, #0x0\n"
" str r1, [sp]\n"
" mov r2, #0x0\n"
" mov r3, #0x10\n"
" bl BeginNormalPaletteFade\n"
" ldr r1, ._9\n"
" ldr r0, ._9 + 4\n"
" str r0, [r1]\n"
" mov r0, #0x0\n"
" add sp, sp, #0x4\n"
" pop {r1}\n"
" bx r1\n"
"._10:\n"
" .align 2, 0\n"
"._9:\n"
" .word gCallback_03004AE8\n"
" .word debug_sub_80B068C+1\n"
"\n"
);
}
__attribute__((naked))
void debug_sub_80B068C()
{
asm(
" push {lr}\n"
" bl UpdatePaletteFade\n"
" lsl r0, r0, #0x18\n"
" cmp r0, #0\n"
" beq ._11 @cond_branch\n"
" mov r0, #0x0\n"
" b ._12\n"
"._11:\n"
" ldr r0, ._13\n"
" bl debug_sub_80A0710\n"
" bl CloseMenu\n"
" bl ScriptContext2_Enable\n"
" mov r0, #0x1\n"
"._12:\n"
" pop {r1}\n"
" bx r1\n"
"._14:\n"
" .align 2, 0\n"
"._13:\n"
" .word sub_805469C+1\n"
"\n"
);
}
__attribute__((naked))
u8 KagayaDebugMenu_CardToExchange()
{
asm(
" push {lr}\n"
" add sp, sp, #0xfffffffc\n"
" mov r0, #0x1\n"
" neg r0, r0\n"
" mov r1, #0x0\n"
" str r1, [sp]\n"
" mov r2, #0x0\n"
" mov r3, #0x10\n"
" bl BeginNormalPaletteFade\n"
" ldr r1, ._15\n"
" ldr r0, ._15 + 4\n"
" str r0, [r1]\n"
" mov r0, #0x0\n"
" add sp, sp, #0x4\n"
" pop {r1}\n"
" bx r1\n"
"._16:\n"
" .align 2, 0\n"
"._15:\n"
" .word gCallback_03004AE8\n"
" .word debug_sub_80B06E0+1\n"
"\n"
);
}
__attribute__((naked))
void debug_sub_80B06E0()
{
asm(
" push {lr}\n"
" bl UpdatePaletteFade\n"
" lsl r0, r0, #0x18\n"
" cmp r0, #0\n"
" beq ._17 @cond_branch\n"
" mov r0, #0x0\n"
" b ._18\n"
"._17:\n"
" ldr r0, ._19\n"
" bl debug_sub_80A073C\n"
" bl CloseMenu\n"
" bl ScriptContext2_Enable\n"
" mov r0, #0x1\n"
"._18:\n"
" pop {r1}\n"
" bx r1\n"
"._20:\n"
" .align 2, 0\n"
"._19:\n"
" .word sub_805469C+1\n"
"\n"
);
}
__attribute__((naked))
u8 KagayaDebugMenu_SlotMachine()
{
asm(
" push {lr}\n"
" add sp, sp, #0xfffffffc\n"
" mov r0, #0x1\n"
" neg r0, r0\n"
" mov r1, #0x0\n"
" str r1, [sp]\n"
" mov r2, #0x0\n"
" mov r3, #0x10\n"
" bl BeginNormalPaletteFade\n"
" ldr r1, ._21\n"
" ldr r0, ._21 + 4\n"
" str r0, [r1]\n"
" mov r0, #0x0\n"
" add sp, sp, #0x4\n"
" pop {r1}\n"
" bx r1\n"
"._22:\n"
" .align 2, 0\n"
"._21:\n"
" .word gCallback_03004AE8\n"
" .word Kagaya_80B0734+1\n"
"\n"
);
}
__attribute__((naked))
void Kagaya_80B0734()
{
asm(
" push {lr}\n"
" bl UpdatePaletteFade\n"
" lsl r0, r0, #0x18\n"
" cmp r0, #0\n"
" beq ._23 @cond_branch\n"
" mov r0, #0x0\n"
" b ._24\n"
"._23:\n"
" bl Random\n"
" lsl r0, r0, #0x10\n"
" lsr r0, r0, #0x10\n"
" mov r1, #0x6\n"
" bl __umodsi3\n"
" lsl r0, r0, #0x18\n"
" lsr r0, r0, #0x18\n"
" ldr r1, ._25\n"
" bl debug_sub_811609C\n"
" bl CloseMenu\n"
" bl ScriptContext2_Enable\n"
" mov r0, #0x1\n"
"._24:\n"
" pop {r1}\n"
" bx r1\n"
"._26:\n"
" .align 2, 0\n"
"._25:\n"
" .word sub_805469C+1\n"
"\n"
);
}
__attribute__((naked))
void debug_sub_80B0770()
{
asm(
" push {r4, lr}\n"
" ldr r0, ._30\n"
" ldrb r1, [r0]\n"
" mov r0, #0x8\n"
" and r0, r0, r1\n"
" lsl r0, r0, #0x18\n"
" lsr r4, r0, #0x18\n"
" cmp r4, #0\n"
" bne ._27 @cond_branch\n"
" bl CloseMenu\n"
" bl IsPlayerFacingSurfableFishableWater\n"
" lsl r0, r0, #0x18\n"
" cmp r0, #0\n"
" beq ._29 @cond_branch\n"
" ldr r0, ._30 + 4\n"
" str r4, [r0]\n"
" mov r0, #0x9\n"
" bl FieldEffectStart\n"
" b ._29\n"
"._31:\n"
" .align 2, 0\n"
"._30:\n"
" .word gPlayerAvatar\n"
" .word gFieldEffectArguments\n"
"._27:\n"
" bl CloseMenu\n"
"._29:\n"
" mov r0, #0x1\n"
" pop {r4}\n"
" pop {r1}\n"
" bx r1\n"
"\n"
);
}
__attribute__((naked))
void debug_sub_80B07B0()
{
asm(
" push {lr}\n"
" add sp, sp, #0xfffffffc\n"
" mov r0, #0x1\n"
" neg r0, r0\n"
" mov r1, #0x0\n"
" str r1, [sp]\n"
" mov r2, #0x0\n"
" mov r3, #0x10\n"
" bl BeginNormalPaletteFade\n"
" ldr r1, ._32\n"
" ldr r0, ._32 + 4\n"
" str r0, [r1]\n"
" mov r0, #0x0\n"
" add sp, sp, #0x4\n"
" pop {r1}\n"
" bx r1\n"
"._33:\n"
" .align 2, 0\n"
"._32:\n"
" .word gCallback_03004AE8\n"
" .word debug_sub_80B07DC+1\n"
"\n"
);
}
__attribute__((naked))
void debug_sub_80B07DC()
{
asm(
" push {lr}\n"
" bl UpdatePaletteFade\n"
" lsl r0, r0, #0x18\n"
" cmp r0, #0\n"
" beq ._34 @cond_branch\n"
" mov r0, #0x0\n"
" b ._35\n"
"._34:\n"
" bl CloseMenu\n"
" ldr r0, ._36\n"
" bl SetMainCallback2\n"
" mov r0, #0x1\n"
"._35:\n"
" pop {r1}\n"
" bx r1\n"
"._37:\n"
" .align 2, 0\n"
"._36:\n"
" .word CB2_InitFlyRegionMap+1\n"
"\n"
);
}
__attribute__((naked))
void debug_sub_80B0800()
{
asm(
" push {lr}\n"
" bl CloseMenu\n"
" bl sub_8068F18\n"
" lsl r0, r0, #0x18\n"
" lsr r2, r0, #0x18\n"
" cmp r2, #0\n"
" beq ._38 @cond_branch\n"
" ldr r0, ._39\n"
" mov r1, #0x0\n"
" str r1, [r0]\n"
" sub r1, r2, #1\n"
" str r1, [r0, #0x4]\n"
" mov r0, #0x2c\n"
" bl FieldEffectStart\n"
"._38:\n"
" mov r0, #0x1\n"
" pop {r1}\n"
" bx r1\n"
"._40:\n"
" .align 2, 0\n"
"._39:\n"
" .word gFieldEffectArguments\n"
"\n"
);
}
#endif // DEBUG
|