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 | #include "global.h"
#include "play_time.h"
enum
{
    STOPPED,
    RUNNING,
    MAXED_OUT
};
static u8 sPlayTimeCounterState;
void PlayTimeCounter_Reset()
{
    sPlayTimeCounterState = STOPPED;
    gSaveBlock2.playTimeHours = 0;
    gSaveBlock2.playTimeMinutes = 0;
    gSaveBlock2.playTimeSeconds = 0;
    gSaveBlock2.playTimeVBlanks = 0;
}
void PlayTimeCounter_Start()
{
    sPlayTimeCounterState = RUNNING;
    if (gSaveBlock2.playTimeHours > 999)
        PlayTimeCounter_SetToMax();
}
void PlayTimeCounter_Stop()
{
    sPlayTimeCounterState = STOPPED;
}
void PlayTimeCounter_Update()
{
    if (sPlayTimeCounterState == RUNNING)
    {
        gSaveBlock2.playTimeVBlanks++;
        if (gSaveBlock2.playTimeVBlanks > 59)
        {
            gSaveBlock2.playTimeVBlanks = 0;
            gSaveBlock2.playTimeSeconds++;
            if (gSaveBlock2.playTimeSeconds > 59)
            {
                gSaveBlock2.playTimeSeconds = 0;
                gSaveBlock2.playTimeMinutes++;
                if (gSaveBlock2.playTimeMinutes > 59)
                {
                    gSaveBlock2.playTimeMinutes = 0;
                    gSaveBlock2.playTimeHours++;
                    if (gSaveBlock2.playTimeHours > 999)
                        PlayTimeCounter_SetToMax();
                }
            }
        }
    }
}
void PlayTimeCounter_SetToMax()
{
    sPlayTimeCounterState = MAXED_OUT;
    gSaveBlock2.playTimeHours = 999;
    gSaveBlock2.playTimeMinutes = 59;
    gSaveBlock2.playTimeSeconds = 59;
    gSaveBlock2.playTimeVBlanks = 59;
}
 |