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#include "global.h"
#include "main.h"
#include "palette.h"
#include "sprite.h"
struct UnkStruct
{
/*0x00*/ u16 tileTag;
/*0x02*/ u16 paletteTag;
/*0x04*/ u16 unk04;
/*0x06*/ u16 unk06;
/*0x08*/ u16 unk08;
/*0x0A*/ u16 unk0A;
/*0x0C*/ s16 unk0C;
/*0x10*/ u32 selectedPalettes;
};
void sub_80C603C(void);
void sub_80C6078(void);
void sub_80C60CC(struct Sprite *);
void sub_80C6130(struct Sprite *);
void sub_80C61B0(IntrFunc);
void ClearGpuRegBits(void);
extern const struct OamData gOamData_83D18D8;
extern const union AnimCmd *const gSpriteAnimTable_83D18E8[];
extern const u16 gUnknownPal_083D18EC[16];
extern const u8 gUnknownGfx_083D190C[128];
extern struct UnkStruct *gUnknown_020387EC;
const struct SpriteSheet gUnknown_083D1898 = { gUnknownGfx_083D190C, sizeof(gUnknownGfx_083D190C), 0 };
const struct SpritePalette gUnknown_083D18A0 = { gUnknownPal_083D18EC, 0 };
const struct SpriteTemplate gSpriteTemplate_83D18A8 =
{
0,
0,
&gOamData_83D18D8,
gSpriteAnimTable_83D18E8,
NULL,
gDummySpriteAffineAnimTable,
sub_80C60CC,
};
const struct SpriteTemplate gSpriteTemplate_83D18C0 =
{
0,
0,
&gOamData_83D18D8,
gSpriteAnimTable_83D18E8,
NULL,
gDummySpriteAffineAnimTable,
sub_80C6130,
};
void sub_80C5CD4(struct UnkStruct *unkStruct)
{
u16 i;
struct SpriteSheet sprSheet = gUnknown_083D1898;
struct SpritePalette sprPalette = gUnknown_083D18A0;
struct SpriteTemplate sprTemplate = gSpriteTemplate_83D18A8;
sprSheet.tag = unkStruct->tileTag;
sprTemplate.tileTag = unkStruct->tileTag;
sprPalette.tag = unkStruct->paletteTag;
sprTemplate.paletteTag = unkStruct->paletteTag;
LoadSpriteSheet(&sprSheet);
LoadSpritePalette(&sprPalette);
unkStruct->unk0C = 1;
unkStruct->unk0A = 0;
unkStruct->unk08 = 0;
unkStruct->selectedPalettes = ~(0x10000 << IndexOfSpritePaletteTag(unkStruct->paletteTag)) & 0xFFFF0000;
if (unkStruct->unk04 == 0)
unkStruct->unk04 = 16;
if (unkStruct->unk06 == 0)
unkStruct->unk06 = 20;
gUnknown_020387EC = unkStruct;
for (i = 0; i < 8; i++)
{
u8 spriteId = CreateSprite(&sprTemplate, 32 * i + 8, 80, 0);
if (spriteId == MAX_SPRITES)
break;
gSprites[spriteId].data[0] = (i < 4) ? -unkStruct->unk04 : unkStruct->unk04;
}
REG_BLDCNT = 191;
REG_BLDY = 16;
}
bool8 sub_80C5DCC(void)
{
if (gUnknown_020387EC->unk08 == 0)
{
BlendPalettes(gUnknown_020387EC->selectedPalettes, 0x10, 0xFFFF);
sub_80C61B0(sub_80C603C);
gUnknown_020387EC->unk08++;
}
if (gUnknown_020387EC->unk0A < 8)
return FALSE;
gUnknown_020387EC->unk0C += gUnknown_020387EC->unk06;
if (gUnknown_020387EC->unk0C >= 80)
{
gUnknown_020387EC->unk0C = 80;
REG_BLDCNT = 0;
REG_BLDY = 0;
ClearGpuRegBits();
return TRUE;
}
else
{
return FALSE;
}
}
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