1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
#include "global.h"
#include "slot_machine.h"
#include "decompress.h"
#include "palette.h"
#include "task.h"
struct UnkStruct2000000 {
/*0x00*/ u8 filler00[61];
/*0x3D*/ u8 unk3D;
};
struct UnkStruct1 {
/*0x00*/ u8 unk00;
/*0x01*/ u8 unk01;
/*0x02*/ s16 unk02;
};
extern struct UnkStruct2000000 unk_2000000;
extern struct UnkStruct1 *gUnknown_083ED048[];
extern const u16 gPalette_83EDE24[];
extern const u8 gSlotMachine_Gfx[];
#if ENGLISH
#define SLOTMACHINE_GFX_TILES 233
#elif GERMAN
#define SLOTMACHINE_GFX_TILES 236
#endif
extern const u16 gUnknown_08E95A18[];
extern u16 gUnknown_08E95AB8[];
extern u16 gUnknown_08E95FB8[];
static void LoadSlotMachineWheelOverlay(void);
void sub_8104CAC(u8 arg0) {
u8 i;
struct Task *task;
sub_8104DA4();
task = &gTasks[unk_2000000.unk3D];
task->data[1] = arg0;
i = 0;
while (gUnknown_083ED048[arg0][i].unk00 != 0xFF)
{
u8 spriteId;
spriteId = sub_8105BB4(
gUnknown_083ED048[arg0][i].unk00,
gUnknown_083ED048[arg0][i].unk01,
gUnknown_083ED048[arg0][i].unk02
);
task->data[4 + i] = spriteId;
#ifdef GERMAN
if (arg0 == 5 && i <= 2)
{
gSprites[spriteId].invisible = TRUE;
}
#endif
i += 1;
}
}
asm(".section .text_b");
void sub_8106448(void) {
u32 offsetRead, offsetWrite;
u32 size;
LZDecompressWram(gSlotMachine_Gfx, (void *) 0x02010000);
offsetRead = 0x02010000;
offsetWrite = BG_VRAM;
size = SLOTMACHINE_GFX_TILES * 32;
while (TRUE)
{
DmaCopy16(3, offsetRead, (void *) (offsetWrite), 0x1000);
offsetRead += 0x1000;
offsetWrite += 0x1000;
size -= 0x1000;
if (size <= 0x1000)
{
DmaCopy16(3, offsetRead, (void *) (offsetWrite), size);
break;
}
}
LoadPalette(gUnknown_08E95A18, 0, 160);
LoadPalette(gPalette_83EDE24, 208, 32);
}
void sub_81064B8(void) {
CpuCopy16(gUnknown_08E95AB8, (void *) BG_SCREEN_ADDR(29), 20 * 32 * 2);
LoadSlotMachineWheelOverlay();
}
static void LoadSlotMachineWheelOverlay(void) {
s16 x, y, dx;
u16 *screen;
screen = (u16 *) BG_SCREEN_ADDR(30);
for (x = 4; x < 18; x += 5)
{
for (dx = 0; dx < 4; dx++)
{
screen[5 * 32 + dx + x] = 0x2051;
screen[13 * 32 + dx + x] = 0x2851;
screen[6 * 32 + dx + x] = 0x2061;
screen[12 * 32 + dx + x] = 0x2861;
}
screen[6 * 32 + x] = 0x20BE;
screen[12 * 32 + x] = 0x28BE;
for (y = 7; y <= 11; y++)
{
screen[y * 32 + x] = 0x20BF;
}
}
}
void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4) {
u16 *vram = (u16 *) BG_SCREEN_ADDR(29);
vram[15 * 32 + arg0] = arg1;
vram[15 * 32 + 1 + arg0] = arg2;
vram[16 * 32 + arg0] = arg3;
vram[16 * 32 + 1 + arg0] = arg4;
}
void sub_81065DC(void) {
s16 y, x;
u16 *screen;
CpuCopy16(gUnknown_08E95FB8, (void *) BG_SCREEN_ADDR(29), 20 * 32 * 2);
screen = (u16 *) BG_SCREEN_ADDR(30);
for (y = 0; y < 20; y++)
{
for (x = 0; x < 30; x++)
{
screen[x + y * 32] = 0;
}
}
}
|