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#include "global.h"
#include "gba/syscall.h"
#include "field_weather.h"
#include "global.fieldmap.h"
#include "script.h"
#include "task.h"
void palette_bg_fill_white(void);
void palette_bg_fill_black(void);
void pal_fill_black(void);
void task0A_asap_script_env_2_enable_and_set_ctx_running(u8);
extern u8 get_map_light_from_warp0(void);
extern u8 sav1_map_get_light_level(void);
extern u8 fade_type_for_given_maplight_pair(u8, u8);
extern u16 gPlttBufferFaded[];
extern struct MapHeader * warp1_get_mapheader(void);
extern void sub_8059B88(u8);
extern void sub_8053E90(void);
extern u8 sub_810CDB8(u8, u8);
extern int sub_8080E70(void);
void palette_bg_fill_white(void)
{
u32 source_color = 0x7fff7fff;
CpuFastSet(&source_color, gPlttBufferFaded, 0x100 | (1 << 24));
}
void palette_bg_fill_black(void)
{
u32 source_color = 0;
CpuFastSet(&source_color, gPlttBufferFaded, 0x100 | (1 << 24));
}
void pal_fill_for_map_transition(void)
{
u8 map_light = get_map_light_from_warp0();
switch (fade_type_for_given_maplight_pair(map_light, sav1_map_get_light_level()))
{
case 0:
fade_screen(0, 0);
palette_bg_fill_black();
break;
case 1:
fade_screen(2, 0);
palette_bg_fill_white();
}
}
void pal_fill_black(void)
{
fade_screen(0, 0);
palette_bg_fill_black();
}
void fade_8080918(void)
{
u8 light_level = sav1_map_get_light_level();
switch (sub_810CDB8(light_level, warp1_get_mapheader()->mapType))
{
case 0:
fade_screen(1, 0);
break;
case 1:
fade_screen(3, 0);
}
}
void sub_8080958(u8 arg)
{
sub_8059B88(!arg);
}
void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskID)
{
if (sub_8080E70() == 1)
{
DestroyTask(taskID);
EnableBothScriptContexts();
}
}
void sub_8080990(void)
{
ScriptContext2_Enable();
sub_8053E90();
pal_fill_black();
CreateTask(&task0A_asap_script_env_2_enable_and_set_ctx_running, 0x0a);
}
void sub_80809B0(void)
{
ScriptContext2_Enable();
pal_fill_black();
CreateTask(&task0A_asap_script_env_2_enable_and_set_ctx_running, 0x0a);
}
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