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path: root/src/field_map_obj.c
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#include "global.h"
#include "sprite.h"

extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36];

extern void strange_npc_table_clear(void);
extern void ClearPlayerAvatarInfo(void);

void sub_805AAB0(void);

void npc_clear_ids_and_state(struct MapObject *mapObj)
{
    memset(mapObj, 0, sizeof(struct MapObject));
    mapObj->localId = 0xFF;
    mapObj->mapNum = 0xFF;
    mapObj->mapGroup = 0xFF;
    mapObj->mapobj_unk_1C = 0xFF;
}

void npcs_clear_ids_and_state(void)
{
    u8 i;

    for (i = 0; i < 16; i++)
        npc_clear_ids_and_state(&gMapObjects[i]);
}

void sub_805AA98(void)
{
    strange_npc_table_clear();
    npcs_clear_ids_and_state();
    ClearPlayerAvatarInfo();
    sub_805AAB0();
}

void sub_805AAB0(void)
{
    u8 spriteId;

    spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);

    gSprites[spriteId].oam.affineMode = 1;
    InitSpriteAffineAnim(&gSprites[spriteId]);
    StartSpriteAffineAnim(&gSprites[spriteId], 0);
    gSprites[spriteId].invisible = 1;

    spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);

    gSprites[spriteId].oam.affineMode = 1;
    InitSpriteAffineAnim(&gSprites[spriteId]);
    StartSpriteAffineAnim(&gSprites[spriteId], 1);
    gSprites[spriteId].invisible = 1;
}