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path: root/src/field_map_obj.c
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#include "global.h"
#include "sprite.h"

extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36];

extern void strange_npc_table_clear(void);
extern void ClearPlayerAvatarInfo(void);

void sub_805AAB0(void);

void npc_clear_ids_and_state(struct MapObject *mapObj)
{
    memset(mapObj, 0, sizeof(struct MapObject));
    mapObj->localId = 0xFF;
    mapObj->mapNum = 0xFF;
    mapObj->mapGroup = 0xFF;
    mapObj->mapobj_unk_1C = 0xFF;
}

void npcs_clear_ids_and_state(void)
{
    u8 i;
    
    for(i = 0; i < 16; i++)
        npc_clear_ids_and_state(&gMapObjects[i]);
}

void sub_805AA98(void)
{
    strange_npc_table_clear();
    npcs_clear_ids_and_state();
    ClearPlayerAvatarInfo();
    sub_805AAB0();
}

/*void sub_805AAB0(void)
{
    u8 spriteVar1;
    u8 spriteVar2;
    
    spriteVar1 = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);

    gSprites[spriteVar1].oam.affineMode = 1;
    InitSpriteAffineAnim(&gSprites[spriteVar1]);
    StartSpriteAffineAnim(&gSprites[spriteVar1], 0);

    spriteVar2 = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);

    gSprites[spriteVar2].oam.affineMode = 4;
    InitSpriteAffineAnim(&gSprites[spriteVar2]);
    StartSpriteAffineAnim(&gSprites[spriteVar2], 1);
    gSprites[spriteVar2].coordOffsetEnabled = 1;
}*/