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#include "global.h"
#include "sprite.h"
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36];
extern void strange_npc_table_clear(void);
extern void ClearPlayerAvatarInfo(void);
void sub_805AAB0(void);
void npc_clear_ids_and_state(struct MapObject *mapObj)
{
memset(mapObj, 0, sizeof(struct MapObject));
mapObj->localId = 0xFF;
mapObj->mapNum = 0xFF;
mapObj->mapGroup = 0xFF;
mapObj->mapobj_unk_1C = 0xFF;
}
void npcs_clear_ids_and_state(void)
{
u8 i;
for (i = 0; i < 16; i++)
npc_clear_ids_and_state(&gMapObjects[i]);
}
void sub_805AA98(void)
{
strange_npc_table_clear();
npcs_clear_ids_and_state();
ClearPlayerAvatarInfo();
sub_805AAB0();
}
void sub_805AAB0(void)
{
u8 spriteId;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
gSprites[spriteId].invisible = 1;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 1);
gSprites[spriteId].invisible = 1;
}
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