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#include "global.h"
#include "field_message_box.h"
#include "pokemon.h"
#include "script.h"
#include "string_util.h"
#include "task.h"
extern void AdjustFriendship(struct Pokemon *, u8);
extern u8 pokemon_ailments_get_primary(u32);
extern void DoFieldPoisonEffect(void);
extern struct Pokemon gPlayerParty[6];
extern u16 gScriptResult;
extern u8 fieldPoisonText_PokemonFainted[];
bool32 CheckMonIsValid(struct Pokemon *pkmn)
{
// UB: Too few arguments for function 'GetMonData'
u16 species2 = GetMonData(pkmn, MON_DATA_SPECIES2);
if (species2 == 0 || species2 == 0x19C)
return FALSE;
else
return TRUE;
}
bool32 AllMonsFainted(void)
{
struct Pokemon *pkmn = &gPlayerParty[0];
int i;
for (i = 0; i < 6; i++, pkmn++)
{
// UB: Too few arguments for function 'GetMonData'
if (CheckMonIsValid(pkmn) && GetMonData(pkmn, MON_DATA_HP) != 0)
return FALSE;
}
return TRUE;
}
void MonFaintFromPoisonOnField(u8 partyMember)
{
struct Pokemon *pkmn = &gPlayerParty[partyMember];
u32 val = 0;
AdjustFriendship(pkmn, 7);
SetMonData(pkmn, MON_DATA_STATUS, (u8*)&val);
GetMonData(pkmn, MON_DATA_NICKNAME, gStringVar1);
StringGetEnd10(gStringVar1);
}
bool32 CheckMonFaintedFromPoison(u8 partyMember)
{
struct Pokemon *pkmn = &gPlayerParty[partyMember];
// UB: Too few arguments for function 'GetMonData'
if (CheckMonIsValid(pkmn) && GetMonData(pkmn, MON_DATA_HP) == 0
&& pokemon_ailments_get_primary(GetMonData(pkmn, MON_DATA_STATUS)) == 1)
return TRUE;
else
return FALSE;
}
//Task data
enum
{
TD_STATE,
TD_PARTY_MEMBER,
};
void Task_WhiteOut(u8 taskId)
{
s16 *taskData = gTasks[taskId].data;
switch (taskData[TD_STATE])
{
case 0: //Check if Pokemon have fainted due to poison
while (taskData[TD_PARTY_MEMBER] < 6)
{
if (CheckMonFaintedFromPoison(taskData[TD_PARTY_MEMBER]))
{
MonFaintFromPoisonOnField(taskData[TD_PARTY_MEMBER]);
ShowFieldMessage(fieldPoisonText_PokemonFainted);
taskData[TD_STATE]++;
return;
}
taskData[TD_PARTY_MEMBER]++;
}
taskData[TD_STATE] = 2;
break;
case 1: //Wait for message box to disappear
if (IsFieldMessageBoxHidden())
taskData[TD_STATE]--; //Check next party member
break;
case 2: //Done checking Pokemon
if (AllMonsFainted())
gScriptResult = 1;
else
gScriptResult = 0;
EnableBothScriptContexts();
DestroyTask(taskId);
break;
}
}
void DoWhiteOut(void)
{
CreateTask(Task_WhiteOut, 0x50);
ScriptContext1_Stop();
}
u8 overworld_poison(void)
{
struct Pokemon *pkmn = &gPlayerParty[0];
u32 numPoisoned = 0;
u32 numFainting = 0;
int i;
for(i = 0; i < 6; i++)
{
u32 hp;
// UB: Too few arguments for function 'GetMonData'
if (GetMonData(pkmn, MON_DATA_SANITY_BIT2) != 0
&& pokemon_ailments_get_primary(GetMonData(pkmn, MON_DATA_STATUS)) == 1)
{
hp = GetMonData(pkmn, MON_DATA_HP);
if(hp != 0)
hp--;
if(hp == 0)
numFainting++; //Pokemon will now faint due to poison
SetMonData(pkmn, MON_DATA_HP, (u8 *)&hp);
numPoisoned++;
}
pkmn++;
}
if(numFainting != 0 || numPoisoned != 0)
DoFieldPoisonEffect();
if(numFainting != 0)
return 2;
if(numPoisoned != 0)
return 1;
return 0;
}
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