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#include "global.h"
#include "asm.h"
#include "metatile_behavior.h"
#include "metatile_behaviors.h"
#include "field_player_avatar.h"
#include "field_effect.h"
#include "rom4.h"
#include "script.h"
#include "rom6.h"
#include "sound.h"
#include "field_camera.h"
#include "sprite.h"
#include "songs.h"
#include "trig.h"
#include "map_obj_lock.h"
extern u8 gCutGrassSpriteArray[8]; // seems to be an array of 8 sprite IDs
extern void (*gUnknown_0300485C)(void);
extern void (*gUnknown_03005CE4)(void);
extern struct SpriteTemplate gSpriteTemplate_CutGrass;
extern struct MapPosition gUnknown_0203923C;
extern u8 gLastFieldPokeMenuOpened;
extern u32 gUnknown_0202FF84[];
extern u8 UseCutScript;
extern void sub_808AB90(void); // unknown args
extern void sub_805BCC0(s16 x, s16 y);
void sub_80A2634(void);
void sub_80A25E8(void);
void sub_80A2684(void);
void sub_80A27A8(s16, s16);
void sub_80A28F4(s16, s16);
void objc_8097BBC(struct Sprite *sprite);
void sub_80A2AB8(void);
void sub_80A2B00(void); // unknown args
bool8 SetUpFieldMove_Cut(void)
{
s16 x, y;
u8 i, j;
u8 tileBehavior;
if(npc_before_player_of_type(0x52) == TRUE) // is in front of tree?
{
gUnknown_0300485C = sub_808AB90;
gUnknown_03005CE4 = sub_80A2634;
return TRUE;
}
else // is in ash or grass to cut?
{
PlayerGetDestCoords(&gUnknown_0203923C.x, &gUnknown_0203923C.y);
for(i = 0; i < 3; i++)
{
y = i - 1 + gUnknown_0203923C.y;
for(j = 0; j < 3; j++)
{
x = j - 1 + gUnknown_0203923C.x;
if(MapGridGetZCoordAt(x, y) == (s8)gUnknown_0203923C.height)
{
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if(MetatileBehavior_IsPokeGrass(tileBehavior) == TRUE
|| MetatileBehavior_IsAshGrass(tileBehavior) == TRUE)
{
gUnknown_0300485C = sub_808AB90;
gUnknown_03005CE4 = sub_80A25E8;
return TRUE;
}
}
}
}
return FALSE; // do not use cut
}
}
void sub_80A25E8(void)
{
FieldEffectStart(1);
gUnknown_0202FF84[0] = gLastFieldPokeMenuOpened;
}
bool8 FldEff_UseCutOnGrass(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (u32)sub_80A2684 >> 16;
gTasks[taskId].data[9] = (u32)sub_80A2684;
IncrementGameStat(0x12);
return FALSE;
}
void sub_80A2634(void)
{
gUnknown_0202FF84[0] = gLastFieldPokeMenuOpened;
ScriptContext1_SetupScript(&UseCutScript);
}
bool8 FldEff_UseCutOnTree(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (u32)sub_80A2B00 >> 16;
gTasks[taskId].data[9] = (u32)sub_80A2B00;
IncrementGameStat(0x12);
return FALSE;
}
void sub_80A2684(void)
{
FieldEffectActiveListRemove(1);
FieldEffectStart(0x3A);
}
bool8 FldEff_CutGrass(void)
{
s16 x, y;
u8 tileBehavior;
u8 i, j; // not in for loop?
for(i = 0, PlaySE(SE_W015), PlayerGetDestCoords(&gUnknown_0203923C.x, &gUnknown_0203923C.y); i < 3; i++)
{
y = i - 1 + gUnknown_0203923C.y;
for(j = 0; j < 3; j++)
{
x = j - 1 + gUnknown_0203923C.x;
if(MapGridGetZCoordAt(x, y) == (s8)gUnknown_0203923C.height)
{
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if(MetatileBehavior_IsCuttableGrass(tileBehavior) == TRUE)
{
sub_80A27A8(x, y);
sub_805BCC0(x, y);
}
}
}
}
sub_80A28F4(gUnknown_0203923C.x - 1, gUnknown_0203923C.y - 2);
DrawWholeMapView();
// populate sprite ID array
for(i = 0; i < 8; i++)
{
gCutGrassSpriteArray[i] = CreateSprite((struct SpriteTemplate *)&gSpriteTemplate_CutGrass,
gSprites[gPlayerAvatar.spriteId].oam.x + 8, gSprites[gPlayerAvatar.spriteId].oam.y + 20, 0);
gSprites[gCutGrassSpriteArray[i]].data2 = 32 * i;
}
return 0;
}
// set map grid metatile depending on x, y
// TODO: enum for metatile IDs
void sub_80A27A8(s16 x, s16 y)
{
int metatileId = MapGridGetMetatileIdAt(x, y);
switch(metatileId)
{
case 0x208:
case 0x15:
case 0xD:
MapGridSetMetatileIdAt(x, y, 0x1);
break;
case 0x1C6:
MapGridSetMetatileIdAt(x, y, 0x1CE);
break;
case 0x1C7:
MapGridSetMetatileIdAt(x, y, 0x1CF);
break;
case 0x281:
MapGridSetMetatileIdAt(x, y, 0x279);
break;
case 0x282:
MapGridSetMetatileIdAt(x, y, 0x27A);
break;
case 0x283:
MapGridSetMetatileIdAt(x, y, 0x27B);
break;
case 0x206:
case 0x207:
MapGridSetMetatileIdAt(x, y, 0x271);
break;
case 0x212:
case 0x20A:
MapGridSetMetatileIdAt(x, y, 0x218);
break;
case 0x25:
MapGridSetMetatileIdAt(x, y, 0xE);
break;
}
}
s32 sub_80A28A0(s16 x, s16 y)
{
u16 metatileId = MapGridGetMetatileIdAt(x, y);
if(metatileId == 1)
return 1;
else if(metatileId == 633)
return 2;
else if(metatileId == 634)
return 3;
else if(metatileId == 635)
return 4;
else
return 0;
}
void sub_80A28F4(s16 x, s16 y)
{
s16 i;
u16 lowerY = y + 3;
for(i = 0; i < 3; i++)
{
u16 currentX = x + i;
s16 currentXsigned = x + i;
if(MapGridGetMetatileIdAt(currentXsigned, y) == 21)
{
switch((u8)sub_80A28A0(currentXsigned, y + 1))
{
case 1:
MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x208);
break;
case 2:
MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x281);
break;
case 3:
MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x282);
break;
case 4:
MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x283);
break;
}
}
if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY) == 1)
{
if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x208)
MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x1);
if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x281)
MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x279);
if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x282)
MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x27A);
if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x283)
MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x27B);
}
}
}
void sub_80A2A48(struct Sprite *sprite)
{
sprite->data0 = 8;
sprite->data1 = 0;
sprite->data3 = 0;
sprite->callback = (void *)objc_8097BBC;
}
void objc_8097BBC(struct Sprite *sprite)
{
u16 tempdata;
u16 tempdata2;
sprite->pos2.x = Sin(sprite->data2, sprite->data0);
sprite->pos2.y = Cos(sprite->data2, sprite->data0);
sprite->data2 = (sprite->data2 + 8) & 0xFF;
sprite->data0 += ((tempdata2 = sprite->data3) << 16 >> 18) + 1; // what?
sprite->data3 = tempdata2 + 1;
tempdata = sprite->data1;
if((s16)tempdata != 28) // done rotating the grass, execute clean up function
sprite->data1++;
else
sprite->callback = (void *)sub_80A2AB8;
}
void sub_80A2AB8(void)
{
u8 i;
for(i = 1; i < 8; i++)
{
DestroySprite(&gSprites[gCutGrassSpriteArray[i]]);
}
FieldEffectStop(&gSprites[gCutGrassSpriteArray[0]], 0x3A);
sub_8064E2C();
ScriptContext2_Disable();
}
void sub_80A2B00(void)
{
PlaySE(0x80);
FieldEffectActiveListRemove(2);
EnableBothScriptContexts();
}
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