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#include "global.h"
#include "event_data.h"
#include "fieldmap.h"
#include "field_effect.h"
#include "field_player_avatar.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "pokemon_menu.h"
#include "rom6.h"
#include "script.h"
#include "secret_base.h"
#include "sound.h"
#include "constants/field_effects.h"
#include "constants/metatile_behaviors.h"
#include "constants/songs.h"
extern u8 DoSecretBaseCaveFieldEffectScript[];
extern u8 DoSecretBaseTreeFieldEffectScript[];
extern u8 DoSecretBaseShrubFieldEffectScript[];
const u8 gSpriteImage_83D198C[] = INCBIN_U8("graphics/unknown_sprites/83D259C/0.4bpp");
const u8 gSpriteImage_83D1A0C[] = INCBIN_U8("graphics/unknown_sprites/83D259C/1.4bpp");
const u8 gSpriteImage_83D1A8C[] = INCBIN_U8("graphics/unknown_sprites/83D259C/2.4bpp");
const u8 gSpriteImage_83D1B0C[] = INCBIN_U8("graphics/unknown_sprites/83D259C/3.4bpp");
const u8 gSpriteImage_83D1B8C[] = INCBIN_U8("graphics/unknown_sprites/83D259C/4.4bpp");
const u8 gUnusedEmptySpace_83D1C0C[32] = {0};
const u16 gFieldEffectObjectPalette7[] = INCBIN_U16("graphics/field_effect_objects/palettes/07.gbapal");
const u8 gSpriteImage_83D1C4C[] = INCBIN_U8("graphics/unknown_sprites/83D25EC/0.4bpp");
const u8 gSpriteImage_83D1CCC[] = INCBIN_U8("graphics/unknown_sprites/83D25EC/1.4bpp");
const u8 gSpriteImage_83D1D4C[] = INCBIN_U8("graphics/unknown_sprites/83D25EC/2.4bpp");
const u8 gSpriteImage_83D1DCC[] = INCBIN_U8("graphics/unknown_sprites/83D25EC/3.4bpp");
const u8 gSpriteImage_83D1E4C[] = INCBIN_U8("graphics/unknown_sprites/83D25EC/4.4bpp");
const u8 gSpriteImage_83D1ECC[] = INCBIN_U8("graphics/unknown_sprites/83D25C4/0.4bpp");
const u8 gSpriteImage_83D1F4C[] = INCBIN_U8("graphics/unknown_sprites/83D25C4/1.4bpp");
const u8 gSpriteImage_83D1FCC[] = INCBIN_U8("graphics/unknown_sprites/83D25C4/2.4bpp");
const u8 gSpriteImage_83D204C[] = INCBIN_U8("graphics/unknown_sprites/83D25C4/3.4bpp");
const u8 gSpriteImage_83D20CC[] = INCBIN_U8("graphics/unknown_sprites/83D25C4/4.4bpp");
const u8 gSpriteImage_83D214C[] = INCBIN_U8("graphics/unknown_sprites/83D25C4/5.4bpp"); // unused
const u16 gFieldEffectObjectPalette8[] = INCBIN_U16("graphics/field_effect_objects/palettes/08.gbapal");
const u8 gSpriteImage_83D21EC[] = INCBIN_U8("graphics/unknown_sprites/83D2688/0.4bpp");
const u8 gSpriteImage_83D22EC[] = INCBIN_U8("graphics/unknown_sprites/83D2688/1.4bpp");
const u8 gSpriteImage_83D23EC[] = INCBIN_U8("graphics/unknown_sprites/83D2688/2.4bpp");
const struct OamData gOamData_83D24EC =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 1,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0,
};
const union AnimCmd gSpriteAnim_83D24F4[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D250C[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D2524[] =
{
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D253C[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D2554[] =
{
ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D256C[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D2584[] =
{
gSpriteAnim_83D24F4,
};
const union AnimCmd *const gSpriteAnimTable_83D2588[] =
{
gSpriteAnim_83D250C,
gSpriteAnim_83D2524,
gSpriteAnim_83D253C,
gSpriteAnim_83D2554,
};
const union AnimCmd *const gSpriteAnimTable_83D2598[] =
{
gSpriteAnim_83D256C,
};
const struct SpriteFrameImage gSpriteImageTable_83D259C[] =
{
{gSpriteImage_83D198C, 0x80},
{gSpriteImage_83D1A0C, 0x80},
{gSpriteImage_83D1A8C, 0x80},
{gSpriteImage_83D1B0C, 0x80},
{gSpriteImage_83D1B8C, 0x80},
};
const struct SpriteFrameImage gSpriteImageTable_83D25C4[] =
{
{gSpriteImage_83D1ECC, 0x80},
{gSpriteImage_83D1F4C, 0x80},
{gSpriteImage_83D1FCC, 0x80},
{gSpriteImage_83D204C, 0x80},
{gSpriteImage_83D20CC, 0x80},
};
const struct SpriteFrameImage gSpriteImageTable_83D25EC[] =
{
{gSpriteImage_83D1C4C, 0x80},
{gSpriteImage_83D1CCC, 0x80},
{gSpriteImage_83D1D4C, 0x80},
{gSpriteImage_83D1DCC, 0x80},
{gSpriteImage_83D1E4C, 0x80},
};
static void CaveEntranceSpriteCallback1(struct Sprite *);
static const struct SpriteTemplate sSpriteTemplate_CaveEntrance =
{
.tileTag = 0xFFFF,
.paletteTag = 4099,
.oam = &gOamData_83D24EC,
.anims = gSpriteAnimTable_83D2584,
.images = gSpriteImageTable_83D259C,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = CaveEntranceSpriteCallback1,
};
static void TreeEntranceSpriteCallback1(struct Sprite *);
const struct SpriteTemplate sSpriteTemplate_TreeEntrance =
{
.tileTag = 0xFFFF,
.paletteTag = 4104,
.oam = &gOamData_83D24EC,
.anims = gSpriteAnimTable_83D2588,
.images = gSpriteImageTable_83D25C4,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TreeEntranceSpriteCallback1,
};
static void ShrubEntranceSpriteCallback1(struct Sprite *);
const struct SpriteTemplate sSpriteTemplate_ShrubEntrance =
{
.tileTag = 0xFFFF,
.paletteTag = 4104,
.oam = &gOamData_83D24EC,
.anims = gSpriteAnimTable_83D2598,
.images = gSpriteImageTable_83D25EC,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = ShrubEntranceSpriteCallback1,
};
const struct SpritePalette gFieldEffectObjectPaletteInfo7 = {gFieldEffectObjectPalette7, 0x1003};
const struct SpritePalette gFieldEffectObjectPaletteInfo8 = {gFieldEffectObjectPalette8, 0x1008};
static void FieldCallback_SecretBaseCave(void);
static void StartSecretBaseCaveFieldEffect(void);
static void CaveEntranceSpriteCallback2(struct Sprite *);
static void CaveEntranceSpriteCallbackEnd(struct Sprite *);
static void FieldCallback_SecretBaseTree(void);
static void StartSecretBaseTreeFieldEffect(void);
static void TreeEntranceSpriteCallback2(struct Sprite *);
static void TreeEntranceSpriteCallbackEnd(struct Sprite *);
static void FieldCallback_SecretBaseShrub(void);
static void StartSecretBaseShrubFieldEffect(void);
static void ShrubEntranceSpriteCallback2(struct Sprite *sprite);
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *sprite);
static void SetCurrentSecretBase(void)
{
SetCurrentSecretBaseFromPosition(&gPlayerFacingPosition, gMapHeader.events);
SetCurrentSecretBaseVar();
}
static void AdjustSecretPowerSpritePixelOffsets(void)
{
switch (gFieldEffectArguments[1])
{
case DIR_SOUTH:
gFieldEffectArguments[5] = 8;
gFieldEffectArguments[6] = 40;
break;
case DIR_NORTH:
gFieldEffectArguments[5] = 8;
gFieldEffectArguments[6] = 8;
break;
case DIR_WEST:
gFieldEffectArguments[5] = -8;
gFieldEffectArguments[6] = 24;
break;
case DIR_EAST:
gFieldEffectArguments[5] = 24;
gFieldEffectArguments[6] = 24;
break;
}
}
#if DEBUG
void Debug_SetUpFieldMove_SecretPower(void)
{
u8 metatile;
CheckPlayerHasSecretBase();
if (gSpecialVar_Result == 1 || GetPlayerFacingDirection() != DIR_NORTH)
{
ScriptContext2_Disable();
return;
}
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
metatile = MapGridGetMetatileBehaviorAt(gPlayerFacingPosition.x, gPlayerFacingPosition.y);
if (MetatileBehavior_IsSecretBaseCave(metatile) == TRUE)
{
SetCurrentSecretBase();
gLastFieldPokeMenuOpened = 0;
FieldCallback_SecretBaseCave();
}
else if (MetatileBehavior_IsSecretBaseTree(metatile) == TRUE)
{
SetCurrentSecretBase();
gLastFieldPokeMenuOpened = 0;
FieldCallback_SecretBaseTree();
}
else if (MetatileBehavior_IsSecretBaseShrub(metatile) == TRUE)
{
SetCurrentSecretBase();
gLastFieldPokeMenuOpened = 0;
FieldCallback_SecretBaseShrub();
}
else
{
ScriptContext2_Disable();
}
}
#endif
bool8 SetUpFieldMove_SecretPower(void)
{
u8 behavior;
CheckPlayerHasSecretBase();
if (gSpecialVar_Result == 1 || GetPlayerFacingDirection() != DIR_NORTH)
return FALSE;
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
behavior = MapGridGetMetatileBehaviorAt(gPlayerFacingPosition.x, gPlayerFacingPosition.y);
if (MetatileBehavior_IsSecretBaseCave(behavior) == TRUE)
{
SetCurrentSecretBase();
gFieldCallback = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = FieldCallback_SecretBaseCave;
return TRUE;
}
if (MetatileBehavior_IsSecretBaseTree(behavior) == TRUE)
{
SetCurrentSecretBase();
gFieldCallback = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = FieldCallback_SecretBaseTree;
return TRUE;
}
if (MetatileBehavior_IsSecretBaseShrub(behavior) == TRUE)
{
SetCurrentSecretBase();
gFieldCallback = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = FieldCallback_SecretBaseShrub;
return TRUE;
}
return FALSE;
}
static void FieldCallback_SecretBaseCave(void)
{
gFieldEffectArguments[0] = gLastFieldPokeMenuOpened;
ScriptContext1_SetupScript(DoSecretBaseCaveFieldEffectScript);
}
bool8 FldEff_UseSecretPowerCave(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (uintptr_t)StartSecretBaseCaveFieldEffect >> 16;
gTasks[taskId].data[9] = (uintptr_t)StartSecretBaseCaveFieldEffect;
return FALSE;
}
static void StartSecretBaseCaveFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_SECRET_POWER_CAVE);
FieldEffectStart(FLDEFF_SECRET_POWER_CAVE);
}
bool8 FldEff_SecretPowerCave(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(
&sSpriteTemplate_CaveEntrance,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
return FALSE;
}
static void CaveEntranceSpriteCallback1(struct Sprite *sprite)
{
PlaySE(SE_M_ROCK_THROW);
sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallback2;
}
static void CaveEntranceSpriteCallback2(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
sprite->data[0]++;
if (sprite->data[0] == 20)
SetOpenedSecretBaseMetatile();
}
else
{
sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallbackEnd;
}
}
static void CaveEntranceSpriteCallbackEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE);
EnableBothScriptContexts();
}
static void FieldCallback_SecretBaseTree(void)
{
gFieldEffectArguments[0] = gLastFieldPokeMenuOpened;
ScriptContext1_SetupScript(DoSecretBaseTreeFieldEffectScript);
}
bool8 FldEff_UseSecretPowerTree(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (uintptr_t)StartSecretBaseTreeFieldEffect >> 16;
gTasks[taskId].data[9] = (uintptr_t)StartSecretBaseTreeFieldEffect;
return FALSE;
}
static void StartSecretBaseTreeFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_SECRET_POWER_TREE);
FieldEffectStart(FLDEFF_SECRET_POWER_TREE);
}
bool8 FldEff_SecretPowerTree(void)
{
s16 behavior = MapGridGetMetatileBehaviorAt(gPlayerFacingPosition.x, gPlayerFacingPosition.y) & 0xFFF;
if (behavior == MB_SECRET_BASE_SPOT_TREE_1)
gFieldEffectArguments[7] = 0;
if (behavior == MB_SECRET_BASE_SPOT_TREE_2)
gFieldEffectArguments[7] = 2;
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(
&sSpriteTemplate_TreeEntrance,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
if (gFieldEffectArguments[7] == 1 || gFieldEffectArguments[7] == 3)
SetOpenedSecretBaseMetatile();
return FALSE;
}
static void TreeEntranceSpriteCallback1(struct Sprite *sprite)
{
PlaySE(SE_M_SCRATCH);
sprite->animNum = gFieldEffectArguments[7];
sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallback2;
}
static void TreeEntranceSpriteCallback2(struct Sprite *sprite)
{
sprite->data[0]++;
if (sprite->data[0] >= 40)
{
if (gFieldEffectArguments[7] == 0 || gFieldEffectArguments[7] == 2)
SetOpenedSecretBaseMetatile();
sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallbackEnd;
}
}
static void TreeEntranceSpriteCallbackEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE);
EnableBothScriptContexts();
}
static void FieldCallback_SecretBaseShrub(void)
{
gFieldEffectArguments[0] = gLastFieldPokeMenuOpened;
ScriptContext1_SetupScript(DoSecretBaseShrubFieldEffectScript);
}
bool8 FldEff_UseSecretPowerShrub(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (uintptr_t)StartSecretBaseShrubFieldEffect >> 16;
gTasks[taskId].data[9] = (uintptr_t)StartSecretBaseShrubFieldEffect;
return FALSE;
}
static void StartSecretBaseShrubFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_SECRET_POWER_SHRUB);
FieldEffectStart(FLDEFF_SECRET_POWER_SHRUB);
}
bool8 FldEff_SecretPowerShrub(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(
&sSpriteTemplate_ShrubEntrance,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
return FALSE;
}
static void ShrubEntranceSpriteCallback1(struct Sprite *sprite)
{
PlaySE(SE_M_POISON_POWDER);
sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallback2;
}
static void ShrubEntranceSpriteCallback2(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
sprite->data[0]++;
if (sprite->data[0] == 20)
SetOpenedSecretBaseMetatile();
}
else
{
sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallbackEnd;
}
}
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB);
EnableBothScriptContexts();
}
|