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#include "global.h"
#include "gba/flash_internal.h"
#include "load_save.h"
#include "main.h"
#include "pokemon.h"
#include "rom4.h"
extern u8 gPlayerPartyCount;
bool32 gFlashMemoryPresent;
struct LoadedSaveData
{
struct ItemSlot items[20];
struct ItemSlot keyItems[20];
struct ItemSlot pokeBalls[16];
struct ItemSlot TMsHMs[64];
struct ItemSlot berries[46];
struct MailStruct mail[16];
};
extern struct LoadedSaveData gLoadedSaveData[];
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
{
gFlashMemoryPresent = TRUE;
InitFlashTimer();
}
else
gFlashMemoryPresent = FALSE;
}
bool32 GetSecretBase2Field_9(void)
{
return gSaveBlock2.specialSaveWarp;
}
void ClearSecretBase2Field_9(void)
{
gSaveBlock2.specialSaveWarp = 0;
}
void SetSecretBase2Field_9(void)
{
gSaveBlock2.specialSaveWarp = 1;
}
void SetSecretBase2Field_9_AndHideBG(void) // note: no other function sets specialSaveWarp to values other than 0 or 1, hence clear and set distinctions.
{
gpu_sync_bg_hide(0); // the function doesn't use the parameter passed to it, but this is necessary to match.
gSaveBlock2.specialSaveWarp = 1;
}
void ClearSecretBase2Field_9_2(void) // duplicate function
{
gSaveBlock2.specialSaveWarp = 0;
}
void SavePlayerParty(void)
{
int i;
gSaveBlock1.playerPartyCount = gPlayerPartyCount;
for (i = 0; i < 6; i++)
gSaveBlock1.playerParty[i] = gPlayerParty[i];
}
void LoadPlayerParty(void)
{
int i;
gPlayerPartyCount = gSaveBlock1.playerPartyCount;
for (i = 0; i < 6; i++)
gPlayerParty[i] = gSaveBlock1.playerParty[i];
}
static void SaveMapObjects(void)
{
int i;
for (i = 0; i < 16; i++)
gSaveBlock1.mapObjects[i] = gMapObjects[i];
}
static void LoadMapObjects(void)
{
int i;
for (i = 0; i < 16; i++)
gMapObjects[i] = gSaveBlock1.mapObjects[i];
}
void SaveSerializedGame(void)
{
SavePlayerParty();
SaveMapObjects();
}
void LoadSerializedGame(void)
{
LoadPlayerParty();
LoadMapObjects();
}
void LoadPlayerBag(void)
{
int i;
// load player items.
for (i = 0; i < 20; i++)
gLoadedSaveData->items[i] = gSaveBlock1.bagPocket_Items[i];
// load player key items.
for (i = 0; i < 20; i++)
gLoadedSaveData->keyItems[i] = gSaveBlock1.bagPocket_KeyItems[i];
// load player pokeballs.
for (i = 0; i < 16; i++)
gLoadedSaveData->pokeBalls[i] = gSaveBlock1.bagPocket_PokeBalls[i];
// load player TMs and HMs.
for (i = 0; i < 64; i++)
gLoadedSaveData->TMsHMs[i] = gSaveBlock1.bagPocket_TMHM[i];
// load player berries.
for (i = 0; i < 46; i++)
gLoadedSaveData->berries[i] = gSaveBlock1.bagPocket_Berries[i];
// load mail.
for (i = 0; i < 16; i++)
gLoadedSaveData->mail[i] = gSaveBlock1.mail[i];
}
void SavePlayerBag(void)
{
int i;
// save player items.
for (i = 0; i < 20; i++)
gSaveBlock1.bagPocket_Items[i] = gLoadedSaveData->items[i];
// save player key items.
for (i = 0; i < 20; i++)
gSaveBlock1.bagPocket_KeyItems[i] = gLoadedSaveData->keyItems[i];
// save player pokeballs.
for (i = 0; i < 16; i++)
gSaveBlock1.bagPocket_PokeBalls[i] = gLoadedSaveData->pokeBalls[i];
// save player TMs and HMs.
for (i = 0; i < 64; i++)
gSaveBlock1.bagPocket_TMHM[i] = gLoadedSaveData->TMsHMs[i];
// save player berries.
for (i = 0; i < 46; i++)
gSaveBlock1.bagPocket_Berries[i] = gLoadedSaveData->berries[i];
// save mail.
for (i = 0; i < 16; i++)
gSaveBlock1.mail[i] = gLoadedSaveData->mail[i];
}
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