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#include "global.h"
#include "name_string_util.h"
#include "pokemon.h"
#include "species.h"
#include "text.h"
void sub_80A2B40(struct MailStruct *);
u16 sub_80A2D44(u16, u32);
bool8 itemid_is_mail(u16);
u16 sub_809D474(u32);
void sub_80A2B18(void)
{
u8 i;
for (i = 0; i < 16; i++)
sub_80A2B40(&gSaveBlock1.mail[i]);
}
void sub_80A2B40(struct MailStruct *mail)
{
int i;
for (i = 0; i < 9; i++)
mail->words[i] = -1;
for (i = 0; i < 8; i++)
mail->playerName[i] = -1;
for (i = 0; i < 4; i++)
mail->trainerId[i] = 0;
mail->species = 1;
mail->itemId = 0;
}
bool8 sub_80A2B94(struct Pokemon *mon)
{
u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM);
if (itemid_is_mail(heldItem) && GetMonData(mon, MON_DATA_MAIL) != 0xFF)
return TRUE;
else
return FALSE;
}
u8 sub_80A2BC4(struct Pokemon *mon, u16 itemId)
{
u16 _itemId;
u8 heldItem[2];
u8 id;
u8 i;
u16 species;
u32 personality;
_itemId = itemId;
heldItem[0] = _itemId;
heldItem[1] = _itemId >> 8;
id = 0;
while (id < 6)
{
if (gSaveBlock1.mail[id].itemId == 0)
{
for (i = 0; i < 9; i++)
gSaveBlock1.mail[id].words[i] = -1;
for (i = 0; i < 7; i++)
gSaveBlock1.mail[id].playerName[i] = gSaveBlock2.playerName[i];
gSaveBlock1.mail[id].playerName[i] = EOS;
PadNameString(gSaveBlock1.mail[id].playerName, 0);
for (i = 0; i < 4; i++)
gSaveBlock1.mail[id].trainerId[i] = gSaveBlock2.playerTrainerId[i];
species = GetBoxMonData(mon, MON_DATA_SPECIES);
personality = GetBoxMonData(mon, MON_DATA_PERSONALITY);
gSaveBlock1.mail[id].species = sub_80A2D44(species, personality);
gSaveBlock1.mail[id].itemId = _itemId;
SetMonData(mon, MON_DATA_MAIL, &id);
SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
return id;
}
id++;
}
return -1;
}
u16 sub_80A2D44(u16 species, u32 personality)
{
if (species != SPECIES_UNOWN)
return species;
return ((sub_809D474(personality) << 16) + (30000 << 16)) >> 16;
}
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