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#include "global.h"
#include "play_time.h"
enum
{
STOPPED,
RUNNING,
MAXED_OUT
};
static u8 sPlayTimeCounterState;
void PlayTimeCounter_Reset()
{
sPlayTimeCounterState = STOPPED;
gSaveBlock2.playTimeHours = 0;
gSaveBlock2.playTimeMinutes = 0;
gSaveBlock2.playTimeSeconds = 0;
gSaveBlock2.playTimeVBlanks = 0;
}
void PlayTimeCounter_Start()
{
sPlayTimeCounterState = RUNNING;
if (gSaveBlock2.playTimeHours > 999)
PlayTimeCounter_SetToMax();
}
void PlayTimeCounter_Stop()
{
sPlayTimeCounterState = STOPPED;
}
void PlayTimeCounter_Update()
{
if (sPlayTimeCounterState == RUNNING)
{
gSaveBlock2.playTimeVBlanks++;
if (gSaveBlock2.playTimeVBlanks > 59)
{
gSaveBlock2.playTimeVBlanks = 0;
gSaveBlock2.playTimeSeconds++;
if (gSaveBlock2.playTimeSeconds > 59)
{
gSaveBlock2.playTimeSeconds = 0;
gSaveBlock2.playTimeMinutes++;
if (gSaveBlock2.playTimeMinutes > 59)
{
gSaveBlock2.playTimeMinutes = 0;
gSaveBlock2.playTimeHours++;
if (gSaveBlock2.playTimeHours > 999)
PlayTimeCounter_SetToMax();
}
}
}
}
}
void PlayTimeCounter_SetToMax()
{
sPlayTimeCounterState = MAXED_OUT;
gSaveBlock2.playTimeHours = 999;
gSaveBlock2.playTimeMinutes = 59;
gSaveBlock2.playTimeSeconds = 59;
gSaveBlock2.playTimeVBlanks = 59;
}
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