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|
#include "global.h"
#include "data2.h"
#include "items.h"
#include "main.h"
#include "pokemon.h"
#include "rng.h"
#include "rom4.h"
#include "species.h"
#include "sprite.h"
#include "string_util.h"
#include "text.h"
//Extracts the upper 16 bits of a 32-bit number
#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
//Extracts the lower 16 bits of a 32-bit number
#define LOHALF(n) ((n) & 0xFFFF)
extern u8 unk_2000000[];
extern u16 word_2024E82;
static EWRAM_DATA u8 byte_2024E88 = 0;
u8 gPlayerPartyCount;
struct Pokemon gPlayerParty[6];
u8 gEnemyPartyCount;
struct Pokemon gEnemyParty[6];
void ZeroBoxMonData(struct BoxPokemon *boxMon)
{
u8 *raw = (u8 *)boxMon;
u32 i;
for (i = 0; i < sizeof(struct BoxPokemon); i++)
raw[i] = 0;
}
void ZeroMonData(struct Pokemon *mon)
{
u32 arg;
ZeroBoxMonData(&mon->box);
arg = 0;
SetMonData(mon, MON_DATA_STATUS, (u8 *)&arg);
SetMonData(mon, MON_DATA_LEVEL, (u8 *)&arg);
SetMonData(mon, MON_DATA_HP, (u8 *)&arg);
SetMonData(mon, MON_DATA_MAX_HP, (u8 *)&arg);
SetMonData(mon, MON_DATA_ATK, (u8 *)&arg);
SetMonData(mon, MON_DATA_DEF, (u8 *)&arg);
SetMonData(mon, MON_DATA_SPD, (u8 *)&arg);
SetMonData(mon, MON_DATA_SPATK, (u8 *)&arg);
SetMonData(mon, MON_DATA_SPDEF, (u8 *)&arg);
arg = 255;
SetMonData(mon, MON_DATA_MAIL, (u8 *)&arg);
}
void ZeroPlayerPartyMons(void)
{
s32 i;
for (i = 0; i < 6; i++)
ZeroMonData(&gPlayerParty[i]);
}
void ZeroEnemyPartyMons(void)
{
s32 i;
for (i = 0; i < 6; i++)
ZeroMonData(&gEnemyParty[i]);
}
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u32 arg;
ZeroMonData(mon);
CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
SetMonData(mon, MON_DATA_LEVEL, &level);
arg = 255;
SetMonData(mon, MON_DATA_MAIL, (u8 *)&arg);
CalculateMonStats(mon);
}
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u8 speciesName[POKEMON_NAME_LENGTH + 1];
u32 personality;
u32 value;
u16 checksum;
ZeroBoxMonData(boxMon);
if (hasFixedPersonality)
personality = fixedPersonality;
else
personality = Random32();
SetBoxMonData(boxMon, MON_DATA_PERSONALITY, (u8 *)&personality);
//Determine original trainer ID
if (otIdType == 2) //Pokemon cannot be shiny
{
u32 shinyValue;
do
{
value = Random32();
shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
} while (shinyValue < 8);
}
else if (otIdType == 1) //Pokemon has a preset OT ID
{
value = fixedOtId;
}
else //Player is the OT
{
value = gSaveBlock2.playerTrainerId[0]
| (gSaveBlock2.playerTrainerId[1] << 8)
| (gSaveBlock2.playerTrainerId[2] << 16)
| (gSaveBlock2.playerTrainerId[3] << 24);
}
SetBoxMonData(boxMon, MON_DATA_OT_ID, (u8 *)&value);
checksum = CalculateBoxMonChecksum(boxMon);
SetBoxMonData(boxMon, MON_DATA_CHECKSUM, (u8 *)&checksum);
EncryptBoxMon(boxMon);
GetSpeciesName(speciesName, species);
SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2.playerName);
SetBoxMonData(boxMon, MON_DATA_SPECIES, (u8 *)&species);
SetBoxMonData(boxMon, MON_DATA_EXP, (u8 *)&gExperienceTables[gBaseStats[species].growthRate][level]);
SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
value = sav1_map_get_name();
SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, (u8 *)&value);
SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
value = 4;
SetBoxMonData(boxMon, MON_DATA_POKEBALL, (u8 *)&value);
SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2.playerGender);
if (fixedIV < 32)
{
SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPD_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
}
else
{
u32 iv;
value = Random();
iv = value & 0x1F;
SetBoxMonData(boxMon, MON_DATA_HP_IV, (u8 *)&iv);
iv = (value & 0x3E0) >> 5;
SetBoxMonData(boxMon, MON_DATA_ATK_IV, (u8 *)&iv);
iv = (value & 0x7C00) >> 10;
SetBoxMonData(boxMon, MON_DATA_DEF_IV, (u8 *)&iv);
value = Random();
iv = value & 0x1F;
SetBoxMonData(boxMon, MON_DATA_SPD_IV, (u8 *)&iv);
iv = (value & 0x3E0) >> 5;
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, (u8 *)&iv);
iv = (value & 0x7C00) >> 10;
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, (u8 *)&iv);
}
if (gBaseStats[species].ability2)
{
value = personality & 1;
SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, (u8 *)&value);
}
GiveBoxMonInitialMoveset(boxMon);
}
void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
{
u32 personality;
do
{
personality = Random32();
}
while (nature != GetNatureFromPersonality(personality));
CreateMon(mon, species, level, fixedIV, 1, personality, 0, 0);
}
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
{
u32 personality;
if ((u8)(unownLetter - 1) < 28)
{
u16 actualLetter;
do
{
personality = Random32();
actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
}
while (nature != GetNatureFromPersonality(personality)
|| gender != GetGenderFromSpeciesAndPersonality(species, personality)
|| actualLetter != unownLetter - 1);
}
else
{
do
{
personality = Random32();
}
while (nature != GetNatureFromPersonality(personality)
|| gender != GetGenderFromSpeciesAndPersonality(species, personality));
}
CreateMon(mon, species, level, fixedIV, 1, personality, 0, 0);
}
// This is only used to create Wally's Ralts.
void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
{
u32 personality;
u32 otId;
do
{
otId = Random32();
personality = Random32();
}
while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
CreateMon(mon, species, level, 32, 1, personality, 1, otId);
}
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
{
CreateMon(mon, species, level, 0, 1, personality, 0, 0);
SetMonData(mon, MON_DATA_IVS, (u8 *)&ivs);
CalculateMonStats(mon);
}
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
{
CreateMon(mon, species, level, 0, 0, 0, 1, otId);
SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
SetMonData(mon, MON_DATA_SPD_IV, &ivs[3]);
SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
CalculateMonStats(mon);
}
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
{
s32 i;
s32 statCount = 0;
u16 evAmount;
u8 temp;
CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
temp = evSpread;
for (i = 0; i < 6; i++)
{
if (temp & 1)
statCount++;
temp >>= 1;
}
evAmount = 510 / statCount;
temp = 1;
for (i = 0; i < 6; i++)
{
if (evSpread & temp)
SetMonData(mon, MON_DATA_HP_EV + i, (u8 *)&evAmount);
temp <<= 1;
}
CalculateMonStats(mon);
}
void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src)
{
s32 i;
u8 nickname[POKEMON_NAME_LENGTH + 1];
u8 language;
u8 value;
CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
for (i = 0; i < 4; i++)
SetMonMoveSlot(mon, src->moves[i], i);
SetMonData(mon, MON_DATA_PP_BONUSES, (u8 *)&src->ppBonuses);
SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&src->heldItem);
StringCopy(nickname, src->nickname);
if (nickname[0] == 0xFC && nickname[1] == 0x15)
language = LANGUAGE_JAPANESE;
else
language = GAME_LANGUAGE;
SetMonData(mon, MON_DATA_LANGUAGE, &language);
StripExtCtrlCodes(nickname);
SetMonData(mon, MON_DATA_NICKNAME, nickname);
SetMonData(mon, MON_DATA_FRIENDSHIP, (u8 *)&src->friendship);
SetMonData(mon, MON_DATA_HP_EV, (u8 *)&src->hpEV);
SetMonData(mon, MON_DATA_ATK_EV, (u8 *)&src->attackEV);
SetMonData(mon, MON_DATA_DEF_EV, (u8 *)&src->defenseEV);
SetMonData(mon, MON_DATA_SPD_EV, (u8 *)&src->speedEV);
SetMonData(mon, MON_DATA_SPATK_EV, (u8 *)&src->spAttackEV);
SetMonData(mon, MON_DATA_SPDEF_EV, (u8 *)&src->spDefenseEV);
value = src->altAbility;
SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
value = src->hpIV;
SetMonData(mon, MON_DATA_HP_IV, &value);
value = src->attackIV;
SetMonData(mon, MON_DATA_ATK_IV, &value);
value = src->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &value);
value = src->speedIV;
SetMonData(mon, MON_DATA_SPD_IV, &value);
value = src->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &value);
value = src->spDefenseIV;
SetMonData(mon, MON_DATA_SPDEF_IV, &value);
CalculateMonStats(mon);
}
void sub_803AF78(struct Pokemon *mon, struct UnknownPokemonStruct *dest)
{
s32 i;
u16 heldItem;
dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL);
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
if (heldItem == ITEM_ENIGMA_BERRY)
heldItem = 0;
dest->heldItem = heldItem;
for (i = 0; i < 4; i++)
dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL);
dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
dest->speedEV = GetMonData(mon, MON_DATA_SPD_EV, NULL);
dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
dest->speedIV = GetMonData(mon, MON_DATA_SPD_IV, NULL);
dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
GetMonData(mon, MON_DATA_NICKNAME, dest->nickname);
}
u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon)
{
u16 checksum = 0;
union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0);
union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1);
union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2);
union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3);
s32 i;
for (i = 0; i < 6; i++)
checksum += substruct0->raw[i];
for (i = 0; i < 6; i++)
checksum += substruct1->raw[i];
for (i = 0; i < 6; i++)
checksum += substruct2->raw[i];
for (i = 0; i < 6; i++)
checksum += substruct3->raw[i];
return checksum;
}
#define CALC_STAT(base, iv, ev, statIndex, field) \
{ \
u8 baseStat = gBaseStats[species].base; \
s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \
u8 nature = GetNature(mon); \
n = nature_stat_mod(nature, n, statIndex); \
SetMonData(mon, field, (u8 *)&n); \
}
void CalculateMonStats(struct Pokemon *mon)
{
s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL);
s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL);
s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
s32 speedIV = GetMonData(mon, MON_DATA_SPD_IV, NULL);
s32 speedEV = GetMonData(mon, MON_DATA_SPD_EV, NULL);
s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
s32 level = GetLevelFromMonExp(mon);
s32 newMaxHP;
SetMonData(mon, MON_DATA_LEVEL, (u8 *)&level);
if (species == SPECIES_SHEDINJA)
{
newMaxHP = 1;
}
else
{
s32 n = 2 * gBaseStats[species].baseHP + hpIV;
newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
}
unk_2000000[0x160FA] = newMaxHP - oldMaxHP;
if (unk_2000000[0x160FA] == 0)
unk_2000000[0x160FA] = 1;
SetMonData(mon, MON_DATA_MAX_HP, (u8 *)&newMaxHP);
CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK)
CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF)
CALC_STAT(baseSpeed, speedIV, speedEV, 3, MON_DATA_SPD)
CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, 4, MON_DATA_SPATK)
CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, 5, MON_DATA_SPDEF)
if (species == SPECIES_SHEDINJA)
{
if (currentHP != 0 || oldMaxHP == 0)
currentHP = 1;
else
return;
}
else
{
if (currentHP == 0 && oldMaxHP == 0)
currentHP = newMaxHP;
else if (currentHP != 0)
currentHP += newMaxHP - oldMaxHP;
else
return;
}
SetMonData(mon, MON_DATA_HP, (u8 *)¤tHP);
}
void sub_803B4B4(struct Pokemon *src, struct Pokemon *dest)
{
u32 value = 0;
memcpy(&dest->box, &src->box, sizeof(struct BoxPokemon));
SetMonData(dest, MON_DATA_STATUS, (u8 *)&value);
SetMonData(dest, MON_DATA_HP, (u8 *)&value);
SetMonData(dest, MON_DATA_MAX_HP, (u8 *)&value);
value = 255;
SetMonData(dest, MON_DATA_MAIL, (u8 *)&value);
CalculateMonStats(dest);
}
u8 GetLevelFromMonExp(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u32 exp = GetMonData(mon, MON_DATA_EXP, NULL);
s32 level = 1;
while (level <= 100 && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
level++;
return level - 1;
}
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon)
{
u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL);
s32 level = 1;
while (level <= 100 && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
level++;
return level - 1;
}
u16 GiveMoveToMon(struct Pokemon *mon, u16 move)
{
return GiveMoveToBoxMon(&mon->box, move);
}
u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
{
s32 i;
for (i = 0; i < 4; i++)
{
u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL);
if (!existingMove)
{
SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, (u8 *)&move);
SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp);
return move;
}
if (existingMove == move)
return -2;
}
return -1;
}
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move)
{
s32 i;
for (i = 0; i < 4; i++)
{
if (!mon->moves[i])
{
mon->moves[i] = move;
mon->pp[i] = gBattleMoves[move].pp;
return move;
}
}
return -1;
}
void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot)
{
SetMonData(mon, MON_DATA_MOVE1 + slot, (u8 *)&move);
SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp);
}
void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot)
{
mon->moves[slot] = move;
mon->pp[slot] = gBattleMoves[move].pp;
}
void GiveMonInitialMoveset(struct Pokemon *mon)
{
GiveBoxMonInitialMoveset(&mon->box);
}
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon)
{
u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
s32 level = GetLevelFromBoxMonExp(boxMon);
s32 i;
for (i = 0; gLevelUpLearnsets[species][i] != (u16)-1; i++)
{
u16 moveLevel;
u16 move;
moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00);
if (moveLevel > (level << 9))
break;
move = (gLevelUpLearnsets[species][i] & 0x1FF);
if (GiveMoveToBoxMon(boxMon, move) == (u16)-1)
DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move);
}
}
u16 sub_803B7C8(struct Pokemon *mon, u8 a2)
{
u32 retVal = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL);
if (a2)
{
byte_2024E88 = retVal;
while ((gLevelUpLearnsets[species][byte_2024E88] & 0xFE00) != (level << 9))
{
byte_2024E88++;
if (gLevelUpLearnsets[species][byte_2024E88] == (u16)-1)
return 0;
}
}
if ((gLevelUpLearnsets[species][byte_2024E88] & 0xFE00) == (level << 9))
{
word_2024E82 = (gLevelUpLearnsets[species][byte_2024E88] & 0x1FF);
byte_2024E88++;
retVal = GiveMoveToMon(mon, word_2024E82);
}
return retVal;
}
void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move)
{
s32 i;
u16 moves[4];
u8 pp[4];
u8 ppBonuses;
for (i = 0; i < 3; i++)
{
moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL);
pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL);
}
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
ppBonuses >>= 2;
moves[3] = move;
pp[3] = gBattleMoves[move].pp;
for (i = 0; i < 4; i++)
{
SetMonData(mon, MON_DATA_MOVE1 + i, (u8 *)&moves[i]);
SetMonData(mon, MON_DATA_PP1 + i, &pp[i]);
}
SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
}
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
{
s32 i;
u16 moves[4];
u8 pp[4];
u8 ppBonuses;
for (i = 0; i < 3; i++)
{
moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL);
pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL);
}
ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL);
ppBonuses >>= 2;
moves[3] = move;
pp[3] = gBattleMoves[move].pp;
for (i = 0; i < 4; i++)
{
SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, (u8 *)&moves[i]);
SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]);
}
SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses);
}
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