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#include "global.h"
#include "pokemon.h"
#include "species.h"
#include "trainer.h"
#include "abilities.h"
#include "moves.h"
#include "hold_effects.h"
#include "items.h"
#include "sprite.h"
#include "data2.h"
#include "data/pokemon/dex_order.h"
#include "data/pokemon/spinda_spots.h"
#include "data/pokemon/item_effects.h"
#include "data/pokemon/nature_stats.h"
#include "data/pokemon/tmhm_learnsets.h"
#include "data/pokemon/trainer_class_lookups.h"
#include "data/pokemon/cry_ids.h"
#include "data/pokemon/experience_tables.h"
#include "data/pokemon/base_stats.h"
#include "data/pokemon/level_up_learnsets.h"
#include "data/pokemon/evolution.h"
#include "data/pokemon/level_up_learnset_pointers.h"
const u8 gUnknown_08208238[] = { // Masks for getting PP Up count, also PP Max values
0x03, 0x0c, 0x30, 0xc0
};
const u8 gUnknown_0820823C[] = { // Masks for setting PP Up count
0xFC, 0xF3, 0xCF, 0x3F
};
const u8 gUnknown_08208240[] = { // Values added to PP Up count
0x01, 0x04, 0x10, 0x40
};
const u8 gStatStageRatios[][2] = {
{10, 40}, // -6
{10, 35}, // -5
{10, 30}, // -4
{10, 25}, // -3
{10, 20}, // -2
{10, 15}, // -1
{10, 10}, // 0
{15, 10}, // 1
{20, 10}, // 2
{25, 10}, // 3
{30, 10}, // 4
{35, 10}, // 5
{40, 10} // 6
};
const u8 unknownGameFreakAbbrev_820825E[] = _("ゲーフリ");
const u8 gHoldEffectToType[][2] = {
{HOLD_EFFECT_BUG_POWER, TYPE_BUG},
{HOLD_EFFECT_STEEL_POWER, TYPE_STEEL},
{HOLD_EFFECT_GROUND_POWER, TYPE_GROUND},
{HOLD_EFFECT_ROCK_POWER, TYPE_ROCK},
{HOLD_EFFECT_GRASS_POWER, TYPE_GRASS},
{HOLD_EFFECT_DARK_POWER, TYPE_DARK},
{HOLD_EFFECT_FIGHTING_POWER, TYPE_FIGHTING},
{HOLD_EFFECT_ELECTRIC_POWER, TYPE_ELECTRIC},
{HOLD_EFFECT_WATER_POWER, TYPE_WATER},
{HOLD_EFFECT_FLYING_POWER, TYPE_FLYING},
{HOLD_EFFECT_POISON_POWER, TYPE_POISON},
{HOLD_EFFECT_ICE_POWER, TYPE_ICE},
{HOLD_EFFECT_GHOST_POWER, TYPE_GHOST},
{HOLD_EFFECT_PSYCHIC_POWER, TYPE_PSYCHIC},
{HOLD_EFFECT_FIRE_POWER, TYPE_FIRE},
{HOLD_EFFECT_DRAGON_POWER, TYPE_DRAGON},
{HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL}
};
extern void sub_80105A0(struct Sprite *);
extern void oac_poke_opponent(struct Sprite *);
const struct SpriteTemplate gSpriteTemplate_8208288[] = {
{0xFFFF, 0, &gOamData_81F96F0, NULL, gSpriteImageTable_81E7A10, gSpriteAffineAnimTable_81E7B70, sub_80105A0},
{0xFFFF, 0, &gOamData_81F96E8, NULL, gSpriteImageTable_81E7A30, gSpriteAffineAnimTable_81E7BEC, oac_poke_opponent},
{0xFFFF, 0, &gOamData_81F96F0, NULL, gSpriteImageTable_81E7A50, gSpriteAffineAnimTable_81E7B70, sub_80105A0},
{0xFFFF, 0, &gOamData_81F96E8, NULL, gSpriteImageTable_81E7A70, gSpriteAffineAnimTable_81E7BEC, oac_poke_opponent},
};
const u8 gSecretBaseTrainerClasses[][5] = {
// male
{TRAINER_CLASS_YOUNGSTER, TRAINER_CLASS_BUG_CATCHER, TRAINER_CLASS_RICH_BOY, TRAINER_CLASS_CAMPER, TRAINER_CLASS_COOL_TRAINER_M},
// female
{TRAINER_CLASS_LASS, TRAINER_CLASS_SCHOOL_KID_F, TRAINER_CLASS_LADY, TRAINER_CLASS_PICNICKER, TRAINER_CLASS_COOL_TRAINER_F}
};
const u8 gUnknown_082082F2[] = {
MON_DATA_HP_EV,
MON_DATA_ATK_EV,
MON_DATA_DEF_EV,
MON_DATA_SPD_EV,
MON_DATA_SPDEF_EV,
MON_DATA_SPATK_EV
};
const u8 gUnknown_082082F8[] = {1, 1, 3, 2, 4, 6};
const s8 gUnknown_082082FE[][3] = {
// Happiness deltas
{ 5, 3, 2},
{ 5, 3, 2},
{ 1, 1, 0},
{ 3, 2, 1},
{ 1, 1, 0},
{ 1, 1, 1},
{-1, -1, -1},
{-5, -5, -10},
{-5, -5, -10}
};
const u16 gHMMoves[] = {
MOVE_CUT,
MOVE_FLY,
MOVE_SURF,
MOVE_STRENGTH,
MOVE_FLASH,
MOVE_ROCK_SMASH,
MOVE_WATERFALL,
MOVE_DIVE,
0xffff
};
const u8 gJapaneseNidoranNames[][11] = {_("ニドラン♂"), _("ニドラン♀")};
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