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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "palette.h"
#include "main.h"
#include "scanline_effect.h"
#include "text.h"
#include "rom_8077ABC.h"
#include "data2.h"
#include "ewram.h"
extern struct SpriteTemplate gCreatingSpriteTemplate;
extern struct Window gWindowTemplate_Contest_MoveDescription;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[4];
extern u8 gBankInMenu;
extern u16 gBattlerPartyIndexes[4];
extern u8 gBattlersCount;
extern u16 gBattleTypeFlags;
extern u8 gBattlerSpriteIds[4];
extern u8 gBattleMonForms[4];
extern u8 gHealthboxSpriteIds[4];
bool8 LoadChosenBattleElement(u8 a0);
bool8 sub_8031C30(u8 a0);
void sub_8031EE8(void);
void sub_80327CC(void);
void sub_8032984(u8 a, u16 b);
void sub_800FCD4(void);
void BattleLoadOpponentMonSprite(struct Pokemon *, u8 bank);
void BattleLoadPlayerMonSprite(struct Pokemon *, u8 bank);
void BattleLoadSubstituteSprite(u8 bank, u8 b);
void LoadPlayerTrainerBankSprite(u16 a0, u8 bank);
u8 sub_8077F7C(u8 bank);
u8 sub_8077F68(u8 bank);
void nullsub_11(u8 healthboxID, u8 a1);
void sub_8043DB0(u8 bank);
u8 battle_make_oam_normal_battle(u8 bank);
u8 battle_make_oam_safari_battle(void);
void sub_8045A5C(u8 healthboxID, struct Pokemon*, u8);
void sub_8043F44(u8 bank);
void sub_8043DFC(u8 healthboxID);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
static bool8 LoadAppropiateBankSprite(u8 bank);
static void sub_807B184(u8 bank);
static void sub_807B508(u8 bank);
static void sub_807B06C(void);
void nullsub_14(void)
{
}
void ReshowBattleScreenAfterMenu(void)
{
gPaletteFade.bufferTransferDisabled = 1;
SetHBlankCallback(0);
SetVBlankCallback(0);
REG_MOSAIC = 0;
gReshowState = 0;
gHelperState = 0;
SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
}
static void CB2_ReshowBattleScreenAfterMenu(void)
{
switch (gReshowState)
{
case 0:
ScanlineEffect_Clear();
Text_LoadWindowTemplate(&gWindowTemplate_81E6C58);
ResetPaletteFade();
Text_InitWindowWithTemplate(&gWindowTemplate_Contest_MoveDescription, &gWindowTemplate_81E6C58);
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
break;
case 1:
{
const u32 zero = 0;
CpuFastSet(&zero, (void*) VRAM, 0x1006000);
}
break;
case 2:
if (!LoadChosenBattleElement(gHelperState))
{
gHelperState++;
gReshowState--;
}
else
gHelperState = 0;
break;
case 3:
ResetSpriteData();
break;
case 4:
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
break;
case 5:
sub_8031EE8();
break;
case 6:
if (sub_8031C30(gHelperState))
gHelperState = 0;
else
{
gHelperState++;
gReshowState--;
}
break;
case 7:
if (!LoadAppropiateBankSprite(0))
gReshowState--;
break;
case 8:
if (!LoadAppropiateBankSprite(1))
gReshowState--;
break;
case 9:
if (!LoadAppropiateBankSprite(2))
gReshowState--;
break;
case 10:
if (!LoadAppropiateBankSprite(3))
gReshowState--;
break;
case 11:
sub_807B184(0);
break;
case 12:
sub_807B184(1);
break;
case 13:
sub_807B184(2);
break;
case 14:
sub_807B184(3);
break;
case 15:
sub_807B508(0);
break;
case 16:
sub_807B508(1);
break;
case 17:
sub_807B508(2);
break;
case 18:
sub_807B508(3);
break;
case 19:
{
u8 opponentBank;
u16 species;
sub_80327CC();
opponentBank = GetBattlerAtPosition(1);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
sub_8032984(opponentBank, species);
if (IsDoubleBattle())
{
opponentBank = GetBattlerAtPosition(3);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
sub_8032984(opponentBank, species);
}
sub_802E3E4(gActionSelectionCursor[gBankInMenu], 0);
}
break;
default:
SetHBlankCallback(sub_800FCD4);
SetVBlankCallback(sub_800FCFC);
sub_807B06C();
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
gPaletteFade.bufferTransferDisabled = 0;
SetMainCallback2(BattleMainCB2);
break;
}
gReshowState++;
}
static void sub_807B06C(void)
{
sub_800D6D4();
((vBgCnt *)®_BG1CNT)->charBaseBlock = 0;
((vBgCnt *)®_BG2CNT)->charBaseBlock = 0;
}
static bool8 LoadAppropiateBankSprite(u8 bank)
{
if (bank < gBattlersCount)
{
if (GetBattlerSide(bank))
{
if (!gBattleSpriteInfo[bank].substituteSprite)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
else
BattleLoadSubstituteSprite(bank, 0);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, 0);
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
LoadPlayerTrainerBankSprite(2, 0);
else if (!gBattleSpriteInfo[bank].substituteSprite)
BattleLoadPlayerMonSprite(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
else
BattleLoadSubstituteSprite(bank, 0);
gHelperState = 0;
}
return 1;
}
static void sub_807B184(u8 bank)
{
if (bank < gBattlersCount)
{
u8 posY;
if (gBattleSpriteInfo[bank].substituteSprite)
posY = sub_8077F7C(bank);
else
posY = sub_8077F68(bank);
if (GetBattlerSide(bank))
{
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBattlerSpriteIds[bank] = CreateSprite(&gCreatingSpriteTemplate, GetBattlerSpriteCoord(bank, 2), posY, GetBattlerSubpriority(bank));
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBattlerPosition(0));
gBattlerSpriteIds[bank] = CreateSprite(&gCreatingSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
GetBattlerSubpriority(0));
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
GetMonSpriteTemplate_803C5A0(2, GetBattlerPosition(0));
gBattlerSpriteIds[bank] = CreateSprite(&gCreatingSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[2].coords) * 4 + 80,
GetBattlerSubpriority(0));
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
}
else
{
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBattlerSpriteIds[bank] = CreateSprite(&gCreatingSpriteTemplate, GetBattlerSpriteCoord(bank, 2), posY, GetBattlerSubpriority(bank));
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
}
gSprites[gBattlerSpriteIds[bank]].invisible = gBattleSpriteInfo[bank].invisible;
}
}
static void sub_807B508(u8 bank)
{
if (bank < gBattlersCount)
{
u8 healthboxID;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
healthboxID = battle_make_oam_safari_battle();
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
return;
else
healthboxID = battle_make_oam_normal_battle(bank);
gHealthboxSpriteIds[bank] = healthboxID;
sub_8043F44(bank);
sub_8043DFC(healthboxID);
if (GetBattlerSide(bank))
sub_8045A5C(gHealthboxSpriteIds[bank], &gEnemyParty[gBattlerPartyIndexes[bank]], 0);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
sub_8045A5C(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], 10);
else
sub_8045A5C(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], 0);
if (GetBattlerPosition(bank) == 3 || GetBattlerPosition(bank) == 2)
nullsub_11(gHealthboxSpriteIds[bank], 1);
else
nullsub_11(gHealthboxSpriteIds[bank], 0);
if (GetBattlerSide(bank))
{
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
sub_8043DB0(healthboxID);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
{
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
sub_8043DB0(healthboxID);
}
}
}
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