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#include "global.h"
#include "battle.h"
#include "link.h"
#include "text.h"
extern u16 gBattleTypeFlags;
extern u8 gUnknown_02024D26;
extern struct Window gUnknown_03004210;
extern u8 BattleText_Win[];
extern u8 BattleText_Loss[];
extern u8 BattleText_Tie[];
#define LEFT_MESSAGE_X 6
#define RIGHT_MESSAGE_X 21
#define CENTER_MESSAGE_X 13
#define MESSAGE_Y 2
#define PRINT_MESSAGE(text, tileDataStartOffset, x) \
{ \
InitWindow(&gUnknown_03004210, text, tileDataStartOffset, x, MESSAGE_Y); \
sub_8002F44(&gUnknown_03004210); \
}
#define PRINT_MESSAGE_LEFT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, LEFT_MESSAGE_X)
#define PRINT_MESSAGE_RIGHT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, RIGHT_MESSAGE_X)
void sub_800DC24(void)
{
if (gUnknown_02024D26 == 3)
{
PRINT_MESSAGE(BattleText_Tie, 160, CENTER_MESSAGE_X);
return;
}
if (gBattleTypeFlags & BATTLE_TYPE_40)
{
// Double battle?
if (gUnknown_02024D26 == 1)
{
// lp_field_18 = player position?
switch (gLinkPlayers[battle_2000000.linkPlayerIndex].lp_field_18)
{
case 0:
case 2: PRINT_MESSAGE_LEFT(BattleText_Win, 160);
PRINT_MESSAGE_RIGHT(BattleText_Loss, 168);
return;
case 1:
case 3: PRINT_MESSAGE_RIGHT(BattleText_Win, 160)
PRINT_MESSAGE_LEFT(BattleText_Loss, 168)
return;
}
}
else
{
switch (gLinkPlayers[battle_2000000.linkPlayerIndex].lp_field_18)
{
case 1:
case 3: PRINT_MESSAGE_LEFT(BattleText_Win, 160);
PRINT_MESSAGE_RIGHT(BattleText_Loss, 168);
return;
case 0:
case 2: PRINT_MESSAGE_RIGHT(BattleText_Win, 160);
PRINT_MESSAGE_LEFT(BattleText_Loss, 168);
return;
}
}
return;
}
if (gUnknown_02024D26 == 1)
{
if (gLinkPlayers[battle_2000000.linkPlayerIndex].lp_field_18 != 0)
{
PRINT_MESSAGE_RIGHT(BattleText_Win, 160);
PRINT_MESSAGE_LEFT(BattleText_Loss, 168);
}
else
{
PRINT_MESSAGE_LEFT(BattleText_Win, 160);
PRINT_MESSAGE_RIGHT(BattleText_Loss, 168);
}
}
else
{
if (gLinkPlayers[battle_2000000.linkPlayerIndex].lp_field_18 != 0)
{
PRINT_MESSAGE_LEFT(BattleText_Win, 160);
PRINT_MESSAGE_RIGHT(BattleText_Loss, 168);
}
else
{
PRINT_MESSAGE_RIGHT(BattleText_Win, 160);
PRINT_MESSAGE_LEFT(BattleText_Loss, 168);
}
}
}
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