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text/ is done.
rosters/ is done.
rentals/ is done.
backgrounds/ is done.
academygfx/ is done.
(but for all of the above, some files could use better names)
Todo:
0x1718000/:
* what is this?
0x1898000/:
* what is this?
0x1e40000/:
* this is references to logos and other texts. what is the format?
0x2000000/:
* what is this?
* answer: .pers.szp, containing yay0, containing FRAGMENT
* but what is it?
faces/:
* have been dumped to png
* need to write a converter from png
0x3fd5000/:
* contains .pers.szp files that in turn contain yay0-compressed data
* these have been decompressed into the .bin files. but what is their format?
* need to write a yay0/pers-szp compressor/decompressor
0x3fed000/:
* just one file
* looks like 253 entries, 16 bytes per entry
* 253 is awfully close to 251
* so it probably has something to do with pokémon species
There is a table at 0x04377d0 (contains .pers-szp containing yay0)
There is a table at 0x04494c0 (contains .pers-szp containing yay0)
There is a table at 0x1638000 (contains .pers-szp containing yay0)
Need to look into using [armips](https://github.com/Kingcom/armips)
for assembly.
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