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author | xCrystal <rgr.crystal@gmail.com> | 2016-01-16 20:38:46 +0100 |
---|---|---|
committer | xCrystal <rgr.crystal@gmail.com> | 2016-01-16 20:38:46 +0100 |
commit | 3919f2f61630e01030f68d31352c57c1581c4d19 (patch) | |
tree | 2e0380758b9ab693ddd4e4794dce22581332e8fb | |
parent | 09061007eae8e3f6de803876cc0ea64ec0f83598 (diff) |
accidentally messed up the commentary
-rw-r--r-- | src/data/move_effects.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/data/move_effects.asm b/src/data/move_effects.asm index 9efa901..ea8a0b9 100644 --- a/src/data/move_effects.asm +++ b/src/data/move_effects.asm @@ -1,9 +1,9 @@ MoveEffectCommands: ; 186f7 (6:46f7)
; Each move has a two-byte effect pointer (move's 7th param) that points to one of these structures:
-; db CommandId ($01 - $09)
+; db CommandId ($01 - $09)
; dw Function
; ...
-; db db $00
+; db $00
; Apparently every command has a "time", and a function is called multiple times during a turn
; with an argument identifying the command Id. If said command Id is found in the
|