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authordannye <33dannye@gmail.com>2021-06-12 17:55:56 -0500
committerdannye <33dannye@gmail.com>2021-06-12 17:55:56 -0500
commitc533527ff02ac86a33d6e98399e571db1112bc41 (patch)
tree29d3888dc54df1f6dea213ad8d249e625d010d99
parent55f51e98b419a926861a326cfee77eaabca77695 (diff)
Add sprite animation constants
and rename more misc wram labels
-rw-r--r--src/constants/animation_constants.asm220
-rw-r--r--src/constants/misc_constants.asm5
-rw-r--r--src/data/duel_animations.asm190
-rw-r--r--src/data/map_headers.asm71
-rw-r--r--src/data/npcs.asm460
-rw-r--r--src/engine/ai/attacks.asm4
-rw-r--r--src/engine/ai/init.asm2
-rw-r--r--src/engine/ai/retreat.asm4
-rw-r--r--src/engine/ai/trainer_cards.asm4
-rw-r--r--src/engine/bank02.asm14
-rw-r--r--src/engine/bank03.asm183
-rw-r--r--src/engine/bank04.asm80
-rw-r--r--src/engine/bank06.asm14
-rw-r--r--src/engine/bank07.asm31
-rw-r--r--src/engine/bank1c.asm6
-rw-r--r--src/engine/bank20.asm558
-rw-r--r--src/engine/home.asm30
-rw-r--r--src/engine/sequences/opening_sequence_commands.asm70
-rw-r--r--src/macros/scripts.asm2
-rw-r--r--src/sram.asm2
-rw-r--r--src/wram.asm56
21 files changed, 1116 insertions, 890 deletions
diff --git a/src/constants/animation_constants.asm b/src/constants/animation_constants.asm
index 16f534f..a5499e1 100644
--- a/src/constants/animation_constants.asm
+++ b/src/constants/animation_constants.asm
@@ -7,6 +7,226 @@
const ANIM_SOUND_FX_ID
const ANIM_HANDLER_FUNCTION
+; Sprite animation IDs
+ const_def
+ const SPRITE_ANIM_LIGHT_NPC_UP ; $00
+ const SPRITE_ANIM_LIGHT_NPC_RIGHT ; $01
+ const SPRITE_ANIM_LIGHT_NPC_DOWN ; $02
+ const SPRITE_ANIM_LIGHT_NPC_LEFT ; $03
+ const SPRITE_ANIM_DARK_NPC_UP ; $04
+ const SPRITE_ANIM_DARK_NPC_RIGHT ; $05
+ const SPRITE_ANIM_DARK_NPC_DOWN ; $06
+ const SPRITE_ANIM_DARK_NPC_LEFT ; $07
+ const SPRITE_ANIM_SGB_AMY_LAYING ; $08
+ const SPRITE_ANIM_SGB_AMY_STAND ; $09
+ const SPRITE_ANIM_SGB_CLERK_NPC_UP ; $0a
+ const SPRITE_ANIM_SGB_CLERK_NPC_RIGHT ; $0b
+ const SPRITE_ANIM_SGB_CLERK_NPC_DOWN ; $0c
+ const SPRITE_ANIM_SGB_CLERK_NPC_LEFT ; $0d
+ const SPRITE_ANIM_BLUE_NPC_UP ; $0e
+ const SPRITE_ANIM_BLUE_NPC_RIGHT ; $0f
+ const SPRITE_ANIM_BLUE_NPC_DOWN ; $10
+ const SPRITE_ANIM_BLUE_NPC_LEFT ; $11
+ const SPRITE_ANIM_PINK_NPC_UP ; $12
+ const SPRITE_ANIM_PINK_NPC_RIGHT ; $13
+ const SPRITE_ANIM_PINK_NPC_DOWN ; $14
+ const SPRITE_ANIM_PINK_NPC_LEFT ; $15
+ const SPRITE_ANIM_YELLOW_NPC_UP ; $16
+ const SPRITE_ANIM_YELLOW_NPC_RIGHT ; $17
+ const SPRITE_ANIM_YELLOW_NPC_DOWN ; $18
+ const SPRITE_ANIM_YELLOW_NPC_LEFT ; $19
+ const SPRITE_ANIM_GREEN_NPC_UP ; $1a
+ const SPRITE_ANIM_GREEN_NPC_RIGHT ; $1b
+ const SPRITE_ANIM_GREEN_NPC_DOWN ; $1c
+ const SPRITE_ANIM_GREEN_NPC_LEFT ; $1d
+ const SPRITE_ANIM_RED_NPC_UP ; $1e
+ const SPRITE_ANIM_RED_NPC_RIGHT ; $1f
+ const SPRITE_ANIM_RED_NPC_DOWN ; $20
+ const SPRITE_ANIM_RED_NPC_LEFT ; $21
+ const SPRITE_ANIM_PURPLE_NPC_UP ; $22
+ const SPRITE_ANIM_PURPLE_NPC_RIGHT ; $23
+ const SPRITE_ANIM_PURPLE_NPC_DOWN ; $24
+ const SPRITE_ANIM_PURPLE_NPC_LEFT ; $25
+ const SPRITE_ANIM_WHITE_NPC_UP ; $26
+ const SPRITE_ANIM_WHITE_NPC_RIGHT ; $27
+ const SPRITE_ANIM_WHITE_NPC_DOWN ; $28
+ const SPRITE_ANIM_WHITE_NPC_LEFT ; $29
+ const SPRITE_ANIM_INDIGO_NPC_UP ; $2a
+ const SPRITE_ANIM_INDIGO_NPC_RIGHT ; $2b
+ const SPRITE_ANIM_INDIGO_NPC_DOWN ; $2c
+ const SPRITE_ANIM_INDIGO_NPC_LEFT ; $2d
+ const SPRITE_ANIM_CGB_AMY_LAYING ; $2e
+ const SPRITE_ANIM_CGB_AMY_STAND ; $2f
+ const SPRITE_ANIM_CGB_CLERK_NPC_UP ; $30
+ const SPRITE_ANIM_CGB_CLERK_NPC_RIGHT ; $31
+ const SPRITE_ANIM_CGB_CLERK_NPC_DOWN ; $32
+ const SPRITE_ANIM_CGB_CLERK_NPC_LEFT ; $33
+ const SPRITE_ANIM_SGB_VOLCANO_SMOKE ; $34
+ const SPRITE_ANIM_SGB_OWMAP_CURSOR ; $35
+ const SPRITE_ANIM_SGB_OWMAP_CURSOR_FAST ; $36
+ const SPRITE_ANIM_CGB_VOLCANO_SMOKE ; $37
+ const SPRITE_ANIM_CGB_OWMAP_CURSOR ; $38
+ const SPRITE_ANIM_CGB_OWMAP_CURSOR_FAST ; $39
+ const SPRITE_ANIM_TORCH ; $3a
+ const SPRITE_ANIM_SGB_CARD_TOP_LEFT ; $3b
+ const SPRITE_ANIM_SGB_CARD_TOP_RIGHT ; $3c
+ const SPRITE_ANIM_SGB_CARD_LEFT_SPARK ; $3d
+ const SPRITE_ANIM_SGB_CARD_BOTTOM_LEFT ; $3e
+ const SPRITE_ANIM_SGB_CARD_BOTTOM_RIGHT ; $3f
+ const SPRITE_ANIM_SGB_CARD_RIGHT_SPARK ; $40
+ const SPRITE_ANIM_CGB_CARD_TOP_LEFT ; $41
+ const SPRITE_ANIM_CGB_CARD_TOP_RIGHT ; $42
+ const SPRITE_ANIM_CGB_CARD_LEFT_SPARK ; $43
+ const SPRITE_ANIM_CGB_CARD_BOTTOM_LEFT ; $44
+ const SPRITE_ANIM_CGB_CARD_BOTTOM_RIGHT ; $45
+ const SPRITE_ANIM_CGB_CARD_RIGHT_SPARK ; $46
+ const SPRITE_ANIM_71 ; $47
+ const SPRITE_ANIM_72 ; $48
+ const SPRITE_ANIM_73 ; $49
+ const SPRITE_ANIM_74 ; $4a
+ const SPRITE_ANIM_75 ; $4b
+ const SPRITE_ANIM_76 ; $4c
+ const SPRITE_ANIM_77 ; $4d
+ const SPRITE_ANIM_78 ; $4e
+ const SPRITE_ANIM_79 ; $4f
+ const SPRITE_ANIM_80 ; $50
+ const SPRITE_ANIM_81 ; $51
+ const SPRITE_ANIM_82 ; $52
+ const SPRITE_ANIM_83 ; $53
+ const SPRITE_ANIM_84 ; $54
+ const SPRITE_ANIM_85 ; $55
+ const SPRITE_ANIM_86 ; $56
+ const SPRITE_ANIM_87 ; $57
+ const SPRITE_ANIM_88 ; $58
+ const SPRITE_ANIM_89 ; $59
+ const SPRITE_ANIM_90 ; $5a
+ const SPRITE_ANIM_91 ; $5b
+ const SPRITE_ANIM_92 ; $5c
+ const SPRITE_ANIM_93 ; $5d
+ const SPRITE_ANIM_94 ; $5e
+ const SPRITE_ANIM_95 ; $5f
+ const SPRITE_ANIM_96 ; $60
+ const SPRITE_ANIM_97 ; $61
+ const SPRITE_ANIM_98 ; $62
+ const SPRITE_ANIM_99 ; $63
+ const SPRITE_ANIM_100 ; $64
+ const SPRITE_ANIM_101 ; $65
+ const SPRITE_ANIM_102 ; $66
+ const SPRITE_ANIM_103 ; $67
+ const SPRITE_ANIM_104 ; $68
+ const SPRITE_ANIM_105 ; $69
+ const SPRITE_ANIM_106 ; $6a
+ const SPRITE_ANIM_107 ; $6b
+ const SPRITE_ANIM_108 ; $6c
+ const SPRITE_ANIM_109 ; $6d
+ const SPRITE_ANIM_110 ; $6e
+ const SPRITE_ANIM_111 ; $6f
+ const SPRITE_ANIM_112 ; $70
+ const SPRITE_ANIM_113 ; $71
+ const SPRITE_ANIM_114 ; $72
+ const SPRITE_ANIM_115 ; $73
+ const SPRITE_ANIM_116 ; $74
+ const SPRITE_ANIM_117 ; $75
+ const SPRITE_ANIM_118 ; $76
+ const SPRITE_ANIM_119 ; $77
+ const SPRITE_ANIM_120 ; $78
+ const SPRITE_ANIM_121 ; $79
+ const SPRITE_ANIM_122 ; $7a
+ const SPRITE_ANIM_123 ; $7b
+ const SPRITE_ANIM_124 ; $7c
+ const SPRITE_ANIM_125 ; $7d
+ const SPRITE_ANIM_126 ; $7e
+ const SPRITE_ANIM_127 ; $7f
+ const SPRITE_ANIM_128 ; $80
+ const SPRITE_ANIM_129 ; $81
+ const SPRITE_ANIM_130 ; $82
+ const SPRITE_ANIM_131 ; $83
+ const SPRITE_ANIM_132 ; $84
+ const SPRITE_ANIM_133 ; $85
+ const SPRITE_ANIM_134 ; $86
+ const SPRITE_ANIM_135 ; $87
+ const SPRITE_ANIM_136 ; $88
+ const SPRITE_ANIM_137 ; $89
+ const SPRITE_ANIM_138 ; $8a
+ const SPRITE_ANIM_139 ; $8b
+ const SPRITE_ANIM_140 ; $8c
+ const SPRITE_ANIM_141 ; $8d
+ const SPRITE_ANIM_142 ; $8e
+ const SPRITE_ANIM_143 ; $8f
+ const SPRITE_ANIM_144 ; $90
+ const SPRITE_ANIM_145 ; $91
+ const SPRITE_ANIM_146 ; $92
+ const SPRITE_ANIM_147 ; $93
+ const SPRITE_ANIM_148 ; $94
+ const SPRITE_ANIM_149 ; $95
+ const SPRITE_ANIM_150 ; $96
+ const SPRITE_ANIM_151 ; $97
+ const SPRITE_ANIM_152 ; $98
+ const SPRITE_ANIM_153 ; $99
+ const SPRITE_ANIM_154 ; $9a
+ const SPRITE_ANIM_155 ; $9b
+ const SPRITE_ANIM_156 ; $9c
+ const SPRITE_ANIM_157 ; $9d
+ const SPRITE_ANIM_158 ; $9e
+ const SPRITE_ANIM_159 ; $9f
+ const SPRITE_ANIM_160 ; $a0
+ const SPRITE_ANIM_161 ; $a1
+ const SPRITE_ANIM_162 ; $a2
+ const SPRITE_ANIM_163 ; $a3
+ const SPRITE_ANIM_164 ; $a4
+ const SPRITE_ANIM_165 ; $a5
+ const SPRITE_ANIM_166 ; $a6
+ const SPRITE_ANIM_167 ; $a7
+ const SPRITE_ANIM_168 ; $a8
+ const SPRITE_ANIM_169 ; $a9
+ const SPRITE_ANIM_170 ; $aa
+ const SPRITE_ANIM_171 ; $ab
+ const SPRITE_ANIM_172 ; $ac
+ const SPRITE_ANIM_173 ; $ad
+ const SPRITE_ANIM_174 ; $ae
+ const SPRITE_ANIM_175 ; $af
+ const SPRITE_ANIM_176 ; $b0
+ const SPRITE_ANIM_177 ; $b1
+ const SPRITE_ANIM_178 ; $b2
+ const SPRITE_ANIM_179 ; $b3
+ const SPRITE_ANIM_180 ; $b4
+ const SPRITE_ANIM_181 ; $b5
+ const SPRITE_ANIM_182 ; $b6
+ const SPRITE_ANIM_183 ; $b7
+ const SPRITE_ANIM_184 ; $b8
+ const SPRITE_ANIM_185 ; $b9
+ const SPRITE_ANIM_186 ; $ba
+ const SPRITE_ANIM_187 ; $bb
+ const SPRITE_ANIM_188 ; $bc
+ const SPRITE_ANIM_189 ; $bd
+ const SPRITE_ANIM_190 ; $be
+ const SPRITE_ANIM_191 ; $bf
+ const SPRITE_ANIM_192 ; $c0
+ const SPRITE_ANIM_193 ; $c1
+ const SPRITE_ANIM_194 ; $c2
+ const SPRITE_ANIM_195 ; $c3
+ const SPRITE_ANIM_196 ; $c4
+ const SPRITE_ANIM_197 ; $c5
+ const SPRITE_ANIM_198 ; $c6
+ const SPRITE_ANIM_199 ; $c7
+ const SPRITE_ANIM_200 ; $c8
+ const SPRITE_ANIM_201 ; $c9
+ const SPRITE_ANIM_202 ; $ca
+ const SPRITE_ANIM_203 ; $cb
+ const SPRITE_ANIM_204 ; $cc
+ const SPRITE_ANIM_205 ; $cd
+ const SPRITE_ANIM_206 ; $ce
+ const SPRITE_ANIM_207 ; $cf
+ const SPRITE_ANIM_208 ; $d0
+ const SPRITE_ANIM_209 ; $d1
+ const SPRITE_ANIM_210 ; $d2
+ const SPRITE_ANIM_211 ; $d3
+ const SPRITE_ANIM_212 ; $d4
+ const SPRITE_ANIM_213 ; $d5
+ const SPRITE_ANIM_214 ; $d6
+ const SPRITE_ANIM_215 ; $d7
+ const SPRITE_ANIM_216 ; $d8
+
; Animation duel screen constants (see wDuelAnimationScreen)
const_def
const DUEL_ANIM_SCREEN_MAIN_SCENE
diff --git a/src/constants/misc_constants.asm b/src/constants/misc_constants.asm
index 4147b1d..7660dde 100644
--- a/src/constants/misc_constants.asm
+++ b/src/constants/misc_constants.asm
@@ -50,6 +50,11 @@ OWMODE_MOVE EQU 1
OWMODE_START_SCRIPT EQU 2
OWMODE_SCRIPT EQU 3
+; overworld NPC flag constants (see wOverworldNPCFlags)
+AUTO_CLOSE_TEXTBOX EQU 0
+RESTORE_FACING_DIRECTION EQU 1
+HIDE_ALL_NPC_SPRITES EQU 7
+
; max number of player names that
; can be written to sCardPopNameList
CARDPOP_NAME_LIST_MAX_ELEMS EQU 16
diff --git a/src/data/duel_animations.asm b/src/data/duel_animations.asm
index 5447b98..ba1e0f9 100644
--- a/src/data/duel_animations.asm
+++ b/src/data/duel_animations.asm
@@ -11,7 +11,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_GLOW
db SPRITE_DUEL_GLOW ; sprite ID
db PALETTE_31 ; palette ID
- db $47 ; anim ID
+ db SPRITE_ANIM_71 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_11 ; sound FX ID
db $00 ; handler function
@@ -19,7 +19,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_PARALYSIS
db SPRITE_DUEL_1 ; sprite ID
db PALETTE_32 ; palette ID
- db $48 ; anim ID
+ db SPRITE_ANIM_72 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_12 ; sound FX ID
db $00 ; handler function
@@ -27,7 +27,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_SLEEP
db SPRITE_DUEL_2 ; sprite ID
db PALETTE_33 ; palette ID
- db $49 ; anim ID
+ db SPRITE_ANIM_73 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_13 ; sound FX ID
db $00 ; handler function
@@ -35,7 +35,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_CONFUSION
db SPRITE_DUEL_55 ; sprite ID
db PALETTE_34 ; palette ID
- db $4a ; anim ID
+ db SPRITE_ANIM_74 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_14 ; sound FX ID
db $00 ; handler function
@@ -43,7 +43,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_POISON
db SPRITE_DUEL_58 ; sprite ID
db PALETTE_35 ; palette ID
- db $4b ; anim ID
+ db SPRITE_ANIM_75 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_15 ; sound FX ID
db $00 ; handler function
@@ -51,7 +51,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_6
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
- db $4c ; anim ID
+ db SPRITE_ANIM_76 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_16 ; sound FX ID
db $00 ; handler function
@@ -59,7 +59,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_HIT
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
- db $4d ; anim ID
+ db SPRITE_ANIM_77 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_16 ; sound FX ID
db $00 ; handler function
@@ -67,7 +67,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BIG_HIT
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
- db $4e ; anim ID
+ db SPRITE_ANIM_78 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_17 ; sound FX ID
db $00 ; handler function
@@ -83,7 +83,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_THUNDER_SHOCK
db SPRITE_DUEL_5 ; sprite ID
db PALETTE_38 ; palette ID
- db $5c ; anim ID
+ db SPRITE_ANIM_92 ; anim ID
db $00 ; anim flags
db SFX_18 ; sound FX ID
db $00 ; handler function
@@ -91,7 +91,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_LIGHTNING
db SPRITE_DUEL_6 ; sprite ID
db PALETTE_39 ; palette ID
- db $5e ; anim ID
+ db SPRITE_ANIM_94 ; anim ID
db $00 ; anim flags
db SFX_19 ; sound FX ID
db $00 ; handler function
@@ -99,7 +99,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BORDER_SPARK
db SPRITE_DUEL_59 ; sprite ID
db PALETTE_40 ; palette ID
- db $5f ; anim ID
+ db SPRITE_ANIM_95 ; anim ID
db $00 ; anim flags
db SFX_1A ; sound FX ID
db $00 ; handler function
@@ -107,7 +107,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BIG_LIGHTNING
db SPRITE_DUEL_7 ; sprite ID
db PALETTE_41 ; palette ID
- db $60 ; anim ID
+ db SPRITE_ANIM_96 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_1B ; sound FX ID
db $00 ; handler function
@@ -115,7 +115,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_SMALL_FLAME
db SPRITE_DUEL_8 ; sprite ID
db PALETTE_42 ; palette ID
- db $61 ; anim ID
+ db SPRITE_ANIM_97 ; anim ID
db $00 ; anim flags
db SFX_1C ; sound FX ID
db $00 ; handler function
@@ -123,7 +123,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BIG_FLAME
db SPRITE_DUEL_8 ; sprite ID
db PALETTE_42 ; palette ID
- db $62 ; anim ID
+ db SPRITE_ANIM_98 ; anim ID
db $00 ; anim flags
db SFX_1D ; sound FX ID
db $00 ; handler function
@@ -131,7 +131,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_FIRE_SPIN
db SPRITE_DUEL_9 ; sprite ID
db PALETTE_43 ; palette ID
- db $63 ; anim ID
+ db SPRITE_ANIM_99 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_1E ; sound FX ID
db $00 ; handler function
@@ -139,7 +139,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_DIVE_BOMB
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
- db $64 ; anim ID
+ db SPRITE_ANIM_100 ; anim ID
db $00 ; anim flags
db SFX_1F ; sound FX ID
db $00 ; handler function
@@ -147,7 +147,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_WATER_JETS
db SPRITE_DUEL_61 ; sprite ID
db PALETTE_45 ; palette ID
- db $69 ; anim ID
+ db SPRITE_ANIM_105 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_20 ; sound FX ID
db $00 ; handler function
@@ -155,7 +155,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_WATER_GUN
db SPRITE_DUEL_11 ; sprite ID
db PALETTE_46 ; palette ID
- db $6a ; anim ID
+ db SPRITE_ANIM_106 ; anim ID
db $00 ; anim flags
db SFX_21 ; sound FX ID
db $00 ; handler function
@@ -163,7 +163,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_WHIRLPOOL
db SPRITE_DUEL_12 ; sprite ID
db PALETTE_47 ; palette ID
- db $6b ; anim ID
+ db SPRITE_ANIM_107 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_22 ; sound FX ID
db $00 ; handler function
@@ -171,7 +171,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_HYDRO_PUMP
db SPRITE_DUEL_13 ; sprite ID
db PALETTE_48 ; palette ID
- db $6c ; anim ID
+ db SPRITE_ANIM_108 ; anim ID
db $00 ; anim flags
db SFX_23 ; sound FX ID
db $00 ; handler function
@@ -179,7 +179,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BLIZZARD
db SPRITE_DUEL_62 ; sprite ID
db PALETTE_49 ; palette ID
- db $6d ; anim ID
+ db SPRITE_ANIM_109 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_24 ; sound FX ID
db $00 ; handler function
@@ -187,7 +187,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_PSYCHIC
db SPRITE_DUEL_14 ; sprite ID
db PALETTE_50 ; palette ID
- db $6e ; anim ID
+ db SPRITE_ANIM_110 ; anim ID
db $00 ; anim flags
db SFX_25 ; sound FX ID
db $00 ; handler function
@@ -195,7 +195,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_GLARE
db SPRITE_DUEL_15 ; sprite ID
db PALETTE_51 ; palette ID
- db $6f ; anim ID
+ db SPRITE_ANIM_111 ; anim ID
db $00 ; anim flags
db SFX_26 ; sound FX ID
db $00 ; handler function
@@ -203,7 +203,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BEAM
db SPRITE_DUEL_16 ; sprite ID
db PALETTE_52 ; palette ID
- db $70 ; anim ID
+ db SPRITE_ANIM_112 ; anim ID
db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags
db SFX_27 ; sound FX ID
db $00 ; handler function
@@ -211,7 +211,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_HYPER_BEAM
db SPRITE_DUEL_17 ; sprite ID
db PALETTE_53 ; palette ID
- db $71 ; anim ID
+ db SPRITE_ANIM_113 ; anim ID
db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags
db SFX_28 ; sound FX ID
db $00 ; handler function
@@ -219,7 +219,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_ROCK_THROW
db SPRITE_DUEL_18 ; sprite ID
db PALETTE_54 ; palette ID
- db $72 ; anim ID
+ db SPRITE_ANIM_114 ; anim ID
db $00 ; anim flags
db SFX_29 ; sound FX ID
db $00 ; handler function
@@ -227,7 +227,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_STONE_BARRAGE
db SPRITE_DUEL_18 ; sprite ID
db PALETTE_54 ; palette ID
- db $73 ; anim ID
+ db SPRITE_ANIM_115 ; anim ID
db $00 ; anim flags
db SFX_2A ; sound FX ID
db $00 ; handler function
@@ -235,7 +235,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_PUNCH
db SPRITE_DUEL_19 ; sprite ID
db PALETTE_55 ; palette ID
- db $74 ; anim ID
+ db SPRITE_ANIM_116 ; anim ID
db $00 ; anim flags
db SFX_2B ; sound FX ID
db $00 ; handler function
@@ -243,7 +243,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_THUNDERPUNCH
db SPRITE_DUEL_19 ; sprite ID
db PALETTE_55 ; palette ID
- db $75 ; anim ID
+ db SPRITE_ANIM_117 ; anim ID
db $00 ; anim flags
db SFX_52 ; sound FX ID
db $00 ; handler function
@@ -251,7 +251,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_FIRE_PUNCH
db SPRITE_DUEL_19 ; sprite ID
db PALETTE_55 ; palette ID
- db $76 ; anim ID
+ db SPRITE_ANIM_118 ; anim ID
db $00 ; anim flags
db SFX_53 ; sound FX ID
db $00 ; handler function
@@ -259,7 +259,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_STRETCH_KICK
db SPRITE_DUEL_20 ; sprite ID
db PALETTE_56 ; palette ID
- db $77 ; anim ID
+ db SPRITE_ANIM_119 ; anim ID
db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags
db SFX_2C ; sound FX ID
db $00 ; handler function
@@ -267,7 +267,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_SLASH
db SPRITE_DUEL_21 ; sprite ID
db PALETTE_57 ; palette ID
- db $78 ; anim ID
+ db SPRITE_ANIM_120 ; anim ID
db $00 ; anim flags
db SFX_2D ; sound FX ID
db $00 ; handler function
@@ -275,7 +275,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_WHIP
db SPRITE_DUEL_22 ; sprite ID
db PALETTE_58 ; palette ID
- db $7a ; anim ID
+ db SPRITE_ANIM_122 ; anim ID
db $00 ; anim flags
db SFX_2D ; sound FX ID
db $00 ; handler function
@@ -283,7 +283,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_TEAR
db SPRITE_DUEL_23 ; sprite ID
db PALETTE_59 ; palette ID
- db $7b ; anim ID
+ db SPRITE_ANIM_123 ; anim ID
db $00 ; anim flags
db SFX_2E ; sound FX ID
db $00 ; handler function
@@ -291,7 +291,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_FURY_SWIPES
db SPRITE_DUEL_21 ; sprite ID
db PALETTE_57 ; palette ID
- db $79 ; anim ID
+ db SPRITE_ANIM_121 ; anim ID
db $00 ; anim flags
db SFX_2F ; sound FX ID
db $00 ; handler function
@@ -299,7 +299,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_DRILL
db SPRITE_DUEL_24 ; sprite ID
db PALETTE_60 ; palette ID
- db $7c ; anim ID
+ db SPRITE_ANIM_124 ; anim ID
db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags
db SFX_30 ; sound FX ID
db $00 ; handler function
@@ -307,7 +307,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_POT_SMASH
db SPRITE_DUEL_25 ; sprite ID
db PALETTE_61 ; palette ID
- db $7d ; anim ID
+ db SPRITE_ANIM_125 ; anim ID
db $00 ; anim flags
db SFX_31 ; sound FX ID
db $00 ; handler function
@@ -315,7 +315,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BONEMERANG
db SPRITE_DUEL_26 ; sprite ID
db PALETTE_62 ; palette ID
- db $7e ; anim ID
+ db SPRITE_ANIM_126 ; anim ID
db $00 ; anim flags
db SFX_32 ; sound FX ID
db $00 ; handler function
@@ -323,7 +323,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_SEISMIC_TOSS
db SPRITE_DUEL_27 ; sprite ID
db PALETTE_63 ; palette ID
- db $7f ; anim ID
+ db SPRITE_ANIM_127 ; anim ID
db $00 ; anim flags
db SFX_33 ; sound FX ID
db $00 ; handler function
@@ -331,7 +331,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_NEEDLES
db SPRITE_DUEL_28 ; sprite ID
db PALETTE_64 ; palette ID
- db $80 ; anim ID
+ db SPRITE_ANIM_128 ; anim ID
db $00 ; anim flags
db SFX_34 ; sound FX ID
db $00 ; handler function
@@ -339,7 +339,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_WHITE_GAS
db SPRITE_DUEL_29 ; sprite ID
db PALETTE_65 ; palette ID
- db $81 ; anim ID
+ db SPRITE_ANIM_129 ; anim ID
db $00 ; anim flags
db SFX_35 ; sound FX ID
db $00 ; handler function
@@ -347,7 +347,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_POWDER
db SPRITE_DUEL_56 ; sprite ID
db PALETTE_66 ; palette ID
- db $82 ; anim ID
+ db SPRITE_ANIM_130 ; anim ID
db $00 ; anim flags
db SFX_36 ; sound FX ID
db $00 ; handler function
@@ -355,7 +355,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_GOO
db SPRITE_DUEL_30 ; sprite ID
db PALETTE_67 ; palette ID
- db $83 ; anim ID
+ db SPRITE_ANIM_131 ; anim ID
db $00 ; anim flags
db SFX_37 ; sound FX ID
db $00 ; handler function
@@ -363,7 +363,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BUBBLES
db SPRITE_DUEL_31 ; sprite ID
db PALETTE_68 ; palette ID
- db $84 ; anim ID
+ db SPRITE_ANIM_132 ; anim ID
db $00 ; anim flags
db SFX_38 ; sound FX ID
db $00 ; handler function
@@ -371,7 +371,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_STRING_SHOT
db SPRITE_DUEL_32 ; sprite ID
db PALETTE_69 ; palette ID
- db $85 ; anim ID
+ db SPRITE_ANIM_133 ; anim ID
db $00 ; anim flags
db SFX_39 ; sound FX ID
db $00 ; handler function
@@ -379,7 +379,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BOYFRIENDS
db SPRITE_DUEL_33 ; sprite ID
db PALETTE_70 ; palette ID
- db $86 ; anim ID
+ db SPRITE_ANIM_134 ; anim ID
db $00 ; anim flags
db SFX_3A ; sound FX ID
db $00 ; handler function
@@ -387,7 +387,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_LURE
db SPRITE_DUEL_34 ; sprite ID
db PALETTE_71 ; palette ID
- db $87 ; anim ID
+ db SPRITE_ANIM_135 ; anim ID
db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags
db SFX_3B ; sound FX ID
db $00 ; handler function
@@ -395,7 +395,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_TOXIC
db SPRITE_DUEL_35 ; sprite ID
db PALETTE_72 ; palette ID
- db $88 ; anim ID
+ db SPRITE_ANIM_136 ; anim ID
db $00 ; anim flags
db SFX_3C ; sound FX ID
db $00 ; handler function
@@ -403,7 +403,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_CONFUSE_RAY
db SPRITE_DUEL_66 ; sprite ID
db PALETTE_73 ; palette ID
- db $89 ; anim ID
+ db SPRITE_ANIM_137 ; anim ID
db $00 ; anim flags
db SFX_3D ; sound FX ID
db $00 ; handler function
@@ -411,7 +411,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_SING
db SPRITE_DUEL_36 ; sprite ID
db PALETTE_74 ; palette ID
- db $8a ; anim ID
+ db SPRITE_ANIM_138 ; anim ID
db $00 ; anim flags
db SFX_3E ; sound FX ID
db $00 ; handler function
@@ -419,7 +419,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_SUPERSONIC
db SPRITE_DUEL_37 ; sprite ID
db PALETTE_75 ; palette ID
- db $8b ; anim ID
+ db SPRITE_ANIM_139 ; anim ID
db $00 ; anim flags
db SFX_3F ; sound FX ID
db $00 ; handler function
@@ -427,7 +427,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_PETAL_DANCE
db SPRITE_DUEL_57 ; sprite ID
db PALETTE_76 ; palette ID
- db $8c ; anim ID
+ db SPRITE_ANIM_140 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_40 ; sound FX ID
db $00 ; handler function
@@ -435,7 +435,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_PROTECT
db SPRITE_DUEL_38 ; sprite ID
db PALETTE_77 ; palette ID
- db $8d ; anim ID
+ db SPRITE_ANIM_141 ; anim ID
db $00 ; anim flags
db SFX_41 ; sound FX ID
db $00 ; handler function
@@ -443,7 +443,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BARRIER
db SPRITE_DUEL_39 ; sprite ID
db PALETTE_78 ; palette ID
- db $8e ; anim ID
+ db SPRITE_ANIM_142 ; anim ID
db $00 ; anim flags
db SFX_42 ; sound FX ID
db $00 ; handler function
@@ -451,7 +451,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_QUICK_ATTACK
db SPRITE_DUEL_40 ; sprite ID
db PALETTE_79 ; palette ID
- db $8f ; anim ID
+ db SPRITE_ANIM_143 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_43 ; sound FX ID
db $00 ; handler function
@@ -459,7 +459,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_WHIRLWIND
db SPRITE_DUEL_41 ; sprite ID
db PALETTE_80 ; palette ID
- db $90 ; anim ID
+ db SPRITE_ANIM_144 ; anim ID
db $00 ; anim flags
db SFX_44 ; sound FX ID
db $00 ; handler function
@@ -467,7 +467,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_CRY
db SPRITE_DUEL_42 ; sprite ID
db PALETTE_81 ; palette ID
- db $92 ; anim ID
+ db SPRITE_ANIM_146 ; anim ID
db $00 ; anim flags
db SFX_45 ; sound FX ID
db $00 ; handler function
@@ -475,7 +475,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_QUESTION_MARK
db SPRITE_DUEL_43 ; sprite ID
db PALETTE_82 ; palette ID
- db $93 ; anim ID
+ db SPRITE_ANIM_147 ; anim ID
db $00 ; anim flags
db SFX_46 ; sound FX ID
db $00 ; handler function
@@ -483,7 +483,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_SELFDESTRUCT
db SPRITE_DUEL_44 ; sprite ID
db PALETTE_83 ; palette ID
- db $94 ; anim ID
+ db SPRITE_ANIM_148 ; anim ID
db $00 ; anim flags
db SFX_47 ; sound FX ID
db $00 ; handler function
@@ -491,7 +491,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BIG_SELFDESTRUCT_1
db SPRITE_DUEL_44 ; sprite ID
db PALETTE_83 ; palette ID
- db $95 ; anim ID
+ db SPRITE_ANIM_149 ; anim ID
db $00 ; anim flags
db SFX_48 ; sound FX ID
db $00 ; handler function
@@ -499,7 +499,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_HEAL
db SPRITE_DUEL_60 ; sprite ID
db PALETTE_84 ; palette ID
- db $97 ; anim ID
+ db SPRITE_ANIM_151 ; anim ID
db $00 ; anim flags
db SFX_49 ; sound FX ID
db $00 ; handler function
@@ -507,7 +507,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_DRAIN
db SPRITE_DUEL_64 ; sprite ID
db PALETTE_85 ; palette ID
- db $99 ; anim ID
+ db SPRITE_ANIM_153 ; anim ID
db $00 ; anim flags
db SFX_4A ; sound FX ID
db $00 ; handler function
@@ -515,7 +515,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_DARK_GAS
db SPRITE_DUEL_29 ; sprite ID
db PALETTE_86 ; palette ID
- db $81 ; anim ID
+ db SPRITE_ANIM_129 ; anim ID
db $00 ; anim flags
db SFX_4B ; sound FX ID
db $00 ; handler function
@@ -523,7 +523,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BIG_SELFDESTRUCT_2
db SPRITE_DUEL_44 ; sprite ID
db PALETTE_83 ; palette ID
- db $96 ; anim ID
+ db SPRITE_ANIM_150 ; anim ID
db $00 ; anim flags
db SFX_47 ; sound FX ID
db $00 ; handler function
@@ -531,7 +531,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_66
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
- db $4d ; anim ID
+ db SPRITE_ANIM_77 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_16 ; sound FX ID
db $00 ; handler function
@@ -539,7 +539,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_67
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
- db $4e ; anim ID
+ db SPRITE_ANIM_78 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_17 ; sound FX ID
db $00 ; handler function
@@ -547,7 +547,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_68
db SPRITE_DUEL_5 ; sprite ID
db PALETTE_38 ; palette ID
- db $5c ; anim ID
+ db SPRITE_ANIM_92 ; anim ID
db $00 ; anim flags
db SFX_18 ; sound FX ID
db $00 ; handler function
@@ -555,7 +555,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_69
db SPRITE_DUEL_62 ; sprite ID
db PALETTE_49 ; palette ID
- db $6d ; anim ID
+ db SPRITE_ANIM_109 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_24 ; sound FX ID
db $00 ; handler function
@@ -563,7 +563,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_70
db SPRITE_DUEL_45 ; sprite ID
db PALETTE_87 ; palette ID
- db $9a ; anim ID
+ db SPRITE_ANIM_154 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_11 ; sound FX ID
db $00 ; handler function
@@ -571,7 +571,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_71
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
- db $65 ; anim ID
+ db SPRITE_ANIM_101 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_5C ; sound FX ID
db $00 ; handler function
@@ -579,7 +579,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_72
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
- db $66 ; anim ID
+ db SPRITE_ANIM_102 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -587,7 +587,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_73
db SPRITE_DUEL_60 ; sprite ID
db PALETTE_84 ; palette ID
- db $98 ; anim ID
+ db SPRITE_ANIM_152 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_4C ; sound FX ID
db $00 ; handler function
@@ -595,7 +595,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_74
db SPRITE_DUEL_41 ; sprite ID
db PALETTE_80 ; palette ID
- db $91 ; anim ID
+ db SPRITE_ANIM_145 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_4D ; sound FX ID
db $00 ; handler function
@@ -603,7 +603,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_EXPAND
db SPRITE_DUEL_46 ; sprite ID
db PALETTE_88 ; palette ID
- db $9b ; anim ID
+ db SPRITE_ANIM_155 ; anim ID
db $00 ; anim flags
db SFX_4E ; sound FX ID
db $00 ; handler function
@@ -611,7 +611,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_76
db SPRITE_DUEL_47 ; sprite ID
db PALETTE_89 ; palette ID
- db $9c ; anim ID
+ db SPRITE_ANIM_156 ; anim ID
db $00 ; anim flags
db SFX_4F ; sound FX ID
db $00 ; handler function
@@ -619,7 +619,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_THUNDER_WAVE
db SPRITE_DUEL_48 ; sprite ID
db PALETTE_90 ; palette ID
- db $9d ; anim ID
+ db SPRITE_ANIM_157 ; anim ID
db $00 ; anim flags
db SFX_50 ; sound FX ID
db $00 ; handler function
@@ -627,7 +627,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_78
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
- db $67 ; anim ID
+ db SPRITE_ANIM_103 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_51 ; sound FX ID
db $00 ; handler function
@@ -635,7 +635,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_79
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
- db $68 ; anim ID
+ db SPRITE_ANIM_104 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_51 ; sound FX ID
db $00 ; handler function
@@ -643,7 +643,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_80
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $9e ; anim ID
+ db SPRITE_ANIM_158 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -651,7 +651,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_PLAYER_SHUFFLE
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $9f ; anim ID
+ db SPRITE_ANIM_159 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_07 ; sound FX ID
db $00 ; handler function
@@ -659,7 +659,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_OPP_SHUFFLE
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $a0 ; anim ID
+ db SPRITE_ANIM_160 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_07 ; sound FX ID
db $00 ; handler function
@@ -667,7 +667,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BOTH_SHUFFLE
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $a1 ; anim ID
+ db SPRITE_ANIM_161 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_07 ; sound FX ID
db $00 ; handler function
@@ -675,7 +675,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_84
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $a2 ; anim ID
+ db SPRITE_ANIM_162 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -683,7 +683,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_BOTH_DRAW
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $a3 ; anim ID
+ db SPRITE_ANIM_163 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -691,7 +691,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_PLAYER_DRAW
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $a4 ; anim ID
+ db SPRITE_ANIM_164 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -699,7 +699,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_OPP_DRAW
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $a5 ; anim ID
+ db SPRITE_ANIM_165 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -707,7 +707,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_COIN_SPIN
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
- db $a7 ; anim ID
+ db SPRITE_ANIM_167 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -715,7 +715,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_COIN_TOSS1
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
- db $a8 ; anim ID
+ db SPRITE_ANIM_168 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_0B ; sound FX ID
db $00 ; handler function
@@ -723,7 +723,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_COIN_TOSS2
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
- db $a9 ; anim ID
+ db SPRITE_ANIM_169 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_0B ; sound FX ID
db $00 ; handler function
@@ -731,7 +731,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_COIN_TAILS
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
- db $aa ; anim ID
+ db SPRITE_ANIM_170 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -739,7 +739,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_COIN_HEADS
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
- db $ab ; anim ID
+ db SPRITE_ANIM_171 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -747,7 +747,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_DUEL_WIN
db SPRITE_DUEL_WON_LOST_DRAW ; sprite ID
db PALETTE_93 ; palette ID
- db $ac ; anim ID
+ db SPRITE_ANIM_172 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -755,7 +755,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_DUEL_LOSS
db SPRITE_DUEL_WON_LOST_DRAW ; sprite ID
db PALETTE_93 ; palette ID
- db $ad ; anim ID
+ db SPRITE_ANIM_173 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -763,7 +763,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_DUEL_DRAW
db SPRITE_DUEL_WON_LOST_DRAW ; sprite ID
db PALETTE_93 ; palette ID
- db $ae ; anim ID
+ db SPRITE_ANIM_174 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
@@ -771,7 +771,7 @@ Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_96
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
- db $a6 ; anim ID
+ db SPRITE_ANIM_166 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
diff --git a/src/data/map_headers.asm b/src/data/map_headers.asm
index 01b67c8..ca53160 100644
--- a/src/data/map_headers.asm
+++ b/src/data/map_headers.asm
@@ -1,37 +1,36 @@
-; TODO: figure out the rest of the data for each map
-; related to the table at 20:4e5d
MapHeaders: ; 1c374 (7:4374)
- db TILEMAP_OVERWORLD_MAP, TILEMAP_OVERWORLD_MAP_CGB, $00, MAP_SGB_PALS_1, $01, MUSIC_OVERWORLD ; OVERWORLD_MAP
- db TILEMAP_MASON_LABORATORY, TILEMAP_MASON_LABORATORY_CGB, $00, MAP_SGB_PALS_2, $02, MUSIC_OVERWORLD ; MASON_LABORATORY
- db TILEMAP_DECK_MACHINE_ROOM, TILEMAP_DECK_MACHINE_ROOM_CGB, $00, MAP_SGB_PALS_2, $02, MUSIC_OVERWORLD ; DECK_MACHINE_ROOM
- db TILEMAP_ISHIHARA, TILEMAP_ISHIHARA_CGB, $00, MAP_SGB_PALS_3, $03, MUSIC_OVERWORLD ; ISHIHARAS_HOUSE
- db TILEMAP_FIGHTING_CLUB_ENTRANCE, TILEMAP_FIGHTING_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $04, MUSIC_OVERWORLD ; FIGHTING_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; FIGHTING_CLUB_LOBBY
- db TILEMAP_FIGHTING_CLUB, TILEMAP_FIGHTING_CLUB_CGB, $00, MAP_SGB_PALS_4, $0d, MUSIC_CLUB_3 ; FIGHTING_CLUB
- db TILEMAP_ROCK_CLUB_ENTRANCE, TILEMAP_ROCK_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $05, MUSIC_OVERWORLD ; ROCK_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; ROCK_CLUB_LOBBY
- db TILEMAP_ROCK_CLUB, TILEMAP_ROCK_CLUB_CGB, $00, MAP_SGB_PALS_4, $0e, MUSIC_CLUB_2 ; ROCK_CLUB
- db TILEMAP_WATER_CLUB_ENTRANCE, TILEMAP_WATER_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $06, MUSIC_OVERWORLD ; WATER_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; WATER_CLUB_LOBBY
- db TILEMAP_WATER_CLUB, TILEMAP_WATER_CLUB_CGB, $00, MAP_SGB_PALS_2, $0f, MUSIC_CLUB_2 ; WATER_CLUB
- db TILEMAP_LIGHTNING_CLUB_ENTRANCE, TILEMAP_LIGHTNING_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $07, MUSIC_OVERWORLD ; LIGHTNING_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; LIGHTNING_CLUB_LOBBY
- db TILEMAP_LIGHTNING_CLUB, TILEMAP_LIGHTNING_CLUB_CGB, $00, MAP_SGB_PALS_5, $10, MUSIC_CLUB_1 ; LIGHTNING_CLUB
- db TILEMAP_GRASS_CLUB_ENTRANCE, TILEMAP_GRASS_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $08, MUSIC_OVERWORLD ; GRASS_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; GRASS_CLUB_LOBBY
- db TILEMAP_GRASS_CLUB, TILEMAP_GRASS_CLUB_CGB, $00, MAP_SGB_PALS_6, $11, MUSIC_CLUB_1 ; GRASS_CLUB
- db TILEMAP_PSYCHIC_CLUB_ENTRANCE, TILEMAP_PSYCHIC_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $09, MUSIC_OVERWORLD ; PSYCHIC_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; PSYCHIC_CLUB_LOBBY
- db TILEMAP_PSYCHIC_CLUB, TILEMAP_PSYCHIC_CLUB_CGB, $00, MAP_SGB_PALS_7, $12, MUSIC_CLUB_2 ; PSYCHIC_CLUB
- db TILEMAP_SCIENCE_CLUB_ENTRANCE, TILEMAP_SCIENCE_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $0a, MUSIC_OVERWORLD ; SCIENCE_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; SCIENCE_CLUB_LOBBY
- db TILEMAP_SCIENCE_CLUB, TILEMAP_SCIENCE_CLUB_CGB, $00, MAP_SGB_PALS_6, $13, MUSIC_CLUB_3 ; SCIENCE_CLUB
- db TILEMAP_FIRE_CLUB_ENTRANCE, TILEMAP_FIRE_CLUB_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $0b, MUSIC_OVERWORLD ; FIRE_CLUB_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; FIRE_CLUB_LOBBY
- db TILEMAP_FIRE_CLUB, TILEMAP_FIRE_CLUB_CGB, $00, MAP_SGB_PALS_8, $14, MUSIC_CLUB_3 ; FIRE_CLUB
- db TILEMAP_CHALLENGE_HALL_ENTRANCE, TILEMAP_CHALLENGE_HALL_ENTRANCE_CGB, $00, MAP_SGB_PALS_3, $04, MUSIC_OVERWORLD ; CHALLENGE_HALL_ENTRANCE
- db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, MAP_SGB_PALS_3, $0c, MUSIC_OVERWORLD ; CHALLENGE_HALL_LOBBY
- db TILEMAP_CHALLENGE_HALL, TILEMAP_CHALLENGE_HALL_CGB, $00, MAP_SGB_PALS_9, $15, MUSIC_OVERWORLD ; CHALLENGE_HALL
- db TILEMAP_POKEMON_DOME_ENTRANCE, TILEMAP_POKEMON_DOME_ENTRANCE_CGB, $00, MAP_SGB_PALS_10, $16, MUSIC_OVERWORLD ; POKEMON_DOME_ENTRANCE
- db TILEMAP_POKEMON_DOME, TILEMAP_POKEMON_DOME_CGB, $00, MAP_SGB_PALS_10, $17, MUSIC_POKEMON_DOME ; POKEMON_DOME
- db TILEMAP_HALL_OF_HONOR, TILEMAP_HALL_OF_HONOR_CGB, $00, MAP_SGB_PALS_10, $18, MUSIC_HALL_OF_HONOR ; HALL_OF_HONOR
+; sgb tilemap, cgb tilemap, initial cgb palette (always 0), sgb palette, final cgb palette, song
+ db TILEMAP_OVERWORLD_MAP, TILEMAP_OVERWORLD_MAP_CGB, PALETTE_0, MAP_SGB_PALS_1, PALETTE_1, MUSIC_OVERWORLD ; OVERWORLD_MAP
+ db TILEMAP_MASON_LABORATORY, TILEMAP_MASON_LABORATORY_CGB, PALETTE_0, MAP_SGB_PALS_2, PALETTE_2, MUSIC_OVERWORLD ; MASON_LABORATORY
+ db TILEMAP_DECK_MACHINE_ROOM, TILEMAP_DECK_MACHINE_ROOM_CGB, PALETTE_0, MAP_SGB_PALS_2, PALETTE_2, MUSIC_OVERWORLD ; DECK_MACHINE_ROOM
+ db TILEMAP_ISHIHARA, TILEMAP_ISHIHARA_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_3, MUSIC_OVERWORLD ; ISHIHARAS_HOUSE
+ db TILEMAP_FIGHTING_CLUB_ENTRANCE, TILEMAP_FIGHTING_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_4, MUSIC_OVERWORLD ; FIGHTING_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; FIGHTING_CLUB_LOBBY
+ db TILEMAP_FIGHTING_CLUB, TILEMAP_FIGHTING_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_4, PALETTE_13, MUSIC_CLUB_3 ; FIGHTING_CLUB
+ db TILEMAP_ROCK_CLUB_ENTRANCE, TILEMAP_ROCK_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_5, MUSIC_OVERWORLD ; ROCK_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; ROCK_CLUB_LOBBY
+ db TILEMAP_ROCK_CLUB, TILEMAP_ROCK_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_4, PALETTE_14, MUSIC_CLUB_2 ; ROCK_CLUB
+ db TILEMAP_WATER_CLUB_ENTRANCE, TILEMAP_WATER_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_6, MUSIC_OVERWORLD ; WATER_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; WATER_CLUB_LOBBY
+ db TILEMAP_WATER_CLUB, TILEMAP_WATER_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_2, PALETTE_15, MUSIC_CLUB_2 ; WATER_CLUB
+ db TILEMAP_LIGHTNING_CLUB_ENTRANCE, TILEMAP_LIGHTNING_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_7, MUSIC_OVERWORLD ; LIGHTNING_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; LIGHTNING_CLUB_LOBBY
+ db TILEMAP_LIGHTNING_CLUB, TILEMAP_LIGHTNING_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_5, PALETTE_16, MUSIC_CLUB_1 ; LIGHTNING_CLUB
+ db TILEMAP_GRASS_CLUB_ENTRANCE, TILEMAP_GRASS_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_8, MUSIC_OVERWORLD ; GRASS_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; GRASS_CLUB_LOBBY
+ db TILEMAP_GRASS_CLUB, TILEMAP_GRASS_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_6, PALETTE_17, MUSIC_CLUB_1 ; GRASS_CLUB
+ db TILEMAP_PSYCHIC_CLUB_ENTRANCE, TILEMAP_PSYCHIC_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_9, MUSIC_OVERWORLD ; PSYCHIC_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; PSYCHIC_CLUB_LOBBY
+ db TILEMAP_PSYCHIC_CLUB, TILEMAP_PSYCHIC_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_7, PALETTE_18, MUSIC_CLUB_2 ; PSYCHIC_CLUB
+ db TILEMAP_SCIENCE_CLUB_ENTRANCE, TILEMAP_SCIENCE_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_10, MUSIC_OVERWORLD ; SCIENCE_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; SCIENCE_CLUB_LOBBY
+ db TILEMAP_SCIENCE_CLUB, TILEMAP_SCIENCE_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_6, PALETTE_19, MUSIC_CLUB_3 ; SCIENCE_CLUB
+ db TILEMAP_FIRE_CLUB_ENTRANCE, TILEMAP_FIRE_CLUB_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_11, MUSIC_OVERWORLD ; FIRE_CLUB_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; FIRE_CLUB_LOBBY
+ db TILEMAP_FIRE_CLUB, TILEMAP_FIRE_CLUB_CGB, PALETTE_0, MAP_SGB_PALS_8, PALETTE_20, MUSIC_CLUB_3 ; FIRE_CLUB
+ db TILEMAP_CHALLENGE_HALL_ENTRANCE, TILEMAP_CHALLENGE_HALL_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_4, MUSIC_OVERWORLD ; CHALLENGE_HALL_ENTRANCE
+ db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, PALETTE_0, MAP_SGB_PALS_3, PALETTE_12, MUSIC_OVERWORLD ; CHALLENGE_HALL_LOBBY
+ db TILEMAP_CHALLENGE_HALL, TILEMAP_CHALLENGE_HALL_CGB, PALETTE_0, MAP_SGB_PALS_9, PALETTE_21, MUSIC_OVERWORLD ; CHALLENGE_HALL
+ db TILEMAP_POKEMON_DOME_ENTRANCE, TILEMAP_POKEMON_DOME_ENTRANCE_CGB, PALETTE_0, MAP_SGB_PALS_10, PALETTE_22, MUSIC_OVERWORLD ; POKEMON_DOME_ENTRANCE
+ db TILEMAP_POKEMON_DOME, TILEMAP_POKEMON_DOME_CGB, PALETTE_0, MAP_SGB_PALS_10, PALETTE_23, MUSIC_POKEMON_DOME ; POKEMON_DOME
+ db TILEMAP_HALL_OF_HONOR, TILEMAP_HALL_OF_HONOR_CGB, PALETTE_0, MAP_SGB_PALS_10, PALETTE_24, MUSIC_HALL_OF_HONOR ; HALL_OF_HONOR
diff --git a/src/data/npcs.asm b/src/data/npcs.asm
index d03147f..57b9c76 100644
--- a/src/data/npcs.asm
+++ b/src/data/npcs.asm
@@ -122,8 +122,8 @@ NPCHeaderPointers:
DrMasonNPCHeader:
db NPC_DRMASON
db SPRITE_OW_DRMASON
- db $00
- db $26 ; palette and animation
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_DrMason
tx DrMasonNPCName
@@ -135,8 +135,8 @@ DrMasonNPCHeader:
Ronald1NPCHeader:
db NPC_RONALD1
db SPRITE_OW_RONALD
- db $04
- db $0e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Ronald
tx RonaldNPCName
@@ -148,8 +148,8 @@ Ronald1NPCHeader:
Ronald2NPCHeader:
db NPC_RONALD2
db SPRITE_OW_RONALD
- db $04
- db $0e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Ronald
tx RonaldNPCName
@@ -161,8 +161,8 @@ Ronald2NPCHeader:
Ronald3NPCHeader:
db NPC_RONALD3
db SPRITE_OW_RONALD
- db $04
- db $0e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Ronald
tx RonaldNPCName
@@ -174,8 +174,8 @@ Ronald3NPCHeader:
IshiharaNPCHeader:
db NPC_ISHIHARA
db SPRITE_OW_ISHIHARA
- db $04
- db $22
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Ishihara
tx IshiharaNPCName
@@ -187,8 +187,8 @@ IshiharaNPCHeader:
ImakuniNPCHeader:
db NPC_IMAKUNI
db SPRITE_OW_IMAKUNI
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Imakuni
tx ImakuniNPCName
@@ -200,8 +200,8 @@ ImakuniNPCHeader:
SamNPCHeader:
db NPC_SAM
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Sam
tx SamNPCName
@@ -213,8 +213,8 @@ SamNPCHeader:
Tech1NPCHeader:
db NPC_TECH1
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech1
tx TechNPCName
@@ -226,8 +226,8 @@ Tech1NPCHeader:
Tech2NPCHeader:
db NPC_TECH2
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech2
tx TechNPCName
@@ -239,8 +239,8 @@ Tech2NPCHeader:
Tech3NPCHeader:
db NPC_TECH3
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech3
tx TechNPCName
@@ -252,8 +252,8 @@ Tech3NPCHeader:
Tech4NPCHeader:
db NPC_TECH4
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech4
tx TechNPCName
@@ -265,8 +265,8 @@ Tech4NPCHeader:
Tech5NPCHeader:
db NPC_TECH5
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech5
tx TechNPCName
@@ -278,8 +278,8 @@ Tech5NPCHeader:
Tech6NPCHeader:
db NPC_TECH6
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech6
tx TechNPCName
@@ -291,8 +291,8 @@ Tech6NPCHeader:
Clerk1NPCHeader:
db NPC_CLERK1
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk1
tx ClerkNPCName2
@@ -304,8 +304,8 @@ Clerk1NPCHeader:
Clerk2NPCHeader:
db NPC_CLERK2
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk2
tx ClerkNPCName2
@@ -317,8 +317,8 @@ Clerk2NPCHeader:
Clerk3NPCHeader:
db NPC_CLERK3
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk3
tx ClerkNPCName2
@@ -330,8 +330,8 @@ Clerk3NPCHeader:
Clerk4NPCHeader:
db NPC_CLERK4
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk4
tx ClerkNPCName2
@@ -343,8 +343,8 @@ Clerk4NPCHeader:
Clerk5NPCHeader:
db NPC_CLERK5
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk5
tx ClerkNPCName2
@@ -356,8 +356,8 @@ Clerk5NPCHeader:
Clerk6NPCHeader:
db NPC_CLERK6
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk6
tx ClerkNPCName2
@@ -369,8 +369,8 @@ Clerk6NPCHeader:
Clerk7NPCHeader:
db NPC_CLERK7
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk7
tx ClerkNPCName2
@@ -382,8 +382,8 @@ Clerk7NPCHeader:
Clerk8NPCHeader:
db NPC_CLERK8
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk8
tx ClerkNPCName2
@@ -395,8 +395,8 @@ Clerk8NPCHeader:
Clerk9NPCHeader:
db NPC_CLERK9
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk9
tx ClerkNPCName2
@@ -408,8 +408,8 @@ Clerk9NPCHeader:
ChrisNPCHeader:
db NPC_CHRIS
db SPRITE_OW_MANIA
- db $00
- db $26
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_Chris
tx ChrisNPCName
@@ -421,8 +421,8 @@ ChrisNPCHeader:
MichaelNPCHeader:
db NPC_MICHAEL
db SPRITE_OW_MANIA
- db $00
- db $26
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_Michael
tx MichaelNPCName
@@ -434,8 +434,8 @@ MichaelNPCHeader:
JessicaNPCHeader:
db NPC_JESSICA
db SPRITE_OW_LASS3
- db $04
- db $1a
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Jessica
tx JessicaNPCName
@@ -447,8 +447,8 @@ JessicaNPCHeader:
MitchNPCHeader:
db NPC_MITCH
db SPRITE_OW_MITCH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Mitch
tx MitchNPCName
@@ -460,8 +460,8 @@ MitchNPCHeader:
MatthewNPCHeader:
db NPC_MATTHEW
db SPRITE_OW_MANIA
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Matthew
tx MatthewNPCName
@@ -473,8 +473,8 @@ MatthewNPCHeader:
RyanNPCHeader:
db NPC_RYAN
db SPRITE_OW_BOY
- db $00
- db $26
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_Ryan
tx RyanNPCName
@@ -486,8 +486,8 @@ RyanNPCHeader:
AndrewNPCHeader:
db NPC_ANDREW
db SPRITE_OW_MAN
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Andrew
tx AndrewNPCName
@@ -499,8 +499,8 @@ AndrewNPCHeader:
GeneNPCHeader:
db NPC_GENE
db SPRITE_OW_GENE
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Gene
tx GeneNPCName
@@ -512,8 +512,8 @@ GeneNPCHeader:
SaraNPCHeader:
db NPC_SARA
db SPRITE_OW_SWIMMER
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Sara
tx SaraNPCName
@@ -525,8 +525,8 @@ SaraNPCHeader:
AmandaNPCHeader:
db NPC_AMANDA
db SPRITE_OW_SWIMMER
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Amanda
tx AmandaNPCName
@@ -538,8 +538,8 @@ AmandaNPCHeader:
JoshuaNPCHeader:
db NPC_JOSHUA
db SPRITE_OW_JOSHUA
- db $00
- db $26
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_Joshua
tx JoshuaNPCName
@@ -551,8 +551,8 @@ JoshuaNPCHeader:
AmyNPCHeader:
db NPC_AMY
db SPRITE_OW_AMY
- db $08
- db $2e
+ db SPRITE_ANIM_SGB_AMY_LAYING
+ db SPRITE_ANIM_CGB_AMY_LAYING
db NPC_FLAG_DIRECTIONLESS
dw Script_Amy
tx AmyNPCName
@@ -564,8 +564,8 @@ AmyNPCHeader:
JenniferNPCHeader:
db NPC_JENNIFER
db SPRITE_OW_GIRL
- db $04
- db $0e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Jennifer
tx JenniferNPCName
@@ -577,8 +577,8 @@ JenniferNPCHeader:
NicholasNPCHeader:
db NPC_NICHOLAS
db SPRITE_OW_HOOD
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Nicholas
tx NicholasNPCName
@@ -590,8 +590,8 @@ NicholasNPCHeader:
BrandonNPCHeader:
db NPC_BRANDON
db SPRITE_OW_HOOD
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Brandon
tx BrandonNPCName
@@ -603,8 +603,8 @@ BrandonNPCHeader:
IsaacNPCHeader:
db NPC_ISAAC
db SPRITE_OW_ISAAC
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Isaac
tx IsaacNPCName
@@ -616,8 +616,8 @@ IsaacNPCHeader:
BrittanyNPCHeader:
db NPC_BRITTANY
db SPRITE_OW_GIRL
- db $04
- db $0e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Brittany
tx BrittanyNPCName
@@ -629,8 +629,8 @@ BrittanyNPCHeader:
KristinNPCHeader:
db NPC_KRISTIN
db SPRITE_OW_LASS2
- db $00
- db $1e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Kristin
tx KristinNPCName
@@ -642,8 +642,8 @@ KristinNPCHeader:
HeatherNPCHeader:
db NPC_HEATHER
db SPRITE_OW_LASS1
- db $04
- db $22
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Heather
tx HeatherNPCName
@@ -655,8 +655,8 @@ HeatherNPCHeader:
NikkiNPCHeader:
db NPC_NIKKI
db SPRITE_OW_NIKKI
- db $00
- db $1a
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Nikki
tx NikkiNPCName
@@ -668,8 +668,8 @@ NikkiNPCHeader:
RobertNPCHeader:
db NPC_ROBERT
db SPRITE_OW_BOY
- db $04
- db $16
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Robert
tx RobertNPCName
@@ -681,8 +681,8 @@ RobertNPCHeader:
DanielNPCHeader:
db NPC_DANIEL
db SPRITE_OW_LAD
- db $04
- db $1a
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Daniel
tx DanielNPCName
@@ -694,8 +694,8 @@ DanielNPCHeader:
StephanieNPCHeader:
db NPC_STEPHANIE
db SPRITE_OW_GIRL
- db $04
- db $0e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Stephanie
tx StephanieNPCName
@@ -707,8 +707,8 @@ StephanieNPCHeader:
Murray1NPCHeader:
db NPC_MURRAY1
db SPRITE_OW_MURRAY
- db $00
- db $12
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PINK_NPC_UP
db $00
dw Script_Murray
tx MurrayNPCName
@@ -720,8 +720,8 @@ Murray1NPCHeader:
Murray2NPCHeader:
db NPC_MURRAY2
db SPRITE_OW_MURRAY
- db $03
- db $15
+ db SPRITE_ANIM_LIGHT_NPC_LEFT
+ db SPRITE_ANIM_PINK_NPC_LEFT
db NPC_FLAG_DIRECTIONLESS
dw Script_Murray
tx MurrayNPCName
@@ -733,8 +733,8 @@ Murray2NPCHeader:
JosephNPCHeader:
db NPC_JOSEPH
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Joseph
tx JosephNPCName
@@ -746,8 +746,8 @@ JosephNPCHeader:
DavidNPCHeader:
db NPC_DAVID
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_David
tx DavidNPCName
@@ -759,8 +759,8 @@ DavidNPCHeader:
ErikNPCHeader:
db NPC_ERIK
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Erik
tx ErikNPCName
@@ -772,8 +772,8 @@ ErikNPCHeader:
RickNPCHeader:
db NPC_RICK
db SPRITE_OW_RICK
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Rick
tx RickNPCName
@@ -785,8 +785,8 @@ RickNPCHeader:
JohnNPCHeader:
db NPC_JOHN
db SPRITE_OW_LAD
- db $04
- db $1a
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_John
tx JohnNPCName
@@ -798,8 +798,8 @@ JohnNPCHeader:
AdamNPCHeader:
db NPC_ADAM
db SPRITE_OW_SPECS
- db $00
- db $22
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Adam
tx AdamNPCName
@@ -811,8 +811,8 @@ AdamNPCHeader:
JonathanNPCHeader:
db NPC_JONATHAN
db SPRITE_OW_BOY
- db $04
- db $16
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Jonathan
tx JonathanNPCName
@@ -824,8 +824,8 @@ JonathanNPCHeader:
KenNPCHeader:
db NPC_KEN
db SPRITE_OW_KEN
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Ken
tx KenNPCName
@@ -837,8 +837,8 @@ KenNPCHeader:
CourtneyNPCHeader:
db NPC_COURTNEY
db SPRITE_OW_COURTNEY
- db $00
- db $12
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PINK_NPC_UP
db $00
dw Script_Courtney
tx CourtneyNPCName
@@ -850,8 +850,8 @@ CourtneyNPCHeader:
SteveNPCHeader:
db NPC_STEVE
db SPRITE_OW_STEVE
- db $00
- db $2a
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_INDIGO_NPC_UP
db $00
dw Script_Steve
tx SteveNPCName
@@ -863,8 +863,8 @@ SteveNPCHeader:
JackNPCHeader:
db NPC_JACK
db SPRITE_OW_JACK
- db $00
- db $26
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_Jack
tx JackNPCName
@@ -876,8 +876,8 @@ JackNPCHeader:
RodNPCHeader:
db NPC_ROD
db SPRITE_OW_ROD
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Rod
tx RodNPCName
@@ -889,8 +889,8 @@ RodNPCHeader:
Clerk10NPCHeader:
db NPC_CLERK10
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_Clerk10
tx ClerkNPCName
@@ -902,8 +902,8 @@ Clerk10NPCHeader:
GiftCenterClerkNPCHeader:
db NPC_GIFT_CENTER_CLERK
db SPRITE_OW_CLERK
- db $0a
- db $30
+ db SPRITE_ANIM_SGB_CLERK_NPC_UP
+ db SPRITE_ANIM_CGB_CLERK_NPC_UP
db $00
dw Script_GiftCenterClerk
tx ClerkNPCName
@@ -915,8 +915,8 @@ GiftCenterClerkNPCHeader:
Man1NPCHeader:
db NPC_MAN1
db SPRITE_OW_MAN
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Man1
tx ManNPCName
@@ -928,8 +928,8 @@ Man1NPCHeader:
Woman1NPCHeader:
db NPC_WOMAN1
db SPRITE_OW_WOMAN
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Woman1
tx WomanNPCName
@@ -941,8 +941,8 @@ Woman1NPCHeader:
Chap1NPCHeader:
db NPC_CHAP1
db SPRITE_OW_CHAP
- db $00
- db $1a
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Chap1
tx ChapNPCName
@@ -954,8 +954,8 @@ Chap1NPCHeader:
Gal1NPCHeader:
db NPC_GAL1
db SPRITE_OW_GAL
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Gal1
tx GalNPCName
@@ -967,8 +967,8 @@ Gal1NPCHeader:
Lass1NPCHeader:
db NPC_LASS1
db SPRITE_OW_LASS2
- db $00
- db $1e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Lass1
tx LassNPCName
@@ -980,8 +980,8 @@ Lass1NPCHeader:
Chap2NPCHeader:
db NPC_CHAP2
db SPRITE_OW_CHAP
- db $00
- db $1a
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Chap2
tx ChapNPCName
@@ -993,8 +993,8 @@ Chap2NPCHeader:
Lass2NPCHeader:
db NPC_LASS2
db SPRITE_OW_LASS2
- db $00
- db $1e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Lass2
tx LassNPCName
@@ -1006,8 +1006,8 @@ Lass2NPCHeader:
Pappy1NPCHeader:
db NPC_PAPPY1
db SPRITE_OW_PAPPY
- db $00
- db $22
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Pappy1
tx PappyNPCName
@@ -1019,8 +1019,8 @@ Pappy1NPCHeader:
Lad1NPCHeader:
db NPC_LAD1
db SPRITE_OW_LAD
- db $04
- db $1a
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Lad1
tx LadNPCName
@@ -1032,8 +1032,8 @@ Lad1NPCHeader:
Lad2NPCHeader:
db NPC_LAD2
db SPRITE_OW_BOY
- db $04
- db $16
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Lad2
tx LadNPCName
@@ -1045,8 +1045,8 @@ Lad2NPCHeader:
Chap3NPCHeader:
db NPC_CHAP3
db SPRITE_OW_CHAP
- db $00
- db $1a
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Chap3
tx ChapNPCName
@@ -1058,8 +1058,8 @@ Chap3NPCHeader:
Clerk12NPCHeader:
db NPC_CLERK12
db SPRITE_OW_GAL
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Clerk12
tx ClerkNPCName2
@@ -1071,8 +1071,8 @@ Clerk12NPCHeader:
Clerk13NPCHeader:
db NPC_CLERK13
db SPRITE_OW_GAL
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Clerk13
tx ClerkNPCName2
@@ -1084,8 +1084,8 @@ Clerk13NPCHeader:
HostNPCHeader:
db NPC_HOST
db SPRITE_OW_GAL
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Host
tx HostNPCName
@@ -1097,8 +1097,8 @@ HostNPCHeader:
Specs1NPCHeader:
db NPC_SPECS1
db SPRITE_OW_SPECS
- db $00
- db $22
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Specs1
tx SpecsNPCName
@@ -1110,8 +1110,8 @@ Specs1NPCHeader:
ButchNPCHeader:
db NPC_BUTCH
db SPRITE_OW_BUTCH
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Butch
tx ButchNPCName
@@ -1123,8 +1123,8 @@ ButchNPCHeader:
Granny1NPCHeader:
db NPC_GRANNY1
db SPRITE_OW_GRANNY
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Granny1
tx GrannyNPCName
@@ -1136,8 +1136,8 @@ Granny1NPCHeader:
Lass3NPCHeader:
db NPC_LASS3
db SPRITE_OW_LASS1
- db $04
- db $22
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Lass3
tx LassNPCName
@@ -1149,8 +1149,8 @@ Lass3NPCHeader:
Man2NPCHeader:
db NPC_MAN2
db SPRITE_OW_MAN
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Man2
tx ManNPCName
@@ -1162,8 +1162,8 @@ Man2NPCHeader:
Pappy2NPCHeader:
db NPC_PAPPY2
db SPRITE_OW_PAPPY
- db $00
- db $22
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Pappy2
tx PappyNPCName
@@ -1175,8 +1175,8 @@ Pappy2NPCHeader:
Lass4NPCHeader:
db NPC_LASS4
db SPRITE_OW_LASS1
- db $04
- db $22
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Lass4
tx LassNPCName
@@ -1188,8 +1188,8 @@ Lass4NPCHeader:
Hood1NPCHeader:
db NPC_HOOD1
db SPRITE_OW_HOOD
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Hood1
tx HoodNPCName
@@ -1201,8 +1201,8 @@ Hood1NPCHeader:
Granny2NPCHeader:
db NPC_GRANNY2
db SPRITE_OW_GRANNY
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Granny2
tx GrannyNPCName
@@ -1214,8 +1214,8 @@ Granny2NPCHeader:
Gal2NPCHeader:
db NPC_GAL2
db SPRITE_OW_GAL
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Gal2
tx GalNPCName
@@ -1227,8 +1227,8 @@ Gal2NPCHeader:
Lad3NPCHeader:
db NPC_LAD3
db SPRITE_OW_LAD
- db $04
- db $1a
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Lad3
tx LadNPCName
@@ -1240,8 +1240,8 @@ Lad3NPCHeader:
Gal3NPCHeader:
db NPC_GAL3
db SPRITE_OW_GAL
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Gal3
tx GalNPCName
@@ -1253,8 +1253,8 @@ Gal3NPCHeader:
Chap4NPCHeader:
db NPC_CHAP4
db SPRITE_OW_CHAP
- db $00
- db $1a
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Chap4
tx ChapNPCName
@@ -1266,8 +1266,8 @@ Chap4NPCHeader:
Man3NPCHeader:
db NPC_MAN3
db SPRITE_OW_MAN
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Man3
tx ManNPCName
@@ -1279,8 +1279,8 @@ Man3NPCHeader:
Specs2NPCHeader:
db NPC_SPECS2
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Specs2
tx SpecsNPCName
@@ -1292,8 +1292,8 @@ Specs2NPCHeader:
Specs3NPCHeader:
db NPC_SPECS3
db SPRITE_OW_SPECS
- db $00
- db $22
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Specs3
tx SpecsNPCName
@@ -1305,8 +1305,8 @@ Specs3NPCHeader:
Woman2NPCHeader:
db NPC_WOMAN2
db SPRITE_OW_WOMAN
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Woman2
tx WomanNPCName
@@ -1318,8 +1318,8 @@ Woman2NPCHeader:
ManiaNPCHeader:
db NPC_MANIA
db SPRITE_OW_MANIA
- db $00
- db $26
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_Mania
tx ManiaNPCName
@@ -1331,8 +1331,8 @@ ManiaNPCHeader:
Pappy3NPCHeader:
db NPC_PAPPY3
db SPRITE_OW_PAPPY
- db $00
- db $22
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_PURPLE_NPC_UP
db $00
dw Script_Pappy3
tx PappyNPCName
@@ -1344,8 +1344,8 @@ Pappy3NPCHeader:
Gal4NPCHeader:
db NPC_GAL4
db SPRITE_OW_GAL
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Gal4
tx GalNPCName
@@ -1357,8 +1357,8 @@ Gal4NPCHeader:
ChampNPCHeader:
db NPC_CHAMP
db SPRITE_OW_MANIA
- db $00
- db $26
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_WHITE_NPC_UP
db $00
dw Script_Champ
tx ChampNPCName
@@ -1370,8 +1370,8 @@ ChampNPCHeader:
Hood2NPCHeader:
db NPC_HOOD2
db SPRITE_OW_HOOD
- db $04
- db $1e
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
dw Script_Hood2
tx HoodNPCName
@@ -1383,8 +1383,8 @@ Hood2NPCHeader:
Lass5NPCHeader:
db NPC_LASS5
db SPRITE_OW_LASS3
- db $04
- db $1a
+ db SPRITE_ANIM_DARK_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Lass5
tx LassNPCName
@@ -1396,8 +1396,8 @@ Lass5NPCHeader:
Chap5NPCHeader:
db NPC_CHAP5
db SPRITE_OW_CHAP
- db $00
- db $1a
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_GREEN_NPC_UP
db $00
dw Script_Chap5
tx ChapNPCName
@@ -1409,8 +1409,8 @@ Chap5NPCHeader:
AaronNPCHeader:
db NPC_AARON
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Aaron
tx AaronNPCName
@@ -1422,8 +1422,8 @@ AaronNPCHeader:
GuideNPCHeader:
db NPC_GUIDE
db SPRITE_OW_MAN
- db $00
- db $16
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_YELLOW_NPC_UP
db $00
dw Script_Guide
tx GuideNPCName
@@ -1435,8 +1435,8 @@ GuideNPCHeader:
Tech7NPCHeader:
db NPC_TECH7
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech7
tx TechNPCName
@@ -1448,8 +1448,8 @@ Tech7NPCHeader:
Tech8NPCHeader:
db NPC_TECH8
db SPRITE_OW_TECH
- db $00
- db $0e
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_BLUE_NPC_UP
db $00
dw Script_Tech8
tx TechNPCName
@@ -1460,63 +1460,63 @@ Tech8NPCHeader:
TorchNPCHeader:
db NPC_TORCH
- db $26
- db $3a
- db $3a
+ db SPRITE_DUEL_0
+ db SPRITE_ANIM_TORCH
+ db SPRITE_ANIM_TORCH
db NPC_FLAG_DIRECTIONLESS
dw Script_Torch
LegendaryCardTopLeftNPCHeader:
db NPC_LEGENDARY_CARD_TOP_LEFT
- db $27
- db $3b
- db $41
+ db SPRITE_DUEL_63
+ db SPRITE_ANIM_SGB_CARD_TOP_LEFT
+ db SPRITE_ANIM_CGB_CARD_TOP_LEFT
db NPC_FLAG_DIRECTIONLESS | NPC_FLAG_UNKNOWN
dw Script_LegendaryCardTopLeft
LegendaryCardTopRightNPCHeader:
db NPC_LEGENDARY_CARD_TOP_RIGHT
- db $27
- db $3c
- db $42
+ db SPRITE_DUEL_63
+ db SPRITE_ANIM_SGB_CARD_TOP_RIGHT
+ db SPRITE_ANIM_CGB_CARD_TOP_RIGHT
db NPC_FLAG_DIRECTIONLESS | NPC_FLAG_UNKNOWN
dw Script_LegendaryCardTopRight
LegendaryCardLeftSparkNPCHeader:
db NPC_LEGENDARY_CARD_LEFT_SPARK
- db $27
- db $3d
- db $43
+ db SPRITE_DUEL_63
+ db SPRITE_ANIM_SGB_CARD_LEFT_SPARK
+ db SPRITE_ANIM_CGB_CARD_LEFT_SPARK
db NPC_FLAG_DIRECTIONLESS | NPC_FLAG_UNKNOWN
dw Script_LegendaryCardLeftSpark
LegendaryCardBottomLeftNPCHeader:
db NPC_LEGENDARY_CARD_BOTTOM_LEFT
- db $27
- db $3e
- db $44
+ db SPRITE_DUEL_63
+ db SPRITE_ANIM_SGB_CARD_BOTTOM_LEFT
+ db SPRITE_ANIM_CGB_CARD_BOTTOM_LEFT
db NPC_FLAG_DIRECTIONLESS | NPC_FLAG_UNKNOWN
dw Script_LegendaryCardBottomLeft
LegendaryCardBottomRightNPCHeader:
db NPC_LEGENDARY_CARD_BOTTOM_RIGHT
- db $27
- db $3f
- db $45
+ db SPRITE_DUEL_63
+ db SPRITE_ANIM_SGB_CARD_BOTTOM_RIGHT
+ db SPRITE_ANIM_CGB_CARD_BOTTOM_RIGHT
db NPC_FLAG_DIRECTIONLESS | NPC_FLAG_UNKNOWN
dw Script_LegendaryCardBottomRight
LegendaryCardRightSparkNPCHeader:
db NPC_LEGENDARY_CARD_RIGHT_SPARK
- db $27
- db $40
- db $46
+ db SPRITE_DUEL_63
+ db SPRITE_ANIM_SGB_CARD_RIGHT_SPARK
+ db SPRITE_ANIM_CGB_CARD_RIGHT_SPARK
db NPC_FLAG_DIRECTIONLESS | NPC_FLAG_UNKNOWN
dw Script_LegendaryCardRightSpark
DummyNPCHeader:
db $00
- db $00
- db $00
- db $1e
+ db SPRITE_OW_PLAYER
+ db SPRITE_ANIM_LIGHT_NPC_UP
+ db SPRITE_ANIM_RED_NPC_UP
db $00
diff --git a/src/engine/ai/attacks.asm b/src/engine/ai/attacks.asm
index 3b331a6..69ae2e1 100644
--- a/src/engine/ai/attacks.asm
+++ b/src/engine/ai/attacks.asm
@@ -147,8 +147,8 @@ AIProcessAttacks: ; 169fc (5:69fc)
; return carry if attack is chosen
; and AI tries to use it.
.use_attack
- ld a, $01
- ld [wcddb], a
+ ld a, TRUE
+ ld [wAITriedAttack], a
call AITryUseAttack
scf
ret
diff --git a/src/engine/ai/init.asm b/src/engine/ai/init.asm
index 9f252d6..406d7d9 100644
--- a/src/engine/ai/init.asm
+++ b/src/engine/ai/init.asm
@@ -19,7 +19,7 @@ InitAITurnVars: ; 15649 (5:5649)
xor a
ld [wPreviousAIFlags], a
- ld [wcddb], a
+ ld [wAITriedAttack], a
ld [wcddc], a
ld [wAIRetreatedThisTurn], a
diff --git a/src/engine/ai/retreat.asm b/src/engine/ai/retreat.asm
index 04fc415..768a48b 100644
--- a/src/engine/ai/retreat.asm
+++ b/src/engine/ai/retreat.asm
@@ -434,7 +434,7 @@ AIDecideWhetherToRetreat: ; 158b2 (5:58b2)
jr .set_carry
; if player's turn and loaded attack is not a Pokémon Power OR
-; if opponent's turn and wcddb == 0
+; if opponent's turn and wAITriedAttack == 0
; set wcdda's bit 7 flag
Func_15b54: ; 15b54 (5:5b54)
xor a
@@ -450,7 +450,7 @@ Func_15b54: ; 15b54 (5:5b54)
jr .set_flag
.opponent
- ld a, [wcddb]
+ ld a, [wAITriedAttack]
or a
ret nz
diff --git a/src/engine/ai/trainer_cards.asm b/src/engine/ai/trainer_cards.asm
index e85b022..6c1f3a2 100644
--- a/src/engine/ai/trainer_cards.asm
+++ b/src/engine/ai/trainer_cards.asm
@@ -1,7 +1,7 @@
INCLUDE "data/ai_trainer_card_logic.asm"
_AIProcessHandTrainerCards: ; 200e5 (8:40e5)
- ld [wce18], a
+ ld [wAITrainerCardPhase], a
; create hand list in wDuelTempList and wTempHandCardList.
call CreateHandCardList
ld hl, wDuelTempList
@@ -16,7 +16,7 @@ _AIProcessHandTrainerCards: ; 200e5 (8:40e5)
ret z
push hl
- ld a, [wce18]
+ ld a, [wAITrainerCardPhase]
ld d, a
ld hl, AITrainerCardLogic
.loop_data
diff --git a/src/engine/bank02.asm b/src/engine/bank02.asm
index 1911dd4..0b1f6f7 100644
--- a/src/engine/bank02.asm
+++ b/src/engine/bank02.asm
@@ -1376,7 +1376,7 @@ DisplayCheckMenuCursor_YourOrOppPlayArea: ; 8760 (2:4760)
_HandlePeekSelection: ; 8764 (2:4764)
call Set_OBJ_8x8
call LoadCursorTile
-; reset ce5c and wIsSwapTurnPending
+; reset wce5c and wIsSwapTurnPending
xor a
ld [wce5c], a
ld [wIsSwapTurnPending], a
@@ -1530,7 +1530,7 @@ endr
; input:
; a = deck index of card to be loaded
; output:
-; a = ce5c
+; a = wce5c
; with upper bit set if turn was swapped
.ShowSelectedCard ; 8855 (2:4855)
ld b, a
@@ -3485,10 +3485,10 @@ HandleDeckConfigurationMenu: ; 9480 (2:5480)
ConfirmDeckConfiguration: ; 94d3 (2:54d3)
ld hl, wCardListVisibleOffset
ld a, [hl]
- ld hl, wced8
+ ld hl, wCardListVisibleOffsetBackup
ld [hl], a
call HandleDeckConfirmationMenu
- ld hl, wced8
+ ld hl, wCardListVisibleOffsetBackup
ld a, [hl]
ld hl, wCardListVisibleOffset
ld [hl], a
@@ -7714,10 +7714,10 @@ HandlePrinterMenu: ; ad51 (2:6d51)
ldh a, [hCurMenuItem]
cp $ff
call z, PrinterMenu_QuitPrint
- ld [wcfe4], a
+ ld [wSelectedPrinterMenuItem], a
ld hl, PrinterMenuFunctionTable
call JumpToFunctionInTable
- ld a, [wcfe4]
+ ld a, [wSelectedPrinterMenuItem]
jr .loop
PrinterMenu_QuitPrint: ; ad9a (2:6d9a)
@@ -7761,7 +7761,7 @@ PrinterMenu_PrintQuality: ; adb5 (2:6db5)
call DisableSRAM
.asm_ade2
add sp, $2 ; exit menu
- ld a, [wcfe4]
+ ld a, [wSelectedPrinterMenuItem]
ld hl, PrinterMenuParameters
call InitializeMenuParameters
ldtx hl, WhatWouldYouLikeToPrintText
diff --git a/src/engine/bank03.asm b/src/engine/bank03.asm
index c103ba2..3c83056 100644
--- a/src/engine/bank03.asm
+++ b/src/engine/bank03.asm
@@ -6,8 +6,8 @@ LoadMap: ; c000 (3:4000)
ld a, GAME_EVENT_OVERWORLD
ld [wGameEvent], a
xor a
- ld [wd10f], a
- ld [wd110], a
+ ld [wReloadOverworldCallbackPtr], a
+ ld [wReloadOverworldCallbackPtr + 1], a
ld [wMatchStartTheme], a
farcall Func_10a9b
call WhiteOutDMGPals
@@ -46,7 +46,7 @@ LoadMap: ; c000 (3:4000)
call SetOverworldDoFrameFunction
xor a
ld [wOverworldTransition], a
- ld [wd0c1], a
+ ld [wOverworldNPCFlags], a
call PlayDefaultSong
farcall Func_10af9
call Func_c141
@@ -128,19 +128,19 @@ EnterScript: ; c10a (3:410a)
; closes dialogue window. seems to be for other things as well.
CloseAdvancedDialogueBox: ; c111 (3:4111)
- ld a, [wd0c1]
- bit 0, a
+ ld a, [wOverworldNPCFlags]
+ bit AUTO_CLOSE_TEXTBOX, a
call nz, CloseTextBox
- ld a, [wd0c1]
- bit 1, a
- jr z, .asm_c12a
+ ld a, [wOverworldNPCFlags]
+ bit RESTORE_FACING_DIRECTION, a
+ jr z, .skip
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
farcall Func_1c5e9
-.asm_c12a
+.skip
xor a
- ld [wd0c1], a
- ld a, [wd0c0]
+ ld [wOverworldNPCFlags], a
+ ld a, [wOverworldModeBackup]
ld [wOverworldMode], a
ret
@@ -148,32 +148,32 @@ CloseAdvancedDialogueBox: ; c111 (3:4111)
CloseTextBox: ; c135 (3:4135)
push hl
farcall ReloadMapAfterTextClose
- ld hl, wd0c1
- res 0, [hl]
+ ld hl, wOverworldNPCFlags
+ res AUTO_CLOSE_TEXTBOX, [hl]
pop hl
ret
Func_c141: ; c141 (3:4141)
- ld hl, wd0c2
+ ld hl, wActiveGameEvent
ld a, [hl]
or a
ret z
push af
xor a
- ld [hl], a
+ ld [hl], a ; clear game event
pop af
dec a
ld hl, PointerTable_c152
jp JumpToFunctionInTable
PointerTable_c152: ; c152 (3:4152)
- dw Func_c9bc
- dw Func_fc2b
- dw Func_fcad
+ dw Func_c9bc ; GAME_EVENT_DUEL
+ dw Func_fc2b ; GAME_EVENT_BATTLE_CENTER
+ dw Func_fcad ; GAME_EVENT_GIFT_CENTER
Func_c158: ; c158 (3:4158)
- ld a, [wd0c2]
- cp $1
+ ld a, [wActiveGameEvent]
+ cp GAME_EVENT_DUEL
ret nz
ld a, [wNPCDuelist]
ld [wTempNPC], a
@@ -205,7 +205,7 @@ Func_c184: ; c184 (3:4184)
.not_map
ld a, c
ld [wOverworldMode], a
- ld [wd0c0], a
+ ld [wOverworldModeBackup], a
pop bc
ret
@@ -263,9 +263,9 @@ Func_c1f8: ; c1f8 (3:41f8)
ld [wSelectedPCMenuItem], a
ld [wSelectedGiftCenterMenuItem], a
ld [wConfigCursorYPos], a
- ld [wd0c2], a
+ ld [wActiveGameEvent], a
ld [wDefaultSong], a
- ld [wd112], a
+ ld [wSongOverride], a
ld [wRonaldIsInMap], a
call EnableSRAM
ld a, [sAnimationsDisabled]
@@ -352,9 +352,9 @@ Func_c280: ; c280 (3:4280)
farcall Func_12871
ret
-Func_c29b: ; c29b (3:429b)
+SetOverworldNPCFlags: ; c29b (3:429b)
push hl
- ld hl, wd0c1
+ ld hl, wOverworldNPCFlags
or [hl]
ld [hl], a
pop hl
@@ -364,10 +364,10 @@ Func_c2a3: ; c2a3 (3:42a3)
push hl
push bc
push de
- call Func_c335
+ call BackupObjectPalettes
farcall Func_10ab4
- ld a, $80
- call Func_c29b
+ ld a, 1 << HIDE_ALL_NPC_SPRITES
+ call SetOverworldNPCFlags
lb de, $30, $7f
call SetupText
farcall Func_12ba7
@@ -383,12 +383,13 @@ Func_c2a3: ; c2a3 (3:42a3)
pop hl
ret
-Func_c2d4: ; c2d4 (3:42d4)
+ReturnToOverworldNoCallback: ; c2d4 (3:42d4)
xor a
- ld [wd10f], a
- ld [wd110], a
+ ld [wReloadOverworldCallbackPtr], a
+ ld [wReloadOverworldCallbackPtr + 1], a
+; fallthrough
-Func_c2db: ; c2db (3:42db)
+ReturnToOverworld: ; c2db (3:42db)
push hl
push bc
push de
@@ -405,52 +406,52 @@ Func_c2db: ; c2db (3:42db)
farcall LoadMapGfxAndPermissions
pop af
ld [wDefaultSong], a
- ld hl, wd0c1
- res 0, [hl]
- call Func_c34e
+ ld hl, wOverworldNPCFlags
+ res AUTO_CLOSE_TEXTBOX, [hl]
+ call RestoreObjectPalettes
farcall Func_12c5e
farcall SetAllNPCTilePermissions
- ld hl, wd0c1
- res 7, [hl]
- ld hl, wd10f
+ ld hl, wOverworldNPCFlags
+ res HIDE_ALL_NPC_SPRITES, [hl]
+ ld hl, wReloadOverworldCallbackPtr
ld a, [hli]
or [hl]
- jr z, .asm_c323
+ jr z, .no_callback
ld a, [hld]
ld l, [hl]
ld h, a
call CallHL2
-.asm_c323
+.no_callback
farcall Func_10af9
pop de
pop bc
pop hl
ret
-Func_c32b: ; c32b (3:432b)
+ReturnToOverworldWithCallback: ; c32b (3:432b)
ld a, l
- ld [wd10f], a
+ ld [wReloadOverworldCallbackPtr], a
ld a, h
- ld [wd110], a
- jr Func_c2db
+ ld [wReloadOverworldCallbackPtr + 1], a
+ jr ReturnToOverworld
-Func_c335: ; c335 (3:4335)
+BackupObjectPalettes: ; c335 (3:4335)
ld a, [wOBP0]
- ld [wd10c], a
+ ld [wOBP0Backup], a
ld a, [wOBP1]
- ld [wd10d], a
+ ld [wOBP1Backup], a
ld hl, wObjectPalettesCGB
- ld de, wd0cc
+ ld de, wObjectPalettesCGBBackup
ld bc, 8 palettes
call CopyDataHLtoDE_SaveRegisters
ret
-Func_c34e: ; c34e (3:434e)
- ld a, [wd10c]
+RestoreObjectPalettes: ; c34e (3:434e)
+ ld a, [wOBP0Backup]
ld [wOBP0], a
- ld a, [wd10d]
+ ld a, [wOBP1Backup]
ld [wOBP1], a
- ld hl, wd0cc
+ ld hl, wObjectPalettesCGBBackup
ld de, wObjectPalettesCGB
ld bc, 8 palettes
call CopyDataHLtoDE_SaveRegisters
@@ -585,10 +586,10 @@ Func_c3ee: ; c3ee (3:43ee)
Func_c3ff: ; c3ff (3:43ff)
ld a, [wBGMapWidth]
- sub $14
+ sub SCREEN_WIDTH
ld [wd237], a
ld a, [wBGMapHeight]
- sub $12
+ sub SCREEN_HEIGHT
ld [wd238], a
call Func_c41c
call Func_c469
@@ -700,14 +701,14 @@ Func_c4b9: ; c4b9 (3:44b9)
ld [wd4cb], a
ld a, PALETTE_29
farcall LoadPaletteData
- ld b, $0
+ ld b, SPRITE_ANIM_LIGHT_NPC_UP
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
- ld b, $1e
+ ld b, SPRITE_ANIM_RED_NPC_UP
.not_cgb
ld a, b
- ld [wd337], a
+ ld [wPlayerSpriteBaseAnimation], a
; load Player's sprite for overworld
ld a, SPRITE_OW_PLAYER
@@ -877,7 +878,7 @@ UpdatePlayerSprite: ; c5e9 (3:45e9)
push bc
ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
- ld a, [wd337]
+ ld a, [wPlayerSpriteBaseAnimation]
ld b, a
ld a, [wPlayerDirection]
add b
@@ -1119,10 +1120,10 @@ PauseMenu: ; c75a (3:475a)
call PauseSong
ld a, MUSIC_PAUSE_MENU
call PlaySong
- call Func_c797
+ call DisplayPauseMenu
.loop
- ld a, $1
- call Func_c29b
+ ld a, 1 << AUTO_CLOSE_TEXTBOX
+ call SetOverworldNPCFlags
.wait_input
call DoFrameIfLCDEnabled
call HandleMenuInput
@@ -1138,14 +1139,14 @@ PauseMenu: ; c75a (3:475a)
ld a, [wSelectedPauseMenuItem]
ld hl, PauseMenuPointerTable
call JumpToFunctionInTable
- ld hl, Func_c797
- call Func_c32b
+ ld hl, DisplayPauseMenu
+ call ReturnToOverworldWithCallback
jr .loop
.exit
call ResumeSong
ret
-Func_c797: ; c797 (3:4797)
+DisplayPauseMenu: ; c797 (3:4797)
ld a, [wSelectedPauseMenuItem]
ld hl, Unknown_10d98
farcall InitAndPrintPauseMenu
@@ -1203,10 +1204,10 @@ PCMenu: ; c7ea (3:47ea)
call DoFrameIfLCDEnabled
ldtx hl, TurnedPCOnText
call PrintScrollableText_NoTextBoxLabel
- call Func_c84e
+ call DisplayPCMenu
.loop
- ld a, $1
- call Func_c29b
+ ld a, 1 << AUTO_CLOSE_TEXTBOX
+ call SetOverworldNPCFlags
.wait_input
call DoFrameIfLCDEnabled
call HandleMenuInput
@@ -1222,8 +1223,8 @@ PCMenu: ; c7ea (3:47ea)
ld a, [wSelectedPCMenuItem]
ld hl, PointerTable_c846
call JumpToFunctionInTable
- ld hl, Func_c84e
- call Func_c32b
+ ld hl, DisplayPCMenu
+ call ReturnToOverworldWithCallback
jr .loop
.exit
call CloseTextBox
@@ -1232,7 +1233,7 @@ PCMenu: ; c7ea (3:47ea)
call Func_c891
call CloseAdvancedDialogueBox
xor a
- ld [wd112], a
+ ld [wSongOverride], a
call PlayDefaultSong
ret
@@ -1242,7 +1243,7 @@ PointerTable_c846: ; c846 (3:4846)
dw PCMenu_Glossary
dw PCMenu_Print
-Func_c84e: ; c84e (3:484e)
+DisplayPCMenu: ; c84e (3:484e)
ld a, [wSelectedPCMenuItem]
ld hl, Unknown_10da9
farcall InitAndPrintPauseMenu
@@ -1280,8 +1281,8 @@ PCMenu_Print: ; c877 (3:4877)
Func_c891: ; c891 (3:4891)
push hl
- ld a, [wd0c1]
- bit 0, a
+ ld a, [wOverworldNPCFlags]
+ bit AUTO_CLOSE_TEXTBOX, a
jr z, .asm_c8a1
ld hl, wd3b9
ld a, [hli]
@@ -1294,8 +1295,8 @@ Func_c891: ; c891 (3:4891)
ld [hli], a
ld [hl], a
pop hl
- ld a, $1
- call Func_c29b
+ ld a, 1 << AUTO_CLOSE_TEXTBOX
+ call SetOverworldNPCFlags
call Func_c241
call Func_c915
call DoFrameIfLCDEnabled
@@ -1307,8 +1308,8 @@ Func_c8ba: ; c8ba (3:48ba)
or d
jr z, Func_c891
push hl
- ld a, [wd0c1]
- bit 0, a
+ ld a, [wOverworldNPCFlags]
+ bit AUTO_CLOSE_TEXTBOX, a
jr z, .asm_c8d4
ld hl, wd3b9
ld a, [hli]
@@ -1327,8 +1328,8 @@ Func_c8ba: ; c8ba (3:48ba)
inc hl
ld [hl], d
pop hl
- ld a, $1
- call Func_c29b
+ ld a, 1 << AUTO_CLOSE_TEXTBOX
+ call SetOverworldNPCFlags
call Func_c241
call Func_c915
call DoFrameIfLCDEnabled
@@ -1340,8 +1341,8 @@ Func_c8ed: ; c8ed (3:48ed)
push bc
push de
push hl
- ld a, $1
- call Func_c29b
+ ld a, 1 << AUTO_CLOSE_TEXTBOX
+ call SetOverworldNPCFlags
call Func_c915
call DoFrameIfLCDEnabled
pop hl
@@ -2332,7 +2333,7 @@ ScriptCommand_GiveBoosterPacks: ; ce8a (3:4e8a)
jr z, .done
farcall GiveBoosterPack
.done
- call Func_c2d4
+ call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy4
ScriptCommand_GiveOneOfEachTrainerBooster: ; ceba (3:4eba)
@@ -2352,7 +2353,7 @@ ScriptCommand_GiveOneOfEachTrainerBooster: ; ceba (3:4eba)
inc hl
jr .loop
.done
- call Func_c2d4
+ call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy1
.booster_type_table
@@ -2381,7 +2382,7 @@ ScriptCommand_ShowCardReceivedScreen: ; cee2 (3:4ee2)
bank1call Func_7594
call WhiteOutDMGPals
call DoFrameIfLCDEnabled
- call Func_c2d4
+ call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy2
.legendary_card
@@ -2740,8 +2741,8 @@ ScriptCommand_ShowMedalReceivedScreen: ; d125 (3:5125)
push af
call Func_c2a3
pop af
- farcall Medal_1029e
- call Func_c2d4
+ farcall ShowMedalReceivedScreen
+ call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy2
ScriptCommand_LoadCurrentMapNameIntoTxRamSlot: ; d135 (3:5135)
@@ -3016,8 +3017,8 @@ ShowMultichoiceTextbox: ; d28c (3:528c)
jr z, .no_text
call Func_c8ba
.no_text
- ld a, $1
- call Func_c29b
+ ld a, 1 << AUTO_CLOSE_TEXTBOX
+ call SetOverworldNPCFlags
pop hl
inc hl
ld a, [hli]
@@ -3131,7 +3132,7 @@ ScriptCommand_OpenDeckMachine: ; d336 (3:5336)
farcall HandleDeckSaveMachineMenu
.asm_d364
call ResumeSong
- call Func_c2d4
+ call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy2
; args: unused, room, new player x, new player y, new player direction
@@ -3219,7 +3220,7 @@ ScriptCommand_WalkPlayerToMasonLaboratory: ; d3e0 (3:53e0)
ScriptCommand_OverrideSong: ; d3fe (3:53fe)
ld a, c
- ld [wd112], a
+ ld [wSongOverride], a
call PlaySong
jp IncreaseScriptPointerBy2
@@ -5497,7 +5498,7 @@ NPCMovement_e2ab: ; e2ab (3:62ab)
Preload_Amy: ; e2ad (3:62ad)
xor a
ld [wd3d0], a
- ld a, [wd0c2]
+ ld a, [wActiveGameEvent]
or a
jr z, .asm_e2cf
ld a, [wPlayerXCoord]
diff --git a/src/engine/bank04.asm b/src/engine/bank04.asm
index 81e45d3..6a48c3b 100644
--- a/src/engine/bank04.asm
+++ b/src/engine/bank04.asm
@@ -152,7 +152,7 @@ LoadCollectedMedalTilemaps: ; 1010c (4:410c)
call InitTextPrinting
ldtx hl, PlayerStatusMedalsTitleText
call PrintTextNoDelay
- ld hl, Unknown_1017f
+ ld hl, MedalCoordsAndTilemaps
ld a, EVENT_MEDAL_FLAGS
farcall GetEventValue
or a
@@ -196,7 +196,7 @@ LoadCollectedMedalTilemaps: ; 1010c (4:410c)
.asm_1017e
ret
-Unknown_1017f: ; 1017f (4:417f)
+MedalCoordsAndTilemaps: ; 1017f (4:417f)
; x, y, tilemap
db 1, 10, TILEMAP_GRASS_MEDAL
db 6, 10, TILEMAP_SCIENCE_MEDAL
@@ -207,11 +207,11 @@ Unknown_1017f: ; 1017f (4:417f)
db 11, 14, TILEMAP_ROCK_MEDAL
db 16, 14, TILEMAP_FIGHTING_MEDAL
-Func_10197: ; 10197 (4:4197)
+FlashReceivedMedal: ; 10197 (4:4197)
xor a
ld [wd291], a
- ld hl, Unknown_1017f
- ld a, [wd115]
+ ld hl, MedalCoordsAndTilemaps
+ ld a, [wWhichMedal]
ld c, a
add a
add c
@@ -223,9 +223,10 @@ Func_10197: ; 10197 (4:4197)
ld a, [wMedalScreenYOffset]
add [hl]
ld c, a
- ld a, [wd116]
+ ld a, [wMedalDisplayTimer]
bit 4, a
- jr z, .asm_101c3
+ jr z, .show
+; hide
xor a
ld e, c
ld d, b
@@ -233,7 +234,8 @@ Func_10197: ; 10197 (4:4197)
lb hl, 0, 0
call FillRectangle
ret
-.asm_101c3
+
+.show
inc hl
ld a, [hl]
ld [wCurTilemap], a
@@ -366,10 +368,10 @@ Func_1029a: ; 1029a (4:429a)
call DrawPlayerPortrait
ret
-Medal_1029e: ; 1029e (4:429e)
+ShowMedalReceivedScreen: ; 1029e (4:429e)
sub $8
ld c, a
- ld [wd115], a
+ ld [wWhichMedal], a
ld a, [wd291]
push af
push bc
@@ -397,18 +399,18 @@ Medal_1029e: ; 1029e (4:429e)
ld a, MUSIC_MEDAL
call PlaySong
ld a, $ff
- ld [wd116], a
-.asm_102e2
+ ld [wMedalDisplayTimer], a
+.flash_loop
call DoFrameIfLCDEnabled
- ld a, [wd116]
+ ld a, [wMedalDisplayTimer]
inc a
- ld [wd116], a
+ ld [wMedalDisplayTimer], a
and $f
- jr nz, .asm_102e2
- call Func_10197
- ld a, [wd116]
+ jr nz, .flash_loop
+ call FlashReceivedMedal
+ ld a, [wMedalDisplayTimer]
cp $e0
- jr nz, .asm_102e2
+ jr nz, .flash_loop
ldtx hl, WonTheMedalText
call PrintScrollableText_NoTextBoxLabel
call WaitForSongToFinish
@@ -2212,8 +2214,8 @@ Unknown_10da9: ; 10da9 (4:4da9)
dw NULL ; function pointer if non-0
Func_10dba: ; 10dba (4:4dba)
- ld a, $1
- farcall Func_c29b
+ ld a, 1 << AUTO_CLOSE_TEXTBOX
+ farcall SetOverworldNPCFlags
ld a, [wSelectedGiftCenterMenuItem]
ld hl, Unknown_10e17
farcall InitAndPrintPauseMenu
@@ -2587,11 +2589,11 @@ OverworldMap_InitVolcanoSprite: ; 10fbc (4:4fbc)
ld [hli], a ; x
ld a, $10
ld [hl], a ; y
- ld b, $34 ; non-cgb volcano smoke
+ ld b, SPRITE_ANIM_SGB_VOLCANO_SMOKE
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
- ld b, $37 ; cgb volcano smoke
+ ld b, SPRITE_ANIM_CGB_VOLCANO_SMOKE
.not_cgb
ld a, b
farcall StartNewSpriteAnimation
@@ -2606,11 +2608,11 @@ OverworldMap_InitCursorSprite: ; 10fde (4:4fde)
call CreateSpriteAndAnimBufferEntry
ld a, [wWhichSprite]
ld [wOverworldMapCursorSprite], a
- ld b, $35 ; non-cgb overworld map cursor
+ ld b, SPRITE_ANIM_SGB_OWMAP_CURSOR
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
- ld b, $38 ; cgb overworld map cursor
+ ld b, SPRITE_ANIM_CGB_OWMAP_CURSOR
.not_cgb
ld a, b
ld [wOverworldMapCursorAnimation], a
@@ -2625,8 +2627,8 @@ OverworldMap_InitCursorSprite: ; 10fde (4:4fde)
.visited_lab
ret
-; play animation $36 (non-cgb) or $39 (cgb) to make the cursor blink faster
-; after a selection is made
+; play animation SPRITE_ANIM_SGB_OWMAP_CURSOR_FAST (non-cgb) or SPRITE_ANIM_CGB_OWMAP_CURSOR_FAST (cgb)
+; to make the cursor blink faster after a selection is made
OverworldMap_UpdateCursorAnimation: ; 11016 (4:5016)
ld a, [wOverworldMapCursorSprite]
ld [wWhichSprite], a
@@ -3484,7 +3486,7 @@ WRAMToSRAMMapper: ; 11498 (4:5498)
wram_sram_map wTempPlayerXCoord, 1, $00, $ff ; sTempPlayerXCoord
wram_sram_map wTempPlayerYCoord, 1, $00, $ff ; sTempPlayerYCoord
wram_sram_map wTempPlayerDirection, 1, $00, $ff ; sTempPlayerDirection
- wram_sram_map wd0c2, 1, $00, $ff ; sb814
+ wram_sram_map wActiveGameEvent, 1, $00, $ff ; sActiveGameEvent
wram_sram_map wDuelResult, 1, $00, $ff ; sDuelResult
wram_sram_map wNPCDuelist, 1, $00, $ff ; sNPCDuelist
wram_sram_map wChallengeHallNPC, 1, $00, $ff ; sChallengeHallNPC
@@ -5798,7 +5800,7 @@ LoadSpriteAnimPointers: ; 12ae2 (4:6ae2)
add hl, bc
ld [hli], a
push hl
- ld l, 6 ; 4th entry in MapDataPointers
+ ld l, 6 ; SpriteAnimations
farcall GetMapDataPointer
farcall LoadGraphicsPointerFromHL
pop hl ; hl is animation bank
@@ -6318,7 +6320,7 @@ Scene_ColosseumBooster: ; 12dbf (4:6dbf)
db TILEMAP_COLOSSEUM, TILEMAP_COLOSSEUM_CGB, $80, $00
db SPRITE_BOOSTER_PACK_OAM
db PALETTE_117, PALETTE_117, $00
- db $ff, $bd, $00, $00
+ db $ff, SPRITE_ANIM_189, $00, $00
dw $00
Scene_EvolutionBooster: ; 12dd4 (4:6dd4)
@@ -6328,7 +6330,7 @@ Scene_EvolutionBooster: ; 12dd4 (4:6dd4)
db TILEMAP_EVOLUTION, TILEMAP_EVOLUTION_CGB, $80, $00
db SPRITE_BOOSTER_PACK_OAM
db PALETTE_117, PALETTE_117, $00
- db $ff, $bd, $00, $00
+ db $ff, SPRITE_ANIM_189, $00, $00
dw $00
Scene_MysteryBooster: ; 12de9 (4:6de9)
@@ -6338,7 +6340,7 @@ Scene_MysteryBooster: ; 12de9 (4:6de9)
db TILEMAP_MYSTERY, TILEMAP_MYSTERY_CGB, $80, $00
db SPRITE_BOOSTER_PACK_OAM
db PALETTE_117, PALETTE_117, $00
- db $ff, $bd, $00, $00
+ db $ff, SPRITE_ANIM_189, $00, $00
dw $00
Scene_LaboratoryBooster: ; 12dfe (4:6dfe)
@@ -6348,7 +6350,7 @@ Scene_LaboratoryBooster: ; 12dfe (4:6dfe)
db TILEMAP_LABORATORY, TILEMAP_LABORATORY_CGB, $80, $00
db SPRITE_BOOSTER_PACK_OAM
db PALETTE_117, PALETTE_117, $00
- db $ff, $bd, $00, $00
+ db $ff, SPRITE_ANIM_189, $00, $00
dw $00
Scene_CharizardIntro: ; 12e13 (4:6e13)
@@ -6435,7 +6437,7 @@ Scene_GameBoyLinkTransmitting: ; 12e97 (4:6e97)
db TILEMAP_GAMEBOY_LINK, TILEMAP_GAMEBOY_LINK_CGB, $90, $00
db SPRITE_DUEL_52
db PALETTE_114, PALETTE_114, $00
- db $b3, $b0, $50, $50
+ db SPRITE_ANIM_179, SPRITE_ANIM_176, $50, $50
dw $00
Scene_GameBoyLinkNotConnected: ; 12eac (4:6eac)
@@ -6445,7 +6447,7 @@ Scene_GameBoyLinkNotConnected: ; 12eac (4:6eac)
db TILEMAP_GAMEBOY_LINK, TILEMAP_GAMEBOY_LINK_CGB, $90, $00
db SPRITE_DUEL_52
db PALETTE_114, PALETTE_114, $00
- db $b4, $b1, $50, $50
+ db SPRITE_ANIM_180, SPRITE_ANIM_177, $50, $50
dw $00
Scene_GameBoyPrinterTransmitting: ; 12ec1 (4:6ec1)
@@ -6455,7 +6457,7 @@ Scene_GameBoyPrinterTransmitting: ; 12ec1 (4:6ec1)
db TILEMAP_GAMEBOY_PRINTER, TILEMAP_GAMEBOY_PRINTER_CGB, $90, $00
db SPRITE_DUEL_53
db PALETTE_115, PALETTE_115, $00
- db $b7, $b5, $50, $30
+ db SPRITE_ANIM_183, SPRITE_ANIM_181, $50, $30
dw $00
Scene_GameBoyPrinterNotConnected: ; 12ed6 (4:6ed6)
@@ -6465,7 +6467,7 @@ Scene_GameBoyPrinterNotConnected: ; 12ed6 (4:6ed6)
db TILEMAP_GAMEBOY_PRINTER, TILEMAP_GAMEBOY_PRINTER_CGB, $90, $00
db SPRITE_DUEL_53
db PALETTE_115, PALETTE_115, $00
- db $b8, $b6, $50, $30
+ db SPRITE_ANIM_184, SPRITE_ANIM_182, $50, $30
dw $00
Scene_CardPop: ; 12eeb (4:6eeb)
@@ -6475,7 +6477,7 @@ Scene_CardPop: ; 12eeb (4:6eeb)
db TILEMAP_CARD_POP, TILEMAP_CARD_POP_CGB, $80, $00
db SPRITE_DUEL_54
db PALETTE_116, PALETTE_116, $00
- db $bb, $b9, $50, $40
+ db SPRITE_ANIM_187, SPRITE_ANIM_185, $50, $40
dw $00
Scene_CardPopError: ; 12f00 (4:6f00)
@@ -6485,7 +6487,7 @@ Scene_CardPopError: ; 12f00 (4:6f00)
db TILEMAP_CARD_POP, TILEMAP_CARD_POP_CGB, $80, $00
db SPRITE_DUEL_54
db PALETTE_116, PALETTE_116, $00
- db $bc, $ba, $50, $40
+ db SPRITE_ANIM_188, SPRITE_ANIM_186, $50, $40
dw $00
Scene_Nintendo: ; 12f15 (4:6f15)
@@ -7073,7 +7075,7 @@ ChallengeMachine_Duel: ; 13320 (4:7320)
call PlaySong
call WaitForSongToFinish
xor a
- ld [wd112], a
+ ld [wSongOverride], a
call SaveGeneralSaveData
bank1call StartDuel_VSAIOpp
ret
diff --git a/src/engine/bank06.asm b/src/engine/bank06.asm
index 6ee69a3..3e517d6 100644
--- a/src/engine/bank06.asm
+++ b/src/engine/bank06.asm
@@ -3,7 +3,7 @@
_CopyCardNameAndLevel: ; 18000 (6:4000)
push bc
push de
- ld [wcd9b], a
+ ld [wCardNameLength], a
ld hl, wLoadedCard1Name
ld a, [hli]
ld h, [hl]
@@ -18,7 +18,7 @@ _CopyCardNameAndLevel: ; 18000 (6:4000)
; the name doesn't start with TX_HALFWIDTH
; this doesn't appear to be ever the case (unless caller manipulates wLoadedCard1Name)
- ld a, [wcd9b]
+ ld a, [wCardNameLength]
ld c, a
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
@@ -91,7 +91,7 @@ _CopyCardNameAndLevel: ; 18000 (6:4000)
; the name starts with TX_HALFWIDTH
_CopyCardNameAndLevel_HalfwidthText: ; 18086 (6:4086)
- ld a, [wcd9b]
+ ld a, [wCardNameLength]
inc a
add a
ld b, a
@@ -4433,7 +4433,7 @@ InputPlayerName: ; 1a7a3 (6:67a3)
ld [wNamingScreenCursorX], a
ld [wNamingScreenCursorY], a
ld a, $09
- ld [wd005], a
+ ld [wNamingScreenNumColumns], a
ld a, $06
ld [wNamingScreenKeyboardHeight], a
ld a, $0f
@@ -4651,7 +4651,7 @@ NamingScreen_CheckButtonState: ; 1a908 (6:6908)
xor a
jr .asm_69a7
.asm_6937
- ld a, [wd005]
+ ld a, [wNamingScreenNumColumns]
ld c, a
ld a, h
bit D_LEFT_F, b
@@ -5297,7 +5297,7 @@ InputDeckName: ; 1ad89 (6:6d89)
ld [wNamingScreenCursorY], a
ld a, $09
- ld [wd005], a
+ ld [wNamingScreenNumColumns], a
ld a, $07
ld [wNamingScreenKeyboardHeight], a
ld a, $0f
@@ -5523,7 +5523,7 @@ Func_1aefb: ; 1aefb (6:6efb)
.asm_6f2a
cp $06
jr z, .asm_6f73
- ld a, [wd005]
+ ld a, [wNamingScreenNumColumns]
ld c, a
ld a, h
bit 5, b
diff --git a/src/engine/bank07.asm b/src/engine/bank07.asm
index f5a2826..7114b9e 100644
--- a/src/engine/bank07.asm
+++ b/src/engine/bank07.asm
@@ -118,11 +118,11 @@ LoadMapHeader: ; 1c33b (7:433b)
ld a, [hli]
ld c, a ; CGB tilemap variant
ld a, [hli]
- ld [wd28f], a
+ ld [wCurMapInitialPalette], a ; always 0?
ld a, [hli]
- ld [wd132], a
+ ld [wCurMapSGBPals], a
ld a, [hli]
- ld [wd290], a
+ ld [wCurMapPalette], a
ld a, [hli]
ld [wDefaultSong], a
@@ -751,8 +751,8 @@ SetNewScriptNPC: ; 1c768 (7:4768)
xor $02
ld [hl], a
call UpdateNPCAnimation
- ld a, $02
- farcall Func_c29b
+ ld a, 1 << RESTORE_FACING_DIRECTION
+ farcall SetOverworldNPCFlags
ld a, [wLoadedNPCTempIndex]
call GetLoadedNPCID
ld a, [hl]
@@ -1569,9 +1569,9 @@ Func_1cbcc: ; 1cbcc (7:4bcc)
call GetAnimCoordsAndFlags
ld a, [wd4b7]
- add -3
+ add LOW(Unknown_1cbfd)
ld e, a
- ld a, $4b
+ ld a, HIGH(Unknown_1cbfd)
adc 0
ld d, a
ld a, [de]
@@ -1586,9 +1586,8 @@ Func_1cbcc: ; 1cbcc (7:4bcc)
farcall Func_12ac9
ret
-; unreferenced data?
Unknown_1cbfd: ; 1cbfd (7:4bfd)
- db $f0, $f8, $00, $08, $f8, $f0
+ db -$10, -$8, $0, $8, -$8, -$10
Func_1cc03: ; 1cc03 (7:4c03)
ld a, [wDuelAnimDamage]
@@ -1640,7 +1639,7 @@ Func_1cc3e: ; 1cc3e (7:4c3e)
ld a, $03
ld [wd4b7], a
ld de, wAnimationQueue + 4
- ld a, $5b
+ ld a, SPRITE_ANIM_91
call Func_1cbcc
pop hl
ret
@@ -1650,7 +1649,7 @@ Func_1cc4e: ; 1cc4e (7:4c4e)
ld a, $04
ld [wd4b7], a
ld de, wAnimationQueue + 5
- ld a, $5a
+ ld a, SPRITE_ANIM_90
call Func_1cbcc
ld a, [wd4b8]
add $12
@@ -1663,7 +1662,7 @@ Func_1cc66: ; 1cc66 (7:4c66)
ld a, $05
ld [wd4b7], a
ld de, wAnimationQueue + 6
- ld a, $59
+ ld a, SPRITE_ANIM_89
call Func_1cbcc
pop hl
ret
@@ -2438,11 +2437,11 @@ PlayOpeningSequence: ; 1d335 (7:5335)
ld [hli], a ; x
ld a, 112
ld [hl], a ; y
- ld c, $be
+ ld c, SPRITE_ANIM_190
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .asm_1d3c5
- ld c, $bf
+ ld c, SPRITE_ANIM_191
.asm_1d3c5
ld a, c
ld bc, 60
@@ -2532,9 +2531,9 @@ AnimateRandomTitleScreenOrb: ; 1d614 (7:5614)
ld [hl], a ; SPRITE_ANIM_COORD_Y
ld a, [wConsole]
cp CONSOLE_CGB
- ld a, $d7
+ ld a, SPRITE_ANIM_215
jr nz, .start_anim
- ld a, $d8
+ ld a, SPRITE_ANIM_216
.start_anim
farcall StartSpriteAnimation
ret
diff --git a/src/engine/bank1c.asm b/src/engine/bank1c.asm
index 1ad86fc..d32928a 100644
--- a/src/engine/bank1c.asm
+++ b/src/engine/bank1c.asm
@@ -461,20 +461,20 @@ ENDM
border_medal_tile v0Tiles1 + $53a, $73, $10
border_medal_tile v0Tiles1 + $53c, $74, $10
-; decompresses palette data depending on wd132
+; decompresses palette data depending on wCurMapSGBPals
; then sends it as SGB packet
SetSGB2AndSGB3MapPalette: ; 7036a (1c:436a)
ld a, [wConsole]
cp CONSOLE_SGB
ret nz ; return if not SGB
- ld a, [wd132]
+ ld a, [wCurMapSGBPals]
or a
ret z ; not valid
push hl
push bc
push de
- ld a, [wd132]
+ ld a, [wCurMapSGBPals]
add a
ld c, a
ld b, $0
diff --git a/src/engine/bank20.asm b/src/engine/bank20.asm
index cf18ca9..a8c03cc 100644
--- a/src/engine/bank20.asm
+++ b/src/engine/bank20.asm
@@ -45,11 +45,11 @@ LoadMapTilesAndPals: ; 8003d (20:403d)
ld [wVRAMTileOffset], a
ld a, [wd291]
ld [wd4cb], a
- ld a, [wd28f]
+ ld a, [wCurMapInitialPalette]
call SetBGPAndLoadedPal
ld a, [wd291]
ld [wd4cb], a
- ld a, [wd290]
+ ld a, [wCurMapPalette]
or a
jr z, .asm_80076
call SetBGPAndLoadedPal
@@ -143,7 +143,7 @@ LoadTilemap: ; 80082 (20:4082)
; since one "width" length goes to VRAM0
; and the other "width" length goes to VRAM1
push hl
- ld hl, wd28e
+ ld hl, wDecompressionRowWidth
ld a, [wBGMapWidth]
ld [hl], a
ld a, [wBGMapCGBMode]
@@ -168,7 +168,7 @@ LoadTilemap: ; 80082 (20:4082)
push bc
push de
ld b, $00
- ld a, [wd28e]
+ ld a, [wDecompressionRowWidth]
ld c, a
ld de, wDecompressionBuffer
call DecompressDataFromBank
@@ -402,7 +402,7 @@ LoadGraphicsPointerFromHL: ; 80229 (20:4229)
; unreferenced?
Func_80238: ; 80238 (20:4238)
push hl
- ld l, $2
+ ld l, $2 ; Tilesets
ld a, [wCurTileset]
call GetMapDataPointer
call LoadGraphicsPointerFromHL
@@ -425,7 +425,7 @@ Func_80238: ; 80238 (20:4238)
; a = number of tiles in sprite
Func_8025b: ; 8025b (20:425b)
push hl
- ld l, $4
+ ld l, $4 ; Sprites
call GetMapDataPointer
call LoadGraphicsPointerFromHL
ld a, [hl] ; sprite number of tiles
@@ -518,7 +518,7 @@ GetTileOffsetPointerAndSwitchVRAM_Tiles0ToTiles2: ; 802bb (20:42bb)
; loads tileset gfx to VRAM corresponding to wCurTileset
LoadTilesetGfx: ; 802d4 (20:42d4)
push hl
- ld l, $02
+ ld l, $02 ; Tilesets
ld a, [wCurTileset]
call GetMapDataPointer
call LoadGraphicsPointerFromHL
@@ -680,7 +680,7 @@ LoadTilesetGfx: ; 802d4 (20:42d4)
; gets pointer to BG map with ID from wCurTilemap
Func_803b9: ; 803b9 (20:43b9)
- ld l, $00
+ ld l, $00 ; Tilemaps
ld a, [wCurTilemap]
call GetMapDataPointer
call LoadGraphicsPointerFromHL
@@ -828,7 +828,7 @@ LoadPaletteDataToBuffer: ; 80456 (20:4456)
push hl
push bc
push de
- ld l, $08
+ ld l, $08 ; Palettes
call GetMapDataPointer
call LoadGraphicsPointerFromHL
@@ -1512,50 +1512,50 @@ Func_80cd7: ; 80cd7 (20:4cd7)
ret
.NPCSpriteAnimData
- db SPRITE_OW_PLAYER, $00, $1e ; $01
- db $ff, $00, $00 ; $02
- db SPRITE_OW_RONALD, $04, $0e ; $03
- db $ff, $00, $00 ; $04
- db SPRITE_OW_DRMASON, $00, $26 ; $05
- db SPRITE_OW_ISHIHARA, $04, $22 ; $06
- db SPRITE_OW_IMAKUNI, $00, $0e ; $07
- db SPRITE_OW_NIKKI, $00, $1a ; $08
- db SPRITE_OW_RICK, $00, $0e ; $09
- db SPRITE_OW_KEN, $04, $1e ; $0a
- db SPRITE_OW_AMY, $04, $0e ; $0b
- db SPRITE_OW_ISAAC, $00, $16 ; $0c
- db SPRITE_OW_MITCH, $00, $0e ; $0d
- db SPRITE_OW_GENE, $04, $22 ; $0e
- db SPRITE_OW_MURRAY, $00, $12 ; $0f
- db SPRITE_OW_COURTNEY, $00, $12 ; $10
- db $ff, $00, $00 ; $11
- db SPRITE_OW_STEVE, $00, $2a ; $12
- db $ff, $00, $00 ; $13
- db SPRITE_OW_JACK, $00, $26 ; $14
- db $ff, $00, $00 ; $15
- db SPRITE_OW_ROD, $00, $0e ; $16
- db $ff, $00, $00 ; $17
- db SPRITE_OW_BOY, $04, $16 ; $18
- db SPRITE_OW_LAD, $04, $1a ; $19
- db SPRITE_OW_SPECS, $00, $22 ; $1a
- db SPRITE_OW_BUTCH, $00, $16 ; $1b
- db SPRITE_OW_MANIA, $00, $26 ; $1c
- db SPRITE_OW_JOSHUA, $00, $26 ; $1d
- db SPRITE_OW_HOOD, $04, $1e ; $1e
- db SPRITE_OW_TECH, $00, $0e ; $1f
- db SPRITE_OW_CHAP, $00, $1a ; $20
- db SPRITE_OW_MAN, $00, $16 ; $21
- db SPRITE_OW_PAPPY, $00, $22 ; $22
- db SPRITE_OW_GIRL, $04, $0e ; $23
- db SPRITE_OW_LASS1, $04, $22 ; $24
- db SPRITE_OW_LASS2, $00, $1e ; $25
- db SPRITE_OW_LASS3, $04, $1a ; $26
- db SPRITE_OW_SWIMMER, $00, $16 ; $27
- db SPRITE_OW_CLERK, $0a, $30 ; $28
- db SPRITE_OW_GAL, $00, $16 ; $29
- db SPRITE_OW_WOMAN, $04, $1e ; $2a
- db SPRITE_OW_GRANNY, $00, $16 ; $2b
- db SPRITE_OW_AMY, $08, $2e ; $2c
+ db SPRITE_OW_PLAYER, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_RED_NPC_UP ; $01
+ db $ff, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_LIGHT_NPC_UP ; $02
+ db SPRITE_OW_RONALD, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $03
+ db $ff, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_LIGHT_NPC_UP ; $04
+ db SPRITE_OW_DRMASON, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_WHITE_NPC_UP ; $05
+ db SPRITE_OW_ISHIHARA, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_PURPLE_NPC_UP ; $06
+ db SPRITE_OW_IMAKUNI, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $07
+ db SPRITE_OW_NIKKI, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_GREEN_NPC_UP ; $08
+ db SPRITE_OW_RICK, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $09
+ db SPRITE_OW_KEN, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_RED_NPC_UP ; $0a
+ db SPRITE_OW_AMY, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $0b
+ db SPRITE_OW_ISAAC, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_YELLOW_NPC_UP ; $0c
+ db SPRITE_OW_MITCH, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $0d
+ db SPRITE_OW_GENE, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_PURPLE_NPC_UP ; $0e
+ db SPRITE_OW_MURRAY, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_PINK_NPC_UP ; $0f
+ db SPRITE_OW_COURTNEY, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_PINK_NPC_UP ; $10
+ db $ff, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_LIGHT_NPC_UP ; $11
+ db SPRITE_OW_STEVE, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_INDIGO_NPC_UP ; $12
+ db $ff, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_LIGHT_NPC_UP ; $13
+ db SPRITE_OW_JACK, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_WHITE_NPC_UP ; $14
+ db $ff, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_LIGHT_NPC_UP ; $15
+ db SPRITE_OW_ROD, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $16
+ db $ff, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_LIGHT_NPC_UP ; $17
+ db SPRITE_OW_BOY, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_YELLOW_NPC_UP ; $18
+ db SPRITE_OW_LAD, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_GREEN_NPC_UP ; $19
+ db SPRITE_OW_SPECS, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_PURPLE_NPC_UP ; $1a
+ db SPRITE_OW_BUTCH, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_YELLOW_NPC_UP ; $1b
+ db SPRITE_OW_MANIA, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_WHITE_NPC_UP ; $1c
+ db SPRITE_OW_JOSHUA, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_WHITE_NPC_UP ; $1d
+ db SPRITE_OW_HOOD, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_RED_NPC_UP ; $1e
+ db SPRITE_OW_TECH, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $1f
+ db SPRITE_OW_CHAP, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_GREEN_NPC_UP ; $20
+ db SPRITE_OW_MAN, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_YELLOW_NPC_UP ; $21
+ db SPRITE_OW_PAPPY, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_PURPLE_NPC_UP ; $22
+ db SPRITE_OW_GIRL, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_BLUE_NPC_UP ; $23
+ db SPRITE_OW_LASS1, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_PURPLE_NPC_UP ; $24
+ db SPRITE_OW_LASS2, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_RED_NPC_UP ; $25
+ db SPRITE_OW_LASS3, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_GREEN_NPC_UP ; $26
+ db SPRITE_OW_SWIMMER, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_YELLOW_NPC_UP ; $27
+ db SPRITE_OW_CLERK, SPRITE_ANIM_SGB_CLERK_NPC_UP, SPRITE_ANIM_CGB_CLERK_NPC_UP ; $28
+ db SPRITE_OW_GAL, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_YELLOW_NPC_UP ; $29
+ db SPRITE_OW_WOMAN, SPRITE_ANIM_DARK_NPC_UP, SPRITE_ANIM_RED_NPC_UP ; $2a
+ db SPRITE_OW_GRANNY, SPRITE_ANIM_LIGHT_NPC_UP, SPRITE_ANIM_YELLOW_NPC_UP ; $2b
+ db SPRITE_OW_AMY, SPRITE_ANIM_SGB_AMY_LAYING, SPRITE_ANIM_CGB_AMY_LAYING ; $2c
SpriteNullAnimationPointer: ; 80e5a (20:4e5a)
dw SpriteNullAnimationFrame
@@ -1567,9 +1567,9 @@ SpriteNullAnimationFrame:
MapDataPointers: ; 80e5d (20:4e5d)
dw Tilemaps
dw Tilesets
- dw MapDataPointers_8116b
- dw SpriteAnimationPointers
- dw MapDataPointers_81697
+ dw Sprites
+ dw SpriteAnimations
+ dw Palettes
; \1 = pointer
; \2 = tileset
@@ -1785,11 +1785,11 @@ Tilesets: ; 8100f (20:500f)
; \1 = gfx pointer
; \2 = number of tiles
gfx_pointer: MACRO
- dwb \1, BANK(\1) - BANK(MapDataPointers_8116b)
+ dwb \1, BANK(\1) - BANK(Sprites)
db \2
ENDM
-MapDataPointers_8116b: ; 8116b (20:516b)
+Sprites: ; 8116b (20:516b)
gfx_pointer OWPlayerGfx, $14 ; SPRITE_OW_PLAYER
gfx_pointer OWRonaldGfx, $14 ; SPRITE_OW_RONALD
gfx_pointer OWDrMasonGfx, $14 ; SPRITE_OW_DRMASON
@@ -1907,238 +1907,238 @@ MapDataPointers_8116b: ; 8116b (20:516b)
; \1 = anim data pointer
anim_data_pointer: MACRO
- dwb \1, BANK(\1) - BANK(SpriteAnimationPointers)
+ dwb \1, BANK(\1) - BANK(SpriteAnimations)
db $00 ; unused (padding?)
ENDM
-SpriteAnimationPointers: ; 81333 (20:5333)
- anim_data_pointer AnimData0 ; $00
- anim_data_pointer AnimData1 ; $01
- anim_data_pointer AnimData2 ; $02
- anim_data_pointer AnimData3 ; $03
- anim_data_pointer AnimData4 ; $04
- anim_data_pointer AnimData5 ; $05
- anim_data_pointer AnimData6 ; $06
- anim_data_pointer AnimData7 ; $07
- anim_data_pointer AnimData8 ; $08
- anim_data_pointer AnimData9 ; $09
- anim_data_pointer AnimData10 ; $0a
- anim_data_pointer AnimData11 ; $0b
- anim_data_pointer AnimData12 ; $0c
- anim_data_pointer AnimData13 ; $0d
- anim_data_pointer AnimData14 ; $0e
- anim_data_pointer AnimData15 ; $0f
- anim_data_pointer AnimData16 ; $10
- anim_data_pointer AnimData17 ; $11
- anim_data_pointer AnimData18 ; $12
- anim_data_pointer AnimData19 ; $13
- anim_data_pointer AnimData20 ; $14
- anim_data_pointer AnimData21 ; $15
- anim_data_pointer AnimData22 ; $16
- anim_data_pointer AnimData23 ; $17
- anim_data_pointer AnimData24 ; $18
- anim_data_pointer AnimData25 ; $19
- anim_data_pointer AnimData26 ; $1a
- anim_data_pointer AnimData27 ; $1b
- anim_data_pointer AnimData28 ; $1c
- anim_data_pointer AnimData29 ; $1d
- anim_data_pointer AnimData30 ; $1e
- anim_data_pointer AnimData31 ; $1f
- anim_data_pointer AnimData32 ; $20
- anim_data_pointer AnimData33 ; $21
- anim_data_pointer AnimData34 ; $22
- anim_data_pointer AnimData35 ; $23
- anim_data_pointer AnimData36 ; $24
- anim_data_pointer AnimData37 ; $25
- anim_data_pointer AnimData38 ; $26
- anim_data_pointer AnimData39 ; $27
- anim_data_pointer AnimData40 ; $28
- anim_data_pointer AnimData41 ; $29
- anim_data_pointer AnimData42 ; $2a
- anim_data_pointer AnimData43 ; $2b
- anim_data_pointer AnimData44 ; $2c
- anim_data_pointer AnimData45 ; $2d
- anim_data_pointer AnimData46 ; $2e
- anim_data_pointer AnimData47 ; $2f
- anim_data_pointer AnimData48 ; $30
- anim_data_pointer AnimData49 ; $31
- anim_data_pointer AnimData50 ; $32
- anim_data_pointer AnimData51 ; $33
- anim_data_pointer AnimData52 ; $34
- anim_data_pointer AnimData53 ; $35
- anim_data_pointer AnimData54 ; $36
- anim_data_pointer AnimData55 ; $37
- anim_data_pointer AnimData56 ; $38
- anim_data_pointer AnimData57 ; $39
- anim_data_pointer AnimData58 ; $3a
- anim_data_pointer AnimData59 ; $3b
- anim_data_pointer AnimData60 ; $3c
- anim_data_pointer AnimData61 ; $3d
- anim_data_pointer AnimData62 ; $3e
- anim_data_pointer AnimData63 ; $3f
- anim_data_pointer AnimData64 ; $40
- anim_data_pointer AnimData65 ; $41
- anim_data_pointer AnimData66 ; $42
- anim_data_pointer AnimData67 ; $43
- anim_data_pointer AnimData68 ; $44
- anim_data_pointer AnimData69 ; $45
- anim_data_pointer AnimData70 ; $46
- anim_data_pointer AnimData71 ; $47
- anim_data_pointer AnimData72 ; $48
- anim_data_pointer AnimData73 ; $49
- anim_data_pointer AnimData74 ; $4a
- anim_data_pointer AnimData75 ; $4b
- anim_data_pointer AnimData76 ; $4c
- anim_data_pointer AnimData77 ; $4d
- anim_data_pointer AnimData78 ; $4e
- anim_data_pointer AnimData79 ; $4f
- anim_data_pointer AnimData80 ; $50
- anim_data_pointer AnimData81 ; $51
- anim_data_pointer AnimData82 ; $52
- anim_data_pointer AnimData83 ; $53
- anim_data_pointer AnimData84 ; $54
- anim_data_pointer AnimData85 ; $55
- anim_data_pointer AnimData86 ; $56
- anim_data_pointer AnimData87 ; $57
- anim_data_pointer AnimData88 ; $58
- anim_data_pointer AnimData89 ; $59
- anim_data_pointer AnimData90 ; $5a
- anim_data_pointer AnimData91 ; $5b
- anim_data_pointer AnimData92 ; $5c
- anim_data_pointer AnimData93 ; $5d
- anim_data_pointer AnimData94 ; $5e
- anim_data_pointer AnimData95 ; $5f
- anim_data_pointer AnimData96 ; $60
- anim_data_pointer AnimData97 ; $61
- anim_data_pointer AnimData98 ; $62
- anim_data_pointer AnimData99 ; $63
- anim_data_pointer AnimData100 ; $64
- anim_data_pointer AnimData101 ; $65
- anim_data_pointer AnimData102 ; $66
- anim_data_pointer AnimData103 ; $67
- anim_data_pointer AnimData104 ; $68
- anim_data_pointer AnimData105 ; $69
- anim_data_pointer AnimData106 ; $6a
- anim_data_pointer AnimData107 ; $6b
- anim_data_pointer AnimData108 ; $6c
- anim_data_pointer AnimData109 ; $6d
- anim_data_pointer AnimData110 ; $6e
- anim_data_pointer AnimData111 ; $6f
- anim_data_pointer AnimData112 ; $70
- anim_data_pointer AnimData113 ; $71
- anim_data_pointer AnimData114 ; $72
- anim_data_pointer AnimData115 ; $73
- anim_data_pointer AnimData116 ; $74
- anim_data_pointer AnimData117 ; $75
- anim_data_pointer AnimData118 ; $76
- anim_data_pointer AnimData119 ; $77
- anim_data_pointer AnimData120 ; $78
- anim_data_pointer AnimData121 ; $79
- anim_data_pointer AnimData122 ; $7a
- anim_data_pointer AnimData123 ; $7b
- anim_data_pointer AnimData124 ; $7c
- anim_data_pointer AnimData125 ; $7d
- anim_data_pointer AnimData126 ; $7e
- anim_data_pointer AnimData127 ; $7f
- anim_data_pointer AnimData128 ; $80
- anim_data_pointer AnimData129 ; $81
- anim_data_pointer AnimData130 ; $82
- anim_data_pointer AnimData131 ; $83
- anim_data_pointer AnimData132 ; $84
- anim_data_pointer AnimData133 ; $85
- anim_data_pointer AnimData134 ; $86
- anim_data_pointer AnimData135 ; $87
- anim_data_pointer AnimData136 ; $88
- anim_data_pointer AnimData137 ; $89
- anim_data_pointer AnimData138 ; $8a
- anim_data_pointer AnimData139 ; $8b
- anim_data_pointer AnimData140 ; $8c
- anim_data_pointer AnimData141 ; $8d
- anim_data_pointer AnimData142 ; $8e
- anim_data_pointer AnimData143 ; $8f
- anim_data_pointer AnimData144 ; $90
- anim_data_pointer AnimData145 ; $91
- anim_data_pointer AnimData146 ; $92
- anim_data_pointer AnimData147 ; $93
- anim_data_pointer AnimData148 ; $94
- anim_data_pointer AnimData149 ; $95
- anim_data_pointer AnimData150 ; $96
- anim_data_pointer AnimData151 ; $97
- anim_data_pointer AnimData152 ; $98
- anim_data_pointer AnimData153 ; $99
- anim_data_pointer AnimData154 ; $9a
- anim_data_pointer AnimData155 ; $9b
- anim_data_pointer AnimData156 ; $9c
- anim_data_pointer AnimData157 ; $9d
- anim_data_pointer AnimData158 ; $9e
- anim_data_pointer AnimData159 ; $9f
- anim_data_pointer AnimData160 ; $a0
- anim_data_pointer AnimData161 ; $a1
- anim_data_pointer AnimData162 ; $a2
- anim_data_pointer AnimData163 ; $a3
- anim_data_pointer AnimData164 ; $a4
- anim_data_pointer AnimData165 ; $a5
- anim_data_pointer AnimData166 ; $a6
- anim_data_pointer AnimData167 ; $a7
- anim_data_pointer AnimData168 ; $a8
- anim_data_pointer AnimData169 ; $a9
- anim_data_pointer AnimData170 ; $aa
- anim_data_pointer AnimData171 ; $ab
- anim_data_pointer AnimData172 ; $ac
- anim_data_pointer AnimData173 ; $ad
- anim_data_pointer AnimData174 ; $ae
- anim_data_pointer AnimData175 ; $af
- anim_data_pointer AnimData176 ; $b0
- anim_data_pointer AnimData177 ; $b1
- anim_data_pointer AnimData178 ; $b2
- anim_data_pointer AnimData179 ; $b3
- anim_data_pointer AnimData180 ; $b4
- anim_data_pointer AnimData181 ; $b5
- anim_data_pointer AnimData182 ; $b6
- anim_data_pointer AnimData183 ; $b7
- anim_data_pointer AnimData184 ; $b8
- anim_data_pointer AnimData185 ; $b9
- anim_data_pointer AnimData186 ; $ba
- anim_data_pointer AnimData187 ; $bb
- anim_data_pointer AnimData188 ; $bc
- anim_data_pointer AnimData189 ; $bd
- anim_data_pointer AnimData190 ; $be
- anim_data_pointer AnimData191 ; $bf
- anim_data_pointer AnimData192 ; $c0
- anim_data_pointer AnimData193 ; $c1
- anim_data_pointer AnimData194 ; $c2
- anim_data_pointer AnimData195 ; $c3
- anim_data_pointer AnimData196 ; $c4
- anim_data_pointer AnimData197 ; $c5
- anim_data_pointer AnimData198 ; $c6
- anim_data_pointer AnimData199 ; $c7
- anim_data_pointer AnimData200 ; $c8
- anim_data_pointer AnimData201 ; $c9
- anim_data_pointer AnimData202 ; $ca
- anim_data_pointer AnimData203 ; $cb
- anim_data_pointer AnimData204 ; $cc
- anim_data_pointer AnimData205 ; $cd
- anim_data_pointer AnimData206 ; $ce
- anim_data_pointer AnimData207 ; $cf
- anim_data_pointer AnimData208 ; $d0
- anim_data_pointer AnimData209 ; $d1
- anim_data_pointer AnimData210 ; $d2
- anim_data_pointer AnimData211 ; $d3
- anim_data_pointer AnimData212 ; $d4
- anim_data_pointer AnimData213 ; $d5
- anim_data_pointer AnimData214 ; $d6
- anim_data_pointer AnimData215 ; $d7
- anim_data_pointer AnimData216 ; $d8
+SpriteAnimations: ; 81333 (20:5333)
+ anim_data_pointer AnimData0 ; SPRITE_ANIM_LIGHT_NPC_UP
+ anim_data_pointer AnimData1 ; SPRITE_ANIM_LIGHT_NPC_RIGHT
+ anim_data_pointer AnimData2 ; SPRITE_ANIM_LIGHT_NPC_DOWN
+ anim_data_pointer AnimData3 ; SPRITE_ANIM_LIGHT_NPC_LEFT
+ anim_data_pointer AnimData4 ; SPRITE_ANIM_DARK_NPC_UP
+ anim_data_pointer AnimData5 ; SPRITE_ANIM_DARK_NPC_RIGHT
+ anim_data_pointer AnimData6 ; SPRITE_ANIM_DARK_NPC_DOWN
+ anim_data_pointer AnimData7 ; SPRITE_ANIM_DARK_NPC_LEFT
+ anim_data_pointer AnimData8 ; SPRITE_ANIM_SGB_AMY_LAYING
+ anim_data_pointer AnimData9 ; SPRITE_ANIM_SGB_AMY_STAND
+ anim_data_pointer AnimData10 ; SPRITE_ANIM_SGB_CLERK_NPC_UP
+ anim_data_pointer AnimData11 ; SPRITE_ANIM_SGB_CLERK_NPC_RIGHT
+ anim_data_pointer AnimData12 ; SPRITE_ANIM_SGB_CLERK_NPC_DOWN
+ anim_data_pointer AnimData13 ; SPRITE_ANIM_SGB_CLERK_NPC_LEFT
+ anim_data_pointer AnimData14 ; SPRITE_ANIM_BLUE_NPC_UP
+ anim_data_pointer AnimData15 ; SPRITE_ANIM_BLUE_NPC_RIGHT
+ anim_data_pointer AnimData16 ; SPRITE_ANIM_BLUE_NPC_DOWN
+ anim_data_pointer AnimData17 ; SPRITE_ANIM_BLUE_NPC_LEFT
+ anim_data_pointer AnimData18 ; SPRITE_ANIM_PINK_NPC_UP
+ anim_data_pointer AnimData19 ; SPRITE_ANIM_PINK_NPC_RIGHT
+ anim_data_pointer AnimData20 ; SPRITE_ANIM_PINK_NPC_DOWN
+ anim_data_pointer AnimData21 ; SPRITE_ANIM_PINK_NPC_LEFT
+ anim_data_pointer AnimData22 ; SPRITE_ANIM_YELLOW_NPC_UP
+ anim_data_pointer AnimData23 ; SPRITE_ANIM_YELLOW_NPC_RIGHT
+ anim_data_pointer AnimData24 ; SPRITE_ANIM_YELLOW_NPC_DOWN
+ anim_data_pointer AnimData25 ; SPRITE_ANIM_YELLOW_NPC_LEFT
+ anim_data_pointer AnimData26 ; SPRITE_ANIM_GREEN_NPC_UP
+ anim_data_pointer AnimData27 ; SPRITE_ANIM_GREEN_NPC_RIGHT
+ anim_data_pointer AnimData28 ; SPRITE_ANIM_GREEN_NPC_DOWN
+ anim_data_pointer AnimData29 ; SPRITE_ANIM_GREEN_NPC_LEFT
+ anim_data_pointer AnimData30 ; SPRITE_ANIM_RED_NPC_UP
+ anim_data_pointer AnimData31 ; SPRITE_ANIM_RED_NPC_RIGHT
+ anim_data_pointer AnimData32 ; SPRITE_ANIM_RED_NPC_DOWN
+ anim_data_pointer AnimData33 ; SPRITE_ANIM_RED_NPC_LEFT
+ anim_data_pointer AnimData34 ; SPRITE_ANIM_PURPLE_NPC_UP
+ anim_data_pointer AnimData35 ; SPRITE_ANIM_PURPLE_NPC_RIGHT
+ anim_data_pointer AnimData36 ; SPRITE_ANIM_PURPLE_NPC_DOWN
+ anim_data_pointer AnimData37 ; SPRITE_ANIM_PURPLE_NPC_LEFT
+ anim_data_pointer AnimData38 ; SPRITE_ANIM_WHITE_NPC_UP
+ anim_data_pointer AnimData39 ; SPRITE_ANIM_WHITE_NPC_RIGHT
+ anim_data_pointer AnimData40 ; SPRITE_ANIM_WHITE_NPC_DOWN
+ anim_data_pointer AnimData41 ; SPRITE_ANIM_WHITE_NPC_LEFT
+ anim_data_pointer AnimData42 ; SPRITE_ANIM_INDIGO_NPC_UP
+ anim_data_pointer AnimData43 ; SPRITE_ANIM_INDIGO_NPC_RIGHT
+ anim_data_pointer AnimData44 ; SPRITE_ANIM_INDIGO_NPC_DOWN
+ anim_data_pointer AnimData45 ; SPRITE_ANIM_INDIGO_NPC_LEFT
+ anim_data_pointer AnimData46 ; SPRITE_ANIM_CGB_AMY_LAYING
+ anim_data_pointer AnimData47 ; SPRITE_ANIM_CGB_AMY_STAND
+ anim_data_pointer AnimData48 ; SPRITE_ANIM_CGB_CLERK_NPC_UP
+ anim_data_pointer AnimData49 ; SPRITE_ANIM_CGB_CLERK_NPC_RIGHT
+ anim_data_pointer AnimData50 ; SPRITE_ANIM_CGB_CLERK_NPC_DOWN
+ anim_data_pointer AnimData51 ; SPRITE_ANIM_CGB_CLERK_NPC_LEFT
+ anim_data_pointer AnimData52 ; SPRITE_ANIM_SGB_VOLCANO_SMOKE
+ anim_data_pointer AnimData53 ; SPRITE_ANIM_SGB_OWMAP_CURSOR
+ anim_data_pointer AnimData54 ; SPRITE_ANIM_SGB_OWMAP_CURSOR_FAST
+ anim_data_pointer AnimData55 ; SPRITE_ANIM_CGB_VOLCANO_SMOKE
+ anim_data_pointer AnimData56 ; SPRITE_ANIM_CGB_OWMAP_CURSOR
+ anim_data_pointer AnimData57 ; SPRITE_ANIM_CGB_OWMAP_CURSOR_FAST
+ anim_data_pointer AnimData58 ; SPRITE_ANIM_TORCH
+ anim_data_pointer AnimData59 ; SPRITE_ANIM_SGB_CARD_TOP_LEFT
+ anim_data_pointer AnimData60 ; SPRITE_ANIM_SGB_CARD_TOP_RIGHT
+ anim_data_pointer AnimData61 ; SPRITE_ANIM_SGB_CARD_LEFT_SPARK
+ anim_data_pointer AnimData62 ; SPRITE_ANIM_SGB_CARD_BOTTOM_LEFT
+ anim_data_pointer AnimData63 ; SPRITE_ANIM_SGB_CARD_BOTTOM_RIGHT
+ anim_data_pointer AnimData64 ; SPRITE_ANIM_SGB_CARD_RIGHT_SPARK
+ anim_data_pointer AnimData65 ; SPRITE_ANIM_CGB_CARD_TOP_LEFT
+ anim_data_pointer AnimData66 ; SPRITE_ANIM_CGB_CARD_TOP_RIGHT
+ anim_data_pointer AnimData67 ; SPRITE_ANIM_CGB_CARD_LEFT_SPARK
+ anim_data_pointer AnimData68 ; SPRITE_ANIM_CGB_CARD_BOTTOM_LEFT
+ anim_data_pointer AnimData69 ; SPRITE_ANIM_CGB_CARD_BOTTOM_RIGHT
+ anim_data_pointer AnimData70 ; SPRITE_ANIM_CGB_CARD_RIGHT_SPARK
+ anim_data_pointer AnimData71 ; SPRITE_ANIM_71
+ anim_data_pointer AnimData72 ; SPRITE_ANIM_72
+ anim_data_pointer AnimData73 ; SPRITE_ANIM_73
+ anim_data_pointer AnimData74 ; SPRITE_ANIM_74
+ anim_data_pointer AnimData75 ; SPRITE_ANIM_75
+ anim_data_pointer AnimData76 ; SPRITE_ANIM_76
+ anim_data_pointer AnimData77 ; SPRITE_ANIM_77
+ anim_data_pointer AnimData78 ; SPRITE_ANIM_78
+ anim_data_pointer AnimData79 ; SPRITE_ANIM_79
+ anim_data_pointer AnimData80 ; SPRITE_ANIM_80
+ anim_data_pointer AnimData81 ; SPRITE_ANIM_81
+ anim_data_pointer AnimData82 ; SPRITE_ANIM_82
+ anim_data_pointer AnimData83 ; SPRITE_ANIM_83
+ anim_data_pointer AnimData84 ; SPRITE_ANIM_84
+ anim_data_pointer AnimData85 ; SPRITE_ANIM_85
+ anim_data_pointer AnimData86 ; SPRITE_ANIM_86
+ anim_data_pointer AnimData87 ; SPRITE_ANIM_87
+ anim_data_pointer AnimData88 ; SPRITE_ANIM_88
+ anim_data_pointer AnimData89 ; SPRITE_ANIM_89
+ anim_data_pointer AnimData90 ; SPRITE_ANIM_90
+ anim_data_pointer AnimData91 ; SPRITE_ANIM_91
+ anim_data_pointer AnimData92 ; SPRITE_ANIM_92
+ anim_data_pointer AnimData93 ; SPRITE_ANIM_93
+ anim_data_pointer AnimData94 ; SPRITE_ANIM_94
+ anim_data_pointer AnimData95 ; SPRITE_ANIM_95
+ anim_data_pointer AnimData96 ; SPRITE_ANIM_96
+ anim_data_pointer AnimData97 ; SPRITE_ANIM_97
+ anim_data_pointer AnimData98 ; SPRITE_ANIM_98
+ anim_data_pointer AnimData99 ; SPRITE_ANIM_99
+ anim_data_pointer AnimData100 ; SPRITE_ANIM_100
+ anim_data_pointer AnimData101 ; SPRITE_ANIM_101
+ anim_data_pointer AnimData102 ; SPRITE_ANIM_102
+ anim_data_pointer AnimData103 ; SPRITE_ANIM_103
+ anim_data_pointer AnimData104 ; SPRITE_ANIM_104
+ anim_data_pointer AnimData105 ; SPRITE_ANIM_105
+ anim_data_pointer AnimData106 ; SPRITE_ANIM_106
+ anim_data_pointer AnimData107 ; SPRITE_ANIM_107
+ anim_data_pointer AnimData108 ; SPRITE_ANIM_108
+ anim_data_pointer AnimData109 ; SPRITE_ANIM_109
+ anim_data_pointer AnimData110 ; SPRITE_ANIM_110
+ anim_data_pointer AnimData111 ; SPRITE_ANIM_111
+ anim_data_pointer AnimData112 ; SPRITE_ANIM_112
+ anim_data_pointer AnimData113 ; SPRITE_ANIM_113
+ anim_data_pointer AnimData114 ; SPRITE_ANIM_114
+ anim_data_pointer AnimData115 ; SPRITE_ANIM_115
+ anim_data_pointer AnimData116 ; SPRITE_ANIM_116
+ anim_data_pointer AnimData117 ; SPRITE_ANIM_117
+ anim_data_pointer AnimData118 ; SPRITE_ANIM_118
+ anim_data_pointer AnimData119 ; SPRITE_ANIM_119
+ anim_data_pointer AnimData120 ; SPRITE_ANIM_120
+ anim_data_pointer AnimData121 ; SPRITE_ANIM_121
+ anim_data_pointer AnimData122 ; SPRITE_ANIM_122
+ anim_data_pointer AnimData123 ; SPRITE_ANIM_123
+ anim_data_pointer AnimData124 ; SPRITE_ANIM_124
+ anim_data_pointer AnimData125 ; SPRITE_ANIM_125
+ anim_data_pointer AnimData126 ; SPRITE_ANIM_126
+ anim_data_pointer AnimData127 ; SPRITE_ANIM_127
+ anim_data_pointer AnimData128 ; SPRITE_ANIM_128
+ anim_data_pointer AnimData129 ; SPRITE_ANIM_129
+ anim_data_pointer AnimData130 ; SPRITE_ANIM_130
+ anim_data_pointer AnimData131 ; SPRITE_ANIM_131
+ anim_data_pointer AnimData132 ; SPRITE_ANIM_132
+ anim_data_pointer AnimData133 ; SPRITE_ANIM_133
+ anim_data_pointer AnimData134 ; SPRITE_ANIM_134
+ anim_data_pointer AnimData135 ; SPRITE_ANIM_135
+ anim_data_pointer AnimData136 ; SPRITE_ANIM_136
+ anim_data_pointer AnimData137 ; SPRITE_ANIM_137
+ anim_data_pointer AnimData138 ; SPRITE_ANIM_138
+ anim_data_pointer AnimData139 ; SPRITE_ANIM_139
+ anim_data_pointer AnimData140 ; SPRITE_ANIM_140
+ anim_data_pointer AnimData141 ; SPRITE_ANIM_141
+ anim_data_pointer AnimData142 ; SPRITE_ANIM_142
+ anim_data_pointer AnimData143 ; SPRITE_ANIM_143
+ anim_data_pointer AnimData144 ; SPRITE_ANIM_144
+ anim_data_pointer AnimData145 ; SPRITE_ANIM_145
+ anim_data_pointer AnimData146 ; SPRITE_ANIM_146
+ anim_data_pointer AnimData147 ; SPRITE_ANIM_147
+ anim_data_pointer AnimData148 ; SPRITE_ANIM_148
+ anim_data_pointer AnimData149 ; SPRITE_ANIM_149
+ anim_data_pointer AnimData150 ; SPRITE_ANIM_150
+ anim_data_pointer AnimData151 ; SPRITE_ANIM_151
+ anim_data_pointer AnimData152 ; SPRITE_ANIM_152
+ anim_data_pointer AnimData153 ; SPRITE_ANIM_153
+ anim_data_pointer AnimData154 ; SPRITE_ANIM_154
+ anim_data_pointer AnimData155 ; SPRITE_ANIM_155
+ anim_data_pointer AnimData156 ; SPRITE_ANIM_156
+ anim_data_pointer AnimData157 ; SPRITE_ANIM_157
+ anim_data_pointer AnimData158 ; SPRITE_ANIM_158
+ anim_data_pointer AnimData159 ; SPRITE_ANIM_159
+ anim_data_pointer AnimData160 ; SPRITE_ANIM_160
+ anim_data_pointer AnimData161 ; SPRITE_ANIM_161
+ anim_data_pointer AnimData162 ; SPRITE_ANIM_162
+ anim_data_pointer AnimData163 ; SPRITE_ANIM_163
+ anim_data_pointer AnimData164 ; SPRITE_ANIM_164
+ anim_data_pointer AnimData165 ; SPRITE_ANIM_165
+ anim_data_pointer AnimData166 ; SPRITE_ANIM_166
+ anim_data_pointer AnimData167 ; SPRITE_ANIM_167
+ anim_data_pointer AnimData168 ; SPRITE_ANIM_168
+ anim_data_pointer AnimData169 ; SPRITE_ANIM_169
+ anim_data_pointer AnimData170 ; SPRITE_ANIM_170
+ anim_data_pointer AnimData171 ; SPRITE_ANIM_171
+ anim_data_pointer AnimData172 ; SPRITE_ANIM_172
+ anim_data_pointer AnimData173 ; SPRITE_ANIM_173
+ anim_data_pointer AnimData174 ; SPRITE_ANIM_174
+ anim_data_pointer AnimData175 ; SPRITE_ANIM_175
+ anim_data_pointer AnimData176 ; SPRITE_ANIM_176
+ anim_data_pointer AnimData177 ; SPRITE_ANIM_177
+ anim_data_pointer AnimData178 ; SPRITE_ANIM_178
+ anim_data_pointer AnimData179 ; SPRITE_ANIM_179
+ anim_data_pointer AnimData180 ; SPRITE_ANIM_180
+ anim_data_pointer AnimData181 ; SPRITE_ANIM_181
+ anim_data_pointer AnimData182 ; SPRITE_ANIM_182
+ anim_data_pointer AnimData183 ; SPRITE_ANIM_183
+ anim_data_pointer AnimData184 ; SPRITE_ANIM_184
+ anim_data_pointer AnimData185 ; SPRITE_ANIM_185
+ anim_data_pointer AnimData186 ; SPRITE_ANIM_186
+ anim_data_pointer AnimData187 ; SPRITE_ANIM_187
+ anim_data_pointer AnimData188 ; SPRITE_ANIM_188
+ anim_data_pointer AnimData189 ; SPRITE_ANIM_189
+ anim_data_pointer AnimData190 ; SPRITE_ANIM_190
+ anim_data_pointer AnimData191 ; SPRITE_ANIM_191
+ anim_data_pointer AnimData192 ; SPRITE_ANIM_192
+ anim_data_pointer AnimData193 ; SPRITE_ANIM_193
+ anim_data_pointer AnimData194 ; SPRITE_ANIM_194
+ anim_data_pointer AnimData195 ; SPRITE_ANIM_195
+ anim_data_pointer AnimData196 ; SPRITE_ANIM_196
+ anim_data_pointer AnimData197 ; SPRITE_ANIM_197
+ anim_data_pointer AnimData198 ; SPRITE_ANIM_198
+ anim_data_pointer AnimData199 ; SPRITE_ANIM_199
+ anim_data_pointer AnimData200 ; SPRITE_ANIM_200
+ anim_data_pointer AnimData201 ; SPRITE_ANIM_201
+ anim_data_pointer AnimData202 ; SPRITE_ANIM_202
+ anim_data_pointer AnimData203 ; SPRITE_ANIM_203
+ anim_data_pointer AnimData204 ; SPRITE_ANIM_204
+ anim_data_pointer AnimData205 ; SPRITE_ANIM_205
+ anim_data_pointer AnimData206 ; SPRITE_ANIM_206
+ anim_data_pointer AnimData207 ; SPRITE_ANIM_207
+ anim_data_pointer AnimData208 ; SPRITE_ANIM_208
+ anim_data_pointer AnimData209 ; SPRITE_ANIM_209
+ anim_data_pointer AnimData210 ; SPRITE_ANIM_210
+ anim_data_pointer AnimData211 ; SPRITE_ANIM_211
+ anim_data_pointer AnimData212 ; SPRITE_ANIM_212
+ anim_data_pointer AnimData213 ; SPRITE_ANIM_213
+ anim_data_pointer AnimData214 ; SPRITE_ANIM_214
+ anim_data_pointer AnimData215 ; SPRITE_ANIM_215
+ anim_data_pointer AnimData216 ; SPRITE_ANIM_216
; \1 = palette pointer
; \2 = number of palettes
; \3 = number of OBJ colors
palette_pointer: MACRO
- dwb \1, BANK(\1) - BANK(MapDataPointers_81697)
+ dwb \1, BANK(\1) - BANK(Palettes)
db (\2 << 4) + \3
ENDM
-MapDataPointers_81697: ; 81697 (20:5697)
+Palettes: ; 81697 (20:5697)
palette_pointer Palette0, 8, 1 ; PALETTE_0
palette_pointer Palette1, 8, 0 ; PALETTE_1
palette_pointer Palette2, 8, 0 ; PALETTE_2
diff --git a/src/engine/home.asm b/src/engine/home.asm
index cb77945..a79cd14 100644
--- a/src/engine/home.asm
+++ b/src/engine/home.asm
@@ -9082,10 +9082,10 @@ TryExecuteEffectCommandFunction: ; 2fd9 (0:2fd9)
ret
.execute_function
- ; execute the function at [wce22]:hl
+ ; execute the function at [wEffectFunctionsBank]:hl
ldh a, [hBankROM]
push af
- ld a, [wce22]
+ ld a, [wEffectFunctionsBank]
call BankswitchROM
or a
call CallHL
@@ -9116,9 +9116,9 @@ CheckMatchingCommand: ; 2ffe (0:2ffe)
push af
ld a, BANK(EffectCommands)
call BankswitchROM
- ; store the bank number of command functions ($b) in wce22
- ld a, $b
- ld [wce22], a
+ ; store the bank number of command functions ($b) in wEffectFunctionsBank
+ ld a, BANK("Effect Functions")
+ ld [wEffectFunctionsBank], a
.check_command_loop
ld a, [hli]
or a
@@ -10601,8 +10601,8 @@ Func_37c5: ; 37c5 (0:37c5)
ret
OverworldDoFrameFunction: ; 380e (0:380e)
- ld a, [wd0c1]
- bit 7, a
+ ld a, [wOverworldNPCFlags]
+ bit HIDE_ALL_NPC_SPRITES, a
ret nz
ldh a, [hBankROM]
push af
@@ -10670,7 +10670,7 @@ GameEvent_GiftCenter: ; 3876 (0:3876)
ld a, MUSIC_CARD_POP
call PlaySong
ld a, GAME_EVENT_GIFT_CENTER
- ld [wd0c2], a
+ ld [wActiveGameEvent], a
ld a, [wd10e]
or $10
ld [wd10e], a
@@ -10686,9 +10686,9 @@ GameEvent_GiftCenter: ; 3876 (0:3876)
GameEvent_BattleCenter: ; 38a3 (0:38a3)
ld a, GAME_EVENT_BATTLE_CENTER
- ld [wd0c2], a
+ ld [wActiveGameEvent], a
xor a
- ld [wd112], a
+ ld [wSongOverride], a
ld a, -1
ld [wDuelResult], a
ld a, MUSIC_DUEL_THEME_1
@@ -10701,9 +10701,9 @@ GameEvent_BattleCenter: ; 38a3 (0:38a3)
GameEvent_Duel: ; 38c0 (0:38c0)
ld a, GAME_EVENT_DUEL
- ld [wd0c2], a
+ ld [wActiveGameEvent], a
xor a
- ld [wd112], a
+ ld [wSongOverride], a
call EnableSRAM
xor a
ld [sPlayerInChallengeMachine], a
@@ -10731,7 +10731,7 @@ GameEvent_ChallengeMachine: ; 38db (0:38db)
GameEvent_ContinueDuel: ; 38fb (0:38fb)
xor a
- ld [wd112], a
+ ld [wSongOverride], a
bank1call TryContinueDuel
call EnableSRAM
ld a, [sPlayerInChallengeMachine]
@@ -10942,14 +10942,14 @@ PlayDefaultSong: ; 39fc (0:39fc)
pop af
jr z, .asm_3a11
ld a, c
- ld hl, wd112
+ ld hl, wSongOverride
cp [hl]
jr z, .asm_3a1c
.asm_3a11
ld a, c
cp NUM_SONGS
jr nc, .asm_3a1c
- ld [wd112], a
+ ld [wSongOverride], a
call PlaySong
.asm_3a1c
pop bc
diff --git a/src/engine/sequences/opening_sequence_commands.asm b/src/engine/sequences/opening_sequence_commands.asm
index 6697b11..446daa2 100644
--- a/src/engine/sequences/opening_sequence_commands.asm
+++ b/src/engine/sequences/opening_sequence_commands.asm
@@ -136,13 +136,13 @@ OpeningSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
ret
OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
- db $c0 ; GRASS
- db $c1 ; FIRE
- db $c1 ; WATER
- db $c0 ; COLORLESS
- db $c1 ; LIGHTNING
- db $c0 ; PSYCHIC
- db $c1 ; FIGHTING
+ db SPRITE_ANIM_192 ; GRASS
+ db SPRITE_ANIM_193 ; FIRE
+ db SPRITE_ANIM_193 ; WATER
+ db SPRITE_ANIM_192 ; COLORLESS
+ db SPRITE_ANIM_193 ; LIGHTNING
+ db SPRITE_ANIM_192 ; PSYCHIC
+ db SPRITE_ANIM_193 ; FIGHTING
OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
; x coord, y coord
@@ -155,13 +155,13 @@ OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
db 160, 44 ; FIGHTING
OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
- db $c1 ; GRASS
- db $c0 ; FIRE
- db $c0 ; WATER
- db $c1 ; COLORLESS
- db $c0 ; LIGHTNING
- db $c1 ; PSYCHIC
- db $c0 ; FIGHTING
+ db SPRITE_ANIM_193 ; GRASS
+ db SPRITE_ANIM_192 ; FIRE
+ db SPRITE_ANIM_192 ; WATER
+ db SPRITE_ANIM_193 ; COLORLESS
+ db SPRITE_ANIM_192 ; LIGHTNING
+ db SPRITE_ANIM_193 ; PSYCHIC
+ db SPRITE_ANIM_192 ; FIGHTING
OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
; x coord, y coord
@@ -174,13 +174,13 @@ OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
db 240, 44 ; FIGHTING
OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
- db $c2 ; GRASS
- db $c5 ; FIRE
- db $c8 ; WATER
- db $cb ; COLORLESS
- db $ce ; LIGHTNING
- db $d1 ; PSYCHIC
- db $d4 ; FIGHTING
+ db SPRITE_ANIM_194 ; GRASS
+ db SPRITE_ANIM_197 ; FIRE
+ db SPRITE_ANIM_200 ; WATER
+ db SPRITE_ANIM_203 ; COLORLESS
+ db SPRITE_ANIM_206 ; LIGHTNING
+ db SPRITE_ANIM_209 ; PSYCHIC
+ db SPRITE_ANIM_212 ; FIGHTING
OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
; x coord, y coord
@@ -193,13 +193,13 @@ OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
db 160, 48 ; FIGHTING
OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
- db $c3 ; GRASS
- db $c6 ; FIRE
- db $c9 ; WATER
- db $cc ; COLORLESS
- db $cf ; LIGHTNING
- db $d2 ; PSYCHIC
- db $d5 ; FIGHTING
+ db SPRITE_ANIM_195 ; GRASS
+ db SPRITE_ANIM_198 ; FIRE
+ db SPRITE_ANIM_201 ; WATER
+ db SPRITE_ANIM_204 ; COLORLESS
+ db SPRITE_ANIM_207 ; LIGHTNING
+ db SPRITE_ANIM_210 ; PSYCHIC
+ db SPRITE_ANIM_213 ; FIGHTING
OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
; x coord, y coord
@@ -212,13 +212,13 @@ OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
db 72, 144 ; FIGHTING
OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
- db $c4 ; GRASS
- db $c7 ; FIRE
- db $ca ; WATER
- db $cd ; COLORLESS
- db $d0 ; LIGHTNING
- db $d3 ; PSYCHIC
- db $d6 ; FIGHTING
+ db SPRITE_ANIM_196 ; GRASS
+ db SPRITE_ANIM_199 ; FIRE
+ db SPRITE_ANIM_202 ; WATER
+ db SPRITE_ANIM_205 ; COLORLESS
+ db SPRITE_ANIM_208 ; LIGHTNING
+ db SPRITE_ANIM_211 ; PSYCHIC
+ db SPRITE_ANIM_214 ; FIGHTING
OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
; x coord, y coord
diff --git a/src/macros/scripts.asm b/src/macros/scripts.asm
index b8976fe..71eabdc 100644
--- a/src/macros/scripts.asm
+++ b/src/macros/scripts.asm
@@ -558,7 +558,7 @@ walk_player_to_mason_lab: MACRO
run_command ScriptCommand_WalkPlayerToMasonLaboratory
ENDM
-; Plays a song and saves it to wd112
+; Plays a song and saves it to wSongOverride
override_song: MACRO
run_command ScriptCommand_OverrideSong
db \1 ; Song ID (ex MUSIC_BOOSTER_PACK)
diff --git a/src/sram.asm b/src/sram.asm
index 498d9f8..6aa8234 100644
--- a/src/sram.asm
+++ b/src/sram.asm
@@ -175,7 +175,7 @@ sTempPlayerYCoord:: ; b812
sTempPlayerDirection:: ; b813
ds $1
-sb814:: ; b814
+sActiveGameEvent:: ; b814
ds $1
sDuelResult:: ; b815
diff --git a/src/wram.asm b/src/wram.asm
index 49e3844..292e473 100644
--- a/src/wram.asm
+++ b/src/wram.asm
@@ -1306,7 +1306,7 @@ wDefaultYesOrNo:: ; cd9a
ds $1
; used in _CopyCardNameAndLevel to keep track of the remaining space to copy the text
-wcd9b:: ; cd9b
+wCardNameLength:: ; cd9b
ds $1
; stores the total number of coins to flip
@@ -1489,7 +1489,7 @@ wAIExecuteProcessedAttack:: ; cdd9
wcdda:: ; cdda
ds $1
-wcddb:: ; cddb
+wAITriedAttack:: ; cddb
ds $1
wcddc:: ; cddc
@@ -1598,7 +1598,7 @@ wAITrainerCardToPlay:: ; ce16
wce17:: ; ce17
ds $1
-wce18:: ; ce18
+wAITrainerCardPhase:: ; ce18
ds $1
; parameters output by AI Trainer card logic routines
@@ -1635,7 +1635,7 @@ wCurrentAIFlags:: ; ce21
; $b is the bank where the functions associated to card or effect commands are.
; Its only purpose seems to be store this value to be read by TryExecuteEffectCommandFunction.
; possibly used in other contexts too
-wce22:: ; ce22
+wEffectFunctionsBank:: ; ce22
ds $1
; LoadCardGfx loads the card's palette here
@@ -2089,7 +2089,7 @@ wced6:: ; ced6
wced7:: ; ced7
ds $1
-wced8:: ; ced8
+wCardListVisibleOffsetBackup:: ; ced8
ds $1
; stores how many different cards there are in a deck
@@ -2102,8 +2102,6 @@ wFilteredCardList:: ; ceda
; stores AI temporary hand card list
wHandTempList:: ; ceda
-
-wceda:: ; ceda
ds DECK_SIZE
; terminator for wceda
@@ -2202,7 +2200,7 @@ wOwnedPhantomCardFlags:: ; cfe2
wPlaysSfx:: ; cfe3
ds $1
-wcfe4:: ; cfe4
+wSelectedPrinterMenuItem:: ; cfe4
ds $1
; collection index of the first owned card
@@ -2232,7 +2230,7 @@ wNamingScreenQuestionPointer:: ; d002
wNamingScreenBufferMaxLength:: ; d004
ds $1
-wd005:: ; d005
+wNamingScreenNumColumns:: ; d005
ds $1
wNamingScreenCursorX:: ; d006
@@ -2342,13 +2340,18 @@ wTempPlayerDirection:: ; d0be
wOverworldMode:: ; d0bf
ds $1
-wd0c0:: ; d0c0
+wOverworldModeBackup:: ; d0c0
ds $1
-wd0c1:: ; d0c1
+; overworld npc flag options
+; bit 0; auto-close textbox when finished talking to npc
+; bit 1; restore npc facing direction when finished talking to npc
+; bit 7; hide all npc sprites (for screens like pause menu, opening boosters, entering deck machine, etc.)
+wOverworldNPCFlags:: ; d0c1
ds $1
-wd0c2:: ; d0c2
+; only used with GAME_EVENT_DUEL, GAME_EVENT_BATTLE_CENTER, and GAME_EVENT_GIFT_CENTER
+wActiveGameEvent:: ; d0c2
ds $1
; stores the player's result in a duel (0: win, 1: loss, 2: ???, -1: transmission error?)
@@ -2372,28 +2375,25 @@ wCurrentNPCNameTx:: ; d0c8
wDefaultObjectText:: ; d0ca
ds $2
-wd0cc:: ; d0cc
+wObjectPalettesCGBBackup:: ; d0cc
ds 8 palettes
-wd10c:: ; d10c
+wOBP0Backup:: ; d10c
ds $1
-wd10d:: ; d10d
+wOBP1Backup:: ; d10d
ds $1
wd10e:: ; d10e
ds $1
-wd10f:: ; d10f
- ds $1
-
-wd110:: ; d110
- ds $1
+wReloadOverworldCallbackPtr:: ; d10f
+ ds $2
wDefaultSong:: ; d111
ds $1
-wd112:: ; d112
+wSongOverride:: ; d112
ds $1
wMatchStartTheme:: ; d113
@@ -2402,10 +2402,10 @@ wMatchStartTheme:: ; d113
wMedalScreenYOffset:: ; d114
ds $1
-wd115:: ; d115
+wWhichMedal:: ; d115
ds $1
-wd116:: ; d116
+wMedalDisplayTimer:: ; d116
ds $1
; if FALSE, first booster being given
@@ -2454,7 +2454,7 @@ wBGMapHeight:: ; d130
wCurTilemap:: ; d131
ds $1
-wd132:: ; d132
+wCurMapSGBPals:: ; d132
ds $1
UNION
@@ -2526,13 +2526,13 @@ wDecompressionBuffer:: ; d23e
ENDU
-wd28e:: ; d28e
+wDecompressionRowWidth:: ; d28e
ds $1
-wd28f:: ; d28f
+wCurMapInitialPalette:: ; d28f
ds $1
-wd290:: ; d290
+wCurMapPalette:: ; d290
ds $1
wd291:: ; d291
@@ -2628,7 +2628,7 @@ wPlayerCurrentlyMoving:: ; d335
wPlayerSpriteIndex:: ; d336
ds $1
-wd337:: ; d337
+wPlayerSpriteBaseAnimation:: ; d337
ds $1
wd338:: ; d338