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authorElectroDeoxys <ElectroDeoxys@gmail.com>2021-02-03 11:41:26 +0000
committerElectroDeoxys <ElectroDeoxys@gmail.com>2021-02-03 11:50:15 +0000
commit91ecded7f6d4727dbd017e3188a4834fe9926f79 (patch)
treeea501a09e2a23b015372e0d88a78f138af54f2b0 /STYLE_GUIDE.md
parent68b8291b1920bcae99750f4bb97b7c01b73f786c (diff)
Change all references of "move" to "attack"
Diffstat (limited to 'STYLE_GUIDE.md')
-rw-r--r--STYLE_GUIDE.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/STYLE_GUIDE.md b/STYLE_GUIDE.md
index 4727496..4669e29 100644
--- a/STYLE_GUIDE.md
+++ b/STYLE_GUIDE.md
@@ -48,7 +48,7 @@ When naming a function, it should be concise but also capture the purpose and co
* ``OpenNonTurnHolderDiscardPileScreen``
* ``LoadCardDataToBuffer1_FromCardID``
* ``LoadCardDataToBuffer1_FromDeckIndex``
-* ``CheckIfEnoughEnergiesToMove``
+* ``CheckIfEnoughEnergiesToAttack``
* ``CheckIfEnoughEnergiesOfType``
Sometimes a function is the most top-level function of this kind, so it can be given a very direct name that suggests it, like:
@@ -134,13 +134,13 @@ CopyLine: ; 1ea5 (0:1ea5)
```
```
-; check if a pokemon card has enough energy attached to it in order to use a move
+; check if a pokemon card has enough energy attached to it in order to use an attack
; input:
; d = deck index of card (0 to 59)
; e = attack index (0 or 1)
; wAttachedEnergies and wTotalAttachedEnergies
; returns: carry if not enough energy, nc if enough energy.
-_CheckIfEnoughEnergiesToMove: ; 48ac (1:48ac)
+_CheckIfEnoughEnergiesToAttack: ; 48ac (1:48ac)
```
```