diff options
author | ElectroDeoxys <ElectroDeoxys@gmail.com> | 2021-01-13 18:54:54 +0000 |
---|---|---|
committer | ElectroDeoxys <ElectroDeoxys@gmail.com> | 2021-01-13 18:54:54 +0000 |
commit | 4d4d7e554def50e5fdbc04a5d2a78f3a69a76327 (patch) | |
tree | c31dcaf58db42501f514219a8f8f608e57abd502 /src/constants/attack_animation_constants.asm | |
parent | 31335eb22dce889025037e0360c2e711e56a851d (diff) |
More misc attack animations
Diffstat (limited to 'src/constants/attack_animation_constants.asm')
-rw-r--r-- | src/constants/attack_animation_constants.asm | 290 |
1 files changed, 145 insertions, 145 deletions
diff --git a/src/constants/attack_animation_constants.asm b/src/constants/attack_animation_constants.asm index d3e72c0..3f1f113 100644 --- a/src/constants/attack_animation_constants.asm +++ b/src/constants/attack_animation_constants.asm @@ -2,148 +2,148 @@ ; these map to a sequence of duel animations
; (see src\data\attack_animations.asm)
const_def
- const ATK_ANIM_NONE ; $00
- const ATK_ANIM_HIT ; $01
- const ATK_ANIM_BIG_HIT ; $02
- const ATK_ANIM_3 ; $03
- const ATK_ANIM_HIT_RECOIL ; $04
- const ATK_ANIM_HIT_EFFECT ; $05
- const ATK_ANIM_THUNDERSHOCK ; $06
- const ATK_ANIM_THUNDER ; $07
- const ATK_ANIM_THUNDERBOLT ; $08
- const ATK_ANIM_9 ; $09
- const ATK_ANIM_THUNDER_WHOLE_SCREEN ; $0a
- const ATK_ANIM_11 ; $0b
- const ATK_ANIM_THUNDERSTORM ; $0c
- const ATK_ANIM_CHAIN_LIGHTNING ; $0d
- const ATK_ANIM_SMALL_FLAME ; $0e
- const ATK_ANIM_BIG_FLAME ; $0f
- const ATK_ANIM_FIRE_SPIN ; $10
- const ATK_ANIM_17 ; $11
- const ATK_ANIM_WATER_JETS ; $12
- const ATK_ANIM_WATER_GUN ; $13
- const ATK_ANIM_WHIRLPOOL ; $14
- const ATK_ANIM_DRAGON_RAGE ; $15
- const ATK_ANIM_HYDRO_PUMP ; $16
- const ATK_ANIM_23 ; $17
- const ATK_ANIM_BLIZZARD ; $18
- const ATK_ANIM_PSYCHIC_HIT ; $19
- const ATK_ANIM_NIGHTMARE ; $1a
- const ATK_ANIM_27 ; $1b
- const ATK_ANIM_DARK_MIND ; $1c
- const ATK_ANIM_BEAM ; $1d
- const ATK_ANIM_HYPER_BEAM ; $1e
- const ATK_ANIM_31 ; $1f
- const ATK_ANIM_ROCK_THROW ; $20
- const ATK_ANIM_STONE_BARRAGE ; $21
- const ATK_ANIM_PUNCH ; $22
- const ATK_ANIM_THUNDERPUNCH ; $23
- const ATK_ANIM_FIRE_PUNCH ; $24
- const ATK_ANIM_STRETCH_KICK ; $25
- const ATK_ANIM_SLASH ; $26
- const ATK_ANIM_WHIP ; $27
- const ATK_ANIM_TEAR ; $28
- const ATK_ANIM_MULTIPLE_SLASH ; $29
- const ATK_ANIM_42 ; $2a
- const ATK_ANIM_RAMPAGE ; $2b
- const ATK_ANIM_DRILL ; $2c
- const ATK_ANIM_POT_SMASH ; $2d
- const ATK_ANIM_BONEMERANG ; $2e
- const ATK_ANIM_SEISMIC_TOSS ; $2f
- const ATK_ANIM_NEEDLES ; $30
- const ATK_ANIM_49 ; $31
- const ATK_ANIM_SMOG ; $32
- const ATK_ANIM_51 ; $33
- const ATK_ANIM_52 ; $34
- const ATK_ANIM_FOUL_GAS ; $35
- const ATK_ANIM_FOUL_ODOR ; $36
- const ATK_ANIM_POWDER_EFFECT_CHANCE ; $37
- const ATK_ANIM_POWDER_HIT_POISON ; $38
- const ATK_ANIM_POISON_POWDER ; $39
- const ATK_ANIM_58 ; $3a
- const ATK_ANIM_59 ; $3b
- const ATK_ANIM_60 ; $3c
- const ATK_ANIM_GOO ; $3d
- const ATK_ANIM_62 ; $3e
- const ATK_ANIM_SPIT_POISON ; $3f
- const ATK_ANIM_64 ; $40
- const ATK_ANIM_BUBBLES ; $41
- const ATK_ANIM_66 ; $42
- const ATK_ANIM_STRING_SHOT ; $43
- const ATK_ANIM_68 ; $44
- const ATK_ANIM_BOYFRIENDS ; $45
- const ATK_ANIM_LURE ; $46
- const ATK_ANIM_TOXIC ; $47
- const ATK_ANIM_CONFUSE_RAY ; $48
- const ATK_ANIM_73 ; $49
- const ATK_ANIM_SING ; $4a
- const ATK_ANIM_LULLABY ; $4b
- const ATK_ANIM_SUPERSONIC ; $4c
- const ATK_ANIM_77 ; $4d
- const ATK_ANIM_PETAL_DANCE ; $4e
- const ATK_ANIM_PROTECT ; $4f
- const ATK_ANIM_BARRIER ; $50
- const ATK_ANIM_QUICK_ATTACK ; $51
- const ATK_ANIM_82 ; $52
- const ATK_ANIM_WHIRLWIND ; $53
- const ATK_ANIM_CRY ; $54
- const ATK_ANIM_AMNESIA ; $55
- const ATK_ANIM_SELFDESTRUCT ; $56
- const ATK_ANIM_BIG_SELFDESTRUCTION ; $57
- const ATK_ANIM_RECOVER ; $58
- const ATK_ANIM_DRAIN ; $59
- const ATK_ANIM_DARK_GAS ; $5a
- const ATK_ANIM_GLOW_EFFECT ; $5b
- const ATK_ANIM_MIRROR_MOVE ; $5c
- const ATK_ANIM_93 ; $5d
- const ATK_ANIM_PKMN_POWER_1 ; $5e
- const ATK_ANIM_FIREGIVER ; $5f
- const ATK_ANIM_QUICKFREEZE ; $60
- const ATK_ANIM_PEAL_OF_THUNDER ; $61
- const ATK_ANIM_HEALING_WIND ; $62
- const ATK_ANIM_WHIRLWIND_ZIGZAG ; $63
- const ATK_ANIM_BIG_THUNDER ; $64
- const ATK_ANIM_SOLAR_POWER ; $65
- const ATK_ANIM_POISON_FANG ; $66
- const ATK_ANIM_103 ; $67
- const ATK_ANIM_104 ; $68
- const ATK_ANIM_105 ; $69
- const ATK_ANIM_106 ; $6a
- const ATK_ANIM_107 ; $6b
- const ATK_ANIM_CAT_PUNCH ; $6c
- const ATK_ANIM_MAGNETIC_STORM ; $6d
- const ATK_ANIM_POISON_WHIP ; $6e
- const ATK_ANIM_THUNDER_WAVE ; $6f
- const ATK_ANIM_112 ; $70
- const ATK_ANIM_SPORE ; $71
- const ATK_ANIM_HYPNOSIS ; $72
- const ATK_ANIM_ENERGY_CONVERSION ; $73
- const ATK_ANIM_116 ; $74
- const ATK_ANIM_117 ; $75
- const ATK_ANIM_118 ; $76
- const ATK_ANIM_119 ; $77
- const ATK_ANIM_120 ; $78
- const ATK_ANIM_121 ; $79
- const ATK_ANIM_122 ; $7a
- const ATK_ANIM_123 ; $7b
- const ATK_ANIM_124 ; $7c
- const ATK_ANIM_125 ; $7d
- const ATK_ANIM_126 ; $7e
- const ATK_ANIM_127 ; $7f
- const ATK_ANIM_SLEEPING_GAS ; $80
- const ATK_ANIM_129 ; $81
- const ATK_ANIM_130 ; $82
- const ATK_ANIM_131 ; $83
- const ATK_ANIM_132 ; $84
- const ATK_ANIM_133 ; $85
- const ATK_ANIM_134 ; $86
- const ATK_ANIM_135 ; $87
- const ATK_ANIM_EXPAND ; $88
- const ATK_ANIM_137 ; $89
- const ATK_ANIM_138 ; $8a
- const ATK_ANIM_139 ; $8b
- const ATK_ANIM_140 ; $8c
- const ATK_ANIM_141 ; $8d
- const ATK_ANIM_142 ; $8e
- const ATK_ANIM_143 ; $8f
- const ATK_ANIM_144 ; $90
+ const ATK_ANIM_NONE ; $00
+ const ATK_ANIM_HIT ; $01
+ const ATK_ANIM_BIG_HIT ; $02
+ const ATK_ANIM_3 ; $03
+ const ATK_ANIM_HIT_RECOIL ; $04
+ const ATK_ANIM_HIT_EFFECT ; $05
+ const ATK_ANIM_THUNDERSHOCK ; $06
+ const ATK_ANIM_THUNDER ; $07
+ const ATK_ANIM_THUNDERBOLT ; $08
+ const ATK_ANIM_9 ; $09
+ const ATK_ANIM_THUNDER_WHOLE_SCREEN ; $0a
+ const ATK_ANIM_11 ; $0b
+ const ATK_ANIM_THUNDERSTORM ; $0c
+ const ATK_ANIM_CHAIN_LIGHTNING ; $0d
+ const ATK_ANIM_SMALL_FLAME ; $0e
+ const ATK_ANIM_BIG_FLAME ; $0f
+ const ATK_ANIM_FIRE_SPIN ; $10
+ const ATK_ANIM_DIVE_BOMB ; $11
+ const ATK_ANIM_WATER_JETS ; $12
+ const ATK_ANIM_WATER_GUN ; $13
+ const ATK_ANIM_WHIRLPOOL ; $14
+ const ATK_ANIM_DRAGON_RAGE ; $15
+ const ATK_ANIM_HYDRO_PUMP ; $16
+ const ATK_ANIM_23 ; $17
+ const ATK_ANIM_BLIZZARD ; $18
+ const ATK_ANIM_PSYCHIC_HIT ; $19
+ const ATK_ANIM_NIGHTMARE ; $1a
+ const ATK_ANIM_27 ; $1b
+ const ATK_ANIM_DARK_MIND ; $1c
+ const ATK_ANIM_BEAM ; $1d
+ const ATK_ANIM_HYPER_BEAM ; $1e
+ const ATK_ANIM_31 ; $1f
+ const ATK_ANIM_ROCK_THROW ; $20
+ const ATK_ANIM_STONE_BARRAGE ; $21
+ const ATK_ANIM_PUNCH ; $22
+ const ATK_ANIM_THUNDERPUNCH ; $23
+ const ATK_ANIM_FIRE_PUNCH ; $24
+ const ATK_ANIM_STRETCH_KICK ; $25
+ const ATK_ANIM_SLASH ; $26
+ const ATK_ANIM_WHIP ; $27
+ const ATK_ANIM_TEAR ; $28
+ const ATK_ANIM_MULTIPLE_SLASH ; $29
+ const ATK_ANIM_42 ; $2a
+ const ATK_ANIM_RAMPAGE ; $2b
+ const ATK_ANIM_DRILL ; $2c
+ const ATK_ANIM_POT_SMASH ; $2d
+ const ATK_ANIM_BONEMERANG ; $2e
+ const ATK_ANIM_SEISMIC_TOSS ; $2f
+ const ATK_ANIM_NEEDLES ; $30
+ const ATK_ANIM_49 ; $31
+ const ATK_ANIM_SMOG ; $32
+ const ATK_ANIM_51 ; $33
+ const ATK_ANIM_52 ; $34
+ const ATK_ANIM_FOUL_GAS ; $35
+ const ATK_ANIM_FOUL_ODOR ; $36
+ const ATK_ANIM_POWDER_EFFECT_CHANCE ; $37
+ const ATK_ANIM_POWDER_HIT_POISON ; $38
+ const ATK_ANIM_POISON_POWDER ; $39
+ const ATK_ANIM_58 ; $3a
+ const ATK_ANIM_59 ; $3b
+ const ATK_ANIM_60 ; $3c
+ const ATK_ANIM_GOO ; $3d
+ const ATK_ANIM_62 ; $3e
+ const ATK_ANIM_SPIT_POISON ; $3f
+ const ATK_ANIM_64 ; $40
+ const ATK_ANIM_BUBBLES ; $41
+ const ATK_ANIM_66 ; $42
+ const ATK_ANIM_STRING_SHOT ; $43
+ const ATK_ANIM_68 ; $44
+ const ATK_ANIM_BOYFRIENDS ; $45
+ const ATK_ANIM_LURE ; $46
+ const ATK_ANIM_TOXIC ; $47
+ const ATK_ANIM_CONFUSE_RAY ; $48
+ const ATK_ANIM_73 ; $49
+ const ATK_ANIM_SING ; $4a
+ const ATK_ANIM_LULLABY ; $4b
+ const ATK_ANIM_SUPERSONIC ; $4c
+ const ATK_ANIM_77 ; $4d
+ const ATK_ANIM_PETAL_DANCE ; $4e
+ const ATK_ANIM_PROTECT ; $4f
+ const ATK_ANIM_BARRIER ; $50
+ const ATK_ANIM_QUICK_ATTACK ; $51
+ const ATK_ANIM_AGILITY_PROTECT ; $52
+ const ATK_ANIM_WHIRLWIND ; $53
+ const ATK_ANIM_CRY ; $54
+ const ATK_ANIM_AMNESIA ; $55
+ const ATK_ANIM_SELFDESTRUCT ; $56
+ const ATK_ANIM_BIG_SELFDESTRUCTION ; $57
+ const ATK_ANIM_RECOVER ; $58
+ const ATK_ANIM_DRAIN ; $59
+ const ATK_ANIM_DARK_GAS ; $5a
+ const ATK_ANIM_GLOW_EFFECT ; $5b
+ const ATK_ANIM_MIRROR_MOVE ; $5c
+ const ATK_ANIM_DEVOLUTION_BEAM ; $5d
+ const ATK_ANIM_PKMN_POWER_1 ; $5e
+ const ATK_ANIM_FIREGIVER ; $5f
+ const ATK_ANIM_QUICKFREEZE ; $60
+ const ATK_ANIM_PEAL_OF_THUNDER ; $61
+ const ATK_ANIM_HEALING_WIND ; $62
+ const ATK_ANIM_WHIRLWIND_ZIGZAG ; $63
+ const ATK_ANIM_BIG_THUNDER ; $64
+ const ATK_ANIM_SOLAR_POWER ; $65
+ const ATK_ANIM_POISON_FANG ; $66
+ const ATK_ANIM_103 ; $67
+ const ATK_ANIM_104 ; $68
+ const ATK_ANIM_105 ; $69
+ const ATK_ANIM_FRIENDSHIP_SONG ; $6a
+ const ATK_ANIM_SCRUNCH ; $6b
+ const ATK_ANIM_CAT_PUNCH ; $6c
+ const ATK_ANIM_MAGNETIC_STORM ; $6d
+ const ATK_ANIM_POISON_WHIP ; $6e
+ const ATK_ANIM_THUNDER_WAVE ; $6f
+ const ATK_ANIM_112 ; $70
+ const ATK_ANIM_SPORE ; $71
+ const ATK_ANIM_HYPNOSIS ; $72
+ const ATK_ANIM_ENERGY_CONVERSION ; $73
+ const ATK_ANIM_LEER ; $74
+ const ATK_ANIM_CONFUSION_HIT ; $75
+ const ATK_ANIM_118 ; $76
+ const ATK_ANIM_119 ; $77
+ const ATK_ANIM_BENCH_HIT ; $78
+ const ATK_ANIM_HEAL ; $79
+ const ATK_ANIM_RECOIL_HIT ; $7a
+ const ATK_ANIM_POISON ; $7b
+ const ATK_ANIM_CONFUSION ; $7c
+ const ATK_ANIM_PARALYSIS ; $7d
+ const ATK_ANIM_SLEEP ; $7e
+ const ATK_ANIM_IMAKUNI_CONFUSION ; $7f
+ const ATK_ANIM_SLEEPING_GAS ; $80
+ const ATK_ANIM_129 ; $81
+ const ATK_ANIM_THUNDER_PLAY_AREA ; $82
+ const ATK_ANIM_CAT_PUNCH_PLAY_AREA ; $83
+ const ATK_ANIM_FIREGIVER_PLAYER ; $84
+ const ATK_ANIM_FIREGIVER_OPP ; $85
+ const ATK_ANIM_HEALING_WIND_PLAY_AREA ; $86
+ const ATK_ANIM_GALE ; $87
+ const ATK_ANIM_EXPAND ; $88
+ const ATK_ANIM_137 ; $89
+ const ATK_ANIM_FULL_HEAL ; $8a
+ const ATK_ANIM_139 ; $8b
+ const ATK_ANIM_SPIT_POISON_SUCCESS ; $8c
+ const ATK_ANIM_GUST_OF_WIND ; $8d
+ const ATK_ANIM_HEAL_BOTH_SIDES ; $8e
+ const ATK_ANIM_143 ; $8f
+ const ATK_ANIM_144 ; $90
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