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authorxCrystal <rgr.crystal@gmail.com>2018-07-10 11:52:24 +0200
committerxCrystal <rgr.crystal@gmail.com>2018-07-10 11:52:24 +0200
commit1ef94a8af1a7232bf6e54911b16e0dd63c4f602f (patch)
tree92e823b0c3a81ea6a24f43fe8b87ed348e2887b0 /src/constants/text_constants.asm
parent3d15aab87f4d7430037257424ac83ef130198dc7 (diff)
Document some text engine functions
Diffstat (limited to 'src/constants/text_constants.asm')
-rw-r--r--src/constants/text_constants.asm4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/constants/text_constants.asm b/src/constants/text_constants.asm
index b5e6e22..70e0ab7 100644
--- a/src/constants/text_constants.asm
+++ b/src/constants/text_constants.asm
@@ -15,6 +15,10 @@ done EQUS "db TX_END"
charmap "♀", "%"
charmap "”", "\""
+; wFontWidth constants
+FULL_WIDTH EQU $0
+HALF_WIDTH EQU $1 ; non-0
+
; TX_SYMBOL (full-tile icons/symbols loaded at the beginning of v0Tiles2)
; TODO: Use symbols in menus (cursor tile number, tile behind cursor), draw text boxes, WriteByteToBGMap0, etc
; If user-defined functions ever become a thing a symbol(*) syntax would probably be preferred over SYM_*