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authorxCrystal <rgr.crystal@gmail.com>2018-06-12 13:08:33 +0200
committerxCrystal <rgr.crystal@gmail.com>2018-06-12 13:08:33 +0200
commiteb954b0364e04df40c571817cb6092390a7e716f (patch)
treee45ade2cd9a8f4f24bdbaea40476b6a499b319e1 /src/constants/text_constants.asm
parentfefed7461368d7685114e69205be9bb2fc742d3d (diff)
Redesign TX_SYMBOL constants
Diffstat (limited to 'src/constants/text_constants.asm')
-rw-r--r--src/constants/text_constants.asm99
1 files changed, 53 insertions, 46 deletions
diff --git a/src/constants/text_constants.asm b/src/constants/text_constants.asm
index 38f4e9b..92554af 100644
--- a/src/constants/text_constants.asm
+++ b/src/constants/text_constants.asm
@@ -17,49 +17,56 @@ done EQUS "db TX_END"
; TX_SYMBOL (full-tile icons/symbols loaded at the beginning of v0Tiles2)
; TODO: Use symbols in menus (cursor tile number, tile behind cursor), draw text boxes, WriteByteToBGMap0, etc
- charmap "<", TX_SYMBOL
- charmap " >", $00
- charmap "FIRE>", $01
- charmap "GRASS>", $02
- charmap "LIGHTNING>", $03
- charmap "WATER>", $04
- charmap "FIGHTING>", $05
- charmap "PSYCHIC>", $06
- charmap "COLORLESS>", $07
- charmap "POISONED>", $08
- charmap "ASLEEP>", $09
- charmap "CONFUSED>", $0a
- charmap "PARALYZED>", $0b
- charmap "△>", $0c
- charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen
-; charmap $0e
- charmap "▷>", $0f
- charmap "HP>", $10
- charmap "Lv>", $11
- charmap "E>", $12
- charmap "No>", $13
- charmap "PLUSPOWER>", $14
- charmap "DEFENDER>", $15
- charmap "🌕>", $16 ; HP tile
- charmap "🌑>", $17 ; HP tile with damage counter
- charmap "╔>", $18
- charmap "╗>", $19
- charmap "╚>", $1a
- charmap "╝>", $1b
- charmap "TOP ═>", $1c
- charmap "BOTTOM ═>", $1d
- charmap "LEFT ║>", $1e
- charmap "RIGHT ║>", $1f
- charmap "0>", $20
- charmap "1>", $21
- charmap "2>", $22
- charmap "3>", $23
- charmap "4>", $24
- charmap "5>", $25
- charmap "6>", $26
- charmap "7>", $27
- charmap "8>", $28
- charmap "9>", $29
- charmap "+>", $2b
- charmap "▽>", $2f
- charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen
+; If user-defined functions ever become a thing a symbol(*) syntax would probably be preferred over SYM_*
+
+ charmap "<", TX_SYMBOL
+ const_def
+ txsymbol SPACE
+ txsymbol FIRE
+ txsymbol GRASS
+ txsymbol LIGHTNING
+ txsymbol WATER
+ txsymbol FIGHTING
+ txsymbol PSYCHIC
+ txsymbol COLORLESS
+ txsymbol POISONED
+ txsymbol ASLEEP
+ txsymbol CONFUSED
+ txsymbol PARALYZED
+ txsymbol CURSOR_U
+ txsymbol POKEMON
+ txsymbol UNKNOWN_0E
+ txsymbol CURSOR_R
+ txsymbol HP
+ txsymbol Lv
+ txsymbol E
+ txsymbol No
+ txsymbol PLUSPOWER
+ txsymbol DEFENDER
+ txsymbol HP_OK
+ txsymbol HP_NOK
+ txsymbol BOX_TOP_L
+ txsymbol BOX_TOP_R
+ txsymbol BOX_BTM_L
+ txsymbol BOX_BTM_R
+ txsymbol BOX_TOP
+ txsymbol BOX_BOTTOM
+ txsymbol BOX_LEFT
+ txsymbol BOX_RIGHT
+ txsymbol 0
+ txsymbol 1
+ txsymbol 2
+ txsymbol 3
+ txsymbol 4
+ txsymbol 5
+ txsymbol 6
+ txsymbol 7
+ txsymbol 8
+ txsymbol 9
+ txsymbol DOT
+ txsymbol PLUS
+ txsymbol MINUS
+ txsymbol x
+ txsymbol SLASH
+ txsymbol CURSOR_D
+ txsymbol PRIZE