diff options
author | xCrystal <rgr.crystal@gmail.com> | 2018-06-12 13:08:33 +0200 |
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committer | xCrystal <rgr.crystal@gmail.com> | 2018-06-12 13:08:33 +0200 |
commit | eb954b0364e04df40c571817cb6092390a7e716f (patch) | |
tree | e45ade2cd9a8f4f24bdbaea40476b6a499b319e1 /src/constants/text_constants.asm | |
parent | fefed7461368d7685114e69205be9bb2fc742d3d (diff) |
Redesign TX_SYMBOL constants
Diffstat (limited to 'src/constants/text_constants.asm')
-rw-r--r-- | src/constants/text_constants.asm | 99 |
1 files changed, 53 insertions, 46 deletions
diff --git a/src/constants/text_constants.asm b/src/constants/text_constants.asm index 38f4e9b..92554af 100644 --- a/src/constants/text_constants.asm +++ b/src/constants/text_constants.asm @@ -17,49 +17,56 @@ done EQUS "db TX_END" ; TX_SYMBOL (full-tile icons/symbols loaded at the beginning of v0Tiles2) ; TODO: Use symbols in menus (cursor tile number, tile behind cursor), draw text boxes, WriteByteToBGMap0, etc - charmap "<", TX_SYMBOL - charmap " >", $00 - charmap "FIRE>", $01 - charmap "GRASS>", $02 - charmap "LIGHTNING>", $03 - charmap "WATER>", $04 - charmap "FIGHTING>", $05 - charmap "PSYCHIC>", $06 - charmap "COLORLESS>", $07 - charmap "POISONED>", $08 - charmap "ASLEEP>", $09 - charmap "CONFUSED>", $0a - charmap "PARALYZED>", $0b - charmap "△>", $0c - charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen -; charmap $0e - charmap "▷>", $0f - charmap "HP>", $10 - charmap "Lv>", $11 - charmap "E>", $12 - charmap "No>", $13 - charmap "PLUSPOWER>", $14 - charmap "DEFENDER>", $15 - charmap "🌕>", $16 ; HP tile - charmap "🌑>", $17 ; HP tile with damage counter - charmap "╔>", $18 - charmap "╗>", $19 - charmap "╚>", $1a - charmap "╝>", $1b - charmap "TOP ═>", $1c - charmap "BOTTOM ═>", $1d - charmap "LEFT ║>", $1e - charmap "RIGHT ║>", $1f - charmap "0>", $20 - charmap "1>", $21 - charmap "2>", $22 - charmap "3>", $23 - charmap "4>", $24 - charmap "5>", $25 - charmap "6>", $26 - charmap "7>", $27 - charmap "8>", $28 - charmap "9>", $29 - charmap "+>", $2b - charmap "▽>", $2f - charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen +; If user-defined functions ever become a thing a symbol(*) syntax would probably be preferred over SYM_* + + charmap "<", TX_SYMBOL + const_def + txsymbol SPACE + txsymbol FIRE + txsymbol GRASS + txsymbol LIGHTNING + txsymbol WATER + txsymbol FIGHTING + txsymbol PSYCHIC + txsymbol COLORLESS + txsymbol POISONED + txsymbol ASLEEP + txsymbol CONFUSED + txsymbol PARALYZED + txsymbol CURSOR_U + txsymbol POKEMON + txsymbol UNKNOWN_0E + txsymbol CURSOR_R + txsymbol HP + txsymbol Lv + txsymbol E + txsymbol No + txsymbol PLUSPOWER + txsymbol DEFENDER + txsymbol HP_OK + txsymbol HP_NOK + txsymbol BOX_TOP_L + txsymbol BOX_TOP_R + txsymbol BOX_BTM_L + txsymbol BOX_BTM_R + txsymbol BOX_TOP + txsymbol BOX_BOTTOM + txsymbol BOX_LEFT + txsymbol BOX_RIGHT + txsymbol 0 + txsymbol 1 + txsymbol 2 + txsymbol 3 + txsymbol 4 + txsymbol 5 + txsymbol 6 + txsymbol 7 + txsymbol 8 + txsymbol 9 + txsymbol DOT + txsymbol PLUS + txsymbol MINUS + txsymbol x + txsymbol SLASH + txsymbol CURSOR_D + txsymbol PRIZE |