diff options
author | xCrystal <rgr.crystal@gmail.com> | 2018-02-26 18:31:43 +0100 |
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committer | xCrystal <rgr.crystal@gmail.com> | 2018-02-26 18:31:43 +0100 |
commit | 4485b77a5f5041e17ea6f349fd8fe677316afac9 (patch) | |
tree | e045468aaa548b7334b33234c9f75b3322284cf6 /src/data | |
parent | 0ebbfca877fa165bc276cb6bac4c459f1738e554 (diff) |
Finish documenting booster packs and wFlushPaletteFlags constants
Diffstat (limited to 'src/data')
-rw-r--r-- | src/data/booster_packs.asm | 720 |
1 files changed, 364 insertions, 356 deletions
diff --git a/src/data/booster_packs.asm b/src/data/booster_packs.asm index 8f8d8c2..03b64ee 100644 --- a/src/data/booster_packs.asm +++ b/src/data/booster_packs.asm @@ -1,448 +1,456 @@ -BoosterSetRarityAmountTable: ; 1e4d4 (7::64d4) +BoosterSetRarityAmountsTable: ; 1e4d4 (7::64d4) ; energies, commons, uncommons, rares ; commons + uncommons + rares needs to be equal to 10 minus the number of energy cards ; defined in the pack's data below; otherwise, the number of cards in the pack won't be 10. - db $01, $05, $03, $01 ; COLOSSEUM >> 4 - db $01, $05, $03, $01 ; EVOLUTION >> 4 - db $00, $06, $03, $01 ; MYSTERY >> 4 - db $00, $06, $03, $01 ; LABORATORY >> 4 + db 1, 5, 3, 1 ; COLOSSEUM + db 1, 5, 3, 1 ; EVOLUTION + db 0, 6, 3, 1 ; MYSTERY + db 0, 6, 3, 1 ; LABORATORY + +booster_set: MACRO + db \1 >> 4 +ENDM ; For the energy or energy generation function, there are three options: ; - Ponter to a function that generates energies (some generate one, some generate a full pack) ; - A single energy of a specific type ; - $0000 if no card in the pack is an energy -PackColosseumNeutral:: ; 1e4e4 (7:64e4) - db COLOSSEUM >> 4 ; booster pack set - dw GenerateEndingEnergy ; energy or energy generation function +; As for Card Type Chances, note that whenever one card of the 10 is drawn, the chances of +; the type of that card are reduced by the original average of all 8 types (capping the result at 1). +; This average always outputs 17 (except for the energy-only packs). + +BoosterPack_ColosseumNeutral:: ; 1e4e4 (7:64e4) + booster_set COLOSSEUM ; booster pack set + dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $14 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $14 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackColosseumGrass:: ; 1e4f0 (7:64f0) - db COLOSSEUM >> 4 ; booster pack set + db 20 ; Grass Type Chance + db 20 ; Fire Type Chance + db 20 ; Water Type Chance + db 20 ; Lightning Type Chance + db 20 ; Fighting Type Chance + db 20 ; Psychic Type Chance + db 20 ; Colorless Type Chance + db 20 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_ColosseumGrass:: ; 1e4f0 (7:64f0) + booster_set COLOSSEUM ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances - db $30 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackColosseumFire:: ; 1e4fc (7:64fc) - db COLOSSEUM >> 4 ; booster pack set + db 48 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_ColosseumFire:: ; 1e4fc (7:64fc) + booster_set COLOSSEUM ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $30 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackColosseumWater:: ; 1e508 (7:6508) - db COLOSSEUM >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 48 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_ColosseumWater:: ; 1e508 (7:6508) + booster_set COLOSSEUM ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $30 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackColosseumLightning:: ; 1e514 (7:6514) - db COLOSSEUM >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 48 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_ColosseumLightning:: ; 1e514 (7:6514) + booster_set COLOSSEUM ; booster pack set dw LIGHTNING_ENERGY ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $30 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackColosseumFighting:: ; 1e520 (7:6520) - db COLOSSEUM >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 48 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_ColosseumFighting:: ; 1e520 (7:6520) + booster_set COLOSSEUM ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $30 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackColosseumTrainer:: ; 1e52c (7:652c) - db COLOSSEUM >> 4 ; booster pack set - dw GenerateEndingEnergy ; energy or energy generation function + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 48 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_ColosseumTrainer:: ; 1e52c (7:652c) + booster_set COLOSSEUM ; booster pack set + dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEvolutionNeutral:: ; 1e538 (7:6538) - db EVOLUTION >> 4 ; booster pack set - dw GenerateEndingEnergy ; energy or energy generation function + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 48 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EvolutionNeutral:: ; 1e538 (7:6538) + booster_set EVOLUTION ; booster pack set + dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $14 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $14 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEvolutionGrass:: ; 1e544 (7:6544) - db EVOLUTION >> 4 ; booster pack set + db 20 ; Grass Type Chance + db 20 ; Fire Type Chance + db 20 ; Water Type Chance + db 20 ; Lightning Type Chance + db 20 ; Fighting Type Chance + db 20 ; Psychic Type Chance + db 20 ; Colorless Type Chance + db 20 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EvolutionGrass:: ; 1e544 (7:6544) + booster_set EVOLUTION ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances - db $30 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEvolutionNeutralFireEnergy:: ; 1e550 (7:6550) - db EVOLUTION >> 4 ; booster pack set + db 48 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EvolutionNeutralFireEnergy:: ; 1e550 (7:6550) + booster_set EVOLUTION ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $14 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $14 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEvolutionWater:: ; 1e55c (7:655c) - db EVOLUTION >> 4 ; booster pack set + db 20 ; Grass Type Chance + db 20 ; Fire Type Chance + db 20 ; Water Type Chance + db 20 ; Lightning Type Chance + db 20 ; Fighting Type Chance + db 20 ; Psychic Type Chance + db 20 ; Colorless Type Chance + db 20 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EvolutionWater:: ; 1e55c (7:655c) + booster_set EVOLUTION ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $30 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEvolutionFighting:: ; 1e568 (7:6568) - db EVOLUTION >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 48 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EvolutionFighting:: ; 1e568 (7:6568) + booster_set EVOLUTION ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $30 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEvolutionPsychic:: ; 1e574 (7:6574) - db EVOLUTION >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 48 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EvolutionPsychic:: ; 1e574 (7:6574) + booster_set EVOLUTION ; booster pack set dw PSYCHIC_ENERGY ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $30 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEvolutionTrainer:: ; 1e580 (7:6580) - db EVOLUTION >> 4 ; booster pack set - dw GenerateEndingEnergy ; energy or energy generation function + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 48 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EvolutionTrainer:: ; 1e580 (7:6580) + booster_set EVOLUTION ; booster pack set + dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackMysteryNeutral:: ; 1e58c (7:658c) - db MYSTERY >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 48 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_MysteryNeutral:: ; 1e58c (7:658c) + booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $11 ; Grass Type Chance - db $11 ; Fire Type Chance - db $11 ; Water Type Chance - db $11 ; Lightning Type Chance - db $11 ; Fighting Type Chance - db $11 ; Psychic Type Chance - db $11 ; Colorless Type Chance - db $11 ; Trainer Card Chance - db $11 ; Energy Card Chance - -PackMysteryGrassColorless:: ; 1e598 (7:6598) - db MYSTERY >> 4 ; booster pack set + db 17 ; Grass Type Chance + db 17 ; Fire Type Chance + db 17 ; Water Type Chance + db 17 ; Lightning Type Chance + db 17 ; Fighting Type Chance + db 17 ; Psychic Type Chance + db 17 ; Colorless Type Chance + db 17 ; Trainer Card Chance + db 17 ; Energy Card Chance + +BoosterPack_MysteryGrassColorless:: ; 1e598 (7:6598) + booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $30 ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $0C ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -PackMysteryWaterColorless:: ; 1e5a4 (7:65a4) - db MYSTERY >> 4 ; booster pack set + db 48 ; Grass Type Chance + db 12 ; Fire Type Chance + db 12 ; Water Type Chance + db 12 ; Lightning Type Chance + db 12 ; Fighting Type Chance + db 12 ; Psychic Type Chance + db 22 ; Colorless Type Chance + db 12 ; Trainer Card Chance + db 12 ; Energy Card Chance + +BoosterPack_MysteryWaterColorless:: ; 1e5a4 (7:65a4) + booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $30 ; Water Type Chance - db $0C ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -PackMysteryLightningColorless:: ; 1e5b0 (7:65b0) - db MYSTERY >> 4 ; booster pack set + db 12 ; Grass Type Chance + db 12 ; Fire Type Chance + db 48 ; Water Type Chance + db 12 ; Lightning Type Chance + db 12 ; Fighting Type Chance + db 12 ; Psychic Type Chance + db 22 ; Colorless Type Chance + db 12 ; Trainer Card Chance + db 12 ; Energy Card Chance + +BoosterPack_MysteryLightningColorless:: ; 1e5b0 (7:65b0) + booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $30 ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -PackMysteryFightingColorless:: ; 1e5bc (7:65bc) - db MYSTERY >> 4 ; booster pack set + db 12 ; Grass Type Chance + db 12 ; Fire Type Chance + db 12 ; Water Type Chance + db 48 ; Lightning Type Chance + db 12 ; Fighting Type Chance + db 12 ; Psychic Type Chance + db 22 ; Colorless Type Chance + db 12 ; Trainer Card Chance + db 12 ; Energy Card Chance + +BoosterPack_MysteryFightingColorless:: ; 1e5bc (7:65bc) + booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $0C ; Lightning Type Chance - db $30 ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -PackMysteryTrainerColorless:: ; 1e5c8 (7:65c8) - db MYSTERY >> 4 ; booster pack set + db 12 ; Grass Type Chance + db 12 ; Fire Type Chance + db 12 ; Water Type Chance + db 12 ; Lightning Type Chance + db 48 ; Fighting Type Chance + db 12 ; Psychic Type Chance + db 22 ; Colorless Type Chance + db 12 ; Trainer Card Chance + db 12 ; Energy Card Chance + +BoosterPack_MysteryTrainerColorless:: ; 1e5c8 (7:65c8) + booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $0C ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $0C ; Energy Card Chance - -PackLaboratoryMostlyNeutral:: ; 1e5d4 (7:65d4) - db LABORATORY >> 4 ; booster pack set + db 12 ; Grass Type Chance + db 12 ; Fire Type Chance + db 12 ; Water Type Chance + db 12 ; Lightning Type Chance + db 12 ; Fighting Type Chance + db 12 ; Psychic Type Chance + db 22 ; Colorless Type Chance + db 48 ; Trainer Card Chance + db 12 ; Energy Card Chance + +BoosterPack_LaboratoryMostlyNeutral:: ; 1e5d4 (7:65d4) + booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $18 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackLaboratoryGrass:: ; 1e5e0 (7:65e0) - db LABORATORY >> 4 ; booster pack set + db 20 ; Grass Type Chance + db 20 ; Fire Type Chance + db 20 ; Water Type Chance + db 20 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 20 ; Psychic Type Chance + db 20 ; Colorless Type Chance + db 24 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_LaboratoryGrass:: ; 1e5e0 (7:65e0) + booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $30 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackLaboratoryWater:: ; 1e5ec (7:65ec) - db LABORATORY >> 4 ; booster pack set + db 48 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_LaboratoryWater:: ; 1e5ec (7:65ec) + booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $30 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackLaboratoryPsychic:: ; 1e5f8 (7:65f8) - db LABORATORY >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 48 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_LaboratoryPsychic:: ; 1e5f8 (7:65f8) + booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $30 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackLaboratoryTrainer:: ; 1e604 (7:6604) - db LABORATORY >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 48 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 16 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_LaboratoryTrainer:: ; 1e604 (7:6604) + booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEnergyLightningFire:: ; 1e610 (7:6610) - db COLOSSEUM >> 4 ; booster pack set + db 16 ; Grass Type Chance + db 16 ; Fire Type Chance + db 16 ; Water Type Chance + db 16 ; Lightning Type Chance + db 16 ; Fighting Type Chance + db 16 ; Psychic Type Chance + db 16 ; Colorless Type Chance + db 48 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EnergyLightningFire:: ; 1e610 (7:6610) + booster_set COLOSSEUM ; booster pack set dw GenerateEnergyBoosterLightningFire ; energy or energy generation function ; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEnergyWaterFighting:: ; 1e61c (7:661c) - db COLOSSEUM >> 4 ; booster pack set + db 0 ; Grass Type Chance + db 0 ; Fire Type Chance + db 0 ; Water Type Chance + db 0 ; Lightning Type Chance + db 0 ; Fighting Type Chance + db 0 ; Psychic Type Chance + db 0 ; Colorless Type Chance + db 0 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EnergyWaterFighting:: ; 1e61c (7:661c) + booster_set COLOSSEUM ; booster pack set dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function ; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackEnergyGrassPsychic:: ; 1e628 (7:6628) - db COLOSSEUM >> 4 ; booster pack set + db 0 ; Grass Type Chance + db 0 ; Fire Type Chance + db 0 ; Water Type Chance + db 0 ; Lightning Type Chance + db 0 ; Fighting Type Chance + db 0 ; Psychic Type Chance + db 0 ; Colorless Type Chance + db 0 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_EnergyGrassPsychic:: ; 1e628 (7:6628) + booster_set COLOSSEUM ; booster pack set dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function ; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance - -PackRandomEnergies:: ; 1e634 (7:6634) - db COLOSSEUM >> 4 ; booster pack set + db 0 ; Grass Type Chance + db 0 ; Fire Type Chance + db 0 ; Water Type Chance + db 0 ; Lightning Type Chance + db 0 ; Fighting Type Chance + db 0 ; Psychic Type Chance + db 0 ; Colorless Type Chance + db 0 ; Trainer Card Chance + db 0 ; Energy Card Chance + +BoosterPack_RandomEnergies:: ; 1e634 (7:6634) + booster_set COLOSSEUM ; booster pack set dw GenerateRandomEnergyBooster ; energy or energy generation function ; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance + db 0 ; Grass Type Chance + db 0 ; Fire Type Chance + db 0 ; Water Type Chance + db 0 ; Lightning Type Chance + db 0 ; Fighting Type Chance + db 0 ; Psychic Type Chance + db 0 ; Colorless Type Chance + db 0 ; Trainer Card Chance + db 0 ; Energy Card Chance |