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authorxCrystal <rgr.crystal@gmail.com>2018-02-26 18:31:43 +0100
committerxCrystal <rgr.crystal@gmail.com>2018-02-26 18:31:43 +0100
commit4485b77a5f5041e17ea6f349fd8fe677316afac9 (patch)
treee045468aaa548b7334b33234c9f75b3322284cf6 /src/data
parent0ebbfca877fa165bc276cb6bac4c459f1738e554 (diff)
Finish documenting booster packs and wFlushPaletteFlags constants
Diffstat (limited to 'src/data')
-rw-r--r--src/data/booster_packs.asm720
1 files changed, 364 insertions, 356 deletions
diff --git a/src/data/booster_packs.asm b/src/data/booster_packs.asm
index 8f8d8c2..03b64ee 100644
--- a/src/data/booster_packs.asm
+++ b/src/data/booster_packs.asm
@@ -1,448 +1,456 @@
-BoosterSetRarityAmountTable: ; 1e4d4 (7::64d4)
+BoosterSetRarityAmountsTable: ; 1e4d4 (7::64d4)
; energies, commons, uncommons, rares
; commons + uncommons + rares needs to be equal to 10 minus the number of energy cards
; defined in the pack's data below; otherwise, the number of cards in the pack won't be 10.
- db $01, $05, $03, $01 ; COLOSSEUM >> 4
- db $01, $05, $03, $01 ; EVOLUTION >> 4
- db $00, $06, $03, $01 ; MYSTERY >> 4
- db $00, $06, $03, $01 ; LABORATORY >> 4
+ db 1, 5, 3, 1 ; COLOSSEUM
+ db 1, 5, 3, 1 ; EVOLUTION
+ db 0, 6, 3, 1 ; MYSTERY
+ db 0, 6, 3, 1 ; LABORATORY
+
+booster_set: MACRO
+ db \1 >> 4
+ENDM
; For the energy or energy generation function, there are three options:
; - Ponter to a function that generates energies (some generate one, some generate a full pack)
; - A single energy of a specific type
; - $0000 if no card in the pack is an energy
-PackColosseumNeutral:: ; 1e4e4 (7:64e4)
- db COLOSSEUM >> 4 ; booster pack set
- dw GenerateEndingEnergy ; energy or energy generation function
+; As for Card Type Chances, note that whenever one card of the 10 is drawn, the chances of
+; the type of that card are reduced by the original average of all 8 types (capping the result at 1).
+; This average always outputs 17 (except for the energy-only packs).
+
+BoosterPack_ColosseumNeutral:: ; 1e4e4 (7:64e4)
+ booster_set COLOSSEUM ; booster pack set
+ dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
- db $14 ; Grass Type Chance
- db $14 ; Fire Type Chance
- db $14 ; Water Type Chance
- db $14 ; Lightning Type Chance
- db $14 ; Fighting Type Chance
- db $14 ; Psychic Type Chance
- db $14 ; Colorless Type Chance
- db $14 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackColosseumGrass:: ; 1e4f0 (7:64f0)
- db COLOSSEUM >> 4 ; booster pack set
+ db 20 ; Grass Type Chance
+ db 20 ; Fire Type Chance
+ db 20 ; Water Type Chance
+ db 20 ; Lightning Type Chance
+ db 20 ; Fighting Type Chance
+ db 20 ; Psychic Type Chance
+ db 20 ; Colorless Type Chance
+ db 20 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_ColosseumGrass:: ; 1e4f0 (7:64f0)
+ booster_set COLOSSEUM ; booster pack set
dw GRASS_ENERGY ; energy or energy generation function
; Card Type Chances
- db $30 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackColosseumFire:: ; 1e4fc (7:64fc)
- db COLOSSEUM >> 4 ; booster pack set
+ db 48 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_ColosseumFire:: ; 1e4fc (7:64fc)
+ booster_set COLOSSEUM ; booster pack set
dw FIRE_ENERGY ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $30 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackColosseumWater:: ; 1e508 (7:6508)
- db COLOSSEUM >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 48 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_ColosseumWater:: ; 1e508 (7:6508)
+ booster_set COLOSSEUM ; booster pack set
dw WATER_ENERGY ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $30 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackColosseumLightning:: ; 1e514 (7:6514)
- db COLOSSEUM >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 48 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_ColosseumLightning:: ; 1e514 (7:6514)
+ booster_set COLOSSEUM ; booster pack set
dw LIGHTNING_ENERGY ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $30 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackColosseumFighting:: ; 1e520 (7:6520)
- db COLOSSEUM >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 48 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_ColosseumFighting:: ; 1e520 (7:6520)
+ booster_set COLOSSEUM ; booster pack set
dw FIGHTING_ENERGY ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $30 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackColosseumTrainer:: ; 1e52c (7:652c)
- db COLOSSEUM >> 4 ; booster pack set
- dw GenerateEndingEnergy ; energy or energy generation function
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 48 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_ColosseumTrainer:: ; 1e52c (7:652c)
+ booster_set COLOSSEUM ; booster pack set
+ dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $30 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEvolutionNeutral:: ; 1e538 (7:6538)
- db EVOLUTION >> 4 ; booster pack set
- dw GenerateEndingEnergy ; energy or energy generation function
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 48 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EvolutionNeutral:: ; 1e538 (7:6538)
+ booster_set EVOLUTION ; booster pack set
+ dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
- db $14 ; Grass Type Chance
- db $14 ; Fire Type Chance
- db $14 ; Water Type Chance
- db $14 ; Lightning Type Chance
- db $14 ; Fighting Type Chance
- db $14 ; Psychic Type Chance
- db $14 ; Colorless Type Chance
- db $14 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEvolutionGrass:: ; 1e544 (7:6544)
- db EVOLUTION >> 4 ; booster pack set
+ db 20 ; Grass Type Chance
+ db 20 ; Fire Type Chance
+ db 20 ; Water Type Chance
+ db 20 ; Lightning Type Chance
+ db 20 ; Fighting Type Chance
+ db 20 ; Psychic Type Chance
+ db 20 ; Colorless Type Chance
+ db 20 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EvolutionGrass:: ; 1e544 (7:6544)
+ booster_set EVOLUTION ; booster pack set
dw GRASS_ENERGY ; energy or energy generation function
; Card Type Chances
- db $30 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEvolutionNeutralFireEnergy:: ; 1e550 (7:6550)
- db EVOLUTION >> 4 ; booster pack set
+ db 48 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EvolutionNeutralFireEnergy:: ; 1e550 (7:6550)
+ booster_set EVOLUTION ; booster pack set
dw FIRE_ENERGY ; energy or energy generation function
; Card Type Chances
- db $14 ; Grass Type Chance
- db $14 ; Fire Type Chance
- db $14 ; Water Type Chance
- db $14 ; Lightning Type Chance
- db $14 ; Fighting Type Chance
- db $14 ; Psychic Type Chance
- db $14 ; Colorless Type Chance
- db $14 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEvolutionWater:: ; 1e55c (7:655c)
- db EVOLUTION >> 4 ; booster pack set
+ db 20 ; Grass Type Chance
+ db 20 ; Fire Type Chance
+ db 20 ; Water Type Chance
+ db 20 ; Lightning Type Chance
+ db 20 ; Fighting Type Chance
+ db 20 ; Psychic Type Chance
+ db 20 ; Colorless Type Chance
+ db 20 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EvolutionWater:: ; 1e55c (7:655c)
+ booster_set EVOLUTION ; booster pack set
dw WATER_ENERGY ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $30 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEvolutionFighting:: ; 1e568 (7:6568)
- db EVOLUTION >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 48 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EvolutionFighting:: ; 1e568 (7:6568)
+ booster_set EVOLUTION ; booster pack set
dw FIGHTING_ENERGY ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $30 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEvolutionPsychic:: ; 1e574 (7:6574)
- db EVOLUTION >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 48 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EvolutionPsychic:: ; 1e574 (7:6574)
+ booster_set EVOLUTION ; booster pack set
dw PSYCHIC_ENERGY ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $30 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEvolutionTrainer:: ; 1e580 (7:6580)
- db EVOLUTION >> 4 ; booster pack set
- dw GenerateEndingEnergy ; energy or energy generation function
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 48 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EvolutionTrainer:: ; 1e580 (7:6580)
+ booster_set EVOLUTION ; booster pack set
+ dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $30 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackMysteryNeutral:: ; 1e58c (7:658c)
- db MYSTERY >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 48 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_MysteryNeutral:: ; 1e58c (7:658c)
+ booster_set MYSTERY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $11 ; Grass Type Chance
- db $11 ; Fire Type Chance
- db $11 ; Water Type Chance
- db $11 ; Lightning Type Chance
- db $11 ; Fighting Type Chance
- db $11 ; Psychic Type Chance
- db $11 ; Colorless Type Chance
- db $11 ; Trainer Card Chance
- db $11 ; Energy Card Chance
-
-PackMysteryGrassColorless:: ; 1e598 (7:6598)
- db MYSTERY >> 4 ; booster pack set
+ db 17 ; Grass Type Chance
+ db 17 ; Fire Type Chance
+ db 17 ; Water Type Chance
+ db 17 ; Lightning Type Chance
+ db 17 ; Fighting Type Chance
+ db 17 ; Psychic Type Chance
+ db 17 ; Colorless Type Chance
+ db 17 ; Trainer Card Chance
+ db 17 ; Energy Card Chance
+
+BoosterPack_MysteryGrassColorless:: ; 1e598 (7:6598)
+ booster_set MYSTERY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $30 ; Grass Type Chance
- db $0C ; Fire Type Chance
- db $0C ; Water Type Chance
- db $0C ; Lightning Type Chance
- db $0C ; Fighting Type Chance
- db $0C ; Psychic Type Chance
- db $16 ; Colorless Type Chance
- db $0C ; Trainer Card Chance
- db $0C ; Energy Card Chance
-
-PackMysteryWaterColorless:: ; 1e5a4 (7:65a4)
- db MYSTERY >> 4 ; booster pack set
+ db 48 ; Grass Type Chance
+ db 12 ; Fire Type Chance
+ db 12 ; Water Type Chance
+ db 12 ; Lightning Type Chance
+ db 12 ; Fighting Type Chance
+ db 12 ; Psychic Type Chance
+ db 22 ; Colorless Type Chance
+ db 12 ; Trainer Card Chance
+ db 12 ; Energy Card Chance
+
+BoosterPack_MysteryWaterColorless:: ; 1e5a4 (7:65a4)
+ booster_set MYSTERY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $0C ; Grass Type Chance
- db $0C ; Fire Type Chance
- db $30 ; Water Type Chance
- db $0C ; Lightning Type Chance
- db $0C ; Fighting Type Chance
- db $0C ; Psychic Type Chance
- db $16 ; Colorless Type Chance
- db $0C ; Trainer Card Chance
- db $0C ; Energy Card Chance
-
-PackMysteryLightningColorless:: ; 1e5b0 (7:65b0)
- db MYSTERY >> 4 ; booster pack set
+ db 12 ; Grass Type Chance
+ db 12 ; Fire Type Chance
+ db 48 ; Water Type Chance
+ db 12 ; Lightning Type Chance
+ db 12 ; Fighting Type Chance
+ db 12 ; Psychic Type Chance
+ db 22 ; Colorless Type Chance
+ db 12 ; Trainer Card Chance
+ db 12 ; Energy Card Chance
+
+BoosterPack_MysteryLightningColorless:: ; 1e5b0 (7:65b0)
+ booster_set MYSTERY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $0C ; Grass Type Chance
- db $0C ; Fire Type Chance
- db $0C ; Water Type Chance
- db $30 ; Lightning Type Chance
- db $0C ; Fighting Type Chance
- db $0C ; Psychic Type Chance
- db $16 ; Colorless Type Chance
- db $0C ; Trainer Card Chance
- db $0C ; Energy Card Chance
-
-PackMysteryFightingColorless:: ; 1e5bc (7:65bc)
- db MYSTERY >> 4 ; booster pack set
+ db 12 ; Grass Type Chance
+ db 12 ; Fire Type Chance
+ db 12 ; Water Type Chance
+ db 48 ; Lightning Type Chance
+ db 12 ; Fighting Type Chance
+ db 12 ; Psychic Type Chance
+ db 22 ; Colorless Type Chance
+ db 12 ; Trainer Card Chance
+ db 12 ; Energy Card Chance
+
+BoosterPack_MysteryFightingColorless:: ; 1e5bc (7:65bc)
+ booster_set MYSTERY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $0C ; Grass Type Chance
- db $0C ; Fire Type Chance
- db $0C ; Water Type Chance
- db $0C ; Lightning Type Chance
- db $30 ; Fighting Type Chance
- db $0C ; Psychic Type Chance
- db $16 ; Colorless Type Chance
- db $0C ; Trainer Card Chance
- db $0C ; Energy Card Chance
-
-PackMysteryTrainerColorless:: ; 1e5c8 (7:65c8)
- db MYSTERY >> 4 ; booster pack set
+ db 12 ; Grass Type Chance
+ db 12 ; Fire Type Chance
+ db 12 ; Water Type Chance
+ db 12 ; Lightning Type Chance
+ db 48 ; Fighting Type Chance
+ db 12 ; Psychic Type Chance
+ db 22 ; Colorless Type Chance
+ db 12 ; Trainer Card Chance
+ db 12 ; Energy Card Chance
+
+BoosterPack_MysteryTrainerColorless:: ; 1e5c8 (7:65c8)
+ booster_set MYSTERY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $0C ; Grass Type Chance
- db $0C ; Fire Type Chance
- db $0C ; Water Type Chance
- db $0C ; Lightning Type Chance
- db $0C ; Fighting Type Chance
- db $0C ; Psychic Type Chance
- db $16 ; Colorless Type Chance
- db $30 ; Trainer Card Chance
- db $0C ; Energy Card Chance
-
-PackLaboratoryMostlyNeutral:: ; 1e5d4 (7:65d4)
- db LABORATORY >> 4 ; booster pack set
+ db 12 ; Grass Type Chance
+ db 12 ; Fire Type Chance
+ db 12 ; Water Type Chance
+ db 12 ; Lightning Type Chance
+ db 12 ; Fighting Type Chance
+ db 12 ; Psychic Type Chance
+ db 22 ; Colorless Type Chance
+ db 48 ; Trainer Card Chance
+ db 12 ; Energy Card Chance
+
+BoosterPack_LaboratoryMostlyNeutral:: ; 1e5d4 (7:65d4)
+ booster_set LABORATORY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $14 ; Grass Type Chance
- db $14 ; Fire Type Chance
- db $14 ; Water Type Chance
- db $14 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $14 ; Psychic Type Chance
- db $14 ; Colorless Type Chance
- db $18 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackLaboratoryGrass:: ; 1e5e0 (7:65e0)
- db LABORATORY >> 4 ; booster pack set
+ db 20 ; Grass Type Chance
+ db 20 ; Fire Type Chance
+ db 20 ; Water Type Chance
+ db 20 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 20 ; Psychic Type Chance
+ db 20 ; Colorless Type Chance
+ db 24 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_LaboratoryGrass:: ; 1e5e0 (7:65e0)
+ booster_set LABORATORY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $30 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackLaboratoryWater:: ; 1e5ec (7:65ec)
- db LABORATORY >> 4 ; booster pack set
+ db 48 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_LaboratoryWater:: ; 1e5ec (7:65ec)
+ booster_set LABORATORY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $30 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackLaboratoryPsychic:: ; 1e5f8 (7:65f8)
- db LABORATORY >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 48 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_LaboratoryPsychic:: ; 1e5f8 (7:65f8)
+ booster_set LABORATORY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $30 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $10 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackLaboratoryTrainer:: ; 1e604 (7:6604)
- db LABORATORY >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 48 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 16 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_LaboratoryTrainer:: ; 1e604 (7:6604)
+ booster_set LABORATORY ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
- db $10 ; Grass Type Chance
- db $10 ; Fire Type Chance
- db $10 ; Water Type Chance
- db $10 ; Lightning Type Chance
- db $10 ; Fighting Type Chance
- db $10 ; Psychic Type Chance
- db $10 ; Colorless Type Chance
- db $30 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEnergyLightningFire:: ; 1e610 (7:6610)
- db COLOSSEUM >> 4 ; booster pack set
+ db 16 ; Grass Type Chance
+ db 16 ; Fire Type Chance
+ db 16 ; Water Type Chance
+ db 16 ; Lightning Type Chance
+ db 16 ; Fighting Type Chance
+ db 16 ; Psychic Type Chance
+ db 16 ; Colorless Type Chance
+ db 48 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EnergyLightningFire:: ; 1e610 (7:6610)
+ booster_set COLOSSEUM ; booster pack set
dw GenerateEnergyBoosterLightningFire ; energy or energy generation function
; Card Type Chances
- db $00 ; Grass Type Chance
- db $00 ; Fire Type Chance
- db $00 ; Water Type Chance
- db $00 ; Lightning Type Chance
- db $00 ; Fighting Type Chance
- db $00 ; Psychic Type Chance
- db $00 ; Colorless Type Chance
- db $00 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEnergyWaterFighting:: ; 1e61c (7:661c)
- db COLOSSEUM >> 4 ; booster pack set
+ db 0 ; Grass Type Chance
+ db 0 ; Fire Type Chance
+ db 0 ; Water Type Chance
+ db 0 ; Lightning Type Chance
+ db 0 ; Fighting Type Chance
+ db 0 ; Psychic Type Chance
+ db 0 ; Colorless Type Chance
+ db 0 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EnergyWaterFighting:: ; 1e61c (7:661c)
+ booster_set COLOSSEUM ; booster pack set
dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function
; Card Type Chances
- db $00 ; Grass Type Chance
- db $00 ; Fire Type Chance
- db $00 ; Water Type Chance
- db $00 ; Lightning Type Chance
- db $00 ; Fighting Type Chance
- db $00 ; Psychic Type Chance
- db $00 ; Colorless Type Chance
- db $00 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackEnergyGrassPsychic:: ; 1e628 (7:6628)
- db COLOSSEUM >> 4 ; booster pack set
+ db 0 ; Grass Type Chance
+ db 0 ; Fire Type Chance
+ db 0 ; Water Type Chance
+ db 0 ; Lightning Type Chance
+ db 0 ; Fighting Type Chance
+ db 0 ; Psychic Type Chance
+ db 0 ; Colorless Type Chance
+ db 0 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_EnergyGrassPsychic:: ; 1e628 (7:6628)
+ booster_set COLOSSEUM ; booster pack set
dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function
; Card Type Chances
- db $00 ; Grass Type Chance
- db $00 ; Fire Type Chance
- db $00 ; Water Type Chance
- db $00 ; Lightning Type Chance
- db $00 ; Fighting Type Chance
- db $00 ; Psychic Type Chance
- db $00 ; Colorless Type Chance
- db $00 ; Trainer Card Chance
- db $00 ; Energy Card Chance
-
-PackRandomEnergies:: ; 1e634 (7:6634)
- db COLOSSEUM >> 4 ; booster pack set
+ db 0 ; Grass Type Chance
+ db 0 ; Fire Type Chance
+ db 0 ; Water Type Chance
+ db 0 ; Lightning Type Chance
+ db 0 ; Fighting Type Chance
+ db 0 ; Psychic Type Chance
+ db 0 ; Colorless Type Chance
+ db 0 ; Trainer Card Chance
+ db 0 ; Energy Card Chance
+
+BoosterPack_RandomEnergies:: ; 1e634 (7:6634)
+ booster_set COLOSSEUM ; booster pack set
dw GenerateRandomEnergyBooster ; energy or energy generation function
; Card Type Chances
- db $00 ; Grass Type Chance
- db $00 ; Fire Type Chance
- db $00 ; Water Type Chance
- db $00 ; Lightning Type Chance
- db $00 ; Fighting Type Chance
- db $00 ; Psychic Type Chance
- db $00 ; Colorless Type Chance
- db $00 ; Trainer Card Chance
- db $00 ; Energy Card Chance
+ db 0 ; Grass Type Chance
+ db 0 ; Fire Type Chance
+ db 0 ; Water Type Chance
+ db 0 ; Lightning Type Chance
+ db 0 ; Fighting Type Chance
+ db 0 ; Psychic Type Chance
+ db 0 ; Colorless Type Chance
+ db 0 ; Trainer Card Chance
+ db 0 ; Energy Card Chance