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authorxCrystal <rgr.crystal@gmail.com>2016-01-17 01:38:16 +0100
committerxCrystal <rgr.crystal@gmail.com>2016-01-17 01:38:16 +0100
commit95c6b2390120a95c77e4bf582452ec77f426976a (patch)
treef2c1ffae2ae4eae82617cba3b1a16b891738b782 /src/data
parent2adaf3c8373de59f8557a48683386f7729bb49ae (diff)
disassemble GetCardPointer (0:2f7c)
Diffstat (limited to 'src/data')
-rw-r--r--src/data/move_card_effects.asm4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/data/move_card_effects.asm b/src/data/move_card_effects.asm
index 1dab5a8..04b5a00 100644
--- a/src/data/move_card_effects.asm
+++ b/src/data/move_card_effects.asm
@@ -11,6 +11,10 @@ MoveEffectAndTrainerCardCommands: ; 186f7 (6:46f7)
; with an argument identifying the command Id. If said command Id is found in the
; current move effect's array, its assigned function is immediately executed.
+; Similar move effects of different Pokemon cards all point to a different command list,
+; even though in some cases their commands and function pointers match.
+; xxx use <TrainerCardName>FunctionCommands or <EnergyCardName>FunctionCommands for these types of cards.
+
EkansSpitPoisonEffectCommands:
dbw $03, $46F8
dbw $09, $46F0