diff options
author | ElectroDeoxys <ElectroDeoxys@gmail.com> | 2021-06-07 21:13:39 +0100 |
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committer | ElectroDeoxys <ElectroDeoxys@gmail.com> | 2021-06-07 21:13:39 +0100 |
commit | 119507e28423014d1027d284ec711c68e1dbe71e (patch) | |
tree | 2221978851cadddf4343c16b277efd0ac6ae7b50 /src/engine/ai/hand_pokemon.asm | |
parent | 09239933ed98358ec3aff77d5eed90e5daba20a1 (diff) |
Split bank 5
Diffstat (limited to 'src/engine/ai/hand_pokemon.asm')
-rw-r--r-- | src/engine/ai/hand_pokemon.asm | 627 |
1 files changed, 627 insertions, 0 deletions
diff --git a/src/engine/ai/hand_pokemon.asm b/src/engine/ai/hand_pokemon.asm new file mode 100644 index 0000000..28ff6b1 --- /dev/null +++ b/src/engine/ai/hand_pokemon.asm @@ -0,0 +1,627 @@ +; determine whether AI plays
+; basic cards from hand
+AIDecidePlayPokemonCard: ; 15eae (5:5eae)
+ call CreateHandCardList
+ call SortTempHandByIDList
+ ld hl, wDuelTempList
+ ld de, wHandTempList
+ call CopyHandCardList
+ ld hl, wHandTempList
+
+.next_hand_card
+ ld a, [hli]
+ cp $ff
+ jp z, AIDecideEvolution
+
+ ld [wTempAIPokemonCard], a
+ push hl
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .skip
+ ; skip non-pokemon cards
+
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .skip
+ ; skip non-basic pokemon
+
+ ld a, 130
+ ld [wAIScore], a
+ call AIDecidePlayLegendaryBirds
+
+; if Play Area has more than 4 Pokémon, decrease AI score
+; else, increase AI score
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 4
+ jr c, .has_4_or_fewer
+ ld a, 20
+ call SubFromAIScore
+ jr .check_defending_can_ko
+.has_4_or_fewer
+ ld a, 50
+ call AddToAIScore
+
+; if defending Pokémon can KO active card, increase AI score
+.check_defending_can_ko
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_energy_cards
+ ld a, 20
+ call AddToAIScore
+
+; if energy cards are found in hand
+; for this card's attacks, raise AI score
+.check_energy_cards
+ ld a, [wTempAIPokemonCard]
+ call GetAttacksEnergyCostBits
+ call CheckEnergyFlagsNeededInList
+ jr nc, .check_evolution_hand
+ ld a, 20
+ call AddToAIScore
+
+; if evolution card is found in hand
+; for this card, raise AI score
+.check_evolution_hand
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInList
+ jr nc, .check_evolution_deck
+ ld a, 20
+ call AddToAIScore
+
+; if evolution card is found in deck
+; for this card, raise AI score
+.check_evolution_deck
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInDeck
+ jr nc, .check_score
+ ld a, 10
+ call AddToAIScore
+
+; if AI score is >= 180, play card from hand
+.check_score
+ ld a, [wAIScore]
+ cp 180
+ jr c, .skip
+ ld a, [wTempAIPokemonCard]
+ ldh [hTemp_ffa0], a
+ call CheckIfCardCanBePlayed
+ jr c, .skip
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+ jr c, .done
+.skip
+ pop hl
+ jp .next_hand_card
+.done
+ pop hl
+ ret
+
+; determine whether AI evolves
+; Pokémon in the Play Area
+AIDecideEvolution: ; 15f4c (5:5f4c)
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld de, wHandTempList
+ call CopyHandCardList
+ ld hl, wHandTempList
+
+.next_hand_card
+ ld a, [hli]
+ cp $ff
+ jp z, .done
+ ld [wTempAIPokemonCard], a
+
+; check if Prehistoric Power is active
+; and if so, skip to next card in hand
+ push hl
+ call IsPrehistoricPowerActive
+ jp c, .done_hand_card
+
+; load evolution data to buffer1
+; skip if it's not a Pokémon card
+; and if it's a basic stage card
+ ld a, [wTempAIPokemonCard]
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jp nc, .done_hand_card
+ ld a, [wLoadedCard1Stage]
+ or a
+ jp z, .done_hand_card
+
+; start looping Pokémon in Play Area
+; to find a card to evolve
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+ ld b, 0
+.next_bench_pokemon
+ push bc
+ ld e, b
+ ld a, [wTempAIPokemonCard]
+ ld d, a
+ call CheckIfCanEvolveInto
+ pop bc
+ push bc
+ jp c, .done_bench_pokemon
+
+; store this Play Area location in wTempAI
+; and initialize the AI score
+ ld a, b
+ ld [wTempAI], a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, $80
+ ld [wAIScore], a
+ call AIDecideSpecialEvolutions
+
+; check if the card can use any attacks
+; and if any of those attacks can KO
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .can_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .cant_attack_or_ko
+.can_attack
+ ld a, $01
+ ld [wCurCardCanAttack], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .check_evolution_attacks
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .check_evolution_attacks
+ ld a, $01
+ ld [wCurCardCanKO], a
+ jr .check_evolution_attacks
+.cant_attack_or_ko
+ xor a
+ ld [wCurCardCanAttack], a
+ ld [wCurCardCanKO], a
+
+; check evolution to see if it can use any of its attacks:
+; if it can, raise AI score;
+; if it can't, decrease AI score and if an energy card that is needed
+; can be played from the hand, raise AI score.
+.check_evolution_attacks
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld a, [wTempAIPokemonCard]
+ ld [hl], a
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .evolution_can_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .evolution_cant_attack
+.evolution_can_attack
+ ld a, 5
+ call AddToAIScore
+ jr .check_evolution_ko
+.evolution_cant_attack
+ ld a, [wCurCardCanAttack]
+ or a
+ jr z, .check_evolution_ko
+ ld a, 2
+ call SubFromAIScore
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .check_evolution_ko
+ call LookForEnergyNeededInHand
+ jr nc, .check_evolution_ko
+ ld a, 7
+ call AddToAIScore
+
+; if it's an active card:
+; if evolution can't KO but the current card can, lower AI score;
+; if evolution can KO as well, raise AI score.
+.check_evolution_ko
+ ld a, [wCurCardCanAttack]
+ or a
+ jr z, .check_defending_can_ko_evolution
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_defending_can_ko_evolution
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .evolution_cant_ko
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .evolution_cant_ko
+ ld a, 5
+ call AddToAIScore
+ jr .check_defending_can_ko_evolution
+.evolution_cant_ko
+ ld a, [wCurCardCanKO]
+ or a
+ jr z, .check_defending_can_ko_evolution
+ ld a, 20
+ call SubFromAIScore
+
+; if defending Pokémon can KO evolution, lower AI score
+.check_defending_can_ko_evolution
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_mr_mime
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_mr_mime
+ ld a, 5
+ call SubFromAIScore
+
+; if evolution can't damage player's Mr Mime, lower AI score
+.check_mr_mime
+ ld a, [wTempAI]
+ call CheckDamageToMrMime
+ jr c, .check_defending_can_ko
+ ld a, 20
+ call SubFromAIScore
+
+; if defending Pokémon can KO current card, raise AI score
+.check_defending_can_ko
+ ld a, [wTempAI]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_2nd_stage_hand
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_status
+ ld a, 5
+ call AddToAIScore
+
+; if current card has a status condition, raise AI score
+.check_status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ or a
+ jr z, .check_2nd_stage_hand
+ ld a, 4
+ call AddToAIScore
+
+; if hand has 2nd stage card to evolve evolution card, raise AI score
+.check_2nd_stage_hand
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInList
+ jr nc, .check_2nd_stage_deck
+ ld a, 2
+ call AddToAIScore
+ jr .check_damage
+
+; if deck has 2nd stage card to evolve evolution card, raise AI score
+.check_2nd_stage_deck
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInDeck
+ jr nc, .check_damage
+ ld a, 1
+ call AddToAIScore
+
+; decrease AI score proportional to damage
+; AI score -= floor(Damage / 40)
+.check_damage
+ ld a, [wTempAI]
+ ld e, a
+ call GetCardDamageAndMaxHP
+ or a
+ jr z, .check_mysterious_fossil
+ srl a
+ srl a
+ call CalculateByteTensDigit
+ call SubFromAIScore
+
+; if is Mysterious Fossil or
+; wLoadedCard1Unknown2 is set to $02,
+; raise AI score
+.check_mysterious_fossil
+ ld a, [wTempAI]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1ID]
+ cp MYSTERIOUS_FOSSIL
+ jr z, .mysterious_fossil
+ ld a, [wLoadedCard1Unknown2]
+ cp $02
+ jr nz, .pikachu_deck
+ ld a, 2
+ call AddToAIScore
+ jr .pikachu_deck
+
+.mysterious_fossil
+ ld a, 5
+ call AddToAIScore
+
+; in Pikachu Deck, decrease AI score for evolving Pikachu
+.pikachu_deck
+ ld a, [wOpponentDeckID]
+ cp PIKACHU_DECK_ID
+ jr nz, .check_score
+ ld a, [wLoadedCard1ID]
+ cp PIKACHU1
+ jr z, .pikachu
+ cp PIKACHU2
+ jr z, .pikachu
+ cp PIKACHU3
+ jr z, .pikachu
+ cp PIKACHU4
+ jr nz, .check_score
+.pikachu
+ ld a, 3
+ call SubFromAIScore
+
+; if AI score >= 133, go through with the evolution
+.check_score
+ ld a, [wAIScore]
+ cp 133
+ jr c, .done_bench_pokemon
+ ld a, [wTempAI]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wTempAIPokemonCard]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EVOLVE_PKMN
+ bank1call AIMakeDecision
+ pop bc
+ jr .done_hand_card
+
+.done_bench_pokemon
+ pop bc
+ inc b
+ dec c
+ jp nz, .next_bench_pokemon
+.done_hand_card
+ pop hl
+ jp .next_hand_card
+.done
+ or a
+ ret
+
+; determine AI score for evolving
+; Charmeleon, Magikarp, Dragonair and Grimer
+; in certain decks
+AIDecideSpecialEvolutions: ; 16120 (5:6120)
+; check if deck applies
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_DRAGONITE_DECK_ID
+ jr z, .legendary_dragonite
+ cp INVINCIBLE_RONALD_DECK_ID
+ jr z, .invincible_ronald
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .legendary_ronald
+ ret
+
+.legendary_dragonite
+ ld a, [wLoadedCard2ID]
+ cp CHARMELEON
+ jr z, .charmeleon
+ cp MAGIKARP
+ jr z, .magikarp
+ cp DRAGONAIR
+ jr z, .dragonair
+ ret
+
+; check if number of energy cards attached to Charmeleon are at least 3
+; and if adding the energy cards in hand makes at least 6 energy cards
+.charmeleon
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call CountNumberOfEnergyCardsAttached
+ cp 3
+ jr c, .not_enough_energy
+ push af
+ farcall CountOppEnergyCardsInHand
+ pop bc
+ add b
+ cp 6
+ jr c, .not_enough_energy
+ ld a, 3
+ call AddToAIScore
+ ret
+.not_enough_energy
+ ld a, 10
+ call SubFromAIScore
+ ret
+
+; check if Magikarp is not the active card
+; and has at least 2 energy cards attached
+.magikarp
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ ret z
+ ld e, a
+ call CountNumberOfEnergyCardsAttached
+ cp 2
+ ret c
+ ld a, 3
+ call AddToAIScore
+ ret
+
+.invincible_ronald
+ ld a, [wLoadedCard2ID]
+ cp GRIMER
+ jr z, .grimer
+ ret
+
+; check if Grimer is not active card
+.grimer
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ ret z
+ ld a, 10
+ call AddToAIScore
+ ret
+
+.legendary_ronald
+ ld a, [wLoadedCard2ID]
+ cp DRAGONAIR
+ jr z, .dragonair
+ ret
+
+.dragonair
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ jr z, .is_active
+
+; if Dragonair is benched, check all Pokémon in Play Area
+; and sum all the damage in HP of all cards
+; if this result is >= 70, check if there's
+; a Muk in any duelist's Play Area
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, 0
+.loop
+ dec b
+ ld e, b
+ push bc
+ call GetCardDamageAndMaxHP
+ pop bc
+ add c
+ ld c, a
+ ld a, b
+ or a
+ jr nz, .loop
+ ld a, 70
+ cp c
+ jr c, .check_muk
+.lower_score
+ ld a, 10
+ call SubFromAIScore
+ ret
+
+; if there's no Muk, raise score
+.check_muk
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .lower_score
+ ld a, 10
+ call AddToAIScore
+ ret
+
+; if Dragonair is active, check its damage in HP
+; if this result is >= 50,
+; and if at least 3 energy cards attached,
+; check if there's a Muk in any duelist's Play Area
+.is_active
+ ld e, 0
+ call GetCardDamageAndMaxHP
+ cp 50
+ jr c, .lower_score
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ cp 3
+ jr c, .lower_score
+ jr .check_muk
+
+; determine AI score for the legendary cards
+; Moltres, Zapdos and Articuno
+AIDecidePlayLegendaryBirds: ; 161d5 (5:61d5)
+; check if deck applies
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_ZAPDOS_DECK_ID
+ jr z, .begin
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jr z, .begin
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .begin
+ ret
+
+; check if card applies
+.begin
+ ld a, [wLoadedCard1ID]
+ cp ARTICUNO2
+ jr z, .articuno
+ cp MOLTRES2
+ jr z, .moltres
+ cp ZAPDOS3
+ jr z, .zapdos
+ ret
+
+.articuno
+ ; exit if not enough Pokemon in Play Area
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ ret c
+
+ call CheckIfActiveCardCanKnockOut
+ jr c, .subtract
+ call CheckIfActivePokemonCanUseAnyNonResidualAttack
+ jr nc, .subtract
+ call AIDecideWhetherToRetreat
+ jr c, .subtract
+
+ ; checks for player's active card status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetNonTurnDuelistVariable
+ and CNF_SLP_PRZ
+ or a
+ jr nz, .subtract
+
+ ; checks for player's Pokemon Power
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, $00
+ call CopyAttackDataAndDamage_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr z, .check_muk_and_snorlax
+
+ ; return if no space on the bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_BENCH_POKEMON
+ jr c, .check_muk_and_snorlax
+ ret
+
+.check_muk_and_snorlax
+ ; checks for Muk in both Play Areas
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .subtract
+ ; checks if player's active card is Snorlax
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp SNORLAX
+ jr z, .subtract
+
+; add
+ ld a, 70
+ call AddToAIScore
+ ret
+.subtract
+ ld a, 100
+ call SubFromAIScore
+ ret
+
+.moltres
+ ; checks if there's enough cards in deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp 56 ; max number of cards not in deck to activate
+ jr nc, .subtract
+ ret
+
+.zapdos
+ ; checks for Muk in both Play Areas
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .subtract
+ ret
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