diff options
author | dannye <33dannye@gmail.com> | 2021-06-11 18:45:36 -0500 |
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committer | dannye <33dannye@gmail.com> | 2021-06-11 18:45:36 -0500 |
commit | a39a68356236af3850310a64233c3a16edbb92bf (patch) | |
tree | 79c96aa5efa7361496bd43f6a7ca4b2fe0f3e09e /src/engine/ai/special_attacks.asm | |
parent | 3e36b5fd9d1aa5a5fbe9132bae98b127b82541aa (diff) |
Normalize line endings
Diffstat (limited to 'src/engine/ai/special_attacks.asm')
-rw-r--r-- | src/engine/ai/special_attacks.asm | 962 |
1 files changed, 481 insertions, 481 deletions
diff --git a/src/engine/ai/special_attacks.asm b/src/engine/ai/special_attacks.asm index 5ec465e..770324e 100644 --- a/src/engine/ai/special_attacks.asm +++ b/src/engine/ai/special_attacks.asm @@ -1,481 +1,481 @@ -; this function handles attacks with the SPECIAL_AI_HANDLING set,
-; and makes specific checks in each of these attacks
-; to either return a positive score (value above $80)
-; or a negative score (value below $80).
-; input:
-; hTempPlayAreaLocation_ff9d = location of card with attack.
-HandleSpecialAIAttacks: ; 16dcd (5:6dcd)
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
-
- cp NIDORANF
- jr z, .NidoranFCallForFamily
- cp ODDISH
- jr z, .CallForFamily
- cp BELLSPROUT
- jr z, .CallForFamily
- cp EXEGGUTOR
- jp z, .Teleport
- cp SCYTHER
- jp z, .SwordsDanceAndFocusEnergy
- cp KRABBY
- jr z, .CallForFamily
- cp VAPOREON1
- jp z, .SwordsDanceAndFocusEnergy
- cp ELECTRODE2
- jp z, .ChainLightning
- cp MAROWAK1
- jr z, .CallForFriend
- cp MEW3
- jp z, .DevolutionBeam
- cp JIGGLYPUFF2
- jp z, .FriendshipSong
- cp PORYGON
- jp z, .Conversion
- cp MEWTWO3
- jp z, .EnergyAbsorption
- cp MEWTWO2
- jp z, .EnergyAbsorption
- cp NINETALES2
- jp z, .MixUp
- cp ZAPDOS3
- jp z, .BigThunder
- cp KANGASKHAN
- jp z, .Fetch
- cp DUGTRIO
- jp z, .Earthquake
- cp ELECTRODE1
- jp z, .EnergySpike
- cp GOLDUCK
- jp z, .HyperBeam
- cp DRAGONAIR
- jp z, .HyperBeam
-
-; return zero score.
-.zero_score
- xor a
- ret
-
-; if any of card ID in a is found in deck,
-; return a score of $80 + slots available in bench.
-.CallForFamily: ; 16e3e (5:6e3e)
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, .zero_score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any of NidoranM or NidoranF is found in deck,
-; return a score of $80 + slots available in bench.
-.NidoranFCallForFamily: ; 16e55 (5:6e55)
- ld e, NIDORANM
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_nidoran
- ld e, NIDORANF
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, .zero_score
-.found_nidoran
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; checks for certain card IDs of Fighting color in deck.
-; if any of them are found, return a score of
-; $80 + slots available in bench.
-.CallForFriend: ; 16e77 (5:6e77)
- ld e, GEODUDE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, ONIX
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, CUBONE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, RHYHORN
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- jr .zero_score
-.found_fighting_card
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any basic cards are found in deck,
-; return a score of $80 + slots available in bench.
-.FriendshipSong: ; 16ead (5:6ead)
- call CheckIfAnyBasicPokemonInDeck
- jr nc, .zero_score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; if AI decides to retreat, return a score of $80 + 10.
-.Teleport: ; 16ec2 (5:6ec2)
- call AIDecideWhetherToRetreat
- jp nc, .zero_score
- ld a, $8a
- ret
-
-; tests for the following conditions:
-; - player is under No Damage substatus;
-; - second attack is unusable;
-; - second attack deals no damage;
-; if any are true, returns score of $80 + 5.
-.SwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb)
- ld a, [wAICannotDamage]
- or a
- jr nz, .swords_dance_focus_energy_success
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .swords_dance_focus_energy_success
- ld a, SECOND_ATTACK
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jp nz, .zero_score
-.swords_dance_focus_energy_success
- ld a, $85
- ret
-
-; checks player's active card color, then
-; loops through bench looking for a Pokémon
-; with that same color.
-; if none are found, returns score of $80 + 2.
-.ChainLightning: ; 16eea (5:6eea)
- call SwapTurn
- call GetArenaCardColor
- call SwapTurn
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_chain_lightning_bench
- ld a, [hli]
- cp $ff
- jr z, .chain_lightning_success
- push bc
- call GetCardIDFromDeckIndex
- call GetCardType
- pop bc
- cp b
- jr nz, .loop_chain_lightning_bench
- jp .zero_score
-.chain_lightning_success
- ld a, $82
- ret
-
-.DevolutionBeam: ; 16f0f (5:6f0f)
- call LookForCardThatIsKnockedOutOnDevolution
- jp nc, .zero_score
- ld a, $85
- ret
-
-; first checks if card is confused, and if so return 0.
-; then checks number of Pokémon in bench that are viable to use:
-; - if that number is < 2 and this attack is Conversion 1 OR
-; - if that number is >= 2 and this attack is Conversion 2
-; then return score of $80 + 2.
-; otherwise return score of $80 + 1.
-.Conversion: ; 16f18 (5:6f18)
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp CONFUSED
- jp z, .zero_score
-
- ld a, [wSelectedAttack]
- or a
- jr nz, .conversion_2
-
-; conversion 1
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr c, .low_conversion_score
- ld a, $82
- ret
-
-.conversion_2
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr nc, .low_conversion_score
- ld a, $82
- ret
-
-.low_conversion_score
- ld a, $81
- ret
-
-; if any Psychic Energy is found in the Discard Pile,
-; return a score of $80 + 2.
-.EnergyAbsorption: ; 16f41 (5:6f41)
- ld e, PSYCHIC_ENERGY
- ld a, CARD_LOCATION_DISCARD_PILE
- call CheckIfAnyCardIDinLocation
- jp nc, .zero_score
- ld a, $82
- ret
-
-; if player has cards in hand, AI calls Random:
-; - 1/3 chance to encourage attack regardless;
-; - 1/3 chance to dismiss attack regardless;
-; - 1/3 change to make some checks to player's hand.
-; AI tallies number of basic cards in hand, and if this
-; number is >= 2, encourage attack.
-; otherwise, if it finds an evolution card in hand that
-; can evolve a card in player's deck, encourage.
-; if encouraged, returns a score of $80 + 3.
-.MixUp: ; 16f4e (5:6f4e)
- ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
- call GetNonTurnDuelistVariable
- or a
- ret z
-
- ld a, 3
- call Random
- or a
- jr z, .encourage_mix_up
- dec a
- ret z
- call SwapTurn
- call CreateHandCardList
- call SwapTurn
- or a
- ret z ; return if no hand cards (again)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetNonTurnDuelistVariable
- cp 3
- jr nc, .mix_up_check_play_area
-
- ld hl, wDuelTempList
- ld b, 0
-.loop_mix_up_hand
- ld a, [hli]
- cp $ff
- jr z, .tally_basic_cards
- push bc
- call SwapTurn
- call LoadCardDataToBuffer2_FromDeckIndex
- call SwapTurn
- pop bc
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .loop_mix_up_hand
- ld a, [wLoadedCard2Stage]
- or a
- jr nz, .loop_mix_up_hand
- ; is a basic Pokémon card
- inc b
- jr .loop_mix_up_hand
-.tally_basic_cards
- ld a, b
- cp 2
- jr nc, .encourage_mix_up
-
-; less than 2 basic cards in hand
-.mix_up_check_play_area
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
-.loop_mix_up_play_area
- ld a, [hli]
- cp $ff
- jp z, .zero_score
- push hl
- call SwapTurn
- call CheckForEvolutionInList
- call SwapTurn
- pop hl
- jr nc, .loop_mix_up_play_area
-
-.encourage_mix_up
- ld a, $83
- ret
-
-; return score of $80 + 3.
-.BigThunder: ; 16fb8 (5:6fb8)
- ld a, $83
- ret
-
-; dismiss attack if cards in deck <= 20.
-; otherwise return a score of $80 + 0.
-.Fetch: ; 16fbb (5:6fbb)
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 41
- jp nc, .zero_score
- ld a, $80
- ret
-
-; dismiss attack if number of own benched cards which would
-; be KOd is greater than or equal to the number
-; of prize cards left for player.
-.Earthquake: ; 16fc8 (5:6fc8)
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-
- lb de, 0, 0
-.loop_earthquake
- inc e
- ld a, [hli]
- cp $ff
- jr z, .count_prizes
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- cp 20
- jr nc, .loop_earthquake
- inc d
- jr .loop_earthquake
-
-.count_prizes
- push de
- call CountPrizes
- pop de
- cp d
- jp c, .zero_score
- jp z, .zero_score
- ld a, $80
- ret
-
-; if there's any lightning energy cards in deck,
-; return a score of $80 + 3.
-.EnergySpike: ; 16ff2 (5:6ff2)
- ld a, CARD_LOCATION_DECK
- ld e, LIGHTNING_ENERGY
- call CheckIfAnyCardIDinLocation
- jp nc, .zero_score
- call AIProcessButDontPlayEnergy_SkipEvolution
- jp nc, .zero_score
- ld a, $83
- ret
-
-; only incentivize attack if player's active card,
-; has any energy cards attached, and if so,
-; return a score of $80 + 3.
-.HyperBeam: ; 17005 (5:7005)
- call SwapTurn
- ld e, PLAY_AREA_ARENA
- call CountNumberOfEnergyCardsAttached
- call SwapTurn
- or a
- jr z, .hyper_beam_neutral
- ld a, $83
- ret
-.hyper_beam_neutral
- ld a, $80
- ret
-
-; called when second attack is determined by AI to have
-; more AI score than the first attack, so that it checks
-; whether the first attack is a better alternative.
-CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019)
-; this checks whether the first attack is also viable
-; (has more than minimum score to be used)
- ld a, [wFirstAttackAIScore]
- cp $50
- jr c, .keep_second_attack
-
-; first attack has more than minimum score to be used.
-; check if second attack can KO.
-; in case it can't, the AI keeps it as the attack to be used.
-; (possibly due to the assumption that if the
-; second attack cannot KO, the first attack can't KO as well.)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .check_flag
- jr nc, .keep_second_attack
-
-; second attack can ko, check its flag.
-; in case its effect is to heal user or nullify/weaken damage
-; next turn, keep second attack as the option.
-; otherwise switch to the first attack.
-.check_flag
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld e, SECOND_ATTACK
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
- ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
-; switch to first attack
- xor a
- ld [wSelectedAttack], a
- ret
-.keep_second_attack
- ld a, $01
- ld [wSelectedAttack], a
- ret
-
-; returns carry if there are
-; any basic Pokémon cards in deck.
-CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057)
- ld e, 0
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp CARD_LOCATION_DECK
- jr nz, .next
- push de
- ld a, e
- call LoadCardDataToBuffer2_FromDeckIndex
- pop de
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .next
- ld a, [wLoadedCard2Stage]
- or a
- jr z, .set_carry
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
- or a
- ret
-.set_carry
- scf
- ret
+; this function handles attacks with the SPECIAL_AI_HANDLING set, +; and makes specific checks in each of these attacks +; to either return a positive score (value above $80) +; or a negative score (value below $80). +; input: +; hTempPlayAreaLocation_ff9d = location of card with attack. +HandleSpecialAIAttacks: ; 16dcd (5:6dcd) + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + + cp NIDORANF + jr z, .NidoranFCallForFamily + cp ODDISH + jr z, .CallForFamily + cp BELLSPROUT + jr z, .CallForFamily + cp EXEGGUTOR + jp z, .Teleport + cp SCYTHER + jp z, .SwordsDanceAndFocusEnergy + cp KRABBY + jr z, .CallForFamily + cp VAPOREON1 + jp z, .SwordsDanceAndFocusEnergy + cp ELECTRODE2 + jp z, .ChainLightning + cp MAROWAK1 + jr z, .CallForFriend + cp MEW3 + jp z, .DevolutionBeam + cp JIGGLYPUFF2 + jp z, .FriendshipSong + cp PORYGON + jp z, .Conversion + cp MEWTWO3 + jp z, .EnergyAbsorption + cp MEWTWO2 + jp z, .EnergyAbsorption + cp NINETALES2 + jp z, .MixUp + cp ZAPDOS3 + jp z, .BigThunder + cp KANGASKHAN + jp z, .Fetch + cp DUGTRIO + jp z, .Earthquake + cp ELECTRODE1 + jp z, .EnergySpike + cp GOLDUCK + jp z, .HyperBeam + cp DRAGONAIR + jp z, .HyperBeam + +; return zero score. +.zero_score + xor a + ret + +; if any of card ID in a is found in deck, +; return a score of $80 + slots available in bench. +.CallForFamily: ; 16e3e (5:6e3e) + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr nc, .zero_score + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_BENCH_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_BENCH_POKEMON + sub b + add $80 + ret + +; if any of NidoranM or NidoranF is found in deck, +; return a score of $80 + slots available in bench. +.NidoranFCallForFamily: ; 16e55 (5:6e55) + ld e, NIDORANM + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_nidoran + ld e, NIDORANF + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr nc, .zero_score +.found_nidoran + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_PLAY_AREA_POKEMON + sub b + add $80 + ret + +; checks for certain card IDs of Fighting color in deck. +; if any of them are found, return a score of +; $80 + slots available in bench. +.CallForFriend: ; 16e77 (5:6e77) + ld e, GEODUDE + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + ld e, ONIX + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + ld e, CUBONE + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + ld e, RHYHORN + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + jr .zero_score +.found_fighting_card + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_BENCH_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_BENCH_POKEMON + sub b + add $80 + ret + +; if any basic cards are found in deck, +; return a score of $80 + slots available in bench. +.FriendshipSong: ; 16ead (5:6ead) + call CheckIfAnyBasicPokemonInDeck + jr nc, .zero_score + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_PLAY_AREA_POKEMON + sub b + add $80 + ret + +; if AI decides to retreat, return a score of $80 + 10. +.Teleport: ; 16ec2 (5:6ec2) + call AIDecideWhetherToRetreat + jp nc, .zero_score + ld a, $8a + ret + +; tests for the following conditions: +; - player is under No Damage substatus; +; - second attack is unusable; +; - second attack deals no damage; +; if any are true, returns score of $80 + 5. +.SwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb) + ld a, [wAICannotDamage] + or a + jr nz, .swords_dance_focus_energy_success + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + jr c, .swords_dance_focus_energy_success + ld a, SECOND_ATTACK + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jp nz, .zero_score +.swords_dance_focus_energy_success + ld a, $85 + ret + +; checks player's active card color, then +; loops through bench looking for a Pokémon +; with that same color. +; if none are found, returns score of $80 + 2. +.ChainLightning: ; 16eea (5:6eea) + call SwapTurn + call GetArenaCardColor + call SwapTurn + ld b, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable +.loop_chain_lightning_bench + ld a, [hli] + cp $ff + jr z, .chain_lightning_success + push bc + call GetCardIDFromDeckIndex + call GetCardType + pop bc + cp b + jr nz, .loop_chain_lightning_bench + jp .zero_score +.chain_lightning_success + ld a, $82 + ret + +.DevolutionBeam: ; 16f0f (5:6f0f) + call LookForCardThatIsKnockedOutOnDevolution + jp nc, .zero_score + ld a, $85 + ret + +; first checks if card is confused, and if so return 0. +; then checks number of Pokémon in bench that are viable to use: +; - if that number is < 2 and this attack is Conversion 1 OR +; - if that number is >= 2 and this attack is Conversion 2 +; then return score of $80 + 2. +; otherwise return score of $80 + 1. +.Conversion: ; 16f18 (5:6f18) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jp z, .zero_score + + ld a, [wSelectedAttack] + or a + jr nz, .conversion_2 + +; conversion 1 + call CountNumberOfSetUpBenchPokemon + cp 2 + jr c, .low_conversion_score + ld a, $82 + ret + +.conversion_2 + call CountNumberOfSetUpBenchPokemon + cp 2 + jr nc, .low_conversion_score + ld a, $82 + ret + +.low_conversion_score + ld a, $81 + ret + +; if any Psychic Energy is found in the Discard Pile, +; return a score of $80 + 2. +.EnergyAbsorption: ; 16f41 (5:6f41) + ld e, PSYCHIC_ENERGY + ld a, CARD_LOCATION_DISCARD_PILE + call CheckIfAnyCardIDinLocation + jp nc, .zero_score + ld a, $82 + ret + +; if player has cards in hand, AI calls Random: +; - 1/3 chance to encourage attack regardless; +; - 1/3 chance to dismiss attack regardless; +; - 1/3 change to make some checks to player's hand. +; AI tallies number of basic cards in hand, and if this +; number is >= 2, encourage attack. +; otherwise, if it finds an evolution card in hand that +; can evolve a card in player's deck, encourage. +; if encouraged, returns a score of $80 + 3. +.MixUp: ; 16f4e (5:6f4e) + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + or a + ret z + + ld a, 3 + call Random + or a + jr z, .encourage_mix_up + dec a + ret z + call SwapTurn + call CreateHandCardList + call SwapTurn + or a + ret z ; return if no hand cards (again) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + cp 3 + jr nc, .mix_up_check_play_area + + ld hl, wDuelTempList + ld b, 0 +.loop_mix_up_hand + ld a, [hli] + cp $ff + jr z, .tally_basic_cards + push bc + call SwapTurn + call LoadCardDataToBuffer2_FromDeckIndex + call SwapTurn + pop bc + ld a, [wLoadedCard2Type] + cp TYPE_ENERGY + jr nc, .loop_mix_up_hand + ld a, [wLoadedCard2Stage] + or a + jr nz, .loop_mix_up_hand + ; is a basic Pokémon card + inc b + jr .loop_mix_up_hand +.tally_basic_cards + ld a, b + cp 2 + jr nc, .encourage_mix_up + +; less than 2 basic cards in hand +.mix_up_check_play_area + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable +.loop_mix_up_play_area + ld a, [hli] + cp $ff + jp z, .zero_score + push hl + call SwapTurn + call CheckForEvolutionInList + call SwapTurn + pop hl + jr nc, .loop_mix_up_play_area + +.encourage_mix_up + ld a, $83 + ret + +; return score of $80 + 3. +.BigThunder: ; 16fb8 (5:6fb8) + ld a, $83 + ret + +; dismiss attack if cards in deck <= 20. +; otherwise return a score of $80 + 0. +.Fetch: ; 16fbb (5:6fbb) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp 41 + jp nc, .zero_score + ld a, $80 + ret + +; dismiss attack if number of own benched cards which would +; be KOd is greater than or equal to the number +; of prize cards left for player. +.Earthquake: ; 16fc8 (5:6fc8) + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + + lb de, 0, 0 +.loop_earthquake + inc e + ld a, [hli] + cp $ff + jr z, .count_prizes + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + cp 20 + jr nc, .loop_earthquake + inc d + jr .loop_earthquake + +.count_prizes + push de + call CountPrizes + pop de + cp d + jp c, .zero_score + jp z, .zero_score + ld a, $80 + ret + +; if there's any lightning energy cards in deck, +; return a score of $80 + 3. +.EnergySpike: ; 16ff2 (5:6ff2) + ld a, CARD_LOCATION_DECK + ld e, LIGHTNING_ENERGY + call CheckIfAnyCardIDinLocation + jp nc, .zero_score + call AIProcessButDontPlayEnergy_SkipEvolution + jp nc, .zero_score + ld a, $83 + ret + +; only incentivize attack if player's active card, +; has any energy cards attached, and if so, +; return a score of $80 + 3. +.HyperBeam: ; 17005 (5:7005) + call SwapTurn + ld e, PLAY_AREA_ARENA + call CountNumberOfEnergyCardsAttached + call SwapTurn + or a + jr z, .hyper_beam_neutral + ld a, $83 + ret +.hyper_beam_neutral + ld a, $80 + ret + +; called when second attack is determined by AI to have +; more AI score than the first attack, so that it checks +; whether the first attack is a better alternative. +CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019) +; this checks whether the first attack is also viable +; (has more than minimum score to be used) + ld a, [wFirstAttackAIScore] + cp $50 + jr c, .keep_second_attack + +; first attack has more than minimum score to be used. +; check if second attack can KO. +; in case it can't, the AI keeps it as the attack to be used. +; (possibly due to the assumption that if the +; second attack cannot KO, the first attack can't KO as well.) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + jr z, .check_flag + jr nc, .keep_second_attack + +; second attack can ko, check its flag. +; in case its effect is to heal user or nullify/weaken damage +; next turn, keep second attack as the option. +; otherwise switch to the first attack. +.check_flag + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + ld e, SECOND_ATTACK + call CopyAttackDataAndDamage_FromDeckIndex + ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F + call CheckLoadedAttackFlag + jr c, .keep_second_attack + ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F + call CheckLoadedAttackFlag + jr c, .keep_second_attack +; switch to first attack + xor a + ld [wSelectedAttack], a + ret +.keep_second_attack + ld a, $01 + ld [wSelectedAttack], a + ret + +; returns carry if there are +; any basic Pokémon cards in deck. +CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057) + ld e, 0 +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + call GetTurnDuelistVariable + cp CARD_LOCATION_DECK + jr nz, .next + push de + ld a, e + call LoadCardDataToBuffer2_FromDeckIndex + pop de + ld a, [wLoadedCard2Type] + cp TYPE_ENERGY + jr nc, .next + ld a, [wLoadedCard2Stage] + or a + jr z, .set_carry +.next + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + or a + ret +.set_carry + scf + ret |