summaryrefslogtreecommitdiff
path: root/src/engine/bank08.asm
diff options
context:
space:
mode:
authorxCrystal <rgr.crystal@gmail.com>2020-04-24 20:15:48 +0200
committerGitHub <noreply@github.com>2020-04-24 20:15:48 +0200
commit9aa5cba752d247f94179b0c9fc6a558f26f77a47 (patch)
treed388927011c7a24add473cb2ab77e2a207b9e2e7 /src/engine/bank08.asm
parente330142a3d14f5d737bc74c162cc04059075b5bb (diff)
parenta5e06695a1bfd86a0f24483fdfe186fb565e3faf (diff)
Merge pull request #65 from ElectroDeoxys/master
Disassemble & document AI routines in bank 5 and 8
Diffstat (limited to 'src/engine/bank08.asm')
-rw-r--r--src/engine/bank08.asm6406
1 files changed, 6250 insertions, 156 deletions
diff --git a/src/engine/bank08.asm b/src/engine/bank08.asm
index 48ed23f..5a0f535 100644
--- a/src/engine/bank08.asm
+++ b/src/engine/bank08.asm
@@ -6,47 +6,47 @@ unknown_data_20000: MACRO
ENDM
Data_20000: ; 20000 (8:4000)
- unknown_data_20000 $07, POTION, CheckIfPotionPreventsKnockOut, AIPlayPotion
- unknown_data_20000 $0a, POTION, FindTargetCardForPotion, AIPlayPotion
- unknown_data_20000 $08, SUPER_POTION, CheckIfSuperPotionPreventsKnockOut, AIPlaySuperPotion
- unknown_data_20000 $0b, SUPER_POTION, FindTargetCardForSuperPotion, AIPlaySuperPotion
- unknown_data_20000 $0d, DEFENDER, CheckIfDefenderPreventsKnockOut, AIPlayDefender
- unknown_data_20000 $0e, DEFENDER, CheckIfDefenderPreventsRecoilKnockOut, AIPlayDefender
- unknown_data_20000 $0d, PLUSPOWER, $4501, AIPlayPluspower
- unknown_data_20000 $0e, PLUSPOWER, $45a5, AIPlayPluspower
- unknown_data_20000 $09, SWITCH, $462e, $4612
- unknown_data_20000 $07, GUST_OF_WIND, $467e, $4666
- unknown_data_20000 $0a, GUST_OF_WIND, $467e, $4666
- unknown_data_20000 $04, BILL, $4878, $486d
- unknown_data_20000 $05, ENERGY_REMOVAL, $4895, $4880
- unknown_data_20000 $05, SUPER_ENERGY_REMOVAL, $49bc, $4994
- unknown_data_20000 $07, POKEMON_BREEDER, $4b1b, $4b06
- unknown_data_20000 $0f, PROFESSOR_OAK, $4cc1, $4cae
- unknown_data_20000 $0a, ENERGY_RETRIEVAL, $4e6e, $4e44
- unknown_data_20000 $0b, SUPER_ENERGY_RETRIEVAL, $4fc1, $4f80
- unknown_data_20000 $06, POKEMON_CENTER, $50eb, $50e0
- unknown_data_20000 $07, IMPOSTER_PROFESSOR_OAK, $517b, $5170
- unknown_data_20000 $0c, ENERGY_SEARCH, $51aa, $519a
- unknown_data_20000 $03, POKEDEX, $52dc, $52b4
- unknown_data_20000 $07, FULL_HEAL, $5428, $541d
- unknown_data_20000 $0a, MR_FUJI, $54a7, $5497
- unknown_data_20000 $0a, SCOOP_UP, $5506, $54f1
- unknown_data_20000 $02, MAINTENANCE, $562c, $560f
- unknown_data_20000 $03, RECYCLE, $56b8, $569a
- unknown_data_20000 $0d, LASS, $5768, $5755
- unknown_data_20000 $04, ITEM_FINDER, $57b1, $578f
- unknown_data_20000 $01, IMAKUNI_CARD, $581e, $5813
- unknown_data_20000 $01, GAMBLER, $5875, $582d
- unknown_data_20000 $05, REVIVE, $58a9, $5899
- unknown_data_20000 $0d, POKEMON_FLUTE, $58e8, $58d8
- unknown_data_20000 $05, CLEFAIRY_DOLL, $5982, $5977
- unknown_data_20000 $05, MYSTERIOUS_FOSSIL, $5982, $5977
- unknown_data_20000 $02, POKE_BALL, $59c6, $59a6
- unknown_data_20000 $02, COMPUTER_SEARCH, $5b34, $5b12
- unknown_data_20000 $02, POKEMON_TRADER, $5d8f, $5d7a
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POTION, AIDecide_Potion1, AIPlay_Potion
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_10, POTION, AIDecide_Potion2, AIPlay_Potion
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_08, SUPER_POTION, AIDecide_SuperPotion1, AIPlay_SuperPotion
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_POTION, AIDecide_SuperPotion2, AIPlay_SuperPotion
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_13, DEFENDER, AIDecide_Defender1, AIPlay_Defender
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_14, DEFENDER, AIDecide_Defender2, AIPlay_Defender
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_13, PLUSPOWER, AIDecide_Pluspower1, AIPlay_Pluspower
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_14, PLUSPOWER, AIDecide_Pluspower2, AIPlay_Pluspower
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_09, SWITCH, AIDecide_Switch, AIPlay_Switch
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_07, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_10, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_04, BILL, AIDecide_Bill, AIPlay_Bill
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_05, ENERGY_REMOVAL, AIDecide_EnergyRemoval, AIPlay_EnergyRemoval
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_05, SUPER_ENERGY_REMOVAL, AIDecide_SuperEnergyRemoval, AIPlay_SuperEnergyRemoval
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POKEMON_BREEDER, AIDecide_PokemonBreeder, AIPlay_PokemonBreeder
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_15, PROFESSOR_OAK, AIDecide_ProfessorOak, AIPlay_ProfessorOak
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_10, ENERGY_RETRIEVAL, AIDecide_EnergyRetrieval, AIPlay_EnergyRetrieval
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_ENERGY_RETRIEVAL, AIDecide_SuperEnergyRetrieval, AIPlay_SuperEnergyRetrieval
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_06, POKEMON_CENTER, AIDecide_PokemonCenter, AIPlay_PokemonCenter
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_07, IMPOSTER_PROFESSOR_OAK, AIDecide_ImposterProfessorOak, AIPlay_ImposterProfessorOak
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_12, ENERGY_SEARCH, AIDecide_EnergySearch, AIPlay_EnergySearch
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_03, POKEDEX, AIDecide_Pokedex, AIPlay_Pokedex
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_07, FULL_HEAL, AIDecide_FullHeal, AIPlay_FullHeal
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_10, MR_FUJI, AIDecide_MrFuji, AIPlay_MrFuji
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_10, SCOOP_UP, AIDecide_ScoopUp, AIPlay_ScoopUp
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_02, MAINTENANCE, AIDecide_Maintenance, AIPlay_Maintenance
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_03, RECYCLE, AIDecide_Recycle, AIPlay_Recycle
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_13, LASS, AIDecide_Lass, AIPlay_Lass
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_04, ITEM_FINDER, AIDecide_ItemFinder, AIPlay_ItemFinder
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_01, IMAKUNI_CARD, AIDecide_Imakuni, AIPlay_Imakuni
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_01, GAMBLER, AIDecide_Gambler, AIPlay_Gambler
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_05, REVIVE, AIDecide_Revive, AIPlay_Revive
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_13, POKEMON_FLUTE, AIDecide_PokemonFlute, AIPlay_PokemonFlute
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_05, CLEFAIRY_DOLL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_05, MYSTERIOUS_FOSSIL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKE_BALL, AIDecide_Pokeball, AIPlay_Pokeball
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_02, COMPUTER_SEARCH, AIDecide_ComputerSearch, AIPlay_ComputerSearch
+ unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKEMON_TRADER, AIDecide_PokemonTrader, AIPlay_PokemonTrader
db $ff
-Func_200e5: ; 200e5 (8:40e5)
+_AIProcessHandTrainerCards: ; 200e5 (8:40e5)
ld [wce18], a
; create hand list in wDuelTempList and wTempHandCardList.
call CreateHandCardList
@@ -57,7 +57,7 @@ Func_200e5: ; 200e5 (8:40e5)
.loop_hand
ld a, [hli]
- ld [wce16], a
+ ld [wAITrainerCardToPlay], a
cp $ff
ret z
@@ -67,7 +67,7 @@ Func_200e5: ; 200e5 (8:40e5)
ld hl, Data_20000
.loop_data
xor a
- ld [wce21], a
+ ld [wCurrentAIFlags], a
ld a, [hli]
cp $ff
jp z, .pop_hl
@@ -75,16 +75,18 @@ Func_200e5: ; 200e5 (8:40e5)
; compare input to first byte in data and continue if equal.
cp d
jp nz, .inc_hl_by_5
+
ld a, [hli]
ld [wce17], a
- ld a, [wce16]
+ ld a, [wAITrainerCardToPlay]
call LoadCardDataToBuffer1_FromDeckIndex
+
cp SWITCH
jr nz, .skip_switch_check
ld b, a
- ld a, [wce20]
- and $02
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_SWITCH
jr nz, .inc_hl_by_4
ld a, b
@@ -95,61 +97,79 @@ Func_200e5: ; 200e5 (8:40e5)
cp b
jr nz, .inc_hl_by_4
+; found Trainer card
push hl
push de
- ld a, [wce16]
+ ld a, [wAITrainerCardToPlay]
ldh [hTempCardIndex_ff9f], a
+
+; if Headache effects prevent playing card
+; move on to the next item in list.
bank1call CheckCantUseTrainerDueToHeadache
jp c, .next_in_data
+
call LoadNonPokemonCardEffectCommands
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
call TryExecuteEffectCommandFunction
jp c, .next_in_data
- farcall Func_1743b
+
+; AI can randomly choose not to play card.
+ farcall ChooseRandomlyNotToPlayTrainerCard
jr c, .next_in_data
+
+; call routine to decide whether to play Trainer card
pop de
pop hl
push hl
call CallIndirect
pop hl
jr nc, .inc_hl_by_4
+
+; routine returned carry, which means
+; this card should be played.
inc hl
inc hl
- ld [wce19], a
+ ld [wAITrainerCardParameter], a
+; show Play Trainer Card screen
push de
push hl
- ld a, [wce16]
+ ld a, [wAITrainerCardToPlay]
ldh [hTempCardIndex_ff9f], a
ld a, OPPACTION_PLAY_TRAINER
bank1call AIMakeDecision
pop hl
pop de
jr c, .inc_hl_by_2
+
+; execute the effects of the Trainer card
push hl
call CallIndirect
pop hl
inc hl
inc hl
- ld a, [wce20]
+ ld a, [wPreviousAIFlags]
ld b, a
- ld a, [wce21]
+ ld a, [wCurrentAIFlags]
or b
- ld [wce20], a
+ ld [wPreviousAIFlags], a
pop hl
- and $08
+ and AI_FLAG_MODIFIED_HAND
jp z, .loop_hand
-.asm_20186 ; 20186 (8:4186)
+; the hand was modified during the Trainer effect
+; so it needs to be re-listed again and
+; looped from the top.
call CreateHandCardList
ld hl, wDuelTempList
ld de, wTempHandCardList
call CopyBuffer
ld hl, wTempHandCardList
- ld a, [wce20]
- and $f7
- ld [wce20], a
+; clear the AI_FLAG_MODIFIED_HAND flag
+ ld a, [wPreviousAIFlags]
+ and ~AI_FLAG_MODIFIED_HAND
+ ld [wPreviousAIFlags], a
jp .loop_hand
.inc_hl_by_5
@@ -177,10 +197,10 @@ Func_200e5: ; 200e5 (8:40e5)
; 0x201b5
; makes AI use Potion card.
-AIPlayPotion: ; 201b5 (8:41b5)
- ld a, [wce16]
+AIPlay_Potion: ; 201b5 (8:41b5)
+ ld a, [wAITrainerCardToPlay]
ldh [hTempCardIndex_ff9f], a
- ld a, [wce19]
+ ld a, [wAITrainerCardParameter]
ldh [hTemp_ffa0], a
ld e, a
call GetCardDamage
@@ -199,7 +219,7 @@ AIPlayPotion: ; 201b5 (8:41b5)
; next turn after using Potion.
; if it cannot, return carry.
; also take into account whether move is high recoil.
-CheckIfPotionPreventsKnockOut: ; 201d1 (8:41d1)
+AIDecide_Potion1: ; 201d1 (8:41d1)
farcall AIDecideWhetherToRetreat
jr c, .no_carry
call Func_22bad
@@ -242,7 +262,7 @@ CheckIfPotionPreventsKnockOut: ; 201d1 (8:41d1)
; output:
; a = card to use Potion on;
; carry set if Potion should be used.
-FindTargetCardForPotion: ; 20204 (8:4204)
+AIDecide_Potion2: ; 20204 (8:4204)
xor a
ldh [hTempPlayAreaLocation_ff9d], a
farcall CheckIfDefendingPokemonCanKnockOut
@@ -342,16 +362,16 @@ FindTargetCardForPotion: ; 20204 (8:4204)
; and have the BOOST_IF_TAKEN_DAMAGE effect.
.check_boost_if_taken_damage ; 2027e (8:427e)
push de
- xor a ; first attack
- ld [wSelectedMoveIndex], a
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
farcall CheckIfSelectedMoveIsUnusable
jr c, .second_attack
ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F
call CheckLoadedMoveFlag
jr c, .set_carry
.second_attack
- ld a, $01 ; second attack
- ld [wSelectedMoveIndex], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
farcall CheckIfSelectedMoveIsUnusable
jr c, .false
ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F
@@ -368,14 +388,14 @@ FindTargetCardForPotion: ; 20204 (8:4204)
; 0x202a8
; makes AI use Super Potion card.
-AIPlaySuperPotion: ; 202a8 (8:42a8)
- ld a, [wce16]
+AIPlay_SuperPotion: ; 202a8 (8:42a8)
+ ld a, [wAITrainerCardToPlay]
ldh [hTempCardIndex_ff9f], a
- ld a, [wce19]
+ ld a, [wAITrainerCardParameter]
ldh [hTempPlayAreaLocation_ffa1], a
- call GetEnergyCardToDiscard
+ call AIPickEnergyCardToDiscard
ldh [hTemp_ffa0], a
- ld a, [wce19]
+ ld a, [wAITrainerCardParameter]
ld e, a
call GetCardDamage
cp 40
@@ -393,7 +413,7 @@ AIPlaySuperPotion: ; 202a8 (8:42a8)
; active card next turn after using Super Potion.
; if it cannot, return carry.
; also take into account whether move is high recoil.
-CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc)
+AIDecide_SuperPotion1: ; 202cc (8:42cc)
farcall AIDecideWhetherToRetreat
jr c, .no_carry
call Func_22bad
@@ -411,7 +431,7 @@ CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc)
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
ld h, a
- ld e, $00
+ ld e, PLAY_AREA_ARENA
call GetCardDamage
cp 40 + 1 ; if damage < 40
jr c, .calculate_hp
@@ -447,7 +467,7 @@ CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc)
; output:
; a = card to use Super Potion on;
; carry set if Super Potion should be used.
-FindTargetCardForSuperPotion: ; 2030f (8:430f)
+AIDecide_SuperPotion2: ; 2030f (8:430f)
xor a
ldh [hTempPlayAreaLocation_ff9d], a
farcall CheckIfDefendingPokemonCanKnockOut
@@ -457,7 +477,7 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f)
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
ld h, a
- ld e, $00
+ ld e, PLAY_AREA_ARENA
call GetCardDamage
cp 40 + 1 ; if damage < 40
jr c, .calculate_hp
@@ -564,16 +584,16 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f)
; and have the BOOST_IF_TAKEN_DAMAGE effect.
.check_boost_if_taken_damage ; 2039e (8:439e)
push de
- xor a ; first attack
- ld [wSelectedMoveIndex], a
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
farcall CheckIfSelectedMoveIsUnusable
jr c, .second_attack_1
ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F
call CheckLoadedMoveFlag
jr c, .true_1
.second_attack_1
- ld a, $01 ; second attack
- ld [wSelectedMoveIndex], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
farcall CheckIfSelectedMoveIsUnusable
jr c, .false_1
ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F
@@ -593,8 +613,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f)
; given that they have enough energy to be used before discarding.
.check_energy_cost ; 203c8 (8:43c8)
push de
- xor a ; first attack
- ld [wSelectedMoveIndex], a
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
ld a, e
ldh [hTempPlayAreaLocation_ff9d], a
farcall CheckEnergyNeededForAttack
@@ -605,8 +625,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f)
.second_attack_2
pop de
push de
- ld a, $01 ; second attack
- ld [wSelectedMoveIndex], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
ld a, e
ldh [hTempPlayAreaLocation_ff9d], a
farcall CheckEnergyNeededForAttack
@@ -624,8 +644,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f)
ret
; 0x203f8
-AIPlayDefender: ; 203f8 (8:43f8)
- ld a, [wce16]
+AIPlay_Defender: ; 203f8 (8:43f8)
+ ld a, [wAITrainerCardToPlay]
ldh [hTempCardIndex_ff9f], a
xor a
ldh [hTemp_ffa0], a
@@ -637,17 +657,17 @@ AIPlayDefender: ; 203f8 (8:43f8)
; returns carry if using Defender can prevent a KO
; by the defending Pokémon.
; this takes into account both attacks and whether they're useable.
-CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406)
- xor a
+AIDecide_Defender1: ; 20406 (8:4406)
+ xor a ; PLAY_AREA_ARENA
ldh [hTempPlayAreaLocation_ff9d], a
farcall CheckIfAnyMoveKnocksOutDefendingCard
- jr nc, .asm_2041b
+ jr nc, .cannot_ko
farcall CheckIfSelectedMoveIsUnusable
jr nc, .no_carry
farcall LookForEnergyNeededForMoveInHand
jr c, .no_carry
-.asm_2041b
+.cannot_ko
; check if any of the defending Pokémon's attacks deal
; damage exactly equal to current HP, and if so,
; only continue if that move is useable.
@@ -658,7 +678,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406)
call SwapTurn
jr c, .no_carry
- ld a, [wSelectedMoveIndex]
+ ld a, [wSelectedAttack]
farcall EstimateDamage_FromDefendingPokemon
ld a, [wDamage]
ld [wce06], a
@@ -666,11 +686,11 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406)
; load in a the attack that was not selected,
; and check if it is useable.
- ld a, [wSelectedMoveIndex]
+ ld a, [wSelectedAttack]
ld b, a
ld a, $01
sub b
- ld [wSelectedMoveIndex], a
+ ld [wSelectedAttack], a
push de
call SwapTurn
farcall CheckIfSelectedMoveIsUnusable
@@ -680,7 +700,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406)
; the other attack is useable.
; compare its damage to the selected move.
- ld a, [wSelectedMoveIndex]
+ ld a, [wSelectedAttack]
push de
farcall EstimateDamage_FromDefendingPokemon
pop de
@@ -692,11 +712,11 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406)
; and deals less damage than the selected move,
; switch back to the other attack.
.switch_back
- ld a, [wSelectedMoveIndex]
+ ld a, [wSelectedAttack]
ld b, a
ld a, $01
sub b
- ld [wSelectedMoveIndex], a
+ ld [wSelectedAttack], a
ld a, [wce06]
ld [wDamage], a
@@ -722,7 +742,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406)
; return carry if using Defender prevents Pokémon
; from being knocked out by an attack with recoil.
-CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486)
+AIDecide_Defender2: ; 20486 (8:4486)
ld a, MOVE_FLAG1_ADDRESS | HIGH_RECOIL_F
call CheckLoadedMoveFlag
jr c, .recoil
@@ -736,14 +756,14 @@ CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486)
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wSelectedMoveIndex]
+ ld a, [wSelectedAttack]
or a
jr nz, .second_attack
; first attack
- ld a, [wLoadedCard2Move1Unknown1]
+ ld a, [wLoadedCard2Move1EffectParam]
jr .check_weak
.second_attack
- ld a, [wLoadedCard2Move2Unknown1]
+ ld a, [wLoadedCard2Move2EffectParam]
; double recoil damage if card is weak to its own color.
.check_weak
@@ -795,20 +815,23 @@ CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486)
ret
; 0x204e8
-AIPlayPluspower: ; 204e8 (8:44e8)
- ld a, [wce21]
- or $01
- ld [wce21], a
- ld a, [wce19]
- ld [wcdd6], a
- ld a, [wce16]
+AIPlay_Pluspower: ; 204e8 (8:44e8)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_USED_PLUSPOWER
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardParameter]
+ ld [wAIPluspowerAttack], a
+ ld a, [wAITrainerCardToPlay]
ldh [hTempCardIndex_ff9f], a
ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
bank1call AIMakeDecision
ret
; 0x20501
-Func_20501: ; 20501 (8:4501)
+; returns carry if using a Pluspower can KO defending Pokémon
+; if active card cannot KO without the boost.
+; outputs in a the attack to use.
+AIDecide_Pluspower1: ; 20501 (8:4501)
; this is mistakenly duplicated
xor a
ldh [hTempPlayAreaLocation_ff9d], a
@@ -848,36 +871,44 @@ Func_20501: ; 20501 (8:4501)
call SwapTurn
jr c, .no_carry
- xor a ; first attack
- ld [wSelectedMoveIndex], a
- call .asm_20562
- jr c, .asm_20551
- ld a, $01 ; second attack
- ld [wSelectedMoveIndex], a
- call .asm_20562
- jr c, .asm_20559
+; check both attacks and decide which one
+; can KO with Pluspower boost.
+; if neither can KO, return no carry.
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
+ call .check_ko_with_pluspower
+ jr c, .kos_with_pluspower_1
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call .check_ko_with_pluspower
+ jr c, .kos_with_pluspower_2
.no_carry
or a
ret
-.asm_20551
- call .asm_20589
+
+; first attack can KO with Pluspower.
+.kos_with_pluspower_1
+ call .check_mr_mime
jr nc, .no_carry
- xor a ; first attack
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
scf
ret
-.asm_20559
- call .asm_20589
+; second attack can KO with Pluspower.
+.kos_with_pluspower_2
+ call .check_mr_mime
jr nc, .no_carry
- ld a, $01 ; first attack
+ ld a, SECOND_ATTACK
scf
ret
; 0x20562
-.asm_20562 ; 20562 (8:4562)
+; return carry if move is useable and KOs
+; defending Pokémon with Pluspower boost.
+.check_ko_with_pluspower ; 20562 (8:4562)
farcall CheckIfSelectedMoveIsUnusable
jr c, .unusable
- ld a, [wSelectedMoveIndex]
+ ld a, [wSelectedAttack]
farcall EstimateDamage_VersusDefendingCard
ld a, DUELVARS_ARENA_CARD_HP
call GetNonTurnDuelistVariable
@@ -887,23 +918,25 @@ Func_20501: ; 20501 (8:4501)
jr c, .no_carry
jr z, .no_carry
ld a, [hl]
- add 10
+ add 10 ; add Pluspower boost
ld c, a
ld a, b
sub c
- ret c
- ret nz
+ ret c ; return carry if damage > HP left
+ ret nz ; does not KO
scf
- ret
+ ret ; KOs with Pluspower boost
.unusable
or a
ret
; 0x20589
-.asm_20589 ; 20589 (8:4589)
+; returns carry if Pluspower boost does
+; not exceed 30 damage when facing Mr. Mime.
+.check_mr_mime ; 20589 (8:4589)
ld a, [wDamage]
- add 10
- cp 30
+ add 10 ; add Pluspower boost
+ cp 30 ; no danger in preventing damage
ret c
call SwapTurn
ld a, DUELVARS_ARENA_CARD
@@ -911,41 +944,5359 @@ Func_20501: ; 20501 (8:4501)
call GetCardIDFromDeckIndex
call SwapTurn
ld a, e
- cp $9b
+ cp MR_MIME
ret z
+; damage is >= 30 but not Mr. Mime
scf
ret
; 0x205a5
-Func_205a5: ; 205a5 (8:45a5)
+; returns carry 7/10 of the time
+; if selected move is useable, can't KO without Pluspower boost
+; can damage Mr. Mime even with Pluspower boost
+; and has a minimum damage > 0.
+; outputs in a the attack to use.
+AIDecide_Pluspower2: ; 205a5 (8:45a5)
xor a
ldh [hTempPlayAreaLocation_ff9d], a
- call Func_205d7
- jr nc, .asm_205b9
- call Func_205f6
- jr nc, .asm_205b9
- call Func_205bb
- jr nc, .asm_205b9
+ call .check_can_ko
+ jr nc, .no_carry
+ call .check_random
+ jr nc, .no_carry
+ call .check_mr_mime
+ jr nc, .no_carry
scf
ret
-.asm_205b9
+.no_carry
or a
ret
; 0x205bb
-Func_205bb: ; 205bb (8:45bb)
- INCROM $205bb, $205d7
+; returns carry if Pluspower boost does
+; not exceed 30 damage when facing Mr. Mime.
+.check_mr_mime ; 205bb (8:45bb)
+ ld a, [wDamage]
+ add 10 ; add Pluspower boost
+ cp 30 ; no danger in preventing damage
+ ret c
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MR_MIME
+ ret z
+; damage is >= 30 but not Mr. Mime
+ scf
+ ret
+; 0x205d7
+
+; return carry if move is useable but cannot KO.
+.check_can_ko ; 205d7 (8:45d7)
+ farcall CheckIfSelectedMoveIsUnusable
+ jr c, .unuseable
+ ld a, [wSelectedAttack]
+ farcall EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld b, a
+ ld hl, wDamage
+ sub [hl]
+ jr c, .no_carry
+ jr z, .no_carry
+; can't KO.
+ scf
+ ret
+.unuseable
+ or a
+ ret
+; 0x205f6
+
+; return carry 7/10 of the time if
+; move is useable and minimum damage > 0.
+.check_random ; 205f6 (8:45f6)
+ farcall CheckIfSelectedMoveIsUnusable
+ jr c, .unuseable
+ ld a, [wSelectedAttack]
+ farcall EstimateDamage_VersusDefendingCard
+ ld a, [wAIMinDamage]
+ cp 10
+ jr c, .unuseable
+ ld a, 10
+ call Random
+ cp 3
+ ret
+; 0x20612
+
+AIPlay_Switch: ; 20612 (8:4612)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_USED_SWITCH
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ xor a
+ ld [wcdb4], a
+ ret
+; 0x2062e
+
+; returns carry if the active card has less energy cards
+; than the retreat cost and if AI can't play an energy
+; card from the hand to fulfill the cost
+AIDecide_Switch: ; 2062e (8:462e)
+; check if AI can already play an energy card from hand to retreat
+ ld a, [wAIPlayEnergyCardForRetreat]
+ or a
+ jr z, .check_cost_amount
+
+; can't play energy card from hand to retreat
+; compare number of energy cards attached to retreat cost
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ push af
+ ld e, PLAY_AREA_ARENA
+ farcall CountNumberOfEnergyCardsAttached
+ ld b, a
+ pop af
+ sub b
+ ; jump if cards attached > retreat cost
+ jr c, .check_cost_amount
+ cp 2
+ ; jump if retreat cost is 2 more energy cards
+ ; than the number of cards attached
+ jr nc, .switch
+
+.check_cost_amount
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ cp 3
+ ; jump if retreat cost >= 3
+ jr nc, .switch
+
+ push af
+ ld e, PLAY_AREA_ARENA
+ farcall CountNumberOfEnergyCardsAttached
+ pop bc
+ cp b
+ ; jump if energy cards attached < retreat cost
+ jr c, .switch
+ ret
+
+.switch
+ farcall AIDecideBenchPokemonToSwitchTo
+ ccf
+ ret
+; 0x20666
+
+AIPlay_GustOfWind: ; 20666 (8:4666)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_USED_GUST_OF_WIND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x2067e
+
+AIDecide_GustOfWind: ; 2067e (8:467e)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ dec a
+ or a
+ ret z ; no bench cards
+
+; if used Gust Of Wind already,
+; do not use it again.
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_GUST_OF_WIND
+ ret nz
+
+ farcall CheckIfActivePokemonCanUseAnyNonResidualMove
+ ret nc ; no non-residual move can be used
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckIfAnyMoveKnocksOutDefendingCard
+ jr nc, .check_id ; if can't KO
+ farcall CheckIfSelectedMoveIsUnusable
+ jr nc, .no_carry ; if KO move is useable
+ farcall LookForEnergyNeededForMoveInHand
+ jr c, .no_carry ; if energy card is in hand
+
+.check_id
+ ; skip if current active card is MEW3 or MEWTWO1
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MEW3
+ jr z, .no_carry
+ cp MEWTWO1
+ jr z, .no_carry
+
+ call .FindBenchCardToKnockOut
+ ret c
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call .CheckIfNoAttackDealsDamage
+ jr c, .check_bench_energy
+
+ ; skip if current arena card's color is
+ ; the defending card's weakness
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ call GetArenaCardWeakness
+ call SwapTurn
+ and b
+ jr nz, .no_carry
+
+; check weakness
+ call .FindBenchCardWithWeakness
+ ret nc ; no bench card weak to arena card
+ scf
+ ret ; found bench card weak to arena card
+
+.no_carry
+ or a
+ ret
+
+; being here means AI's arena card cannot damage player's arena card
+
+; first check if there is a card in player's bench that
+; has no attached energy cards and that the AI can damage
+.check_bench_energy
+ ; return carry if there's a bench card with weakness
+ call .FindBenchCardWithWeakness
+ ret c
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+; loop through bench and check attached energy cards
+.loop_1
+ inc e
+ dec d
+ jr z, .check_bench_hp
+ call SwapTurn
+ call GetPlayAreaCardAttachedEnergies
+ call SwapTurn
+ ld a, [wTotalAttachedEnergies]
+ or a
+ jr nz, .loop_1 ; skip if has energy attached
+ call .CheckIfCanDamageBenchedCard
+ jr nc, .loop_1
+ ld a, e
+ scf
+ ret
+
+.check_bench_hp
+ ld a, $ff
+ ld [wce06], a
+ xor a
+ ld [wce08], a
+ ld e, a
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ ld d, a
+
+; find bench card with least amount of available HP
+.loop_2
+ inc e
+ dec d
+ jr z, .check_found
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld b, a
+ ld a, [wce06]
+ inc b
+ cp b
+ jr c, .loop_2
+ call .CheckIfCanDamageBenchedCard
+ jr nc, .loop_2
+ dec b
+ ld a, b
+ ld [wce06], a
+ ld a, e
+ ld [wce08], a
+ jr .loop_2
+
+.check_found
+ ld a, [wce08]
+ or a
+ jr z, .no_carry
+; a card was found
+
+.set_carry
+ scf
+ ret
+
+.check_can_damage
+ push bc
+ push hl
+ xor a ; PLAY_AREA_ARENA
+ farcall CheckIfCanDamageDefendingPokemon
+ pop hl
+ pop bc
+ jr nc, .loop_3
+ ld a, c
+ scf
+ ret
+
+; returns carry if any of the player's
+; benched cards is weak to color in b
+; and has a way to damage it
+.FindBenchCardWithWeakness ; 2074d (8:474d)
+ ld a, DUELVARS_BENCH
+ call GetNonTurnDuelistVariable
+ ld c, PLAY_AREA_ARENA
+.loop_3
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ call SwapTurn
+ call LoadCardDataToBuffer1_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedCard1Weakness]
+ and b
+ jr nz, .check_can_damage
+ jr .loop_3
+
+; returns carry if neither attack can deal damage
+.CheckIfNoAttackDealsDamage ; 2076b (8:476b)
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
+ call .CheckIfAttackDealsNoDamage
+ jr c, .second_attack
+ ret
+.second_attack
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call .CheckIfAttackDealsNoDamage
+ jr c, .true
+ ret
+.true
+ scf
+ ret
+
+; returns carry if attack is Pokemon Power
+; or otherwise doesn't deal any damage
+.CheckIfAttackDealsNoDamage ; 20782 (8:4782)
+ ld a, [wSelectedAttack]
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyMoveDataAndDamage_FromDeckIndex
+ ld a, [wLoadedMoveCategory]
+
+ ; skip if move is a Power or has 0 damage
+ cp POKEMON_POWER
+ jr z, .no_damage
+ ld a, [wDamage]
+ or a
+ ret z
+
+ ; check damage against defending card
+ ld a, [wSelectedAttack]
+ farcall EstimateDamage_VersusDefendingCard
+ ld a, [wAIMaxDamage]
+ or a
+ ret nz
+
+.no_damage
+ scf
+ ret
+
+; returns carry if there is a player's bench card that
+; the opponent's current active card can KO
+.FindBenchCardToKnockOut ; 207a9 (8:47a9)
+ ld a, DUELVARS_BENCH
+ call GetNonTurnDuelistVariable
+ ld e, PLAY_AREA_BENCH_1
+
+.loop_4
+ ld a, [hli]
+ cp $ff
+ ret z
+
+; overwrite the player's active card and its HP
+; with the current bench card that is being checked
+ push hl
+ push de
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ push af
+ ld [hl], b
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ push af
+ ld [hl], b
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call .CheckIfAnyAttackKnocksOut
+ jr nc, .next
+ farcall CheckIfSelectedMoveIsUnusable
+ jr nc, .found
+ farcall LookForEnergyNeededForMoveInHand
+ jr c, .found
+
+; the following two local routines can be condensed into one
+; since they both revert the player's arena card
+.next
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ pop de
+ inc e
+ pop hl
+ jr .loop_4
+
+; revert player's arena card and set carry
+.found
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ pop de
+ ld a, e
+ pop hl
+ scf
+ ret
+
+; returns carry if any of arena card's attacks
+; KOs player card in location stored in e
+.CheckIfAnyAttackKnocksOut ; 20806 (8:4806)
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ call .CheckIfAttackKnocksOut
+ ret c
+ ld a, SECOND_ATTACK
+
+; returns carry if attack KOs player card
+; in location stored in e
+.CheckIfAttackKnocksOut
+ push de
+ farcall EstimateDamage_VersusDefendingCard
+ pop de
+ ld a, DUELVARS_ARENA_CARD_HP
+ add e
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ ret c
+ ret nz
+ scf
+ ret
+
+; returns carry if opponent's arena card can damage
+; this benched card if it were switched with
+; the player's arena card
+.CheckIfCanDamageBenchedCard ; 20821 (8:4821)
+ push bc
+ push de
+ push hl
+
+ ; overwrite arena card data
+ ld a, e
+ add DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ push af
+ ld [hl], b
+
+ ; overwrite arena card HP
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ push af
+ ld [hl], b
+
+ xor a ; PLAY_AREA_ARENA
+ farcall CheckIfCanDamageDefendingPokemon
+ jr c, .can_damage
+
+; the following two local routines can be condensed into one
+; since they both revert the player's arena card
+
+; can't damage
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ pop hl
+ pop de
+ pop bc
+ or a
+ ret
+
+.can_damage
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ pop af
+ ld [hl], a
+ pop hl
+ pop de
+ pop bc
+ scf
+ ret
+; 0x2086d
+
+AIPlay_Bill: ; 2086d (8:486d)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x20878
+
+; return carry if cards in deck > 9
+AIDecide_Bill: ; 20878 (8:4878)
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp DECK_SIZE - 9
+ ret
+; 0x20880
+
+AIPlay_EnergyRemoval: ; 20880 (8:4880)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1a]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x20895
+
+; picks an energy card in the player's Play Area to remove
+AIDecide_EnergyRemoval: ; 20895 (8:4895)
+; check if the current active card can KO player's card
+; if it's possible to KO, then do not consider the player's
+; active card to remove its attached energy
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckIfAnyMoveKnocksOutDefendingCard
+ jr nc, .cannot_ko
+ farcall CheckIfSelectedMoveIsUnusable
+ jr nc, .can_ko
+ farcall LookForEnergyNeededForMoveInHand
+ jr nc, .cannot_ko
+
+.can_ko
+ ; start checking from the bench
+ ld a, PLAY_AREA_BENCH_1
+ ld [wce0f], a
+ jr .check_bench_energy
+.cannot_ko
+ ; start checking from the arena card
+ xor a ; PLAY_AREA_ARENA
+ ld [wce0f], a
+
+; loop each card and check if it has enough energy to use any attack
+; if it does, then proceed to pick an energy card to remove
+.check_bench_energy
+ call SwapTurn
+ ld a, [wce0f]
+ ld e, a
+.loop_1
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ call GetTurnDuelistVariable
+ cp $ff
+ jr z, .default
+
+ ld d, a
+ call .CheckIfCardHasEnergyAttached
+ jr nc, .next_1
+ call .CheckIfNotEnoughEnergyToAttack
+ jr nc, .pick_energy ; jump if enough energy to attack
+.next_1
+ inc e
+ jr .loop_1
+
+.pick_energy
+; a play area card was picked to remove energy
+; store the picked energy card to remove in wce1a
+; and set carry
+ ld a, e
+ push af
+ call PickAttachedEnergyCardToRemove
+ ld [wce1a], a
+ pop af
+ call SwapTurn
+ scf
+ ret
+
+; if no card in player's Play Area was found with enough energy
+; to attack, just pick an energy card from player's active card
+; (in case the AI cannot KO it this turn)
+.default
+ ld a, [wce0f]
+ or a
+ jr nz, .check_bench_damage ; not active card
+ call .CheckIfCardHasEnergyAttached
+ jr c, .pick_energy
+
+; lastly, check what attack on player's Play Area is highest damaging
+; and pick an energy card attached to that Pokemon to remove
+.check_bench_damage
+ xor a
+ ld [wce06], a
+ ld [wce08], a
+
+ ld e, PLAY_AREA_BENCH_1
+.loop_2
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ call GetTurnDuelistVariable
+ cp $ff
+ jr z, .found_damage
+
+ ld d, a
+ call .CheckIfCardHasEnergyAttached
+ jr nc, .next_2
+ call .FindHighestDamagingAttack
+.next_2
+ inc e
+ jr .loop_2
+
+.found_damage
+ ld a, [wce08]
+ or a
+ jr z, .no_carry ; skip if none found
+ ld e, a
+ jr .pick_energy
+.no_carry
+ call SwapTurn
+ or a
+ ret
+
+; returns carry if this card has any energy cards attached
+.CheckIfCardHasEnergyAttached ; 2091a (8:491a)
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ or a
+ ret z
+ scf
+ ret
+
+; returns carry if this card does not
+; have enough energy for either of its attacks
+.CheckIfNotEnoughEnergyToAttack ; 20924 (8:4924)
+ push de
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckEnergyNeededForAttack
+ jr nc, .enough_energy
+ pop de
+
+ push de
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckEnergyNeededForAttack
+ jr nc, .check_surplus
+ pop de
+
+; neither attack has enough energy
+ scf
+ ret
+
+.enough_energy
+ pop de
+ or a
+ ret
+
+; first attack doesn't have enough energy (or is just a Pokemon Power)
+; but second attack has enough energy to be used
+; check if there's surplus energy for attack and, if so, return carry
+.check_surplus
+ farcall CheckIfNoSurplusEnergyForMove
+ pop de
+ ccf
+ ret
+
+; stores in wce06 the highest damaging attack
+; for the card in play area location in e
+; and stores this card's location in wce08
+.FindHighestDamagingAttack ; 2094f (8:494f)
+ push de
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ farcall EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr z, .skip_1
+ ld e, a
+ ld a, [wce06]
+ cp e
+ jr nc, .skip_1
+ ld a, e
+ ld [wce06], a ; store this damage value
+ pop de
+ ld a, e
+ ld [wce08], a ; store this location
+ jr .second_attack
+
+.skip_1
+ pop de
+
+.second_attack
+ push de
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+
+ ld a, SECOND_ATTACK
+ farcall EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr z, .skip_2
+ ld e, a
+ ld a, [wce06]
+ cp e
+ jr nc, .skip_2
+ ld a, e
+ ld [wce06], a ; store this damage value
+ pop de
+ ld a, e
+ ld [wce08], a ; store this location
+ ret
+.skip_2
+ pop de
+ ret
+; 0x20994
+
+AIPlay_SuperEnergyRemoval: ; 20994 (8:4994)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1a]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wce1b]
+ ldh [hTempRetreatCostCards], a
+ ld a, [wce1c]
+ ldh [hTempRetreatCostCards + 1], a
+ ld a, [wce1d]
+ ldh [hTempRetreatCostCards + 2], a
+ ld a, $ff
+ ldh [hTempRetreatCostCards + 3], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x209bc
+
+; picks two energy cards in the player's Play Area to remove
+AIDecide_SuperEnergyRemoval: ; 209bc (8:49bc)
+ ld e, PLAY_AREA_BENCH_1
+.loop_1
+; first find an Arena card with a color energy card
+; to discard for card effect
+; return immediately if no Arena cards
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ call GetTurnDuelistVariable
+ cp $ff
+ jr z, .exit
+
+ ld d, a
+ push de
+ call .LookForNonDoubleColorless
+ pop de
+ jr c, .not_double_colorless
+ inc e
+ jr .loop_1
+
+; returns carry if an energy card other than double colorless
+; is found attached to the card in play area location e
+.LookForNonDoubleColorless
+ ld a, e
+ call CreateArenaOrBenchEnergyCardList
+ ld hl, wDuelTempList
+.loop_2
+ ld a, [hli]
+ cp $ff
+ ret z
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp DOUBLE_COLORLESS_ENERGY
+ ; any basic energy card
+ ; will set carry flag here
+ jr nc, .loop_2
+ ret
+
+.exit
+ or a
+ ret
+
+; card in Play Area location e was found with
+; a basic energy card
+.not_double_colorless
+ ld a, e
+ ld [wce0f], a
+
+; check if the current active card can KO player's card
+; if it's possible to KO, then do not consider the player's
+; active card to remove its attached energy
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckIfAnyMoveKnocksOutDefendingCard
+ jr nc, .cannot_ko
+ farcall CheckIfSelectedMoveIsUnusable
+ jr nc, .can_ko
+ farcall LookForEnergyNeededForMoveInHand
+ jr nc, .cannot_ko
+
+.can_ko
+ ; start checking from the bench
+ call SwapTurn
+ ld e, PLAY_AREA_BENCH_1
+ jr .loop_3
+.cannot_ko
+ ; start checking from the arena card
+ call SwapTurn
+ ld e, PLAY_AREA_ARENA
+
+; loop each card and check if it has enough energy to use any attack
+; if it does, then proceed to pick energy cards to remove
+.loop_3
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ call GetTurnDuelistVariable
+ cp $ff
+ jr z, .no_carry
+
+ ld d, a
+ call .CheckIfFewerThanTwoEnergyCards
+ jr c, .next_1
+ call .CheckIfNotEnoughEnergyToAttack
+ jr nc, .found_card ; jump if enough energy to attack
+.next_1
+ inc e
+ jr .loop_3
+
+.found_card
+; a play area card was picked to remove energy
+; if this is not the Arena Card, then check
+; entire bench to pick the highest damage
+ ld a, e
+ or a
+ jr nz, .check_bench_damage
+
+; store the picked energy card to remove in wce1a
+; and set carry
+.pick_energy
+ ld [wce1b], a
+ call PickTwoAttachedEnergyCards
+ ld [wce1c], a
+ ld a, b
+ ld [wce1d], a
+ call SwapTurn
+ ld a, [wce0f]
+ push af
+ call AIPickEnergyCardToDiscard
+ ld [wce1a], a
+ pop af
+ scf
+ ret
+
+; check what attack on player's Play Area is highest damaging
+; and pick an energy card attached to that Pokemon to remove
+.check_bench_damage
+ xor a
+ ld [wce06], a
+ ld [wce08], a
+
+ ld e, PLAY_AREA_BENCH_1
+.loop_4
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ call GetTurnDuelistVariable
+ cp $ff
+ jr z, .found_damage
+
+ ld d, a
+ call .CheckIfFewerThanTwoEnergyCards
+ jr c, .next_2
+ call .CheckIfNotEnoughEnergyToAttack
+ jr c, .next_2
+ call .FindHighestDamagingAttack
+.next_2
+ inc e
+ jr .loop_4
+
+.found_damage
+ ld a, [wce08]
+ or a
+ jr z, .no_carry
+ jr .pick_energy
+.no_carry
+ call SwapTurn
+ or a
+ ret
+
+; returns carry if the number of energy cards attached
+; is fewer than 2, or if all energy combined yields
+; fewer than 2 energy
+.CheckIfFewerThanTwoEnergyCards ; 20a77 (8:4a77)
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ cp 2
+ ret c ; return if fewer than 2 attached cards
+
+; count all energy attached
+; i.e. colored energy card = 1
+; and double colorless energy card = 2
+ xor a
+ ld b, NUM_COLORED_TYPES
+ ld hl, wAttachedEnergies
+.loop_5
+ add [hl]
+ inc hl
+ dec b
+ jr nz, .loop_5
+ ld b, [hl]
+ srl b
+ add b
+ cp 2
+ ret
+
+; returns carry if this card does not
+; have enough energy for either of its attacks
+.CheckIfNotEnoughEnergyToAttack ; 20a92 (8:4a92)
+ push de
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckEnergyNeededForAttack
+ jr nc, .enough_energy
+ pop de
+
+ push de
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckEnergyNeededForAttack
+ jr nc, .check_surplus
+ pop de
+
+; neither attack has enough energy
+ scf
+ ret
+
+.enough_energy
+ pop de
+ or a
+ ret
+
+; first attack doesn't have enough energy (or is just a Pokemon Power)
+; but second attack has enough energy to be used
+; check if there's surplus energy for attack and, if so,
+; return carry if this surplus energy is at least 2
+.check_surplus
+ farcall CheckIfNoSurplusEnergyForMove
+ cp 2
+ jr c, .enough_energy
+ pop de
+ scf
+ ret
+; 0x20ac1
+
+; stores in wce06 the highest damaging attack
+; for the card in play area location in e
+; and stores this card's location in wce08
+.FindHighestDamagingAttack ; 20ac1 (8:4ac1)
+ push de
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ farcall EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr z, .skip_1
+ ld e, a
+ ld a, [wce06]
+ cp e
+ jr nc, .skip_1
+ ld a, e
+ ld [wce06], a ; store this damage value
+ pop de
+ ld a, e
+ ld [wce08], a ; store this location
+ jr .second_attack
+
+.skip_1
+ pop de
+
+.second_attack
+ push de
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+
+ ld a, SECOND_ATTACK
+ farcall EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr z, .skip_2
+ ld e, a
+ ld a, [wce06]
+ cp e
+ jr nc, .skip_2
+ ld a, e
+ ld [wce06], a ; store this damage value
+ pop de
+ ld a, e
+ ld [wce08], a ; store this location
+ ret
+.skip_2
+ pop de
+ ret
+; 0x20b06
+
+AIPlay_PokemonBreeder: ; 20b06 (8:4b06)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wce1a]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x20b1b
+
+AIDecide_PokemonBreeder: ; 20b1b (8:4b1b)
+ call IsPrehistoricPowerActive
+ jp c, .done
+
+ ld a, 7
+ ld hl, wce08
+ call ClearMemory_Bank8
+
+ xor a
+ ld [wce06], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+
+.loop_hand_1
+ ld a, [hli]
+ cp $ff
+ jr z, .not_found_in_hand
+
+; check if card in hand is any of the following
+; stage 2 Pokemon cards
+ ld d, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp VENUSAUR1
+ jr z, .found
+ cp VENUSAUR2
+ jr z, .found
+ cp BLASTOISE
+ jr z, .found
+ cp VILEPLUME
+ jr z, .found
+ cp ALAKAZAM
+ jr z, .found
+ cp GENGAR
+ jr nz, .loop_hand_1
+
+.found
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ push hl
+ call GetTurnDuelistVariable
+ pop hl
+ ld c, a
+ ld e, PLAY_AREA_ARENA
+
+; check Play Area for card that can evolve into
+; the picked stage 2 Pokemon
+.loop_play_area_1
+ push hl
+ push bc
+ push de
+ call CheckIfCanEvolveInto_BasicToStage2
+ pop de
+ call nc, .can_evolve
+ pop bc
+ pop hl
+ inc e
+ dec c
+ jr nz, .loop_play_area_1
+ jr .loop_hand_1
+
+.can_evolve
+ ld a, DUELVARS_ARENA_CARD_HP
+ add e
+ call GetTurnDuelistVariable
+ call ConvertHPToCounters
+ swap a
+ ld b, a
+
+; count number of energy cards attached and keep
+; the lowest 4 bits (capped at $0f)
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ cp $10
+ jr c, .not_maxed_out
+ ld a, %00001111
+.not_maxed_out
+ or b
+
+; 4 high bits of a = HP counters Pokemon still has
+; 4 low bits of a = number of energy cards attached
+
+; store this score in wce08 + PLAY_AREA*
+ ld hl, wce08
+ ld c, e
+ ld b, $00
+ add hl, bc
+ ld [hl], a
+
+; store the deck index of stage 2 Pokemon in wce0f + PLAY_AREA*
+ ld hl, wce0f
+ add hl, bc
+ ld [hl], d
+
+; increase wce06 by one
+ ld hl, wce06
+ inc [hl]
+ ret
+
+.not_found_in_hand
+ ld a, [wce06]
+ or a
+ jr z, .check_evolution_and_dragonite
+
+; an evolution has been found before
+ xor a
+ ld [wce06], a
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+ ld e, $00
+ ld d, $00
+
+; find highest score in wce08
+.loop_score_1
+ ld hl, wce08
+ add hl, de
+ ld a, [wce06]
+ cp [hl]
+ jr nc, .not_higher
+
+; store this score to wce06
+ ld a, [hl]
+ ld [wce06], a
+; store this PLay Area location to wce07
+ ld a, e
+ ld [wce07], a
+
+.not_higher
+ inc e
+ dec c
+ jr nz, .loop_score_1
+
+; store the deck index of the stage 2 card
+; that has been decided in wce1a,
+; return the Play Area location of card
+; to evolve in a and return carry
+ ld a, [wce07]
+ ld e, a
+ ld hl, wce0f
+ add hl, de
+ ld a, [hl]
+ ld [wce1a], a
+ ld a, [wce07]
+ scf
+ ret
+
+.check_evolution_and_dragonite
+ ld a, 7
+ ld hl, wce08
+ call ClearMemory_Bank8
+
+ xor a
+ ld [wce06], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ push hl
+
+.loop_hand_2
+ pop hl
+ ld a, [hli]
+ cp $ff
+ jr z, .check_evolution_found
+
+ push hl
+ ld d, a
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+ ld e, PLAY_AREA_ARENA
+
+.loop_play_area_2
+; check if evolution is possible
+ push bc
+ push de
+ call CheckIfCanEvolveInto_BasicToStage2
+ pop de
+ call nc, .HandleDragonite1Evolution
+ call nc, .can_evolve
+
+; not possible to evolve or returned carry
+; when handling Dragonite1 evolution
+ pop bc
+ inc e
+ dec c
+ jr nz, .loop_play_area_2
+ jr .loop_hand_2
+
+.check_evolution_found
+ ld a, [wce06]
+ or a
+ jr nz, .evolution_was_found
+; no evolution was found before
+ or a
+ ret
+
+.evolution_was_found
+ xor a
+ ld [wce06], a
+ ld a, $ff
+ ld [wce07], a
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+ ld e, $00
+ ld d, $00
+
+; find highest score in wce08 with at least
+; 2 energy cards attached
+.loop_score_2
+ ld hl, wce08
+ add hl, de
+ ld a, [wce06]
+ cp [hl]
+ jr nc, .next_score
+
+; take the lower 4 bits (total energy cards)
+; and skip if less than 2
+ ld a, [hl]
+ ld b, a
+ and %00001111
+ cp 2
+ jr c, .next_score
+
+; has at least 2 energy cards
+; store the score in wce06
+ ld a, b
+ ld [wce06], a
+; store this PLay Area location to wce07
+ ld a, e
+ ld [wce07], a
+
+.next_score
+ inc e
+ dec c
+ jr nz, .loop_score_2
+
+ ld a, [wce07]
+ cp $ff
+ jr z, .done
+
+; a card to evolve was found
+; store the deck index of the stage 2 card
+; that has been decided in wce1a,
+; return the Play Area location of card
+; to evolve in a and return carry
+ ld e, a
+ ld hl, wce0f
+ add hl, de
+ ld a, [hl]
+ ld [wce1a], a
+ ld a, [wce07]
+ scf
+ ret
+
+.done
+ or a
+ ret
+
+; return carry if card is evolving to Dragonite1 and if
+; - the card that is evolving is not Arena card and
+; number of damage counters in Play Area is under 8;
+; - the card that is evolving is Arena card and has under 5
+; damage counters or has less than 3 energy cards attached.
+.HandleDragonite1Evolution ; 20c5c (8:4c5c)
+ push af
+ push bc
+ push de
+ push hl
+ push de
+
+; check card ID
+ ld a, d
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp DRAGONITE1
+ jr nz, .no_carry
+
+; check card Play Area location
+ ld a, e
+ or a
+ jr z, .active_card_dragonite
+
+; the card that is evolving is not active card
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, 0
+
+; count damage counters in Play Area
+.loop_play_area_damage
+ dec b
+ ld e, b
+ push bc
+ call GetCardDamage
+ pop bc
+ call ConvertHPToCounters
+ add c
+ ld c, a
+
+ ld a, b
+ or a
+ jr nz, .loop_play_area_damage
+
+; compare number of total damage counters
+; with 7, if less or equal to that, set carry
+ ld a, 7
+ cp c
+ jr c, .no_carry
+ jr .set_carry
+
+.active_card_dragonite
+; the card that is evolving is active card
+; compare number of this card's damage counters
+; with 5, if less than that, set carry
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamage
+ cp 5
+ jr c, .set_carry
+
+; compare number of this card's attached energy cards
+; with 3, if less than that, set carry
+ ld e, PLAY_AREA_ARENA
+ farcall CountNumberOfEnergyCardsAttached
+ cp 3
+ jr c, .set_carry
+ jr .no_carry
+
+.no_carry
+ pop hl
+ pop de
+ pop bc
+ pop af
+ ret
+
+.set_carry
+ pop hl
+ pop de
+ pop bc
+ pop af
+ scf
+ ret
+; 0x20cae
+
+AIPlay_ProfessorOak: ; 20cae (8:4cae)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_USED_PROFESSOR_OAK | AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x20cc1
+
+; sets carry if AI determines a score of playing
+; Professor Oak is over a certain threshold.
+AIDecide_ProfessorOak: ; 20cc1 (8:4cc1)
+; return if cards in deck <= 6
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp DECK_SIZE - 6
+ ret nc
+
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jp z, .HandleLegendaryArticunoDeck
+ cp EXCAVATION_DECK_ID
+ jp z, .HandleExcavationDeck
+ cp WONDERS_OF_SCIENCE_DECK_ID
+ jp z, .HandleWondersOfScienceDeck
+
+; return if cards in deck <= 14
+.check_cards_deck
+ ld a, [hl]
+ cp DECK_SIZE - 14
+ ret nc
+
+; initialize score
+ ld a, $1e
+ ld [wce06], a
+
+; check number of cards in hand
+.check_cards_hand
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ cp 4
+ jr nc, .more_than_3_cards
+
+; less than 4 cards in hand
+ ld a, [wce06]
+ add $32
+ ld [wce06], a
+ jr .check_energy_cards
+
+.more_than_3_cards
+ cp 9
+ jr c, .check_energy_cards
+
+; more than 8 cards
+ ld a, [wce06]
+ sub $1e
+ ld [wce06], a
+
+.check_energy_cards
+ farcall CreateEnergyCardListFromHand
+ jr nc, .handle_blastoise
+
+; no energy cards in hand
+ ld a, [wce06]
+ add $28
+ ld [wce06], a
+
+.handle_blastoise
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .check_hand
+
+; no Muk in Play Area
+ ld a, BLASTOISE
+ call CountPokemonIDInPlayArea
+ jr nc, .check_hand
+
+; at least one Blastoise in AI Play Area
+ ld a, WATER_ENERGY
+ farcall LookForCardIDInHand
+ jr nc, .check_hand
+
+; no Water energy in hand
+ ld a, [wce06]
+ add $0a
+ ld [wce06], a
+
+; this part seems buggy
+; the AI loops through all the cards in hand and checks
+; if any of them is not a Pokemon card and has Basic stage.
+; it seems like the intention was that if there was
+; any Basic Pokemon still in hand, the AI would add to the score.
+.check_hand
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .check_evolution
+
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .loop_hand ; bug, should be jr nc
+
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .loop_hand
+
+ ld a, [wce06]
+ add $0a
+ ld [wce06], a
+
+.check_evolution
+ xor a
+ ld [wce0f], a
+ ld [wce0f + 1], a
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+.loop_play_area
+ push de
+ call .LookForEvolution
+ pop de
+ jr nc, .not_in_hand
+
+; there's a card in hand that can evolve
+ ld a, $01
+ ld [wce0f], a
+
+.not_in_hand
+; check if a card that can evolve was found at all
+; if not, go to the next card in the Play Area
+ ld a, [wce08]
+ cp $01
+ jr nz, .next_play_area
+
+; if it was found, set wce0f + 1 to $01
+ ld a, $01
+ ld [wce0f + 1], a
+
+.next_play_area
+ inc e
+ dec d
+ jr nz, .loop_play_area
+
+; if a card was found that evolves...
+ ld a, [wce0f + 1]
+ or a
+ jr z, .check_score
+
+; ...but that card is not in the hand...
+ ld a, [wce0f]
+ or a
+ jr nz, .check_score
+
+; ...add to the score
+ ld a, [wce06]
+ add $0a
+ ld [wce06], a
+
+; only return carry if score > $3c
+.check_score
+ ld a, [wce06]
+ ld b, $3c
+ cp b
+ jr nc, .set_carry
+ or a
+ ret
+
+.set_carry
+ scf
+ ret
+; 0x20d9d
+
+; return carry if there's a card in the hand that
+; can evolve the card in Play Area location in e.
+; sets wce08 to $01 if any card is found that can
+; evolve regardless of card location.
+.LookForEvolution ; 20d9d (8:4d9d)
+ xor a
+ ld [wce08], a
+ ld d, 0
+
+; loop through the whole deck to check if there's
+; a card that can evolve this Pokemon.
+.loop_deck_evolution
+ push de
+ call CheckIfCanEvolveInto
+ pop de
+ jr nc, .can_evolve
+.evolution_not_in_hand
+ inc d
+ ld a, DECK_SIZE
+ cp d
+ jr nz, .loop_deck_evolution
+
+ or a
+ ret
+
+; a card was found that can evolve, set wce08 to $01
+; and if the card is in the hand, return carry.
+; otherwise resume looping through deck.
+.can_evolve
+ ld a, $01
+ ld [wce08], a
+ ld a, DUELVARS_CARD_LOCATIONS
+ add d
+ call GetTurnDuelistVariable
+ cp CARD_LOCATION_HAND
+ jr nz, .evolution_not_in_hand
+
+ scf
+ ret
+; 0x20dc3
+
+; handles Legendary Articuno Deck AI logic.
+.HandleLegendaryArticunoDeck ; 20dc3 (8:4dc3)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 3
+ jr nc, .check_playable_cards
+
+; has less than 3 Pokemon in Play Area.
+ push af
+ call CreateHandCardList
+ pop af
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+; if no cards in hand evolve cards in Play Area,
+; returns carry.
+.loop_play_area_articuno
+ ld a, DUELVARS_ARENA_CARD
+ add e
+
+ push de
+ call GetTurnDuelistVariable
+ farcall CheckForEvolutionInList
+ pop de
+ jr c, .check_playable_cards
+
+ inc e
+ ld a, d
+ cp e
+ jr nz, .loop_play_area_articuno
+
+.set_carry_articuno
+ scf
+ ret
+
+; if there are more than 3 energy cards in hand,
+; return no carry, otherwise check for playable cards.
+.check_playable_cards
+ call CountOppEnergyCardsInHand
+ cp 4
+ jr nc, .no_carry_articuno
+
+; remove both Professor Oak cards from list
+; before checking for playable cards
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld e, PROFESSOR_OAK
+ farcall RemoveCardIDInList
+ ld e, PROFESSOR_OAK
+ farcall RemoveCardIDInList
+
+; look in hand for cards that can be played.
+; if a card that cannot be played is found, return no carry.
+; otherwise return carry.
+.loop_hand_articuno
+ ld a, [hli]
+ cp $ff
+ jr z, .set_carry_articuno
+ push hl
+ farcall CheckIfCardCanBePlayed
+ pop hl
+ jr c, .loop_hand_articuno
+
+.no_carry_articuno
+ or a
+ ret
+; 0x20e11
+
+; handles Excavation deck AI logic.
+; sets score depending on whether there's no
+; Mysterious Fossil in play and in hand.
+.HandleExcavationDeck ; 20e11 (8:4e11)
+; return no carry if cards in deck < 15
+ ld a, [hl]
+ cp 46
+ ret nc
+
+; look for Mysterious Fossil
+ ld a, MYSTERIOUS_FOSSIL
+ call LookForCardIDInHandAndPlayArea
+ jr c, .found_mysterious_fossil
+ ld a, $50
+ ld [wce06], a
+ jp .check_cards_hand
+.found_mysterious_fossil
+ ld a, $1e
+ ld [wce06], a
+ jp .check_cards_hand
+; 0x20e2c
+
+; handles Wonders of Science AI logic.
+; if there's either Grimer or Muk in hand,
+; do not play Professor Oak.
+.HandleWondersOfScienceDeck ; 20e2c (8:4e2c)
+ ld a, GRIMER
+ call LookForCardIDInHandList_Bank8
+ jr c, .found_grimer_or_muk
+ ld a, MUK
+ call LookForCardIDInHandList_Bank8
+ jr c, .found_grimer_or_muk
+
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ jp .check_cards_deck
+
+.found_grimer_or_muk
+ or a
+ ret
+; 0x20e44
+
+AIPlay_EnergyRetrieval: ; 20e44 (8:4e44)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1a]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wce1b]
+ ldh [hTempRetreatCostCards], a
+ cp $ff
+ jr z, .asm_20e68
+ ld a, $ff
+ ldh [$ffa3], a
+.asm_20e68
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x20e6e
+
+; checks whether AI can play Energy Retrieval and
+; picks the energy cards from the discard pile,
+; and duplicate cards in hand to discard.
+AIDecide_EnergyRetrieval: ; 20e6e (8:4e6e)
+; return no carry if no cards in hand
+ farcall CreateEnergyCardListFromHand
+ jp nc, .no_carry
+
+; handle Go Go Rain Dance deck
+; return no carry if there's no Muk card in play and
+; if there's no Blastoise card in Play Area
+; if there's a Muk in play, continue as normal
+ ld a, [wOpponentDeckID]
+ cp GO_GO_RAIN_DANCE_DECK_ID
+ jr nz, .start
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .start
+ ld a, BLASTOISE
+ call CountPokemonIDInPlayArea
+ jp nc, .no_carry
+
+.start
+; find duplicate cards in hand
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ call FindDuplicateCards
+ jp c, .no_carry
+
+ ld [wce06], a
+ ld a, CARD_LOCATION_DISCARD_PILE
+ call FindBasicEnergyCardsInLocation
+ jp c, .no_carry
+
+; some basic energy cards were found in Discard Pile
+ ld a, $ff
+ ld [wce1a], a
+ ld [wce1b], a
+ ld [wce1c], a
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+; first check if there are useful energy cards in the list
+; and choose them for retrieval first
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ push de
+
+; load this card's ID in wTempCardID
+; and this card's Type in wTempCardType
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ pop de
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+
+; loop the energy cards in the Discard Pile
+; and check if they are useful for this Pokemon
+ ld hl, wDuelTempList
+.loop_energy_cards_1
+ ld a, [hli]
+ cp $ff
+ jr z, .next_play_area
+
+ ld b, a
+ push hl
+ farcall CheckIfEnergyIsUseful
+ pop hl
+ jr nc, .loop_energy_cards_1
+
+ ld a, [wce1a]
+ cp $ff
+ jr nz, .second_energy_1
+
+; check if there were already chosen cards,
+; if this is the second chosen card, return carry
+
+; first energy card found
+ ld a, b
+ ld [wce1a], a
+ call RemoveCardFromList
+ jr .next_play_area
+.second_energy_1
+ ld a, b
+ ld [wce1b], a
+ jr .set_carry
+
+.next_play_area
+ inc e
+ dec d
+ jr nz, .loop_play_area
+
+; next, if there are still energy cards left to choose,
+; loop through the energy cards again and select
+; them in order.
+ ld hl, wDuelTempList
+.loop_energy_cards_2
+ ld a, [hli]
+ cp $ff
+ jr z, .check_chosen
+ ld b, a
+ ld a, [wce1a]
+ cp $ff
+ jr nz, .second_energy_2
+ ld a, b
+ ld [wce1a], a
+ call RemoveCardFromList
+ jr .loop_energy_cards_2
+
+.second_energy_2
+ ld a, b
+ ld [wce1b], a
+ jr .set_carry
+
+; will set carry if at least one has been chosen
+.check_chosen
+ ld a, [wce1a]
+ cp $ff
+ jr nz, .set_carry
+.no_carry
+ or a
+ ret
+
+.set_carry
+ ld a, [wce06]
+ scf
+ ret
+; 0x20f27
+
+; remove an element from the list
+; and shortens it accordingly
+; input:
+; hl = pointer to element after the one to remove
+RemoveCardFromList: ; 20f27 (8:4f27)
+ push de
+ ld d, h
+ ld e, l
+ dec hl
+ push hl
+.loop_remove
+ ld a, [de]
+ ld [hli], a
+ cp $ff
+ jr z, .done_remove
+ inc de
+ jr .loop_remove
+.done_remove
+ pop hl
+ pop de
+ ret
+; 0x20f38
+
+; finds duplicates in card list in hl.
+; if a duplicate of Pokemon cards are found, return in
+; a the deck index of the second one.
+; otherwise, if a duplicate of non-Pokemon cards are found
+; return in a the deck index of the second one.
+; if no duplicates found, return carry.
+; input:
+; hl = list to look in
+; output:
+; a = deck index of duplicate card
+FindDuplicateCards: ; 20f38 (8:4f38)
+ ld a, $ff
+ ld [wce0f], a
+ ld [wce0f + 1], a
+ push hl
+
+.loop_outer
+; get ID of current card
+ pop hl
+ ld a, [hli]
+ cp $ff
+ jr z, .check_found
+ call GetCardIDFromDeckIndex
+ ld b, e
+ push hl
+
+; loop the rest of the list to find
+; another card with the same ID
+.loop_inner
+ ld a, [hli]
+ cp $ff
+ jr z, .loop_outer
+ ld c, a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp b
+ jr nz, .loop_inner
+
+; found two cards with same ID
+ push bc
+ call GetCardType
+ pop bc
+ cp TYPE_ENERGY
+ jr c, .not_energy
+
+; they are energy or trainer cards
+; loads wce0f+1 with this card deck index
+ ld a, c
+ ld [wce0f + 1], a
+ jr .loop_outer
+
+.not_energy
+; they are Pokemon cards
+; loads wce0f with this card deck index
+ ld a, c
+ ld [wce0f], a
+ jr .loop_outer
+
+.check_found
+ ld a, [wce0f]
+ cp $ff
+ jr nz, .no_carry
+ ld a, [wce0f + 1]
+ cp $ff
+ jr nz, .no_carry
+
+; only set carry if duplicate cards were not found
+ scf
+ ret
+
+.no_carry
+; two cards with the same ID were found
+; of either Pokemon or Non-Pokemon cards
+ or a
+ ret
+; 0x20f80
+
+AIPlay_SuperEnergyRetrieval: ; 20f80 (8:4f80)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1a]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wce1b]
+ ldh [hTempRetreatCostCards], a
+ ld a, [wce1c]
+ ldh [$ffa3], a
+ cp $ff
+ jr z, .asm_20fbb
+ ld a, [wce1d]
+ ldh [$ffa4], a
+ cp $ff
+ jr z, .asm_20fbb
+ ld a, [wce1e]
+ ldh [$ffa5], a
+ cp $ff
+ jr z, .asm_20fbb
+ ld a, $ff
+ ldh [$ffa6], a
+.asm_20fbb
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x20fc1
+
+AIDecide_SuperEnergyRetrieval: ; 20fc1 (8:4fc1)
+; return no carry if no cards in hand
+ farcall CreateEnergyCardListFromHand
+ jp nc, .no_carry
+
+; handle Go Go Rain Dance deck
+; return no carry if there's no Muk card in play and
+; if there's no Blastoise card in Play Area
+; if there's a Muk in play, continue as normal
+ ld a, [wOpponentDeckID]
+ cp GO_GO_RAIN_DANCE_DECK_ID
+ jr nz, .start
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .start
+ ld a, BLASTOISE
+ call CountPokemonIDInPlayArea
+ jp nc, .no_carry
+
+.start
+; find duplicate cards in hand
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ call FindDuplicateCards
+ jp c, .no_carry
+
+; remove the duplicate card in hand
+; and run the hand check again
+ ld [wce06], a
+ ld hl, wDuelTempList
+ call FindAndRemoveCardFromList
+ call FindDuplicateCards
+ jp c, .no_carry
+
+ ld [wce08], a
+ ld a, CARD_LOCATION_DISCARD_PILE
+ call FindBasicEnergyCardsInLocation
+ jp c, .no_carry
+
+; some basic energy cards were found in Discard Pile
+ ld a, $ff
+ ld [wce1b], a
+ ld [wce1c], a
+ ld [wce1d], a
+ ld [wce1e], a
+ ld [wce1f], a
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+; first check if there are useful energy cards in the list
+; and choose them for retrieval first
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ push de
+
+; load this card's ID in wTempCardID
+; and this card's Type in wTempCardType
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ pop de
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+
+; loop the energy cards in the Discard Pile
+; and check if they are useful for this Pokemon
+ ld hl, wDuelTempList
+.loop_energy_cards_1
+ ld a, [hli]
+ cp $ff
+ jr z, .next_play_area
+
+ ld b, a
+ push hl
+ farcall CheckIfEnergyIsUseful
+ pop hl
+ jr nc, .loop_energy_cards_1
+
+; first energy
+ ld a, [wce1b]
+ cp $ff
+ jr nz, .second_energy_1
+ ld a, b
+ ld [wce1b], a
+ call RemoveCardFromList
+ jr .next_play_area
+
+.second_energy_1
+ ld a, [wce1c]
+ cp $ff
+ jr nz, .third_energy_1
+ ld a, b
+ ld [wce1c], a
+ call RemoveCardFromList
+ jr .next_play_area
+
+.third_energy_1
+ ld a, [wce1d]
+ cp $ff
+ jr nz, .fourth_energy_1
+ ld a, b
+ ld [wce1d], a
+ call RemoveCardFromList
+ jr .next_play_area
+
+.fourth_energy_1
+ ld a, b
+ ld [wce1e], a
+ jr .set_carry
+
+.next_play_area
+ inc e
+ dec d
+ jr nz, .loop_play_area
+
+; next, if there are still energy cards left to choose,
+; loop through the energy cards again and select
+; them in order.
+ ld hl, wDuelTempList
+.loop_energy_cards_2
+ ld a, [hli]
+ cp $ff
+ jr z, .check_chosen
+ ld b, a
+ ld a, [wce1b]
+ cp $ff
+ jr nz, .second_energy_2
+ ld a, b
+
+; first energy
+ ld [wce1b], a
+ call RemoveCardFromList
+ jr .loop_energy_cards_2
+
+.second_energy_2
+ ld a, [wce1c]
+ cp $ff
+ jr nz, .third_energy_2
+ ld a, b
+ ld [wce1c], a
+ call RemoveCardFromList
+ jr .loop_energy_cards_2
+
+.third_energy_2
+ ld a, [wce1d]
+ cp $ff
+ jr nz, .fourth_energy
+ ld a, b
+ ld [wce1d], a
+ call RemoveCardFromList
+ jr .loop_energy_cards_2
+
+.fourth_energy
+ ld a, b
+ ld [wce1e], a
+ jr .set_carry
+
+; will set carry if at least one has been chosen
+.check_chosen
+ ld a, [wce1b]
+ cp $ff
+ jr nz, .set_carry
+
+.no_carry
+ or a
+ ret
+.set_carry
+ ld a, [wce08]
+ ld [wce1a], a
+ ld a, [wce06]
+ scf
+ ret
+; 0x210d5
+
+; finds the card with deck index a in list hl,
+; and removes it from the list.
+; the card HAS to exist in the list, since this
+; routine does not check for the terminating byte $ff!
+; input:
+; a = card deck index to look
+; hl = pointer to list of cards
+FindAndRemoveCardFromList: ; 210d5 (8:50d5)
+ push hl
+ ld b, a
+.loop_duplicate
+ ld a, [hli]
+ cp b
+ jr nz, .loop_duplicate
+ call RemoveCardFromList
+ pop hl
+ ret
+; 0x210e0
+
+AIPlay_PokemonCenter: ; 210e0 (8:50e0)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x210eb
+
+AIDecide_PokemonCenter: ; 210eb (8:50eb)
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+
+; return if active Pokemon can KO player's card.
+ farcall CheckIfAnyMoveKnocksOutDefendingCard
+ jr nc, .start
+ farcall CheckIfSelectedMoveIsUnusable
+ jr nc, .no_carry
+ farcall LookForEnergyNeededForMoveInHand
+ jr c, .no_carry
+
+.start
+ xor a
+ ld [wce06], a
+ ld [wce08], a
+ ld [wce0f], a
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ push de
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, e ; useless instruction
+ pop de
+
+; get this Pokemon's current HP in number of counters
+; and add it to the total.
+ ld a, [wLoadedCard1HP]
+ call ConvertHPToCounters
+ ld b, a
+ ld a, [wce06]
+ add b
+ ld [wce06], a
+
+; get this Pokemon's current damage counters
+; and add it to the total.
+ call GetCardDamage
+ call ConvertHPToCounters
+ ld b, a
+ ld a, [wce08]
+ add b
+ ld [wce08], a
+
+; get this Pokemon's number of attached energy cards
+; and add it to the total.
+; if there's overflow, return no carry.
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ ld b, a
+ ld a, [wce0f]
+ add b
+ jr c, .no_carry
+ ld [wce0f], a
+
+ inc e
+ dec d
+ jr nz, .loop_play_area
+
+; if (number of damage counters / 2) < (total energy cards attached)
+; return no carry.
+ ld a, [wce08]
+ srl a
+ ld hl, wce0f
+ cp [hl]
+ jr c, .no_carry
+
+; if (number of HP counters * 6 / 10) >= (number of damage counters)
+; return no carry.
+ ld a, [wce06]
+ ld l, a
+ ld h, 6
+ call HtimesL
+ call CalculateWordTensDigit
+ ld a, l
+ ld hl, wce08
+ cp [hl]
+ jr nc, .no_carry
+
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+; 0x21170
+
+AIPlay_ImposterProfessorOak: ; 21170 (8:5170)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x2117b
+
+; sets carry depending on player's number of cards
+; in deck in in hand.
+AIDecide_ImposterProfessorOak: ; 2117b (8:517b)
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetNonTurnDuelistVariable
+ cp DECK_SIZE - 14
+ jr c, .more_than_14_cards
+
+; if player has less than 14 cards in deck, only
+; set carry if number of cards in their hands < 6
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetNonTurnDuelistVariable
+ cp 6
+ jr c, .set_carry
+.no_carry
+ or a
+ ret
+
+; if player has more than 14 cards in deck, only
+; set carry if number of cards in their hands >= 9
+.more_than_14_cards
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetNonTurnDuelistVariable
+ cp 9
+ jr c, .no_carry
+.set_carry
+ scf
+ ret
+; 0x2119a
+
+AIPlay_EnergySearch: ; 2119a (8:519a)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x211aa
+
+; AI checks for playing Energy Search
+AIDecide_EnergySearch: ; 211aa (8:51aa)
+ farcall CreateEnergyCardListFromHand
+ jr c, .start
+ call .CheckForUsefulEnergyCards
+ jr c, .start
+
+; there are energy cards in hand and at least
+; one of them is useful to a card in Play Area
+.no_carry
+ or a
+ ret
+
+.start
+ ld a, [wOpponentDeckID]
+ cp HEATED_BATTLE_DECK_ID
+ jr z, .heated_battle
+ cp WONDERS_OF_SCIENCE_DECK_ID
+ jr z, .wonders_of_science
+
+; if no energy cards in deck, return no carry
+ ld a, CARD_LOCATION_DECK
+ call FindBasicEnergyCardsInLocation
+ jr c, .no_carry
+
+; if any of the energy cards in deck is useful
+; return carry right away...
+ call .CheckForUsefulEnergyCards
+ jr c, .no_useful
+ scf
+ ret
+
+; ...otherwise save the list in a before return carry.
+.no_useful
+ ld a, [wDuelTempList]
+ scf
+ ret
+
+; Heated Battle deck only searches for Fire and Lightning
+; if they are found to be useful to some card in Play Area
+.heated_battle
+ ld a, CARD_LOCATION_DECK
+ call FindBasicEnergyCardsInLocation
+ jr c, .no_carry
+ call .CheckUsefulFireOrLightningEnergy
+ jr c, .no_carry
+ scf
+ ret
+
+; this subroutine has a bug.
+; it was supposed to use the .CheckUsefulGrassEnergy subroutine
+; but uses .CheckUsefulFireOrLightningEnergy instead.
+.wonders_of_science
+ ld a, CARD_LOCATION_DECK
+ call FindBasicEnergyCardsInLocation
+ jr c, .no_carry
+ call .CheckUsefulFireOrLightningEnergy
+ jr c, .no_carry
+ scf
+ ret
+; 0x211f1
+
+; return carry if cards in wDuelTempList are not
+; useful to any of the Play Area Pokemon
+.CheckForUsefulEnergyCards ; 211f1 (8:51f1)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+.loop_play_area_1
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ push de
+ call GetTurnDuelistVariable
+
+; store ID and type of card
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ pop de
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+
+; look in list for a useful energy,
+; is any is found return no carry.
+ ld hl, wDuelTempList
+.loop_energy_1
+ ld a, [hli]
+ cp $ff
+ jr z, .none_found
+ ld b, a
+ push hl
+ farcall CheckIfEnergyIsUseful
+ pop hl
+ jr nc, .loop_energy_1
+
+ ld a, b
+ or a
+ ret
+
+.none_found
+ inc e
+ ld a, e
+ cp d
+ jr nz, .loop_play_area_1
+
+ scf
+ ret
+; 0x2122e
+
+; checks whether there are useful energies
+; only for Fire and Lightning type Pokemon cards
+; in Play Area. If none found, return carry.
+.CheckUsefulFireOrLightningEnergy ; 2122e (8:522e)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+.loop_play_area_2
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ push de
+ call GetTurnDuelistVariable
+
+; get card's ID and Type
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ pop de
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+
+; only do check if the Pokemon's type
+; is either Fire or Lightning
+ cp TYPE_ENERGY_FIRE
+ jr z, .fire_or_lightning
+ cp TYPE_ENERGY_LIGHTNING
+ jr nz, .next_play_area
+
+; loop each energy card in list
+.fire_or_lightning
+ ld [wTempCardType], a
+ ld hl, wDuelTempList
+.loop_energy_2
+ ld a, [hli]
+ cp $ff
+ jr z, .next_play_area
+
+; if this energy card is useful,
+; return no carry.
+ ld b, a
+ push hl
+ farcall CheckIfEnergyIsUseful
+ pop hl
+ jr nc, .loop_energy_2
+
+ ld a, b
+ or a
+ ret
+
+.next_play_area
+ inc e
+ ld a, e
+ cp d
+ jr nz, .loop_play_area_2
+
+; no card was found to be useful
+; for Fire/Lightning type Pokemon card.
+ scf
+ ret
+; 0x21273
+
+; checks whether there are useful energies
+; only for Grass type Pokemon cards
+; in Play Area. If none found, return carry.
+.CheckUsefulGrassEnergy ; 21273 (8:5273)
+; unreferenced
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+
+.loop_play_area_3
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ push de
+ call GetTurnDuelistVariable
+
+; get card's ID and Type
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ pop de
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+
+; only do check if the Pokemon's type is Grass
+ cp TYPE_ENERGY_GRASS
+ jr nz, .next_play_area_3
+
+; loop each energy card in list
+ ld [wTempCardType], a
+ ld hl, wDuelTempList
+.loop_energy_3
+ ld a, [hli]
+ cp $ff
+ jr z, .next_play_area_3
+
+; if this energy card is useful,
+; return no carry.
+ ld b, a
+ push hl
+ farcall CheckIfEnergyIsUseful
+ pop hl
+ jr nc, .loop_energy_3
+
+ ld a, b
+ or a
+ ret
+
+.next_play_area_3
+ inc e
+ ld a, e
+ cp d
+ jr nz, .loop_play_area_3
+
+; no card was found to be useful
+; for Grass type Pokemon card.
+ scf
+ ret
+; 0x212b4
+
+AIPlay_Pokedex: ; 212b4 (8:52b4)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wce1a]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1b]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wce1c]
+ ldh [hTempRetreatCostCards], a
+ ld a, [wce1d]
+ ldh [$ffa3], a
+ ld a, [wce1e]
+ ldh [$ffa4], a
+ ld a, $ff
+ ldh [$ffa5], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x212dc
+
+AIDecide_Pokedex: ; 212dc (8:52dc)
+ ld a, [wcda6]
+ cp $06
+ jr c, .no_carry
+
+; return no carry if number of cards in deck <= 4
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp DECK_SIZE - 4
+ jr nc, .no_carry
+
+; has a 3 in 10 chance of actually playing card
+ ld a, 10
+ call Random
+ cp 3
+ jr c, .pick_cards
+
+.no_carry
+ or a
+ ret
+
+.pick_cards
+; the following comparison is disregarded
+; the Wonders of Science deck was probably intended
+; to use PickPokedexCards_Unreferenced instead
+ ld a, [wOpponentDeckID]
+ cp WONDERS_OF_SCIENCE_DECK_ID
+ jp PickPokedexCards ; bug, should be jp nz
+; 0x212ff
+
+; picks order of the cards in deck from the effects of Pokedex.
+; prioritises Pokemon cards, then Trainer cards, then energy cards.
+; stores the resulting order in wce1a.
+PickPokedexCards_Unreferenced: ; 212ff (8:52ff)
+; unreferenced
+ xor a
+ ld [wcda6], a
+
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ add DUELVARS_DECK_CARDS
+ ld l, a
+ lb de, $00, $00
+ ld b, 5
+
+; run through 5 of the remaining cards in deck
+.next_card
+ ld a, [hli]
+ ld c, a
+ call .GetCardType
+
+; load this card's deck index and type in memory
+; wce08 = card types
+; wce0f = card deck indices
+ push hl
+ ld hl, wce08
+ add hl, de
+ ld [hl], a
+ ld hl, wce0f
+ add hl, de
+ ld [hl], c
+ pop hl
+
+ inc e
+ dec b
+ jr nz, .next_card
+
+; terminate the wce08 list
+ ld a, $ff
+ ld [wce08 + 5], a
+
+ ld de, wce1a
+
+; find Pokemon
+ ld hl, wce08
+ ld c, -1
+ ld b, $00
+
+; run through the stored cards
+; and look for any Pokemon cards.
+.loop_pokemon
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .find_trainers
+ cp TYPE_ENERGY
+ jr nc, .loop_pokemon
+; found a Pokemon card
+; store it in wce1a list
+ push hl
+ ld hl, wce0f
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ ld [de], a
+ inc de
+ jr .loop_pokemon
+
+; run through the stored cards
+; and look for any Trainer cards.
+.find_trainers
+ ld hl, wce08
+ ld c, -1
+ ld b, $00
+
+.loop_trainers
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .find_energy
+ cp TYPE_TRAINER
+ jr nz, .loop_trainers
+; found a Trainer card
+; store it in wce1a list
+ push hl
+ ld hl, wce0f
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ ld [de], a
+ inc de
+ jr .loop_trainers
+
+.find_energy
+ ld hl, wce08
+ ld c, -1
+ ld b, $00
+
+; run through the stored cards
+; and look for any energy cards.
+.loop_energy
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ and TYPE_ENERGY
+ jr z, .loop_energy
+; found an energy card
+; store it in wce1a list
+ push hl
+ ld hl, wce0f
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ ld [de], a
+ inc de
+ jr .loop_energy
+
+.done
+ scf
+ ret
+; 0x21383
+
+.GetCardType ; 21383 (8:5383)
+ push bc
+ push de
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ pop de
+ pop bc
+ ret
+; 0x2138e
+
+; picks order of the cards in deck from the effects of Pokedex.
+; prioritises energy cards, then Pokemon cards, then Trainer cards.
+; stores the resulting order in wce1a.
+PickPokedexCards: ; 2138e (8:538e)
+ xor a
+ ld [wcda6], a
+
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ add DUELVARS_DECK_CARDS
+ ld l, a
+ lb de, $00, $00
+ ld b, 5
+
+; run through 5 of the remaining cards in deck
+.next_card
+ ld a, [hli]
+ ld c, a
+ call .GetCardType
+
+; load this card's deck index and type in memory
+; wce08 = card types
+; wce0f = card deck indices
+ push hl
+ ld hl, wce08
+ add hl, de
+ ld [hl], a
+ ld hl, wce0f
+ add hl, de
+ ld [hl], c
+ pop hl
+
+ inc e
+ dec b
+ jr nz, .next_card
+
+; terminate the wce08 list
+ ld a, $ff
+ ld [wce08 + 5], a
+
+ ld de, wce1a
+
+; find energy
+ ld hl, wce08
+ ld c, -1
+ ld b, $00
+
+; run through the stored cards
+; and look for any energy cards.
+.loop_energy
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .find_pokemon
+ and TYPE_ENERGY
+ jr z, .loop_energy
+; found an energy card
+; store it in wce1a list
+ push hl
+ ld hl, wce0f
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ ld [de], a
+ inc de
+ jr .loop_energy
+
+.find_pokemon
+ ld hl, wce08
+ ld c, -1
+ ld b, $00
+
+; run through the stored cards
+; and look for any Pokemon cards.
+.loop_pokemon
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .find_trainers
+ cp TYPE_ENERGY
+ jr nc, .loop_pokemon
+; found a Pokemon card
+; store it in wce1a list
+ push hl
+ ld hl, wce0f
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ ld [de], a
+ inc de
+ jr .loop_pokemon
+
+; run through the stored cards
+; and look for any Trainer cards.
+.find_trainers
+ ld hl, wce08
+ ld c, -1
+ ld b, $00
+
+.loop_trainers
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ cp TYPE_TRAINER
+ jr nz, .loop_trainers
+; found a Trainer card
+; store it in wce1a list
+ push hl
+ ld hl, wce0f
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ ld [de], a
+ inc de
+ jr .loop_trainers
+
+.done
+ scf
+ ret
+; 0x21412
+
+.GetCardType ; 21412 (8:5412)
+ push bc
+ push de
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ pop de
+ pop bc
+ ret
+; 0x2141d
+
+AIPlay_FullHeal: ; 2141d (8:541d)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x21428
+
+AIDecide_FullHeal: ; 21428 (8:5428)
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+
+; skip if no status on arena card
+ or a ; NO_STATUS
+ jr z, .no_carry
+
+ and CNF_SLP_PRZ
+ cp PARALYZED
+ jr z, .paralyzed
+ cp ASLEEP
+ jr z, .asleep
+ cp CONFUSED
+ jr z, .confused
+ ; if either PSN or DBLPSN, fallthrough
+
+.set_carry
+ scf
+ ret
+
+.asleep
+; set carry if any of the following
+; cards are in the Play Area.
+ ld a, GASTLY1
+ ld b, PLAY_AREA_ARENA
+ call LookForCardIDInPlayArea_Bank8
+ jr c, .set_carry
+ ld a, GASTLY2
+ ld b, PLAY_AREA_ARENA
+ call LookForCardIDInPlayArea_Bank8
+ jr c, .set_carry
+ ld a, HAUNTER2
+ ld b, PLAY_AREA_ARENA
+ call LookForCardIDInPlayArea_Bank8
+ jr c, .set_carry
+
+; otherwise fallthrough
+
+.paralyzed
+; if Scoop Up is in hand and decided to be played, skip.
+ ld a, SCOOP_UP
+ call LookForCardIDInHandList_Bank8
+ jr nc, .no_scoop_up_prz
+ call AIDecide_ScoopUp
+ jr c, .no_carry
+
+.no_scoop_up_prz
+; if card can damage defending Pokemon...
+ xor a ; PLAY_AREA_ARENA
+ farcall CheckIfCanDamageDefendingPokemon
+ jr nc, .no_carry
+; ...and can play an energy card to retreat, set carry.
+ ld a, [wAIPlayEnergyCardForRetreat]
+ or a
+ jr nz, .set_carry
+
+; if not, check whether it's a card it would rather retreat,
+; and if it isn't, set carry.
+ farcall AIDecideWhetherToRetreat
+ jr nc, .set_carry
+
+.no_carry
+ or a
+ ret
+
+.confused
+; if Scoop Up is in hand and decided to be played, skip.
+ ld a, SCOOP_UP
+ call LookForCardIDInHandList_Bank8
+ jr nc, .no_scoop_up_cnf
+ call AIDecide_ScoopUp
+ jr c, .no_carry
+
+.no_scoop_up_cnf
+; if card can damage defending Pokemon...
+ xor a ; PLAY_AREA_ARENA
+ farcall CheckIfCanDamageDefendingPokemon
+ jr nc, .no_carry
+; ...and can play an energy card to retreat, set carry.
+ ld a, [wAIPlayEnergyCardForRetreat]
+ or a
+ jr nz, .set_carry
+; if not, return no carry.
+ jr .no_carry
+; 0x21497
+
+AIPlay_MrFuji: ; 21497 (8:5497)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x214a7
+
+; AI logic for playing Mr Fuji
+AIDecide_MrFuji: ; 214a7 (8:54a7)
+ ld a, $ff
+ ld [wce06], a
+ ld [wce08], a
+
+; if just one Pokemon in Play Area, skip.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 1
+ ret z
+
+ dec a
+ ld d, a
+ ld e, PLAY_AREA_BENCH_1
+
+; find a Pokemon in the bench that has damage counters.
+.loop_bench
+ ld a, DUELVARS_ARENA_CARD
+ add e
+ push de
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop de
+
+ ld a, [wLoadedCard1HP]
+ ld b, a
+
+ ; skip if zero damage counters
+ call GetCardDamage
+ call ConvertHPToCounters
+ or a
+ jr z, .next
+
+; a = damage counters
+; b = hp left
+ call CalculateBDividedByA_Bank8
+ cp 20
+ jr nc, .next
+
+; here, HP left in counters is less than twice
+; the number of damage counters, that is:
+; HP < 1/3 max HP
+
+; if value is less than the one found before, store this one.
+ ld hl, wce08
+ cp [hl]
+ jr nc, .next
+ ld [hl], a
+ ld a, e
+ ld [wce06], a
+.next
+ inc e
+ dec d
+ jr nz, .loop_bench
+
+ ld a, [wce06]
+ cp $ff
+ ret z
+
+ scf
+ ret
+; 0x214f1
+
+AIPlay_ScoopUp: ; 214f1 (8:54f1)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1a]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x21506
+
+AIDecide_ScoopUp: ; 21506 (8:5506)
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+
+; if only one Pokemon in Play Area, skip.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ jr c, .no_carry
+
+; handle some decks differently
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jr z, .HandleLegendaryArticuno
+ cp LEGENDARY_RONALD_DECK_ID
+ jp z, .HandleLegendaryRonald
+
+; if can't KO defending Pokemon, check if defending Pokemon
+; can KO this card. If so, then continue.
+; If not, return no carry.
+
+; if it can KO the defending Pokemon this turn,
+; return no carry.
+ farcall CheckIfAnyMoveKnocksOutDefendingCard
+ jr nc, .cannot_ko
+ farcall CheckIfSelectedMoveIsUnusable
+ jr nc, .no_carry
+ farcall LookForEnergyNeededForMoveInHand
+ jr c, .no_carry
+
+.cannot_ko
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp PARALYZED
+ jr z, .cannot_retreat
+ cp ASLEEP
+ jr z, .cannot_retreat
+
+; doesn't have a status that prevents retreat.
+; so check if it has enough energy to retreat.
+; if not, return no carry.
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ ld b, a
+ ld e, PLAY_AREA_ARENA
+ farcall CountNumberOfEnergyCardsAttached
+ cp b
+ jr c, .cannot_retreat
+
+.no_carry
+ or a
+ ret
+
+.cannot_retreat
+; store damage and total HP left
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1HP]
+ call ConvertHPToCounters
+ ld d, a
+
+; skip if card has no damage counters.
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamage
+ or a
+ jr z, .no_carry
+
+; if (total damage / total HP counters) < 7
+; return carry.
+; (this corresponds to damage counters
+; being under 70% of the max HP)
+ ld b, a
+ ld a, d
+ call CalculateBDividedByA_Bank8
+ cp 7
+ jr c, .no_carry
+
+; store Pokemon to switch to in wce1a and set carry.
+.decide_switch
+ farcall AIDecideBenchPokemonToSwitchTo
+ jr c, .no_carry
+ ld [wce1a], a
+ xor a
+ scf
+ ret
+
+; this deck will use Scoop Up on a benched Articuno2.
+; it checks if the defending Pokemon is a Snorlax,
+; but interestingly does not check for Muk in both Play Areas.
+; will also use Scoop Up on
+.HandleLegendaryArticuno
+; if less than 3 Play Area Pokemon cards, skip.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 3
+ jr c, .no_carry
+
+; look for Articuno2 in bench
+ ld a, ARTICUNO2
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank8
+ jr c, .articuno_bench
+
+; check Arena card
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp ARTICUNO2
+ jr z, .articuno_or_chansey
+ cp CHANSEY
+ jr nz, .no_carry
+
+; here either Articuno2 or Chansey
+; is the Arena Card.
+.articuno_or_chansey
+; if can't KO defending Pokemon, check if defending Pokemon
+; can KO this card. If so, then continue.
+; If not, return no carry.
+
+; if it can KO the defending Pokemon this turn,
+; return no carry.
+ farcall CheckIfAnyMoveKnocksOutDefendingCard
+ jr nc, .check_ko
+ farcall CheckIfSelectedMoveIsUnusable
+ jr nc, .no_carry
+ farcall LookForEnergyNeededForMoveInHand
+ jr c, .no_carry
+.check_ko
+ farcall CheckIfDefendingPokemonCanKnockOut
+ jr nc, .no_carry
+ jr .decide_switch
+
+.articuno_bench
+; skip if the defending card is Snorlax
+ push af
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp SNORLAX
+ pop bc
+ jr z, .no_carry
+
+; check attached energy cards.
+; if it has any, return no carry.
+ ld a, b
+.check_attached_energy
+ ld e, a
+ push af
+ farcall CountNumberOfEnergyCardsAttached
+ or a
+ pop bc
+ ld a, b
+ jr z, .no_energy
+ jp .no_carry
+
+.no_energy
+; has decided to Scoop Up benched card,
+; store $ff as the Pokemon card to switch to
+; because there's no need to switch.
+ push af
+ ld a, $ff
+ ld [wce1a], a
+ pop af
+ scf
+ ret
+; 0x215e7
+
+; this deck will use Scoop Up on a benched Articuno2, Zapdos3 or Molres2.
+; interestingly, does not check for Muk in both Play Areas.
+.HandleLegendaryRonald ; 215e7 (8:55e7)
+; if less than 3 Play Area Pokemon cards, skip.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 3
+ jp c, .no_carry
+
+ ld a, ARTICUNO2
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank8
+ jr c, .articuno_bench
+ ld a, ZAPDOS3
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank8
+ jr c, .check_attached_energy
+ ld a, MOLTRES2
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank8
+ jr c, .check_attached_energy
+ jp .no_carry
+; 0x2160f
+
+AIPlay_Maintenance: ; 2160f (8:560f)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wce1a]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1b]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x2162c
+
+; AI logic for playing Maintenance
+AIDecide_Maintenance: ; 2162c (8:562c)
+; Imakuni? has his own thing
+ ld a, [wOpponentDeckID]
+ cp IMAKUNI_DECK_ID
+ jr z, .imakuni
+
+; skip if number of cars in hand < 4.
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ cp 4
+ jr c, .no_carry
+
+; list out all the hand cards and remove
+; wAITrainerCardToPlay from list.Then find any duplicate cards.
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld a, [wAITrainerCardToPlay]
+ call FindAndRemoveCardFromList
+; if duplicates are not found, return no carry.
+ call FindDuplicateCards
+ jp c, .no_carry
+
+; store the first duplicate card and remove it from the list.
+; run duplicate check again.
+ ld [wce1a], a
+ ld hl, wDuelTempList
+ call FindAndRemoveCardFromList
+; if duplicates are not found, return no carry.
+ call FindDuplicateCards
+ jp c, .no_carry
+
+; store the second duplicate card and return carry.
+ ld [wce1b], a
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+.imakuni
+; has a 2 in 10 chance of not skipping.
+ ld a, 10
+ call Random
+ cp 2
+ jr nc, .no_carry
+
+; skip if number of cards in hand < 3.
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ cp 3
+ jr c, .no_carry
+
+; shuffle hand cards
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ call CountCardsInDuelTempList
+ call ShuffleCards
+
+; go through each card and find
+; cards that are different from wAITrainerCardToPlay.
+; if found, add those cards to wce1a and wce1a+1.
+ ld a, [wAITrainerCardToPlay]
+ ld b, a
+ ld c, 2
+ ld de, wce1a
+
+.loop
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ cp b
+ jr z, .loop
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop
+
+; two cards were found, return carry.
+ scf
+ ret
+; 0x2169a
+
+AIPlay_Recycle: ; 2169a (8:569a)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ldtx de, TrainerCardSuccessCheckText
+ bank1call TossCoin
+ jr nc, .asm_216ae
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ jr .asm_216b2
+.asm_216ae
+ ld a, $ff
+ ldh [hTemp_ffa0], a
+.asm_216b2
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x216b8
+
+; lists cards to look for in the Discard Pile.
+; has priorities for Ghost Deck, and a "default" priority list
+; (which is the Fire Charge deck, since it's the only other
+; deck that runs a Recycle card in it.)
+AIDecide_Recycle: ; 216b8 (8:56b8)
+; no use checking if no cards in Discard Pile
+ call CreateDiscardPileCardList
+ jr c, .no_carry
+
+ ld a, $ff
+ ld [wce08], a
+ ld [wce08 + 1], a
+ ld [wce08 + 2], a
+ ld [wce08 + 3], a
+ ld [wce08 + 4], a
+
+; handle Ghost deck differently
+ ld hl, wDuelTempList
+ ld a, [wOpponentDeckID]
+ cp GHOST_DECK_ID
+ jr z, .loop_2
+
+; priority list for Fire Charge deck
+.loop_1
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+
+; double colorless
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .chansey
+ ld a, b
+ ld [wce08], a
+ jr .loop_1
+
+.chansey
+ cp CHANSEY
+ jr nz, .tauros
+ ld a, b
+ ld [wce08 + 1], a
+ jr .loop_1
+
+.tauros
+ cp TAUROS
+ jr nz, .jigglypuff
+ ld a, b
+ ld [wce08 + 2], a
+ jr .loop_1
+
+.jigglypuff
+ cp JIGGLYPUFF1
+ jr nz, .loop_1
+ ld a, b
+ ld [wce08 + 3], a
+ jr .loop_1
+
+; loop through wce08 and set carry
+; on the first that was found in Discard Pile.
+; if none were found, return no carry.
+.done
+ ld hl, wce08
+ ld b, 5
+.loop_found
+ ld a, [hli]
+ cp $ff
+ jr nz, .set_carry
+ dec b
+ jr nz, .loop_found
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; priority list for Ghost deck
+.loop_2
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+
+; gastly2
+ cp GASTLY2
+ jr nz, .gastly1
+ ld a, b
+ ld [wce08], a
+ jr .loop_2
+
+.gastly1
+ cp GASTLY1
+ jr nz, .zubat
+ ld a, b
+ ld [wce08 + 1], a
+ jr .loop_2
+
+.zubat
+ cp ZUBAT
+ jr nz, .ditto
+ ld a, b
+ ld [wce08 + 2], a
+ jr .loop_2
+
+.ditto
+ cp DITTO
+ jr nz, .meowth
+ ld a, b
+ ld [wce08 + 3], a
+ jr .loop_2
+
+.meowth
+ cp MEOWTH2
+ jr nz, .loop_2
+ ld a, b
+ ld [wce08 + 4], a
+ jr .loop_2
+; 0x21755
+
+AIPlay_Lass: ; 21755 (8:5755)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x21768
+
+AIDecide_Lass: ; 21768 (8:5768)
+; skip if player has less than 7 cards in hand
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetNonTurnDuelistVariable
+ cp 7
+ jr c, .no_carry
+
+; look for Trainer cards in hand (except for Lass)
+; if any is found, return no carry.
+; otherwise, return carry.
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.loop
+ ld a, [hli]
+ cp $ff
+ jr z, .set_carry
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp LASS
+ jr z, .loop
+ ld a, [wLoadedCard1Type]
+ cp TYPE_TRAINER
+ jr nz, .loop
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x2178f
+
+AIPlay_ItemFinder: ; 2178f (8:578f)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wce1a]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1b]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTempRetreatCostCards], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x217b1
+
+; checks whether there's Energy Removal in Discard Pile.
+; if so, find duplicate cards in hand to discard
+; that are not Mr Mime and Pokemon Trader cards.
+; this logic is suitable only for Strange Psyshock deck.
+AIDecide_ItemFinder: ; 217b1 (8:57b1)
+; skip if no Discard Pile.
+ call CreateDiscardPileCardList
+ jr c, .no_carry
+
+; look for Energy Removal in Discard Pile
+ ld hl, wDuelTempList
+.loop_discard_pile
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp ENERGY_REMOVAL
+ jr nz, .loop_discard_pile
+; found, store this deck index
+ ld a, b
+ ld [wce06], a
+
+; before looking for cards to discard in hand,
+; remove any Mr Mime and Pokemon Trader cards.
+; this way these are guaranteed to not be discarded.
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .choose_discard
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp MR_MIME
+ jr nz, .pkmn_trader
+ call RemoveCardFromList
+ jr .loop_hand
+.pkmn_trader
+ cp POKEMON_TRADER
+ jr nz, .loop_hand
+ call RemoveCardFromList
+ jr .loop_hand
+
+; choose cards to discard from hand.
+.choose_discard
+ ld hl, wDuelTempList
+
+; do not discard wAITrainerCardToPlay
+ ld a, [wAITrainerCardToPlay]
+ call FindAndRemoveCardFromList
+; find any duplicates, if not found, return no carry.
+ call FindDuplicateCards
+ jp c, .no_carry
+
+; store the duplicate found in wce1a and
+; remove it from the hand list.
+ ld [wce1a], a
+ ld hl, wDuelTempList
+ call FindAndRemoveCardFromList
+; find duplicates again, if not found, return no carry.
+ call FindDuplicateCards
+ jp c, .no_carry
+
+; store the duplicate found in wce1b.
+; output the card to be recovered from the Discard Pile.
+ ld [wce1b], a
+ ld a, [wce06]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+; 0x21813
+
+AIPlay_Imakuni: ; 21813 (8:5813)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x2181e
+
+; only sets carry if Active card is not confused.
+AIDecide_Imakuni: ; 2181e (8:581e)
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jr z, .confused
+ scf
+ ret
+.confused
+ or a
+ ret
+; 0x2182d
+
+AIPlay_Gambler: ; 2182d (8:582d)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wOpponentDeckID]
+ cp IMAKUNI_DECK_ID
+ jr z, .asm_2186a
+ ld hl, wRNG1
+ ld a, [hli]
+ ld [wce06], a
+ ld a, [hli]
+ ld [wce08], a
+ ld a, [hl]
+ ld [wce0f], a
+ ld a, $50
+ ld [hld], a
+ ld [hld], a
+ ld [hl], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ld hl, wRNG1
+ ld a, [wce06]
+ ld [hli], a
+ ld a, [wce08]
+ ld [hli], a
+ ld a, [wce0f]
+ ld [hl], a
+ ret
+.asm_2186a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x21875
+
+; checks whether to play Gambler.
+; aside from Imakuni, all other opponents only
+; play if there's less than 4 cards in the deck.
+AIDecide_Gambler: ; 21875 (8:5875)
+; Imakuni? has his own routine
+ ld a, [wOpponentDeckID]
+ cp IMAKUNI_DECK_ID
+ jr z, .imakuni
+
+ ld a, [wcda7]
+ and $80
+ jr z, .no_carry
+
+; set carry if number of cards in deck <= 4
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp DECK_SIZE - 4
+ jr nc, .set_carry
+.no_carry
+ or a
+ ret
+
+.imakuni
+; has a 2 in 10 chance of returning carry
+ ld a, 10
+ call Random
+ cp 2
+ jr nc, .no_carry
+.set_carry
+ scf
+ ret
+; 0x21899
+
+AIPlay_Revive: ; 21899 (8:5899)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x218a9
+
+; checks certain cards in Discard Pile to use Revive on.
+; suitable for Muscle For Brains deck only.
+AIDecide_Revive: ; 218a9 (8:58a9)
+; skip if no cards in Discard Pile
+ call CreateDiscardPileCardList
+ jr c, .no_carry
+
+; skip if number of Pokemon cards in Play Area >= 4
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 4
+ jr nc, .no_carry
+
+; look in Discard Pile for specific cards.
+ ld hl, wDuelTempList
+.loop_discard_pile
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+
+; these checks have a bug.
+; it works fine for Hitmonchan and Hitmonlee,
+; but in case it's a Tauros card, the routine will fallthrough
+; into the Kangaskhan check. since it will never be equal to Kangaskhan,
+; it will fallthrough into the set carry branch.
+; in case it's a Kangaskhan card, the check will fail in the Tauros check
+; and jump back into the loop. so just by accident the Tauros check works,
+; but Kangaskhan will never be correctly checked because of this.
+ cp HITMONCHAN
+ jr z, .set_carry
+ cp HITMONLEE
+ jr z, .set_carry
+ cp TAUROS
+ jr nz, .loop_discard_pile ; bug, these two lines should be swapped
+ cp KANGASKHAN
+ jr z, .set_carry ; bug, these two lines should be swapped
+
+.set_carry
+ ld a, b
+ scf
+ ret
+.no_carry
+ or a
+ ret
+; 0x218d8
+
+AIPlay_PokemonFlute: ; 218d8 (8:58d8)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x218e8
+
+AIDecide_PokemonFlute: ; 218e8 (8:58e8)
+; if player has no Discard Pile, skip.
+ call SwapTurn
+ call CreateDiscardPileCardList
+ call SwapTurn
+ jr c, .no_carry
+
+; if player's Play Area is already full, skip.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .no_carry
+
+ ld a, [wOpponentDeckID]
+ cp IMAKUNI_DECK_ID
+ jr z, .imakuni
+
+ ld a, $ff
+ ld [wce06], a
+ ld [wce08], a
+
+; find Basic stage Pokemon with lowest HP in Discard Pile
+ ld hl, wDuelTempList
+.loop_1
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+
+ ld b, a
+ call SwapTurn
+ call LoadCardDataToBuffer1_FromDeckIndex
+ call SwapTurn
+; skip this card if it's not Pokemon card
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .loop_1
+; skip this card if it's not Basic Stage
+ ld a, [wLoadedCard1Stage]
+ or a ; BASIC
+ jr nz, .loop_1
+
+; compare this HP with one stored
+ ld a, [wLoadedCard1HP]
+ push hl
+ ld hl, wce06
+ cp [hl]
+ pop hl
+ jr nc, .loop_1
+; if lower, store this one
+ ld [wce06], a
+ ld a, b
+ ld [wce08], a
+ jr .loop_1
+
+.done
+; if lowest HP found >= 50, return no carry
+ ld a, [wce06]
+ cp 50
+ jr nc, .no_carry
+; otherwise output its deck index in a and set carry.
+ ld a, [wce08]
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+.imakuni
+; has 2 in 10 chance of not skipping
+ ld a, 10
+ call Random
+ cp 2
+ jr nc, .no_carry
+
+; look for any Basic Pokemon card
+ ld hl, wDuelTempList
+.loop_2
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ ld b, a
+ call SwapTurn
+ call LoadCardDataToBuffer1_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .loop_2
+ ld a, [wLoadedCard1Stage]
+ or a ; BASIC
+ jr nz, .loop_2
+
+; a Basic stage Pokemon was found, return carry
+ ld a, b
+ scf
+ ret
+; 0x21977
+
+AIPlay_ClefairyDollOrMysteriousFossil: ; 21977 (8:5977)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x21982
+
+; AI logic for playing Clefairy Doll
+AIDecide_ClefairyDollOrMysteriousFossil: ; 21982 (8:5982)
+; if has max number of Play Area Pokemon, skip
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .no_carry
+
+; store number of Play Area Pokemon cards
+ ld [wce06], a
+
+; if the Arena card is Wigglytuff, return carry
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp WIGGLYTUFF
+ jr z, .set_carry
+
+; if number of Play Area Pokemon >= 4, return no carry
+ ld a, [wce06]
+ cp 4
+ jr nc, .no_carry
+
+.set_carry
+ scf
+ ret
+.no_carry
+ or a
+ ret
+; 0x219a6
+
+AIPlay_Pokeball: ; 219a6 (8:59a6)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ldtx de, TrainerCardSuccessCheckText
+ bank1call TossCoin
+ ldh [hTemp_ffa0], a
+ jr nc, .asm_219bc
+ ld a, [wAITrainerCardParameter]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ jr .asm_219c0
+.asm_219bc
+ ld a, $ff
+ ldh [hTempPlayAreaLocation_ffa1], a
+.asm_219c0
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x219c6
+
+AIDecide_Pokeball: ; 219c6 (8:59c6)
+; go to the routines associated with deck ID
+ ld a, [wOpponentDeckID]
+ cp FIRE_CHARGE_DECK_ID
+ jr z, .fire_charge
+ cp HARD_POKEMON_DECK_ID
+ jr z, .hard_pokemon
+ cp PIKACHU_DECK_ID
+ jr z, .pikachu
+ cp ETCETERA_DECK_ID
+ jr z, .etcetera
+ cp LOVELY_NIDORAN_DECK_ID
+ jp z, .lovely_nidoran
+ or a
+ ret
+
+; this deck runs a deck check for specific
+; card IDs in order of decreasing priority
+.fire_charge
+ ld e, CHANSEY
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, TAUROS
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, JIGGLYPUFF1
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ret
+
+; this deck runs a deck check for specific
+; card IDs in order of decreasing priority
+.hard_pokemon
+ ld e, RHYHORN
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, RHYDON
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, ONIX
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ret
+
+; this deck runs a deck check for specific
+; card IDs in order of decreasing priority
+.pikachu
+ ld e, PIKACHU2
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, PIKACHU3
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, PIKACHU4
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, PIKACHU1
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, FLYING_PIKACHU
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ret
+
+; this deck runs a deck check for specific
+; card IDs in order of decreasing priority
+; given a specific energy card in hand.
+; also it avoids redundancy, so if it already
+; has that card ID in the hand, it is skipped.
+.etcetera
+; fire
+ ld a, FIRE_ENERGY
+ call LookForCardIDInHandList_Bank8
+ jr nc, .lightning
+ ld a, CHARMANDER
+ call LookForCardIDInHandList_Bank8
+ jr c, .lightning
+ ld a, MAGMAR2
+ call LookForCardIDInHandList_Bank8
+ jr c, .lightning
+ ld e, CHARMANDER
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, MAGMAR2
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+
+.lightning
+ ld a, LIGHTNING_ENERGY
+ call LookForCardIDInHandList_Bank8
+ jr nc, .fighting
+ ld a, PIKACHU1
+ call LookForCardIDInHandList_Bank8
+ jr c, .fighting
+ ld a, MAGNEMITE1
+ call LookForCardIDInHandList_Bank8
+ jr c, .fighting
+ ld e, PIKACHU1
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, MAGNEMITE1
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+
+.fighting
+ ld a, FIGHTING_ENERGY
+ call LookForCardIDInHandList_Bank8
+ jr nc, .psychic
+ ld a, DIGLETT
+ call LookForCardIDInHandList_Bank8
+ jr c, .psychic
+ ld a, MACHOP
+ call LookForCardIDInHandList_Bank8
+ jr c, .psychic
+ ld e, DIGLETT
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, MACHOP
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+
+.psychic
+ ld a, PSYCHIC_ENERGY
+ call LookForCardIDInHandList_Bank8
+ jr nc, .done_etcetera
+ ld a, GASTLY1
+ call LookForCardIDInHandList_Bank8
+ jr c, .done_etcetera
+ ld a, JYNX
+ call LookForCardIDInHandList_Bank8
+ jr c, .done_etcetera
+ ld e, GASTLY1
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+ ld e, JYNX
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret c
+.done_etcetera
+ or a
+ ret
+
+; this deck looks for card evolutions if
+; its pre-evolution is in hand or in Play Area.
+; if none of these are found, it looks for pre-evolutions
+; of cards it has in hand.
+; it does this for both the NidoranM (first)
+; and NidoranF (second) families.
+.lovely_nidoran
+ ld b, NIDORANM
+ ld a, NIDORINO
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ ret c
+ ld b, NIDORINO
+ ld a, NIDOKING
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ ret c
+ ld a, NIDORANM
+ ld b, NIDORINO
+ call LookForCardIDInDeck_GivenCardIDInHand
+ ret c
+ ld a, NIDORINO
+ ld b, NIDOKING
+ call LookForCardIDInDeck_GivenCardIDInHand
+ ret c
+ ld b, NIDORANF
+ ld a, NIDORINA
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ ret c
+ ld b, NIDORINA
+ ld a, NIDOQUEEN
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ ret c
+ ld a, NIDORANF
+ ld b, NIDORINA
+ call LookForCardIDInDeck_GivenCardIDInHand
+ ret c
+ ld a, NIDORINA
+ ld b, NIDOQUEEN
+ call LookForCardIDInDeck_GivenCardIDInHand
+ ret c
+ ret
+; 0x21b12
+
+AIPlay_ComputerSearch: ; 21b12 (8:5b12)
+ ld a, [wCurrentAIFlags]
+ or AI_FLAG_MODIFIED_HAND
+ ld [wCurrentAIFlags], a
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTempRetreatCostCards], a
+ ld a, [wce1a]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1b]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x21b34
+
+; checks what Deck ID AI is playing and handle
+; them in their own routine.
+AIDecide_ComputerSearch: ; 21b34 (8:5b34)
+; skip if number of cards in hand < 3
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ cp 3
+ jr c, .no_carry
+
+ ld a, [wOpponentDeckID]
+ cp ROCK_CRUSHER_DECK_ID
+ jr z, AIDecide_ComputerSearch_RockCrusher
+ cp WONDERS_OF_SCIENCE_DECK_ID
+ jp z, AIDecide_ComputerSearch_WondersOfScience
+ cp FIRE_CHARGE_DECK_ID
+ jp z, AIDecide_ComputerSearch_FireCharge
+ cp ANGER_DECK_ID
+ jp z, AIDecide_ComputerSearch_Anger
+
+.no_carry
+ or a
+ ret
+
+AIDecide_ComputerSearch_RockCrusher: ; 21b55 (8:5b55)
+; if number of cards in hand is equal to 3,
+; target Professor Oak in deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ cp 3
+ jr nz, .graveler
+
+ ld e, PROFESSOR_OAK
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr c, .find_discard_cards_1
+ ; no Professor Oak in deck, fallthrough
+
+.no_carry
+ or a
+ ret
+
+.find_discard_cards_1
+ ld [wce06], a
+ ld a, $ff
+ ld [wce1a], a
+ ld [wce1b], a
+
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld de, wce1a
+.loop_hand_1
+ ld a, [hli]
+ cp $ff
+ jr z, .check_discard_cards
+
+ ld c, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+
+; if any of the following cards are in the hand,
+; return no carry.
+ cp PROFESSOR_OAK
+ jr z, .no_carry
+ cp FIGHTING_ENERGY
+ jr z, .no_carry
+ cp DOUBLE_COLORLESS_ENERGY
+ jr z, .no_carry
+ cp DIGLETT
+ jr z, .no_carry
+ cp GEODUDE
+ jr z, .no_carry
+ cp ONIX
+ jr z, .no_carry
+ cp RHYHORN
+ jr z, .no_carry
+
+; if it's same as wAITrainerCardToPlay, skip this card.
+ ld a, [wAITrainerCardToPlay]
+ ld b, a
+ ld a, c
+ cp b
+ jr z, .loop_hand_1
+
+; store this card index in memory
+ ld [de], a
+ inc de
+ jr .loop_hand_1
+
+.check_discard_cards
+; check if two cards were found
+; if so, output in a the deck index
+; of Professor Oak card found in deck and set carry.
+ ld a, [wce1b]
+ cp $ff
+ jr z, .no_carry
+ ld a, [wce06]
+ scf
+ ret
+
+; more than 3 cards in hand, so look for
+; specific evolution cards.
+
+; checks if there is a Graveler card in the deck to target.
+; if so, check if there's Geodude in hand or Play Area,
+; and if there's no Graveler card in hand, proceed.
+; also removes Geodude from hand list so that it is not discarded.
+.graveler
+ ld e, GRAVELER
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .golem
+ ld [wce06], a
+ ld a, GEODUDE
+ call LookForCardIDInHandAndPlayArea
+ jr nc, .golem
+ ld a, GRAVELER
+ call LookForCardIDInHandList_Bank8
+ jr c, .golem
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld e, GEODUDE
+ farcall RemoveCardIDInList
+ jr .find_discard_cards_2
+
+; checks if there is a Golem card in the deck to target.
+; if so, check if there's Graveler in Play Area,
+; and if there's no Golem card in hand, proceed.
+.golem
+ ld e, GOLEM
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .dugtrio
+ ld [wce06], a
+ ld a, GRAVELER
+ call LookForCardIDInPlayArea_Bank8
+ jr nc, .dugtrio
+ ld a, GOLEM
+ call LookForCardIDInHandList_Bank8
+ jr c, .dugtrio
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ jr .find_discard_cards_2
+
+; checks if there is a Dugtrio card in the deck to target.
+; if so, check if there's Diglett in Play Area,
+; and if there's no Dugtrio card in hand, proceed.
+.dugtrio
+ ld e, DUGTRIO
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jp nc, .no_carry
+ ld [wce06], a
+ ld a, DIGLETT
+ call LookForCardIDInPlayArea_Bank8
+ jp nc, .no_carry
+ ld a, DUGTRIO
+ call LookForCardIDInHandList_Bank8
+ jp c, .no_carry
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ jr .find_discard_cards_2
+
+.find_discard_cards_2
+ ld a, $ff
+ ld [wce1a], a
+ ld [wce1b], a
+
+ ld bc, wce1a
+ ld d, $00 ; start considering Trainer cards only
+
+; stores wAITrainerCardToPlay in e so that
+; all routines ignore it for the discard effects.
+ ld a, [wAITrainerCardToPlay]
+ ld e, a
+
+; this loop will store in wce1a cards to discard from hand.
+; at the start it will only consider Trainer cards,
+; then if there are still needed to discard,
+; move on to Pokemon cards, and finally to Energy cards.
+.loop_hand_2
+ call RemoveFromListDifferentCardOfGivenType
+ jr c, .found
+ inc d ; move on to next type (Pokemon, then Energy)
+ ld a, $03
+ cp d
+ jp z, .no_carry ; no more types to look
+ jr .loop_hand_2
+.found
+; store this card in memory,
+; and if there's still one more card to search for,
+; jump back into the loop.
+ ld [bc], a
+ inc bc
+ ld a, [wce1b]
+ cp $ff
+ jr z, .loop_hand_2
+
+; output in a Computer Search target and set carry.
+ ld a, [wce06]
+ scf
+ ret
+
+AIDecide_ComputerSearch_WondersOfScience: ; 21c56 (8:5c56)
+; if number of cards in hand < 5, target Professor Oak in deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ cp 5
+ jr nc, .look_in_hand
+
+; target Professor Oak for Computer Search
+ ld e, PROFESSOR_OAK
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jp nc, .look_in_hand ; can be a jr
+ ld [wce06], a
+ jr .find_discard_cards
+
+; Professor Oak not in deck, move on to
+; look for other cards instead.
+; if Grimer or Muk are not in hand,
+; check whether to use Computer Search on them.
+.look_in_hand
+ ld a, GRIMER
+ call LookForCardIDInHandList_Bank8
+ jr nc, .target_grimer
+ ld a, MUK
+ call LookForCardIDInHandList_Bank8
+ jr nc, .target_muk
+
+.no_carry
+ or a
+ ret
+
+; first check Grimer
+; if in deck, check cards to discard.
+.target_grimer
+ ld e, GRIMER
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jp nc, .no_carry ; can be a jr
+ ld [wce06], a
+ jr .find_discard_cards
+
+; first check Muk
+; if in deck, check cards to discard.
+.target_muk
+ ld e, MUK
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jp nc, .no_carry ; can be a jr
+ ld [wce06], a
+
+; only discard Trainer cards from hand.
+; if there are less than 2 Trainer cards to discard,
+; then return with no carry.
+; else, store the cards to discard and the
+; target card deck index, and return carry.
+.find_discard_cards
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld d, $00 ; first consider Trainer cards
+
+; ignore wAITrainerCardToPlay for the discard effects.
+ ld a, [wAITrainerCardToPlay]
+ ld e, a
+ call RemoveFromListDifferentCardOfGivenType
+ jr nc, .no_carry
+ ld [wce1a], a
+ call RemoveFromListDifferentCardOfGivenType
+ jr nc, .no_carry
+ ld [wce1b], a
+ ld a, [wce06]
+ scf
+ ret
+
+AIDecide_ComputerSearch_FireCharge: ; 21cbb (8:5cbb)
+; pick target card in deck from highest to lowest priority.
+; if not found in hand, go to corresponding branch.
+ ld a, CHANSEY
+ call LookForCardIDInHandList_Bank8
+ jr nc, .chansey
+ ld a, TAUROS
+ call LookForCardIDInHandList_Bank8
+ jr nc, .tauros
+ ld a, JIGGLYPUFF1
+ call LookForCardIDInHandList_Bank8
+ jr nc, .jigglypuff
+ ; fallthrough
+
+.no_carry
+ or a
+ ret
+
+; for each card targeted, check if it's in deck and,
+; if not, then return no carry.
+; else, look for cards to discard.
+.chansey
+ ld e, CHANSEY
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jp nc, .no_carry
+ ld [wce06], a
+ jr .find_discard_cards
+.tauros
+ ld e, TAUROS
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jp nc, .no_carry
+ ld [wce06], a
+ jr .find_discard_cards
+.jigglypuff
+ ld e, JIGGLYPUFF1
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jp nc, .no_carry
+ ld [wce06], a
+
+; only discard Trainer cards from hand.
+; if there are less than 2 Trainer cards to discard,
+; then return with no carry.
+; else, store the cards to discard and the
+; target card deck index, and return carry.
+.find_discard_cards
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld d, $00 ; first consider Trainer cards
-Func_205d7: ; 205d7 (8:45d7)
- INCROM $205d7, $205f6
+; ignore wAITrainerCardToPlay for the discard effects.
+ ld a, [wAITrainerCardToPlay]
+ ld e, a
+ call RemoveFromListDifferentCardOfGivenType
+ jr nc, .no_carry
+ ld [wce1a], a
+ call RemoveFromListDifferentCardOfGivenType
+ jr nc, .no_carry
+ ld [wce1b], a
+ ld a, [wce06]
+ scf
+ ret
+; 0x21d1e
-Func_205f6: ; 205f6 (8:45f6)
- INCROM $205f6, $2282e
+AIDecide_ComputerSearch_Anger: ; 21d1e (8:5d1e)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, RATTATA
+ ld a, RATICATE
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_discard_cards
+ ld a, RATTATA
+ ld b, RATICATE
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_discard_cards
+ ld b, GROWLITHE
+ ld a, ARCANINE1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_discard_cards
+ ld a, GROWLITHE
+ ld b, ARCANINE1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_discard_cards
+ ld b, DODUO
+ ld a, DODRIO
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_discard_cards
+ ld a, DODUO
+ ld b, DODRIO
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_discard_cards
+ ; fallthrough
+
+.no_carry
+ or a
+ ret
+
+; only discard Trainer cards from hand.
+; if there are less than 2 Trainer cards to discard,
+; then return with no carry.
+; else, store the cards to discard and the
+; target card deck index, and return carry.
+.find_discard_cards
+ ld [wce06], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld d, $00 ; first consider Trainer cards
+
+; ignore wAITrainerCardToPlay for the discard effects.
+ ld a, [wAITrainerCardToPlay]
+ ld e, a
+ call RemoveFromListDifferentCardOfGivenType
+ jr nc, .no_carry
+ ld [wce1a], a
+ call RemoveFromListDifferentCardOfGivenType
+ jr nc, .no_carry
+ ld [wce1b], a
+ ld a, [wce06]
+ scf
+ ret
+; 0x21d7a
+
+AIPlay_PokemonTrader: ; 21d7a (8:5d7a)
+ ld a, [wAITrainerCardToPlay]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wAITrainerCardParameter]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1a]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
+ bank1call AIMakeDecision
+ ret
+; 0x21d8f
+
+AIDecide_PokemonTrader: ; 21d8f (8:5d8f)
+; each deck has their own routine for picking
+; what Pokemon to look for.
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_MOLTRES_DECK_ID
+ jr z, AIDecide_PokemonTrader_LegendaryMoltres
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jr z, AIDecide_PokemonTrader_LegendaryArticuno
+ cp LEGENDARY_DRAGONITE_DECK_ID
+ jp z, AIDecide_PokemonTrader_LegendaryDragonite
+ cp LEGENDARY_RONALD_DECK_ID
+ jp z, AIDecide_PokemonTrader_LegendaryRonald
+ cp BLISTERING_POKEMON_DECK_ID
+ jp z, AIDecide_PokemonTrader_BlisteringPokemon
+ cp SOUND_OF_THE_WAVES_DECK_ID
+ jp z, AIDecide_PokemonTrader_SoundOfTheWaves
+ cp POWER_GENERATOR_DECK_ID
+ jp z, AIDecide_PokemonTrader_PowerGenerator
+ cp FLOWER_GARDEN_DECK_ID
+ jp z, AIDecide_PokemonTrader_FlowerGarden
+ cp STRANGE_POWER_DECK_ID
+ jp z, AIDecide_PokemonTrader_StrangePower
+ cp FLAMETHROWER_DECK_ID
+ jp z, AIDecide_PokemonTrader_Flamethrower
+ or a
+ ret
+
+AIDecide_PokemonTrader_LegendaryMoltres: ; 21dc4 (8:5dc4)
+; look for Moltres2 card in deck to trade with a
+; card in hand different from Moltres1.
+ ld a, MOLTRES2
+ ld e, MOLTRES1
+ call LookForCardIDToTradeWithDifferentHandCard
+ jr nc, .no_carry
+; success
+ ld [wce1a], a
+ ld a, e
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+AIDecide_PokemonTrader_LegendaryArticuno: ; 21dd5 (8:5dd5)
+; if has none of these cards in Hand or Play Area, proceed
+ ld a, ARTICUNO1
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+ ld a, LAPRAS
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+
+; if doesn't have Seel in Hand or Play Area,
+; look for it in the deck.
+; otherwise, look for Dewgong instead.
+ ld a, SEEL
+ call LookForCardIDInHandAndPlayArea
+ jr c, .dewgong
+
+ ld e, SEEL
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .dewgong
+ ld [wce1a], a
+ jr .check_hand
+
+.dewgong
+ ld a, DEWGONG
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+ ld e, DEWGONG
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .no_carry
+ ld [wce1a], a
+
+; a Seel or Dewgong was found in deck,
+; check hand for card to trade for
+.check_hand
+ ld a, CHANSEY
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, DITTO
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, ARTICUNO2
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ; doesn't have any of the cards in hand
+
+.no_carry
+ or a
+ ret
+
+.set_carry
+ scf
+ ret
+; 0x21e24
+
+AIDecide_PokemonTrader_LegendaryDragonite: ; 21e24 (8:5e24)
+; if has less than 5 cards of energy
+; and of Pokemon in hand/Play Area,
+; target a Kangaskhan in deck.
+ farcall CountOppEnergyCardsInHandAndAttached
+ cp 5
+ jr c, .kangaskhan
+ call CountPokemonCardsInHandAndInPlayArea
+ cp 5
+ jr c, .kangaskhan
+ ; total number of energy cards >= 5
+ ; total number of Pokemon cards >= 5
+
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, MAGIKARP
+ ld a, GYARADOS
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, MAGIKARP
+ ld b, GYARADOS
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, DRATINI
+ ld a, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, DRAGONAIR
+ ld a, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, DRATINI
+ ld b, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, DRAGONAIR
+ ld b, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, CHARMANDER
+ ld a, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, CHARMELEON
+ ld a, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, CHARMANDER
+ ld b, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, CHARMELEON
+ ld b, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ jr .no_carry
+
+.kangaskhan
+ ld e, KANGASKHAN
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .no_carry
+
+; card was found as target in deck,
+; look for card in hand to trade with
+.choose_hand
+ ld [wce1a], a
+ ld a, DRAGONAIR
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, CHARMELEON
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, GYARADOS
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, MAGIKARP
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, CHARMANDER
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, DRATINI
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ; non found
+
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x21ec9
+
+AIDecide_PokemonTrader_LegendaryRonald: ; 21ec9 (8:5ec9)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, EEVEE
+ ld a, FLAREON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, EEVEE
+ ld a, VAPOREON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, EEVEE
+ ld a, JOLTEON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, EEVEE
+ ld b, FLAREON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, EEVEE
+ ld b, VAPOREON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, EEVEE
+ ld b, JOLTEON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, DRATINI
+ ld a, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, DRAGONAIR
+ ld a, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, DRATINI
+ ld b, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, DRAGONAIR
+ ld b, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ jr .no_carry
+
+; card was found as target in deck,
+; look for card in hand to trade with
+.choose_hand
+ ld [wce1a], a
+ ld a, ZAPDOS3
+ call LookForCardIDInHandList_Bank8
+ jr c, .set_carry
+ ld a, ARTICUNO2
+ call LookForCardIDInHandList_Bank8
+ jr c, .set_carry
+ ld a, MOLTRES2
+ call LookForCardIDInHandList_Bank8
+ jr c, .set_carry
+ ; none found
+
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x21f41
+
+AIDecide_PokemonTrader_BlisteringPokemon: ; 21f41 (8:5f41)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, RHYHORN
+ ld a, RHYDON
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, RHYHORN
+ ld b, RHYDON
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, CUBONE
+ ld a, MAROWAK1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, CUBONE
+ ld b, MAROWAK1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, PONYTA
+ ld a, RAPIDASH
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, PONYTA
+ ld b, RAPIDASH
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ jr .no_carry
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .set_carry
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x21f85
+
+AIDecide_PokemonTrader_SoundOfTheWaves: ; 21f85 (8:5f85)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, SEEL
+ ld a, DEWGONG
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, SEEL
+ ld b, DEWGONG
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, KRABBY
+ ld a, KINGLER
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, KRABBY
+ ld b, KINGLER
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, SHELLDER
+ ld a, CLOYSTER
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, SHELLDER
+ ld b, CLOYSTER
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, HORSEA
+ ld a, SEADRA
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, HORSEA
+ ld b, SEADRA
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, TENTACOOL
+ ld a, TENTACRUEL
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, TENTACOOL
+ ld b, TENTACRUEL
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ jr .no_carry
+
+; card was found as target in deck,
+; look for card in hand to trade with
+.choose_hand
+ ld [wce1a], a
+ ld a, SEEL
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, KRABBY
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, HORSEA
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, SHELLDER
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, TENTACOOL
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ; none found
+
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x2200b
+
+AIDecide_PokemonTrader_PowerGenerator: ; 2200b (8:600b)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, PIKACHU2
+ ld a, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jp c, .find_duplicates
+ ld b, PIKACHU1
+ ld a, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, PIKACHU2
+ ld b, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, PIKACHU1
+ ld b, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, VOLTORB
+ ld a, ELECTRODE2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, VOLTORB
+ ld a, ELECTRODE1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, VOLTORB
+ ld b, ELECTRODE2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, VOLTORB
+ ld b, ELECTRODE1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, MAGNEMITE1
+ ld a, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, MAGNEMITE2
+ ld a, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, MAGNEMITE1
+ ld a, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, MAGNEMITE2
+ ld a, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, MAGNEMITE2
+ ld b, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, MAGNEMITE1
+ ld b, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, MAGNEMITE2
+ ld b, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, MAGNEMITE1
+ ld b, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ; bug, missing jr .no_carry
+
+; since this last check falls through regardless of result,
+; register a might hold an invalid deck index,
+; which might lead to hilarious results like Brandon
+; trading a Pikachu with a Grass Energy from the deck.
+; however, since it's deep in a tower of conditionals,
+; reaching here is extremely unlikely.
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .set_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x220a8
+
+AIDecide_PokemonTrader_FlowerGarden: ; 220a8 (8:60a8)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, BULBASAUR
+ ld a, IVYSAUR
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, IVYSAUR
+ ld a, VENUSAUR2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, BULBASAUR
+ ld b, IVYSAUR
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, IVYSAUR
+ ld b, VENUSAUR2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, BELLSPROUT
+ ld a, WEEPINBELL
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, WEEPINBELL
+ ld a, VICTREEBEL
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, BELLSPROUT
+ ld b, WEEPINBELL
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, WEEPINBELL
+ ld b, VICTREEBEL
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, ODDISH
+ ld a, GLOOM
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, GLOOM
+ ld a, VILEPLUME
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, ODDISH
+ ld b, GLOOM
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, GLOOM
+ ld b, VILEPLUME
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ jr .no_carry
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .found
+.no_carry
+ or a
+ ret
+.found
+ scf
+ ret
+; 0x22122
+
+AIDecide_PokemonTrader_StrangePower: ; 22122 (8:6122)
+; looks for a Pokemon in hand to trade with Mr Mime in deck.
+; inputing Mr Mime in register e for the function is redundant
+; since it already checks whether a Mr Mime exists in the hand.
+ ld a, MR_MIME
+ ld e, MR_MIME
+ call LookForCardIDToTradeWithDifferentHandCard
+ jr nc, .no_carry
+; found
+ ld [wce1a], a
+ ld a, e
+ scf
+ ret
+.no_carry
+ or a
+ ret
+; 0x22133
+
+AIDecide_PokemonTrader_Flamethrower: ; 22133 (8:6133)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, CHARMANDER
+ ld a, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, CHARMELEON
+ ld a, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, CHARMANDER
+ ld b, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, CHARMELEON
+ ld b, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, VULPIX
+ ld a, NINETAILS1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, VULPIX
+ ld b, NINETAILS1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, GROWLITHE
+ ld a, ARCANINE2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, GROWLITHE
+ ld b, ARCANINE2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, EEVEE
+ ld a, FLAREON2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, EEVEE
+ ld b, FLAREON2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ jr .no_carry
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .set_carry
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x2219b
+
+Func_2219b: ; 2219b (8:219b)
+ INCROM $2219b, $227f6
+
+; lists in wDuelTempList all the basic energy cards
+; in card location of a.
+; outputs in a number of cards found.
+; returns carry if none were found.
+; input:
+; a = CARD_LOCATION_* to look
+; output:
+; a = number of cards found
+FindBasicEnergyCardsInLocation: ; 227f6 (8:67f6)
+ ld [wTempAI], a
+ lb de, 0, 0
+ ld hl, wDuelTempList
+
+; d = number of basic energy cards found
+; e = current card in deck
+; loop entire deck
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ push hl
+ call GetTurnDuelistVariable
+ ld hl, wTempAI
+ cp [hl]
+ pop hl
+ jr nz, .next_card
+
+; is in the card location we're looking for
+ ld a, e
+ push de
+ push hl
+ call GetCardIDFromDeckIndex
+ pop hl
+ ld a, e
+ pop de
+ cp DOUBLE_COLORLESS_ENERGY
+ ; only basic energy cards
+ ; will set carry here
+ jr nc, .next_card
+
+; is a basic energy card
+; add this card to the TempList
+ ld a, e
+ ld [hli], a
+ inc d
+.next_card
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+
+; check if any were found
+ ld a, d
+ or a
+ jr z, .set_carry
+
+; some were found, add the termination byte on TempList
+ ld a, $ff
+ ld [hl], a
+ ld a, d
+ ret
+
+.set_carry
+ scf
+ ret
+; 0x2282e
; returns in a the card index of energy card
; attached to Pokémon in Play Area location a,
-; that is to be discarded.
-GetEnergyCardToDiscard: ; 2282e (8:682e)
+; that is to be discarded by the AI for an effect.
+; outputs $ff is none was found.
+; input:
+; a = PLAY_AREA_* constant of card
+; output:
+; a = deck index of attached energy card chosen
+AIPickEnergyCardToDiscard: ; 2282e (8:682e)
; load Pokémon's attached energy cards.
ldh [hTempPlayAreaLocation_ff9d], a
call CreateArenaOrBenchEnergyCardList
@@ -994,8 +6345,206 @@ GetEnergyCardToDiscard: ; 2282e (8:682e)
ret
; 0x22875
-Func_22875: ; 22875 (8:6875)
- INCROM $22875, $2297b
+; returns in a the deck index of an energy card attached to card
+; in player's Play Area location a to remove.
+; prioritises double colorless energy, then any useful energy,
+; then defaults to the first energy card attached if neither
+; of those are found.
+; returns $ff in a if there are no energy cards attached.
+; input:
+; a = Play Area location to check
+; output:
+; a = deck index of attached energy card
+PickAttachedEnergyCardToRemove: ; 22875 (8:6875)
+; construct energy list and check if there are any energy cards attached
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CreateArenaOrBenchEnergyCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ or a
+ jr z, .no_energy
+
+; load card data and store its type
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+
+; first look for any double colorless energy
+ ld hl, wDuelTempList
+.loop_1
+ ld a, [hl]
+ cp $ff
+ jr z, .check_useful
+ push hl
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ pop hl
+ jr z, .found
+ inc hl
+ jr .loop_1
+
+; then look for any energy cards that are useful
+.check_useful
+ ld hl, wDuelTempList
+.loop_2
+ ld a, [hl]
+ cp $ff
+ jr z, .default
+ farcall CheckIfEnergyIsUseful
+ jr c, .found
+ inc hl
+ jr .loop_2
+
+; return the energy card that was found
+.found
+ ld a, [hl]
+ ret
+
+; if none were found with the above criteria,
+; just return the first option
+.default
+ ld hl, wDuelTempList
+ ld a, [hl]
+ ret
+
+; return $ff if no energy cards attached
+.no_energy
+ ld a, $ff
+ ret
+; 0x228d1
+
+; stores in wTempAI and wCurCardCanAttack the deck indices
+; of energy cards attached to card in Play Area location a.
+; prioritises double colorless energy, then any useful energy,
+; then defaults to the first two energy cards attached if neither
+; of those are found.
+; returns $ff in a if there are no energy cards attached.
+; input:
+; a = Play Area location to check
+; output:
+; [wTempAI] = deck index of attached energy card
+; [wCurCardCanAttack] = deck index of attached energy card
+PickTwoAttachedEnergyCards: ; 228d1 (8:68d1)
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CreateArenaOrBenchEnergyCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ farcall CountNumberOfEnergyCardsAttached
+ cp 2
+ jp c, .not_enough
+
+; load card data and store its type
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+ ld a, $ff
+ ld [wTempAI], a
+ ld [wCurCardCanAttack], a
+
+; first look for any double colorless energy
+ ld hl, wDuelTempList
+.loop_1
+ ld a, [hl]
+ cp $ff
+ jr z, .check_useful
+ push hl
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ pop hl
+ jr z, .found_double_colorless
+ inc hl
+ jr .loop_1
+.found_double_colorless
+ ld a, [wTempAI]
+ cp $ff
+ jr nz, .already_chosen_1
+ ld a, [hli]
+ ld [wTempAI], a
+ jr .loop_1
+.already_chosen_1
+ ld a, [hl]
+ ld [wCurCardCanAttack], a
+ jr .done
+
+; then look for any energy cards that are useful
+.check_useful
+ ld hl, wDuelTempList
+.loop_2
+ ld a, [hl]
+ cp $ff
+ jr z, .default
+ farcall CheckIfEnergyIsUseful
+ jr c, .found_useful
+ inc hl
+ jr .loop_2
+.found_useful
+ ld a, [wTempAI]
+ cp $ff
+ jr nz, .already_chosen_2
+ ld a, [hli]
+ ld [wTempAI], a
+ jr .loop_2
+.already_chosen_2
+ ld a, [hl]
+ ld [wCurCardCanAttack], a
+ jr .done
+
+; if none were found with the above criteria,
+; just return the first 2 options
+.default
+ ld hl, wDuelTempList
+ ld a, [wTempAI]
+ cp $ff
+ jr nz, .pick_one_card
+
+; pick 2 cards
+ ld a, [hli]
+ ld [wTempAI], a
+ ld a, [hl]
+ ld [wCurCardCanAttack], a
+ jr .done
+.pick_one_card
+ ld a, [wTempAI]
+ ld b, a
+.loop_3
+ ld a, [hli]
+ cp b
+ jr z, .loop_3 ; already picked
+ ld [wCurCardCanAttack], a
+
+.done
+ ld a, [wCurCardCanAttack]
+ ld b, a
+ ld a, [wTempAI]
+ ret
+
+; return $ff if no energy cards attached
+.not_enough
+ ld a, $ff
+ ret
+; 0x2297b
; copies $ff terminated buffer from hl to de
CopyBuffer: ; 2297b (8:697b)
@@ -1007,15 +6556,29 @@ CopyBuffer: ; 2297b (8:697b)
jr CopyBuffer
; 0x22983
-Func_22983: ; 22983 (8:6983)
- INCROM $22983, $22990
+; zeroes a bytes starting at hl
+ClearMemory_Bank8: ; 22983 (8:6983)
+ push af
+ push bc
+ push hl
+ ld b, a
+ xor a
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ pop hl
+ pop bc
+ pop af
+ ret
+; 0x22990
; counts number of energy cards found in hand
; and outputs result in a
; sets carry if none are found
; output:
; a = number of energy cards found
-CountEnergyCardsInHand: ; 22990 (8:6990)
+CountOppEnergyCardsInHand: ; 22990 (8:6990)
farcall CreateEnergyCardListFromHand
ret c
ld b, -1
@@ -1030,14 +6593,544 @@ CountEnergyCardsInHand: ; 22990 (8:6990)
ret
; 0x229a3
-Func_229a3 ; 229a3 (8:69a3)
- INCROM $229a3, $22bad
+; converts HP in a to number of equivalent damage counters
+; input:
+; a = HP
+; output:
+; a = number of damage counters
+ConvertHPToCounters: ; 229a3 (8:69a3)
+ push bc
+ ld c, 0
+.loop
+ sub 10
+ jr c, .carry
+ inc c
+ jr .loop
+.carry
+ ld a, c
+ pop bc
+ ret
+; 0x229b0
+
+; calculates floor(hl / 10)
+CalculateWordTensDigit: ; 229b0 (8:69b0)
+ push bc
+ push de
+ lb bc, $ff, -10
+ lb de, $ff, -1
+.asm_229b8
+ inc de
+ add hl, bc
+ jr c, .asm_229b8
+ ld h, d
+ ld l, e
+ pop de
+ pop bc
+ ret
+; 0x229c1
+
+; returns in a division of b by a
+CalculateBDividedByA_Bank8: ; 229c1 (8:69c1)
+ push bc
+ ld c, a
+ ld a, b
+ ld b, c
+ ld c, 0
+.loop
+ sub b
+ jr c, .done
+ inc c
+ jr .loop
+.done
+ ld a, c
+ pop bc
+ ret
+; 0x229d0
+
+; returns in a the deck index of the first
+; instance of card with ID equal to the ID in e
+; in card location a.
+; returns carry if found.
+; input:
+; a = CARD_LOCATION_*
+; e = card ID to look for
+LookForCardIDInLocation: ; 229d0 (8:69d0)
+ ld b, a
+ ld c, e
+ lb de, $00, 0 ; d is never used
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp b
+ jr nz, .next
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp c
+ jr z, .found
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+
+; not found
+ or a
+ ret
+.found
+ ld a, e
+ scf
+ ret
+; 0x229f3
+
+; return carry if card ID loaded in a is found in hand
+; and outputs in a the deck index of that card
+; input:
+; a = card ID
+; output:
+; a = card deck index, if found
+; carry set if found
+LookForCardIDInHandList_Bank8: ; 229f3 (8:69f3)
+ ld [wTempCardIDToLook], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+
+.loop
+ ld a, [hli]
+ cp $ff
+ ret z
+
+ ldh [hTempCardIndex_ff98], a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld b, a
+ ld a, [wTempCardIDToLook]
+ cp b
+ jr nz, .loop
+
+ ldh a, [hTempCardIndex_ff98]
+ scf
+ ret
+; 0x22a10
+
+; searches in deck for card ID 1 in a, and
+; if found, searches in Hand/Play Area for card ID 2 in b, and
+; if found, searches for card ID 1 in Hand/Play Area, and
+; if none found, return carry and output deck index
+; of the card ID 1 in deck.
+; input:
+; a = card ID 1
+; b = card ID 2
+; output:
+; a = index of card ID 1 in deck
+LookForCardIDInDeck_GivenCardIDInHandAndPlayArea: ; 22a10 (8:6a10)
+; store a in wCurCardCanAttack
+; and b in wTempAI
+ ld c, a
+ ld a, b
+ ld [wTempAI], a
+ ld a, c
+ ld [wCurCardCanAttack], a
+
+; look for the card ID 1 in deck
+ ld e, a
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret nc
+
+; was found, store its deck index in memory
+ ld [wTempAIPokemonCard], a
+
+; look for the card ID 2
+; in Hand and Play Area, return if not found.
+ ld a, [wTempAI]
+ call LookForCardIDInHandAndPlayArea
+ ret nc
+
+; look for the card ID 1 in the Hand and Play Area
+; if any card is found, return no carry.
+ ld a, [wCurCardCanAttack]
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+; none found
+
+ ld a, [wTempAIPokemonCard]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+; 0x22a39
+
+; returns carry if card ID in a
+; is found in Play Area or in hand
+; input:
+; a = card ID
+LookForCardIDInHandAndPlayArea: ; 22a39 (8:6a39)
+ ld b, a
+ push bc
+ call LookForCardIDInHandList_Bank8
+ pop bc
+ ret c
+
+ ld a, b
+ ld b, PLAY_AREA_ARENA
+ call LookForCardIDInPlayArea_Bank8
+ ret c
+ or a
+ ret
+; 0x22a49
+
+; searches in deck for card ID 1 in a, and
+; if found, searches in Hand Area for card ID 2 in b, and
+; if found, searches for card ID 1 in Hand/Play Area, and
+; if none found, return carry and output deck index
+; of the card ID 1 in deck.
+; input:
+; a = card ID 1
+; b = card ID 2
+; output:
+; a = index of card ID 1 in deck
+LookForCardIDInDeck_GivenCardIDInHand: ; 22a49 (8:6a49)
+; store a in wCurCardCanAttack
+; and b in wTempAI
+ ld c, a
+ ld a, b
+ ld [wTempAI], a
+ ld a, c
+ ld [wCurCardCanAttack], a
+
+; look for the card ID 1 in deck
+ ld e, a
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret nc
+
+; was found, store its deck index in memory
+ ld [wTempAIPokemonCard], a
+
+; look for the card ID 2 in hand, return if not found.
+ ld a, [wTempAI]
+ call LookForCardIDInHandList_Bank8
+ ret nc
+
+; look for the card ID 1 in the Hand and Play Area
+; if any card is found, return no carry.
+ ld a, [wCurCardCanAttack]
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+; none found
+
+ ld a, [wTempAIPokemonCard]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+; 0x22a72
+
+; returns carry if card ID in a
+; is found in Play Area, starting with
+; location in b
+; input:
+; a = card ID
+; b = PLAY_AREA_* to start with
+; ouput:
+; a = PLAY_AREA_* of found card
+; carry set if found
+LookForCardIDInPlayArea_Bank8: ; 22a72 (8:6a72)
+ ld [wTempCardIDToLook], a
+.loop
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ cp $ff
+ ret z
+
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld c, a
+ ld a, [wTempCardIDToLook]
+ cp c
+ jr z, .is_same
+
+ inc b
+ ld a, MAX_PLAY_AREA_POKEMON
+ cp b
+ jr nz, .loop
+ ld b, $ff
+ or a
+ ret
+
+.is_same
+ ld a, b
+ scf
+ ret
+; 0x22a95
+
+; runs through list avoiding card in e.
+; removes first card in list not equal to e
+; and that has a type allowed to be removed, in d.
+; returns carry if successful in finding a card.
+; input:
+; d = type of card allowed to be removed
+; ($00 = Trainer, $01 = Pokemon, $02 = Energy)
+; e = card deck index to avoid removing
+; output:
+; a = card index of removed card
+RemoveFromListDifferentCardOfGivenType: ; 22a95 (8:6a95)
+ push hl
+ push de
+ push bc
+ call CountCardsInDuelTempList
+ call ShuffleCards
+
+; loop list until a card with
+; deck index different from e is found.
+.loop_list
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ cp e
+ jr z, .loop_list
+
+; get this card's type
+ ldh [hTempCardIndex_ff98], a
+ push de
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ pop de
+ cp TYPE_ENERGY
+ jr c, .pkmn_card
+ cp TYPE_TRAINER
+ jr nz, .energy
+
+; only remove from list specific type.
+
+; trainer
+ ld a, d
+ or a
+ jr nz, .loop_list
+ jr .remove_card
+.energy
+ ld a, d
+ cp $02
+ jr nz, .loop_list
+ jr .remove_card
+.pkmn_card
+ ld a, d
+ cp $01
+ jr nz, .loop_list
+ ; fallthrough
+
+.remove_card
+ ld d, h
+ ld e, l
+ dec hl
+.loop_remove
+ ld a, [de]
+ inc de
+ ld [hli], a
+ cp $ff
+ jr nz, .loop_remove
+
+; success
+ ldh a, [hTempCardIndex_ff98]
+ pop bc
+ pop de
+ pop hl
+ scf
+ ret
+.no_carry
+ pop bc
+ pop de
+ pop hl
+ or a
+ ret
+; 0x22ae0
+
+; used in Pokemon Trader checks to look for a specific
+; card in the deck to trade with a card in hand that
+; has a card ID different from e.
+; returns carry if successful.
+; input:
+; a = card ID 1
+; e = card ID 2
+; output:
+; a = deck index of card ID 1 found in deck
+; e = deck index of Pokemon card in hand dfferent than card ID 2
+LookForCardIDToTradeWithDifferentHandCard: ; 22ae0 (8:6ae0)
+ ld hl, wCurCardCanAttack
+ ld [hl], e
+ ld [wTempAI], a
+
+; if card ID 1 is in hand, return no carry.
+ call LookForCardIDInHandList_Bank8
+ jr c, .no_carry
+
+; if card ID 1 is not in deck, return no carry.
+ ld a, [wTempAI]
+ ld e, a
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .no_carry
+
+; store its deck index
+ ld [wTempAI], a
+
+; look in hand for Pokemon card ID that
+; is different from card ID 2.
+ ld a, [wCurCardCanAttack]
+ ld c, a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp c
+ jr z, .loop_hand
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .loop_hand
+
+; found, output deck index of card ID 1 in deck
+; and deck index of card found in hand, and set carry
+ ld e, b
+ ld a, [wTempAI]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+; 0x22b1f
+
+; returns carry if at least one card in the hand
+; has the card ID of input. Outputs its index.
+; input:
+; a = card ID to look for
+; output:
+; a = deck index of card in hand found
+CheckIfHasCardIDInHand: ; 22b1f (8:6b1f)
+ ld [wTempCardIDToLook], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld c, 0
+
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ ret z
+ ldh [hTempCardIndex_ff98], a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld b, a
+ ld a, [wTempCardIDToLook]
+ cp b
+ jr nz, .loop_hand
+ ld a, c
+ or a
+ jr nz, .set_carry
+ inc c
+ jr nz, .loop_hand
+
+.set_carry
+ ldh a, [hTempCardIndex_ff98]
+ scf
+ ret
+; 0x22b45
+
+; outputs in a total number of Pokemon cards in hand
+; plus Pokemon in Turn Duelist's Play Area.
+CountPokemonCardsInHandAndInPlayArea: ; 22b45 (8:6b45)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld [wTempAI], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ cp TYPE_ENERGY
+ jr nc, .loop_hand
+ ld a, [wTempAI]
+ inc a
+ ld [wTempAI], a
+ jr .loop_hand
+.done
+ ld a, [wTempAI]
+ ret
+; 0x22b6f
+
+; returns carry if a duplicate Pokemon card is found in hand.
+; outputs in a the deck index of one of them.
+FindDuplicatePokemonCards: ; 22b6f (8:6b6f)
+ ld a, $ff
+ ld [wTempAI], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ push hl
+
+.loop_hand_outer
+ pop hl
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ call GetCardIDFromDeckIndex
+ ld b, e
+ push hl
+
+.loop_hand_inner
+ ld a, [hli]
+ cp $ff
+ jr z, .loop_hand_outer
+ ld c, a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp b
+ jr nz, .loop_hand_inner
+
+; found two cards with same ID,
+; if they are Pokemon cards, store its deck index.
+ push bc
+ call GetCardType
+ pop bc
+ cp TYPE_ENERGY
+ jr nc, .loop_hand_outer
+ ld a, c
+ ld [wTempAI], a
+ ; for some reason loop still continues
+ ; even though if some other duplicate
+ ; cards are found, it overwrites the result.
+ jr .loop_hand_outer
+
+.done
+ ld a, [wTempAI]
+ cp $ff
+ jr z, .no_carry
+
+; found
+ scf
+ ret
+.no_carry
+ or a
+ ret
+; 0x22bad
; return carry flag if move is not high recoil.
Func_22bad: ; 22bad (8:6bad)
farcall Func_169ca
ret nc
- ld a, [wSelectedMoveIndex]
+ ld a, [wSelectedAttack]
ld e, a
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
@@ -1049,5 +7142,6 @@ Func_22bad: ; 22bad (8:6bad)
ret
; 0x22bc6
-Func_22bc6 ; 22bc6 (8:6bc6)
- INCROM $22bc6, $24000
+rept $143a
+ db $ff
+endr