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author | ElectroDeoxys <ElectroDeoxys@gmail.com> | 2020-05-09 12:11:05 +0100 |
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committer | ElectroDeoxys <ElectroDeoxys@gmail.com> | 2020-05-09 12:11:05 +0100 |
commit | 86d8cfb0fd86326e4534fc33c7bb384d515bbe0e (patch) | |
tree | 625d2b2c14fef5740592114a1470082fa5e3098a /src/engine/deck_ai/deck_ai.asm | |
parent | d20d490df325c1671357acd894ec14ed36599797 (diff) |
Separate AI constants and new AIACTION_*
Diffstat (limited to 'src/engine/deck_ai/deck_ai.asm')
-rw-r--r-- | src/engine/deck_ai/deck_ai.asm | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/deck_ai/deck_ai.asm b/src/engine/deck_ai/deck_ai.asm index a906472..c8b73f3 100644 --- a/src/engine/deck_ai/deck_ai.asm +++ b/src/engine/deck_ai/deck_ai.asm @@ -33,6 +33,7 @@ ENDM ; deck AIs are specialized to work on a given deck ID.
; they decide what happens during a turn, what Pokemon cards
; to pick during the start of the duel, etc.
+; the different scenarios these are used are listed in AIACTION_* constants.
; each of these have a pointer table with the following structure:
; dw .do_turn : never called;
;
|