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authordannye <33dannye@gmail.com>2020-12-20 14:11:21 -0600
committerdannye <33dannye@gmail.com>2020-12-20 14:11:21 -0600
commit9fab715759ddf919b0c4bb9a01095c4c225fcac0 (patch)
treed07d8bd6294c854061c521c4328f8f5ab62e830d /src/engine/deck_ai
parentf7346b9491715307b31ff3d8003e16a976e60961 (diff)
Fix typos
Diffstat (limited to 'src/engine/deck_ai')
-rw-r--r--src/engine/deck_ai/decks/legendary_articuno.asm2
-rw-r--r--src/engine/deck_ai/decks/legendary_dragonite.asm2
-rw-r--r--src/engine/deck_ai/decks/sams_practice.asm4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/deck_ai/decks/legendary_articuno.asm b/src/engine/deck_ai/decks/legendary_articuno.asm
index 62ee246..562e7c5 100644
--- a/src/engine/deck_ai/decks/legendary_articuno.asm
+++ b/src/engine/deck_ai/decks/legendary_articuno.asm
@@ -78,7 +78,7 @@ AIActionTable_LegendaryArticuno: ; 14c0b (5:4c0b)
ret
; this routine handles how Legendary Articuno
-; prioritises playing energy cards to each Pokémon.
+; prioritizes playing energy cards to each Pokémon.
; first, it makes sure that all Lapras have at least
; 3 energy cards before moving on to Articuno,
; and then to Dewgong and Seel
diff --git a/src/engine/deck_ai/decks/legendary_dragonite.asm b/src/engine/deck_ai/decks/legendary_dragonite.asm
index 7090e50..2b8cef6 100644
--- a/src/engine/deck_ai/decks/legendary_dragonite.asm
+++ b/src/engine/deck_ai/decks/legendary_dragonite.asm
@@ -105,7 +105,7 @@ AIDoTurn_LegendaryDragonite: ; 14def (5:4def)
or a
jr nz, .skip_energy_attach_1
-; if Arena card is Kangaskhan and doens't
+; if Arena card is Kangaskhan and doesn't
; have Energy cards attached, try attaching from hand.
; otherwise run normal AI energy attach routine.
ld a, DUELVARS_ARENA_CARD
diff --git a/src/engine/deck_ai/decks/sams_practice.asm b/src/engine/deck_ai/decks/sams_practice.asm
index b7642a8..10ce811 100644
--- a/src/engine/deck_ai/decks/sams_practice.asm
+++ b/src/engine/deck_ai/decks/sams_practice.asm
@@ -15,7 +15,7 @@ AIActionTable_SamPractice: ; 147bd (05:47bd)
call AIMainTurnLogic
ret
.scripted_1 ; use scripted actions instead
- call AIPerformSciptedTurn
+ call AIPerformScriptedTurn
ret
.start_duel ; 147d6 (5:47d6)
@@ -93,7 +93,7 @@ GetPlayAreaLocationOfRaticateOrRattata: ; 1481f (5:481f)
ret
; has AI execute some scripted actions depending on Duel turn.
-AIPerformSciptedTurn: ; 1483a (5:483a)
+AIPerformScriptedTurn: ; 1483a (5:483a)
ld a, [wDuelTurns]
srl a
ld hl, .scripted_actions_list